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FistyDollars

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Everything posted by FistyDollars

  1. I'm running a GTX 970, and I love it. Plus I'll get all that sweet class-action lawsuit cash soon Seriously though, great card. Handles anything I've thrown at it, and then some. My only problem with it is that it was literally an INCH too long, so I had to buy a new freaking case just to fit it.
  2. Ha, didn't realize this thread existed. I'm over HERE on Steam, and I'm FistyDollars on Sony PS3/4/Vita Hey @Jason Carr, do the new forums allow for us to have our Steam/XBLA/PSN tags listed in our profiles? I've seen it on other forums before.
  3. By that logic, shouldn't we call it the Nintendo Super Nintendo Entertainment System?
  4. But Jason didn't make the decision to add it, it was carried over from TheGamesDB, if I recall correctly. Why should we have a ghost platform that doesn't fit with any of the other ones just because someone else made that decision at another site?
  5. Love the script! Would there be a way to cap the length of the videos as well? I don't need a full 3-minute trailer, and it just eats HDD space.
  6. @CriticalCid that was super useful, thanks!
  7. Ouch...I could have used this myself a week ago. Stupid Win10 Anniversary Update killed my entire C: drive
  8. No, as far as I can tell, only Jason (and maybe Brad?) can see details for whoever's submitting.
  9. @Freestate Alright, I'm going to ask you point blank. Are you doing this? Because you've been the only one pushing for people to change stuff back from SFC to SNES. It's a GIANT pain in the butt to moderate, and like Cid said, until we get an official policy change (if we do), I'm going to reject any changes like that, despite my personal feelings.
  10. I really hope it lives up to the hype; I held off on Mighty No. 9, and was glad I did.
  11. Ugh. I'm sure it's related to what's happening in this thread, but whoever's doing it just made more work for me and the other moderators, so it's not really helping.
  12. Zombeaver said You kinda lose me here though - again, you can associate them with whatever you want and scrape them as whatever you want. If you don't want to divide them out, or divide them out differently than what's currently in the DB, that's an extremely easy and fast fix - just select them all and change the associated platform. Or, if it's the first time you're importing, indicate that they're all [insert platform] and to scrape them as [insert platform] -> they'll show up in the platform you specify with metadata scraped from the platform you specify. If you don't want half your games associated with Super Famicom, you don't have to. To me we're talking about two separate things here. Games DB cleanup/consistency is something that definitely should be addressed, but I don't think that's necessarily an issue that affects your own library so long as you're scraping/associating the way you want it. If you want to associate them all with a platform you call "The Super Awesome Turbo Console" and scrape them as SNES you can do that. If you don't correctly associate them upon import or decide you want to associate them with something else post-import, you can do that. Some people want these divided out, is all I'm saying, and I don't want to take away that functionality just because people don't take advantage of scrape-as or bulk-edit. You're right, I'm just kind of cranky about having to rebuild my setup, and let myself get off topic. Sorry.
  13. Zombeaver said I'm not entirely sure I understand the issue here. Isn't this precisely what scrape-as allows you to bypass if you so choose? You can divide them up (or, more to the point, combine them) in your own library however you choose. If you don't want to have Capcom CPS-1, Capcom CPS-2, NeoGeo, etc. and instead have them all under the platform of "Arcade" in your library, there's nothing stopping you from doing that. That's what scrape-as allows you to do. There are people (@CriticalCid, I'm looking at you ) that like to have everything strictly divided out by region so, for example, separate entries for TurboGrafx-16 and PC Engine. If you don't want that, fine - scrape them all as TurboGrafx-16 (or PC Engine, whatever your preference). Done. It's entirely possible that I've misunderstood the issue, I don't know. But @bundangdon, I can tell you for sure that the issue you're specifically mentioning is entirely fixable via scrape-as. If they're already imported and you have 200 SNES games in your library and 200 Super Famicom games and you want them all to be called SNES, just select all the Super Famicom ones and bulk edit the associated platform to SNES and you're done. Well I can't speak for Freestate, but the issue I have with dividing the platforms is simple; it's not uniformly applied to every platform. For example; somebody importing Super Nintendo games will have to worry about whether the game is considered "Super Famicom" or "Super Nintendo", whereas somebody importing, say, a PS1 game won't have that problem, and they won't have that problem for the completely arbitrary reason of Sony choosing to keep the Sony PlayStation name consistent worldwide. If you're going to have regional sub-sections for each platform, either do them all, or don't do any of them. Right now the biggest flaw with the DB is that there's no support for regional differences. I recently had to rebuild my entire front-end setup after a catastrophic drive failure, and when I used the ROM Importer for my NES games, more than half of them weren't imported correctly, because we've arbitrarily decided to cordon them off in the Famicom section. However, since we hadn't yet split the Super Famicom games when I rebuilt, I didn't have any issue with them, and it was a much more pleasant experience. And if I found the NES/Famicom importing issue unpleasant, I can only imagine how any new users feel when things don't go as smoothly as they could. From a moderation standpoint, I'll follow whatever guidelines we decide to set, but my personal opinion is that we're dividing things that don't need to be divided.
  14. Personally, I agree. I also don't think we should have split the NES/Famicom. You can split hairs and say there were slight differences between the hardware, but they were the same console. If No-Intro distributes the romset in the same archive, then to me that counts as the same hardware. Same with having entries for Genesis/Mega Drive.
  15. Jason Carr said Ugh, will review. Sorry guys. Good news is I have all the data so it's almost never a problem where you would have to re-do anything. I'll let you know. It may be a few days though. @Jason any update on what happened to the duplicate games?
  16. I submitted a BUNCH of removal requests for various duplicate games for NES, SNES and DOS. All of them were approved, however, their entries all remain in the Database. Has anyone else noticed this? I really don't want to re-submit everything...
  17. moppedz said 8Phantasm said I see Famicom games in the NES section, and the Famicom section is only one page. I would wait 1 or 2 days until moderation for bunch of changes from NES to Famicom is finished, so you don't have do do the same work someone else made the last ~3-4 days. I remember it was a significant count that handled this exact same problem. Approval of changes takes some time, depending how active mods and contributers are. Yeah, I've still got a fair amount of the changes waiting to be fully approved. It could be a little while.
  18. Cebion said You're welcome to submit changes in the database. We'll review them as soon as they come up. This, 100%. We absolutely welcome any and all necessary changes to the database. It's only as accurate as people make it.
  19. Zombeaver said I guess the only concern would be with how this would impact ScummVM as a platform in Launchbox, because it absolutely needs to remain a dedicated platform there - most ScummVM format games aren't natively run in DOS; many don't have a dedicated .exe and are just a collection of data files that are really only readable via ScummVM. DOS and ScummVM generally aren't interchangeable when it comes to playing the games themselves. In general you can't just take a ScummVM formated game and just boot it up in DOSBox. In some cases you can use the DOS version in ScummVM but not the other direction. It could be that the ScummVM platform in Launchbox could just be setup natively to "Scrape As" DOS and then the separate ScummVM section in the DB could be eliminated. That could probably work. Basically, I just don't want to do anything that makes ScummVM importing into Launchbox more difficult/time-consuming than it already is, because it's in dire need of an overhaul/streamline as it is. Yeah, that's basically what I was thinking. It just doesn't seem to make sense to have an emulator listed as a platform in what is ostensibly just a games database.
  20. Every other platform in the Database has an actual model of hardware associated with it, but ScummVM is strictly an emulator of certain DOS/Windows games (the vast majority of which have their own LaunchBox GamesDB entries), and has no games created just for it (that I'm aware of.) Should we consider removing it from the database?
  21. Depends on the backlog. Any change needs at least 3 moderators to approve/reject it, and there's quite a bit going on in the backlog right now since a couple of new features were added to the database, but it generally takes no more than a few days.
  22. You can head on over to our very own LaunchBox Games Database and if there's anything missing, feel free to submit it! Our friendly, efficient and handsome moderating staff will get on it ASAP
  23. Follow up. I'm back online, and have spent the past couple days or so doing as I promised, and emptying my mod queue. Good to be back.
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