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Everything posted by Zombeaver
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It didn't used to be, but it's in the core list in the Windows client now. Like I said, I haven't tested it yet. I've got 5 games (out of 400+) that don't actually work in Mednafen so I figured I'd try them out with it, just haven't gotten around to it yet.
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There's also a newish (for Windows) core called PCSX ReARMed, but I've never tried it personally. I'm not sure how demanding it is on hardware or how accurate it is for that matter. Might be worth a shot though.
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While not quite what you're looking for, Jason did make an MS-DOS version of Launchbox (mostly for giggles) which should at least work in 98. I think it's only been tested in an emulated (DOSBox) environment though.
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Mednafen standalone emulator won't launch in launchbox
Zombeaver replied to MCGodzilla's topic in Troubleshooting
Yep, that's another good tip. It has some impact on vsync behavior and input latency but can also improve performance. Generally you want it off if things are running smoothly without it but it can be a good option if you're running something particularly demanding and your hardware isn't quite up to snuff. -
Mednafen standalone emulator won't launch in launchbox
Zombeaver replied to MCGodzilla's topic in Troubleshooting
Yes, if you've already imported the games into your library it's not going to change the currently assigned emulator of your existing library entries. You'll need to change it as @neil9000 said. Regarding "sound issues" with the core, my suggestion would be to go to your settings -> video and reducing your frame delay (assuming it's not already 0). Mednafen Saturn is fairly demanding and it'll be difficult for most PCs to handle a frame delay that would otherwise be considered normal for most cores. If it's set higher than your PC can handle you'll get audio stuttering. Personally, most of my cores are set to a delay of 5 or so and I believe I had to reduce Mednafen Saturn to around 1 or 2. I've got quite a few Saturn games (100ish) setup to use the Mednafen Saturn core in RA and don't have any audio issues with them... once I reduced the frame delay. You want it as high as you can get it (to reduce input latency) without impacting performance (sound stuttering). -
No problem! It'll work for both Saturn and Playstation games. You can save per-game overrides in Retroarch so that it'll only be used on the games you want. It's fairly obvious when it's needed, but for reference I'm using it on the following games: Saturn: Fighters Megamix Fighting Vipers Frankenstein: Through The Eyes Of The Monster Last Bronx Last Gladiators Digital Pinball Necronomicon Touryuu Densetsu Elan Doree Virtua Fighter 2 Playstation: All the titles that are marked in orange on my override audit sheet.
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There are several SS and PSX games that are in interlaced 480i format (which causes that artifacting), Megamix is one of them. It's most common in fighting games. I made a custom deintetlacing shader preset that you may want to try out. It's linked at the bottom of the thread below. It needs to go in the base shaders folder.
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And here are a couple for @lordmonkus You've probably already heard of Elder, but if not, that entire album kicks sooo much ass.
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It looks like it does now, but like I said it's probably DD. It's a matter of bandwidth; and it's the same reason your Roku 3 is using it. That's an old post, but they said they were working on 7.1 at the time. I haven't been keeping up with Link development nearly as much as I used to.
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Nope, CD only. "Double-speed (depending on manufacturer) 300 kB/s data transfer CD-ROM drive with 32 KB RAM buffer" They were basically just video CDs.
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I've got one and I like it quite a bit. I do use it to stream Big Box to it. In fact, that's the primary thing I bought it for. I use it with a wireless 360 controller. You add Big Box as a non-steam application in Steam - when you start streaming, it puts you in Steam "Big Picture", you start Big Box from there and navigate/start games as normal. When you exit the emulator it drops you back to Big Box and when you exit Big Box it drops you back to Big Picture. There are quirks though, and it'll take some testing and tweaking and fiddling to get everything working for the purposes of using emulators with it. It's doable though. If you have more than one computer available in your house, I recommend testing Steam In-Home streaming first, because it's functionally identical to the Steam Link, it's just that you're streaming from one computer to another rather than one computer to a small box (Steam Link). That'll give you a really good idea of how it will work, and should be able to help you make your decision. As far as Plex, you should be able to do that - you could add Plex Home Theater as a non-steam application and stream it. I don't think you'll be getting DTS or TrueHD though - I think they were working on implementing some surround support a while back but I'm not sure what all is available. Personally, I just use either my PS4 or Chromecast for Plex streaming. I have no idea on the 3D stuff.
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The miracles of modern 1993 technology. Larry: "Well Jim, now that we've got all this extra storage space thanks to CDs, we can finally make some truly innovative and exciting experiences for gamers. The possibilities are endless! Do you have any ideas for our first game?" Jim: "..." Larry: "Well?" Jim:
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No, they get lost in the shuffle when you post them on the forums for the consideration of many individuals... who have nothing to do with LB's development... and expect that that's going to impact said development. Launchbox has one developer - Jason. It's not "our" product. We're all customers here too. It's a product that many of us use regularly and are experienced enough with to voluntarily provide assistance to people such as yourself when questions arise; preferably those questions are posed with a hint less entitlement and snark. The tools for you to make your requests are available. It's up to you whether or not you choose to use them; but don't go into the parking lot of a business, shout some grievances in the direction of their office, and expect them to revise their product line.
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Are you using the right combination of disks? 2+3 = Intro 1+3 = Game It won't work if you're using a different combination, a different order, or missing any of the disks involved. If I had to guess, I'd say you've got the disks in the wrong order in the .cmd. I've noticed that the bat sometimes doesn't put them in the right order. You can just open up the cmd with a text editor and swap them around if that's the case. There are also bad dumps of some x68k games floating around, so that's a possibility too. It's working for me, though the first dump I tried didn't. If it's asking for the system disk, you've probably got the disks in the wrong order.
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Lately I've been playing a lot of Wizardry 8 and, more recently, StarCrawlers. Wizardry 8 Platform: PC Wizardry 8 is one of my all-time favorite CRPGs. It's in the top 10 range for me. I just love the incredibly deep character development/creation and the satisfaction of turning your group of little weakling adventurers into this really powerful force to be reckoned with. You can even customize the voices of your characters, so every time they make a little quip about whatever's going on (and that's pretty frequently) it's in the unique style that you choose. The voices are often kindof cartoony, but they're also really distinctive - it really lets you inject some personality into them. I love the actual stat/spell/ability development for all your characters - it's really deep and lets your tailor them the way you want. Wizardry 8 is one of the handful of games for me that kindof, sorta, almost replicates the feeling of playing D&D (which I do weekly). The world has some really interesting lore and history and it's fun to explore and find little secrets (and often some trouble) off the beaten path. It doesn't hold your hand, and it doesn't stop you from royally screwing up your characters if you develop them stupidly, and it can be pretty difficult at times... but man I really love it. Starcrawlers Platform: PC Star Crawlers I came across because I was looking for some kind of modern dungeon crawler, something that kindof scratched even a fraction of the Wizardry itch but with a fresh coat of paint. While it has nowhere near the depth of Wizardry 8, I've been having an absolute blast with it. It's been described by some as "Legend of Grimrock meets Shadowrun", but that's not entirely accurate because, while it does have grid-based movement like Grimrock, the thing that I like about it much more is that the combat is turn-based much more akin to Wizardry. Grimrock is much more akin to Eye of the Beholder with it's combat, and it's a style that I'm honestly not a fan of. Star Crawlers' combat is turn and initiative/time-unit based with each character having their own skills (and skill trees) and equipment that determine their speed. It's really easy to pickup though. The dungeons are randomized and, thankfully, involve more than just walking around fighting enemies. There are puzzles, traps, secret rooms/caches, occasionally there are NPCs, and there are random evens reminiscent of stuff you'd encounter in FTL. Each character type also has out-of-combat things that they're proficient at as well, like a Hacker allowing you to bypass security measures, a Smuggler that can talk his way out of situations, and a Void Psyker that's basically insane and can make enemies have horrific hallucinations. It's very streamlined, which means, as I said, it doesn't have the kind of depth that you'll find in Wizardry - there are no attributes that you'll be putting points into - but it's a really fun dungeon crawler for sure. I'd highly recommend both.
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It's worth mentioning that, as I brought up previously, for games that are more than two disks, different combinations of disks will do different things. In the case of Aquales, disks 2 + 3 are for the intro and disks 1 + 3 are for the game. So you'll need to make separate .cmds for these combinations and name them accordingly. The good news is, now that we've got auto-consolidation in LB, you should be able to drop both of these cmds into LB and it'll add them both to a single library entry with additional app entries for each option. This is exactly what I was already doing, but this process is much faster.
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The URL is the process description, not the process name. The process name is ScummVM.exe. The script is correct. If it's not working, it has something to do with the way the Loader functions. I just tested the script I listed above (with ScummVM.exe) and it works just fine with ScummVM by itself. At this point you're probably going to need to talk to the loader author (which would be @epicfail if it's the one from here). Or just don't use it and import/load the games normally in LB. I assume you've tried the Close Active Window function of Controller Automation as well? In Launchbox it's in Tools -> Options -> Input -> Automation. In Big Box it's in Options -> Controller Automation.
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Then I can only assume that it's the loader that's interfering, because that should work for anything. You're literally force-closing the application when you press the associated key with that script. If the loader is what's being used as the "emulator", and it subsequently loads up another application after launching (ScummVM) it's probably not going to work as-is. You could try adding the actual process name of ScummVM in place of the "StartupEXE". So something like: $Esc:: { Process, Close, ScummVM.exe } Exiting ScummVM works just fine for me, but I don't use the loader either.
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So a new trailer released today: My initial sortof stream-of-consciousness thoughts: -Blade Runner isn't an action movie. I realize this is a trailer and trailers are designed to get people (i.e. people at large, not just raving Blade Runner nuts like me) to be excited about a movie, but it looks like they're making an action movie based on the trailer which, again, doesn't necessarily mean anything. I just hope they don't ruin the tone (and I'm not convinced that they will, but it's a concern). -Asthetically I dig it, though it looks like a somewhat more muted color palette than the original. -I'm not sure what I think about the music - part of me likes the modern variation on the classic Vangelis score, but another part of me thinks that what made the Vangelis score so special was how weird and unique it was (and still is) - the fact that it doesn't really sound like anything else; so while homage to a great thing isn't necessarily a bad thing, I hope they don't stick so closely to it that it doesn't have it's own unique voice (because that's a significant part of what made it great in the first place). -Looks like they've got a great cast. I knew about Ryan Gosling and Harrison Ford, but I didn't realize Jared Leto, Mackenzie Davis (I'm a big Halt and Catch Fire fan), and Robin Wright were in it. I would say I'm concerned about Dave Bautista but Brion James was perfect for his role in Blade Runner, despite being a... well... not exactly stellar actor. So I think Bautista could be perfectly fine, so long as he's used well. -Is that Ryan Gosling that's busting through the wall behind Harrison Ford in that one shot? The way it's edited certainly makes it looks like it. Seems like that would be a confirmation that he's a replicant if so... -I'm fascinated by the idea of delving deeper into the "birthing" process of the replicants since that's not something they really went into in Blade Runner. EDIT: Also, apparently The Dale finally went into production in the future. I'm still trying to remain positive. I've still got my fingers crossed and while I'm not completely sold by everything in the trailer, it didn't make me thing "This is going to be terrible" either, which is a good sign.
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Good to hear. Yeah, I figured that should work pretty well. Typically I just grabbed one version for a game in the first place, so it's mostly a non-issue for me, but if you were to just dump a huge number of games, including multiple variants, into LB, that'd definitely be the way to go.