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Zombeaver

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Everything posted by Zombeaver

  1. Lunchboxes good. Pirating bad
  2. I'm not sure why you have this bit in there. This shouldn't do anything whatsoever in and of itself. Literally all the :: does is "When I press this key, do the next thing I specify" so in your case LShift, LAlt, or LCtrl will send... return. Which does nothing by itself. Here's an example of how it can be used: Mind you, having it in there shouldn't hurt anything, but it shouldn't actually be doing anything either
  3. Do you mean like Taito Type X? There are a number of "modern" non-MAME arcade platforms like Taito Type X, Nesica xLive, Naomi, Sega Model 2/3, etc. TTX are basically PC games that were put into arcade cabinets. They can be a bit of a pain in the ass to setup but I've got a decent number of them in my library. Sega Naomi games via Demul work well and are pretty easy to setup. Sega Model 2 games can be emulated via the creatively-named "Sega Model 2" emulator. Supermodel is a Sega Model 3 emulator. I've not messed with any Nesica xLive stuff personally.
  4. You can have them mixed in with normal DOS games, the only problem is that if you have non-ScummVM DOS games that need to be run with DOSBox you'll have to mix and match the emulator used from one game to another within the same platform - DOSBox for normal DOS games and ScummVM for ScummVM games. There's nothing wrong with that per se - my "arcade" platform, for example, is a mix of RA MAME, RA FBA, and MAMEUI - but it's a layer of complication that you could avoid if you split them out into a separate ScummVM platform. You can still scrape them as DOS games (via "scrape as") even if you have a separate ScummVM platform, so you'll still get the proper media/metadata even if you have them in a separate ScummVM platform - that's what I do. In any case, all you need to do in LB to get it to work is treat it like any other RA core - in your Retroarch emulator entry, add in your associated platform (either DOS or ScummVM - whatever the platform is named that has the games, that's what it needs to be named) then in the default command line parameters field to the right of it enter the core dll, so -L "cores\scummvm_libretro.dll". At that point all you need to do is make sure your game entry is directed (via the rom path) to any file within the folder of the game you want to play - in the example I gave above for Beneath a Steel Sky I used sky.dsk You don't actually need to do any of that - I just did it that way because I was at work and didn't have LB at my disposal. You can replicate the behavior of LB by simply editing the target path of a Windows shortcut. That's basically all LB is doing - giving you a nice looking, easily organizable, collection of Windows shortcuts - injecting or not injecting any special parameters that you specify via command line.
  5. Yep, that's certainly an option. If you're really adamant about using the same key for both, that's probably the simplest method. Duplicate your FS-UAE folder, name it something like "FS-UAE CD32", make a new emulator entry in LB directed to FS-UAE in that folder, and name the emulator FS-UAE CD32. Then just assign your CD32 games to it and add in the action_quit function. The main thing is just that you don't want to have action_quit be your method of exiting while you're playing WHDLoad games otherwise you're going to lose your save data. That's the whole reason for setting up a Quit Key.
  6. It should be: keyboard_key_escape (FS-UAE Custom Input Mapping) Again though, just to reiterate, if you're using Esc as your WHDLoad Quit Key, you do NOT want to assign the emulator quit function to Esc. They need to be separate keys, because otherwise you're going to end up exiting the emulator even when you press that key rather than sending the WHDLoad Quit Key input (which is the way you need to exit WHDLoad games).
  7. Well as you said, they're not WHDLoad games, so there is no WHDLoad "Quit Key" function for them. If memory serves, FS-UAE takes priority over and/or doesn't accept simulated inputs which may be why the AHK script doesn't work. You could assign a button to action_quit in FS-UAE though (FS-UAE Input Actions). This should work for CD32 games. Keep in mind that you'd want to assign it to something different than your WHDLoad Quit Key because you do not want to quit in that way while playing WHDLoad games (for reasons I cover in the video). The process should be the same to assign the function as it is for warp or others - just go to Advanced Settings and enter: [button/key you want to use] = action_quit
  8. I don't think the overlays are interchangeable between RA and MAME, but admittedly I don't use bezels within standalone MAME, so take that with a grain of salt. I specify overlays via overrides, both at the per-core level and, on occasion, at the per-game level. The process is the same in either case, you're just creating an override for either a core or a specific game depending on what you want to do. I've got some more detailed instructions in the below threads (though you may already know how to do this):
  9. Yep, this would be nice. When you're just quickly going through and auditing multiple games it'd be a lot faster than editing each entry. There are a number of options here, but admittedly none that are natively built into LB. The easiest one that I typically recommend is MouseMove - you can add the following into the emulator's AHK section and it'll move your mouse to the very bottom right of the screen so that it isn't visible: MouseMove, 1920, 1080 This assumes you're using a resolution of 1920 x 1080. If you're using a different one, you can adjust it accordingly. NoMousy is another option, but MouseMovie is nice because it doesn't require any sort of external app at all. I was thinking this had already been implemented but I guess not. I know it's something that's been asked for quite a few times. Definitely. The startup delay time really isn't ideal - for one, intros typically aren't second-exact so it's never quite right, second, the startup time begins as soon as you start Big Box and not as soon as the video starts which means if there's a second or two before the video starts (which happens every once in a while, but it's inconsistent), it'll get cut off early, third you have to adjust the time any time you change videos. Obviously this is very non-vital/first-world-problems territory, but it could definitely use some improvement.
  10. I'd like to see the option to append custom command line parameters in a game entry (rather than a full replace as it currently works) as I cover in greater detail here. There are a lot of scenarios in which this could be useful, from specifying multiple disks via command line ala Atari St games with Steem or for things like specifying a custom config for PCSX2 via command line. Bulk adding additional apps would be nice as well. This isn't a huge deal by any means, certainly now that SSF isn't top-dog for Saturn emulation, but there are other scenarios in which it could be useful as well. #2 and #3 on @lordmonkus are pretty big for me as well. Right-click "run with emulator..." and be able to use any emulator in your list would be nice - this is something quite a few people have asked for in other threads as well; and I assume it's what @ckp is referring to above as "on the fly".
  11. I do primarily use (and recommend) WHDLoad format for a number of reasons, but I cover how to do multi-disk games in the tutorial video as well. @syztemlord I'd encourage you to watch the video if you haven't. The thread for it is here. .ipf and .adf format are fine. They're typically recognized by the OAGD (OpenRetro) and should be pulled into your FS-UAE library automatically. If they're not, you can always add them into the swapper manually and create a config for them. Both of these are covered in the video, as well as how to import them into LB.
  12. Yeah I generally use RA MAME as much as possible, with a few specific games using either RA MAME 2014 (for compatibility reasons) or RA FBA (for other specific issues; primarily audio problems) where necessary. I also have a handful of games where I use MAMEUI (pretty much all of them are lightgun games). This is what I've got on my audit sheet: Using MameUI instead of RA MAME Alien 3: The Gun Lightgun game Area 51 Lightgun game Beast Busters Lightgun game Crypt Killer Lightgun game Dragon Gun Lightgun game Forgotten Worlds Weird Controls; in CPS-1 Gauntlet Dark Legacy Unplayable on Retroarch MAME Gunbuster Weird Controls Laser Ghost Lightgun game Lucky and Wild Weird Controls/Lightgun game Space Gun Lightgun game Steel Gunner Lightgun game Steel Gunner 2 Lightgun game Mouse appearance issue in RA MAME (using MAMEUI or RA FBA) Cotton Boomerang After BIOS; has poor audio as well Darius Darius II Die Hard Arcade After BIOS GP Rider Outrunners Tenkomori Shooting Warrior Blade Using RA FBA instead of RA MAME Donkey Kong Awful audio Explosive Breaker Awful audio Golden Axe Crashes in RA MAME GP Rider Double-screen (mouse appearing in RA MAME) Hotdog Storm Laser audio is too high pitch/loud Power Instinct Awful audio Warrior Blade Double-screen (mouse appearing in RA MAME) Using RA MAME 2014 (incompatible with RA MAME) Aero Fighters Special Brave Blade Chaos Heat Fighters' Impact A Night Slashers Works in normal RA MAME but has weird message that pops up saying "af 50 0.313726" G-Darius Psyvariar -Medium Unit- Psyvariar -Revision- Radiant Silvergun Works in normal RA MAME but mouse appears after BIOS RayCrisis RayStorm Shikigami no Shiro Strider 2 Ultimate Mortal Kombat 3 XII Stag
  13. Thank you for your contributions and welcome to the community!
  14. Based on some Googling I think ePSXe supports .pbp format, but I don't think it does .m3u. I'm a Retroarch guy myself. Interesting. I don't recall ever doing anything weird when I imported them - I was under the impression that it was automatically picking up the disc number and using the first one. I think that's what it's supposed to be doing anyway.
  15. I guess I should also ask - what emulator are you using? I assumed Retroarch but not everybody uses Retroarch. .m3us and .pbps will work with both RA Mednafen and standalone Mednafen. I'm not sure if ePSXe accepts either. If you're using Retroarch, don't forget to assign keys to the open/close, next disc, and previous disc functions in the input -> hotkeys section. Mednafen standalone has default keys to do it, but I don't recall what they are from memory.
  16. Yeah you can name it whatever you want as long as you have .m3u as the extension. So yeah, I just name it as the game title .m3u.
  17. Nope, and having them in folders like that is perfect. That's what I do as well. All you need to do for the .m3u is put in the filename (no paths necessary) of each .cue, in order, one per line: Final Fantasy VII (Disc 1).cue Final Fantasy VII (Disc 2).cue Final Fantasy VII (Disc 3).cue Obviously the .m3u has to be in the same location (folder) as the disc images though.
  18. Honestly it shouldn't matter how you're importing them as far as the disc that LB automatically picks as the default. Ordinarily it should be grabbing disc 1 as the default automatically. @Jason Carr might be able to shed some light on what would be causing it do choose differently as it's done on the backend. My experience has been that it's typically pretty good about picking the first disc correctly. Every once in a while it does seem to get a little bit confused (usually if there's some weird file naming involved) but it usually gets it right (for me anyway). I'm assuming there's some amount of logic where it's supposed to check for "Disc 1" or "Disk 1" or "Disk A" or "Side A" etc. but I'm not sure what the exact details are. I'd definitely encourage you to consider doing the .m3u or .pbp method in any case; it just provides better functionality and a better experience. It literally takes less than a second while you're playing. I have (on the numpad) 0 bound to my "open/close tray" button, - bound to "previous disc", + bound to next disc, so when I need to change from disc 1 to 2, all I have to do is press 0, +, 0 and then keep right on going.
  19. I'm not sure why it'd be using 4 as the default honestly. You can always change it after the fact by editing the entry, selecting a different disc in the additional apps section, and telling it to use disc 1 as the default. Honestly though, you shouldn't be importing separate disc images anyway. It's not hurting anything to do that, but it's very far from ideal when it comes to actually playing the games themselves. Having them as individual discs in additional apps doesn't provide you with any sort of disc swapping functionality in-emulator. Basically you would have to save the game, exit the emulator, load up the second disc, and then load the game and continue. And this is assuming that the game prompts you to save as part of the disc swap (which nearly all do, to be fair, but not all). The only other option with separate images is to do some trickery with save stating. None of these options are ideal. What you should be doing is using either .m3us or .pbps for your multi-disc games. These allow you to change discs in-emulator without ever having to exit - just like you would if you were playing an actual PSX. When you get to a section prompting you to swap discs, you press a key to "open/close tray", a key for "next disc" (or previous), and then "open/close tray" again and keep right on playing. You can import these as your "roms" for multidisc games in LB. .m3u's just require you to create a text file with the name of each .cue and then rename the filetype from .txt to .m3u. I've got some instructions here. .pbps are basically the same thing, but they're created using a program called PSX2PSP. You just indicate the discs you want it to use and then it'll export a .pbp file. These also provide a minor amount of compression which is nice. A few games seem to have some compatibility issues with these though. I use .m3us myself.
  20. Honestly, that's fairly rare. Typically you'll only see that on really big (AAA) titles that have some kind of multiplayer component. For most games, especially indie games, you'll be fine. You're also assuming that these games will ever be on GOG. GOG has some indie titles, sure, but the catalog is still pretty small. About half of what I've picked up so far is on GOG currently. Don't get me wrong, I love GOG and I use it all the time. I've got about 400 titles in my GOG library. I wouldn't let that dissuade me from going for a good deal on Steam though. Speaking of which... I picked up some more stuff (because of course I would). Heart&Slash / $5.09 (66% off): http://store.steampowered.com/app/326840/HeartSlash/ Kingdom: New Lands / $4.49 (70% off): http://store.steampowered.com/app/496300/Kingdom_New_Lands/ Stories Untold / $4.99 (50% off): http://store.steampowered.com/app/558420/Stories_Untold/ Emporium / $0.99 (50% off): http://store.steampowered.com/app/635670/EMPORIUM/ Three Fourths Home / $1.69 (66% off): http://store.steampowered.com/app/344500/Three_Fourths_Home_Extended_Edition/ The Beginner's Guide / $3.99 (60% off): http://store.steampowered.com/app/303210/The_Beginners_Guide/ Hunted: The Demon's Forge / $1.24 (75% off): http://store.steampowered.com/app/22450/Hunted_The_Demons_Forge/ Not if you like indie titles!
  21. Alternately you could also try RA MAME. The majority of my MAME stuff I do via RA. That's kindof a whole other can of worms though...
  22. I'm kindof at a loss at this point unless it actually is some Creator's Update thing (and I'm not sure why that'd have anything to do with it, but who knows). When I said that LB is essentially a collection of Windows shortcuts, I was being quite literal. I say that because you can, in fact, directly replicate LB behavior outside of LB simply with a Windows shortcut. For example: I made a Windows shortcut to MAME, and then simply added in the path to the game that I wanted to launch (in this case Berzerk) in quotes at the end. So the full path in the target field below is: C:\Users\cojones\Downloads\MAME\mame64.exe "C:\Users\cojones\Downloads\Test\berzerk.zip" In MAME I have the rom paths setup for both "C:\Users\cojones\Downloads\MAME\roms\" and "C:\Users\cojones\Downloads\Test\" I then made another shortcut for 1944, which is located in MAME\roms\: In this case the full target path is C:\Users\cojones\Downloads\MAME\mame64.exe "C:\Users\cojones\Downloads\MAME\roms\1944.zip"C:\Users\cojones\Downloads\MAME\roms\: C:\Users\cojones\Downloads\Test\: Both of these shortcuts work. And LB is literally doing no more or less than this. It is saying "Take this file and direct it at this other file." It has no deeper interaction with MAME (or any other emulator, for that matter, with the exception of DOSBox) than that. This is on Windows 7, so I can't speak to Windows 10, but all I can say is the behavior you're experiencing is not normal.
  23. Everything looks good there assuming your games are in the folder named "ROMS" in that first screenshot. Beyond that I'd just like to see the "Emulator" tab for the game in LB, and then a screenshot of the corresponding emulator entry (you can click "Edit" from the "Emulator" tab in a library entry).
  24. Yep. It's in the folder. It's in the post I linked above.
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