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Zombeaver

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Everything posted by Zombeaver

  1. I love London Grammar! And I've gushed over Chvrches many times already haha. They're probably my favorite band in the Synth Pop genre. I'm hoping to try to see them live at some point, the next time they tour in the US.
  2. Technically there is a C64 core for RA now, but I don't recommend it. It doesn't have some of the really nice quality of life features that you can find elsewhere. There are several good C64 emulators - Hoxs64, WinVice, and CCS64 are all good. My personal recommendation is CCS64. If you use Windows 10, you'll probably need to download the Visual Studio 2015 recompile and replace the .exe as it apparently fixes some issues that people were reporting with W10. Links below for both. CCS64 Download CCS64 Visual Studio 2015 Recompile I'm long overdue for making a CCS64 video tutorial, but here are some basic setup instructions. You'll want to set the following in the emulator: Special -> Maximum 1541 Speed -> On - Quiet Options -> 1541 Emulation -> Saving -> Continuously Options -> System -> PAL (63 x 312) [this might be the default, I can't remember] Options -> Video -> Screen Mode -> 1280x800x32 (I actually use 1600x1000x32 but this is a non-standard resolution for Windows so it's not in the list by default - I had to add it to my usable resolution list in the nvidia control panel) You'll want to use a resolution that's a whole-number integer of the C64's native resolution (320x200) otherwise it won't scale completely and you'll get some blank space as a border. Options -> Video -> Update Mode -> Automatic Options -> Video -> Palette -> Palette Mode -> Use PAL Palette Options -> Input -> Control Port 1 -> Joystick and set the Mode to PC Gameport 1 (I use a wireless 360 controller) If you have a second controller connected, do the same thing for control port 2 but set it to PC Gameport 2. Otherwise, leave it blank and press Alt+F10 while playing if you need to switch control ports. Some games used port 1, others used port 2 - if you start a game and pressing the button doesn't do anything or you can't move your character or something similar, try switching the control ports with Alt+F10. No special command line parameters are necessary in LB, but you'll want to enable "attempt to hide console window at startup" in the emulator entry. Recommended file formats are D64, T64, and G64. These are disk image formats and will allow you to take advantage of the awesome Maximum 1541 Speed feature, which is essentially an auto-warp that activates when it detects that the game is loading data and then drops it back down to normal once the load is complete. It only works for disk image formats though so it doesn't do anything for CRT (cartridge) or TAP (tape) formats. Avoid PP (.nib) files entirely - these are from the C64 Preservation Project and won't work in nearly any C64 emulator (except for micro64, which I don't recommend) without using Nibtools to convert them to a usable format (and even after conversion many of them still won't work due to copy protection). .nib files are 1-to-1 dumps of original, official C64 disks, including all of the original copy protection. The intended purpose of these files is to have a backup of the original game disks which can be duplicated onto new physical diskettes via transfer tools that were simultaneously released for that purpose. I've never understood why these are so commonly distributed on a number of emulation sites - they're effectively useless in that setting. One final note on your game files - you have to be particularly careful about special characters in the filename. They'll work fine within CCS64 itself regardless, but when directing them to CCS64 via LB they won't work if there's anything particularly weird in the filename - even commas. Hope this helps!
  3. Skimming through the screenshots the only thing that I'm noticing is the special character in the path from your name, as Monkus said. That sort of thing has been known to cause problems. I would try moving your RA folder to another location that doesn't contain any special characters and changing your path in LB. As far as it causing an issue with RA by itself, no it wouldn't necessarily. For example, special characters like that work just fine within CCS64 by itself, but when directing the exact same files to CCS64 via LB and they contain special characters, it doesn't work.
  4. New Low Roar album! Recommended; especially if you like Radiohead (or, in my case, like a lot of bands that sound like Radiohead more than I actually like Radiohead). I don't like it quite as much as 0, their second album, but it's good.
  5. It didn't used to be, but it's in the core list in the Windows client now. Like I said, I haven't tested it yet. I've got 5 games (out of 400+) that don't actually work in Mednafen so I figured I'd try them out with it, just haven't gotten around to it yet.
  6. There's also a newish (for Windows) core called PCSX ReARMed, but I've never tried it personally. I'm not sure how demanding it is on hardware or how accurate it is for that matter. Might be worth a shot though.
  7. While not quite what you're looking for, Jason did make an MS-DOS version of Launchbox (mostly for giggles) which should at least work in 98. I think it's only been tested in an emulated (DOSBox) environment though.
  8. Yep, that's another good tip. It has some impact on vsync behavior and input latency but can also improve performance. Generally you want it off if things are running smoothly without it but it can be a good option if you're running something particularly demanding and your hardware isn't quite up to snuff.
  9. Yes, if you've already imported the games into your library it's not going to change the currently assigned emulator of your existing library entries. You'll need to change it as @neil9000 said. Regarding "sound issues" with the core, my suggestion would be to go to your settings -> video and reducing your frame delay (assuming it's not already 0). Mednafen Saturn is fairly demanding and it'll be difficult for most PCs to handle a frame delay that would otherwise be considered normal for most cores. If it's set higher than your PC can handle you'll get audio stuttering. Personally, most of my cores are set to a delay of 5 or so and I believe I had to reduce Mednafen Saturn to around 1 or 2. I've got quite a few Saturn games (100ish) setup to use the Mednafen Saturn core in RA and don't have any audio issues with them... once I reduced the frame delay. You want it as high as you can get it (to reduce input latency) without impacting performance (sound stuttering).
  10. No problem! It'll work for both Saturn and Playstation games. You can save per-game overrides in Retroarch so that it'll only be used on the games you want. It's fairly obvious when it's needed, but for reference I'm using it on the following games: Saturn: Fighters Megamix Fighting Vipers Frankenstein: Through The Eyes Of The Monster Last Bronx Last Gladiators Digital Pinball Necronomicon Touryuu Densetsu Elan Doree Virtua Fighter 2 Playstation: All the titles that are marked in orange on my override audit sheet.
  11. There are several SS and PSX games that are in interlaced 480i format (which causes that artifacting), Megamix is one of them. It's most common in fighting games. I made a custom deintetlacing shader preset that you may want to try out. It's linked at the bottom of the thread below. It needs to go in the base shaders folder.
  12. And here are a couple for @lordmonkus You've probably already heard of Elder, but if not, that entire album kicks sooo much ass.
  13. It looks like it does now, but like I said it's probably DD. It's a matter of bandwidth; and it's the same reason your Roku 3 is using it. That's an old post, but they said they were working on 7.1 at the time. I haven't been keeping up with Link development nearly as much as I used to.
  14. Nope, CD only. "Double-speed (depending on manufacturer) 300 kB/s data transfer CD-ROM drive with 32 KB RAM buffer" They were basically just video CDs.
  15. I've got one and I like it quite a bit. I do use it to stream Big Box to it. In fact, that's the primary thing I bought it for. I use it with a wireless 360 controller. You add Big Box as a non-steam application in Steam - when you start streaming, it puts you in Steam "Big Picture", you start Big Box from there and navigate/start games as normal. When you exit the emulator it drops you back to Big Box and when you exit Big Box it drops you back to Big Picture. There are quirks though, and it'll take some testing and tweaking and fiddling to get everything working for the purposes of using emulators with it. It's doable though. If you have more than one computer available in your house, I recommend testing Steam In-Home streaming first, because it's functionally identical to the Steam Link, it's just that you're streaming from one computer to another rather than one computer to a small box (Steam Link). That'll give you a really good idea of how it will work, and should be able to help you make your decision. As far as Plex, you should be able to do that - you could add Plex Home Theater as a non-steam application and stream it. I don't think you'll be getting DTS or TrueHD though - I think they were working on implementing some surround support a while back but I'm not sure what all is available. Personally, I just use either my PS4 or Chromecast for Plex streaming. I have no idea on the 3D stuff.
  16. The miracles of modern 1993 technology. Larry: "Well Jim, now that we've got all this extra storage space thanks to CDs, we can finally make some truly innovative and exciting experiences for gamers. The possibilities are endless! Do you have any ideas for our first game?" Jim: "..." Larry: "Well?" Jim:
  17. No, they get lost in the shuffle when you post them on the forums for the consideration of many individuals... who have nothing to do with LB's development... and expect that that's going to impact said development. Launchbox has one developer - Jason. It's not "our" product. We're all customers here too. It's a product that many of us use regularly and are experienced enough with to voluntarily provide assistance to people such as yourself when questions arise; preferably those questions are posed with a hint less entitlement and snark. The tools for you to make your requests are available. It's up to you whether or not you choose to use them; but don't go into the parking lot of a business, shout some grievances in the direction of their office, and expect them to revise their product line.
  18. Are you using the right combination of disks? 2+3 = Intro 1+3 = Game It won't work if you're using a different combination, a different order, or missing any of the disks involved. If I had to guess, I'd say you've got the disks in the wrong order in the .cmd. I've noticed that the bat sometimes doesn't put them in the right order. You can just open up the cmd with a text editor and swap them around if that's the case. There are also bad dumps of some x68k games floating around, so that's a possibility too. It's working for me, though the first dump I tried didn't. If it's asking for the system disk, you've probably got the disks in the wrong order.
  19. Lately I've been playing a lot of Wizardry 8 and, more recently, StarCrawlers. Wizardry 8 Platform: PC Wizardry 8 is one of my all-time favorite CRPGs. It's in the top 10 range for me. I just love the incredibly deep character development/creation and the satisfaction of turning your group of little weakling adventurers into this really powerful force to be reckoned with. You can even customize the voices of your characters, so every time they make a little quip about whatever's going on (and that's pretty frequently) it's in the unique style that you choose. The voices are often kindof cartoony, but they're also really distinctive - it really lets you inject some personality into them. I love the actual stat/spell/ability development for all your characters - it's really deep and lets your tailor them the way you want. Wizardry 8 is one of the handful of games for me that kindof, sorta, almost replicates the feeling of playing D&D (which I do weekly). The world has some really interesting lore and history and it's fun to explore and find little secrets (and often some trouble) off the beaten path. It doesn't hold your hand, and it doesn't stop you from royally screwing up your characters if you develop them stupidly, and it can be pretty difficult at times... but man I really love it. Starcrawlers Platform: PC Star Crawlers I came across because I was looking for some kind of modern dungeon crawler, something that kindof scratched even a fraction of the Wizardry itch but with a fresh coat of paint. While it has nowhere near the depth of Wizardry 8, I've been having an absolute blast with it. It's been described by some as "Legend of Grimrock meets Shadowrun", but that's not entirely accurate because, while it does have grid-based movement like Grimrock, the thing that I like about it much more is that the combat is turn-based much more akin to Wizardry. Grimrock is much more akin to Eye of the Beholder with it's combat, and it's a style that I'm honestly not a fan of. Star Crawlers' combat is turn and initiative/time-unit based with each character having their own skills (and skill trees) and equipment that determine their speed. It's really easy to pickup though. The dungeons are randomized and, thankfully, involve more than just walking around fighting enemies. There are puzzles, traps, secret rooms/caches, occasionally there are NPCs, and there are random evens reminiscent of stuff you'd encounter in FTL. Each character type also has out-of-combat things that they're proficient at as well, like a Hacker allowing you to bypass security measures, a Smuggler that can talk his way out of situations, and a Void Psyker that's basically insane and can make enemies have horrific hallucinations. It's very streamlined, which means, as I said, it doesn't have the kind of depth that you'll find in Wizardry - there are no attributes that you'll be putting points into - but it's a really fun dungeon crawler for sure. I'd highly recommend both.
  20. It's worth mentioning that, as I brought up previously, for games that are more than two disks, different combinations of disks will do different things. In the case of Aquales, disks 2 + 3 are for the intro and disks 1 + 3 are for the game. So you'll need to make separate .cmds for these combinations and name them accordingly. The good news is, now that we've got auto-consolidation in LB, you should be able to drop both of these cmds into LB and it'll add them both to a single library entry with additional app entries for each option. This is exactly what I was already doing, but this process is much faster.
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