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Zombeaver

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Everything posted by Zombeaver

  1. The URL is the process description, not the process name. The process name is ScummVM.exe. The script is correct. If it's not working, it has something to do with the way the Loader functions. I just tested the script I listed above (with ScummVM.exe) and it works just fine with ScummVM by itself. At this point you're probably going to need to talk to the loader author (which would be @epicfail if it's the one from here). Or just don't use it and import/load the games normally in LB. I assume you've tried the Close Active Window function of Controller Automation as well? In Launchbox it's in Tools -> Options -> Input -> Automation. In Big Box it's in Options -> Controller Automation.
  2. Then I can only assume that it's the loader that's interfering, because that should work for anything. You're literally force-closing the application when you press the associated key with that script. If the loader is what's being used as the "emulator", and it subsequently loads up another application after launching (ScummVM) it's probably not going to work as-is. You could try adding the actual process name of ScummVM in place of the "StartupEXE". So something like: $Esc:: { Process, Close, ScummVM.exe } Exiting ScummVM works just fine for me, but I don't use the loader either.
  3. So a new trailer released today: My initial sortof stream-of-consciousness thoughts: -Blade Runner isn't an action movie. I realize this is a trailer and trailers are designed to get people (i.e. people at large, not just raving Blade Runner nuts like me) to be excited about a movie, but it looks like they're making an action movie based on the trailer which, again, doesn't necessarily mean anything. I just hope they don't ruin the tone (and I'm not convinced that they will, but it's a concern). -Asthetically I dig it, though it looks like a somewhat more muted color palette than the original. -I'm not sure what I think about the music - part of me likes the modern variation on the classic Vangelis score, but another part of me thinks that what made the Vangelis score so special was how weird and unique it was (and still is) - the fact that it doesn't really sound like anything else; so while homage to a great thing isn't necessarily a bad thing, I hope they don't stick so closely to it that it doesn't have it's own unique voice (because that's a significant part of what made it great in the first place). -Looks like they've got a great cast. I knew about Ryan Gosling and Harrison Ford, but I didn't realize Jared Leto, Mackenzie Davis (I'm a big Halt and Catch Fire fan), and Robin Wright were in it. I would say I'm concerned about Dave Bautista but Brion James was perfect for his role in Blade Runner, despite being a... well... not exactly stellar actor. So I think Bautista could be perfectly fine, so long as he's used well. -Is that Ryan Gosling that's busting through the wall behind Harrison Ford in that one shot? The way it's edited certainly makes it looks like it. Seems like that would be a confirmation that he's a replicant if so... -I'm fascinated by the idea of delving deeper into the "birthing" process of the replicants since that's not something they really went into in Blade Runner. EDIT: Also, apparently The Dale finally went into production in the future. I'm still trying to remain positive. I've still got my fingers crossed and while I'm not completely sold by everything in the trailer, it didn't make me thing "This is going to be terrible" either, which is a good sign.
  4. Good to hear. Yeah, I figured that should work pretty well. Typically I just grabbed one version for a game in the first place, so it's mostly a non-issue for me, but if you were to just dump a huge number of games, including multiple variants, into LB, that'd definitely be the way to go.
  5. Try adding this to the autohotkey tab of your emulator entry for ScummVM in Launchbox: $Esc:: { Process, Close, {{{StartupEXE}}} }
  6. Are you starting the game from the game details page (pressing A on a 360 controller when hovered over a title in your game list, then selecting "Play Game") or directly from your game list (pressing X on a 360 controller when hovered over a title in your game list). Attract mode definitely starts within the game list - I'm not sure if it does if you're in game details, I've not tried that.
  7. It won't automatically use different emulators within the same platform - it'll use, by default, whatever you have assigned as the default emulator (Manage Emulator -> Associated Platforms -> default emulator checkbox). You can, however, assign different emulators on a per-game basis (and that can be done in bulk) within the same platform. One way to do that quickly would be to import everything that you want to use the non-default emulator for that platform - let's assume FBA - and assign FBA as the emulator either during the import wizard or after the import by selecting them all (either CTRL + A to select all or CTRL/SHIFT + click to select several at a time) and then right-clicking and doing a bulk-edit to change the emulator to FBA; you could then import the remainder (MAME) and let it use the emulator you have assigned as the default for the platform - let's assume MAME. You could also just do them as separate platforms like Monkus mentioned. My point is simply that, while it's not going to automatically assign different emulators within one platform, you're not restricted to one emulator per platform. My own "Arcade" platform is a mix of RA MAME, RA FBA, and MAMEUI.
  8. No problem! Yeah, Atari800 is a great emulator but it can seem a little overwhelming at first. There are a lot of great (and weird) Atari 8-bit games; and as a C64 nut I found it interesting comparing cross-platform games between them.
  9. You shouldn't have to do any of that. As I said in the video, you have to tell it to use folder names when you go through the import wizard, not the filenames. I only import one version per game but I think auto consolidation should allow you to do multiple and it should auto-merge them. I haven't tried doing an auto consolidate though - they way I always did it was exporting all of them into a temp folder, and then picking and choosing the versions that I wanted to import into LB, moving those to a permanent folder and then importing them and tell it to use folder names.
  10. Yeah I think there's some confusion here - LB/BB doesn't have the kind of interaction with the emulators that I get the impression you think it does. LB/BB doesn't have any relation to the individual emulator controller configuration. It has Controller Automation that has some additional functions that can be placed on top of the emulators (like closing the emulator) but setting up your actual controls is done on a per-emulator basis, within the emulators themselves. LB is essentially a visually pleasing, easily manageable, organized collection of Windows shortcuts... that's about it. There's some additional functionality on top of that that's designed to take care of some common issues that you'll encounter with some emulators, but basically that's all it is - you're using it to organize a collection of shortcuts which are essentially indicating that you want to direct one file (rom) at another file (emulator exe) and possibly injecting additional parameters via command line if you so choose. It's not going to configure the emulators themselves for you; controls or otherwise. You have to setup controls for Retroarch, Mednafen, Demul, etc. within the settings for each of those emulators. Controller Automation is just on top of that.
  11. So I just discovered Kate Boy today. Jesus Christ, "One" is a great album... listened to it from start to finish; some incredibly solid Synthpop with a very funky, groovy side and some Depeche Mode touches (When I Was Young, particularly) while still retaining their own distinct style. Comparisons to The Knife seem to be pretty commonplace but I've yet to hear anything from The Knife that I actually liked; though I love Chvrches and Purity Ring which were also repeatedly compared to The Knife, so what the hell do I know. In any case, I found it thoroughly enjoyable from start to finish. I'll definitely be keeping an eye on these guys in the future. A few of my favorites (in addition to Northern Lights, above):
  12. They do appear in RA, they're just not setup as a shader preset. They're individual shader files. With content loaded, you can go to Quick Menu -> Shaders -> increase shader passes to 1 -> go to "Shader #0" and press whatever your accept button is assigned to, navigate to shaders_glsl -> misc and then select either bob-deinterlace.glsl or bob-and-ghost-deinterlace.glsl. Then go to the top of the shader menu and select "apply changes". The way the rendering engines work are completely different between ePSXe and Mednafen, so yes. Mednafen is much more accurate to the original hardware. If you hook up a real PSX to an LCD TV and play Tekken 3 you'll get the exact same interlacing.
  13. Understood. It's admittedly not a big deal at all, but I thought since it was of some relation to something you were already working on, might be a good time
  14. Any idea if you'll be able to re-work how startup vids are implemented, now that you're working on startup time? The minimum startup time implementation never seems to work quite right, probably due to startup vids typically not being of second-exact length, but in my experience no matter what you set it to it's either a little bit too long or a little bit too short.
  15. @The_Keeper86 I do have have some for playlists, but not those specifically. I'll add those and Naomi 2/Model 3 to my to-do list.
  16. It's in Quick Menu -> Core Options -> renderer Tekken 3 is interlaced, I'm not sure if that's what you're referring to. It causes a distinctive type of artifacting during motion: Tekken 2 isn't interlaced though. In any case, it's not exactly an uncommon occurrence to run into visual oddities with the hardware renderers, especially once you start messing with the PGXP options. If the issue goes away when you switch to the non-HW core, I'm assuming it's a renderer issue. Software is, generally speaking, pretty flawless, so long as you understand you won't be able to do much in the way of upscaling (I don't upscale at all on PSX).
  17. With what renderer? You shouldn't have to change cores - you can set the HW core to use the software renderer (which is what I actually do) as opposed to GL or Vulkan.
  18. Hey, I'll have you know I'm a veritable Adonis okay?
  19. It does look slightly blurry, that's intentional and unavoidable if you really want to get rid of the interlacing artifacts. It's either blurry with no artifacting or clear with artifacting To my knowledge, deinterlacing can only be accomplished via shader in RA. Standalone Mednafen does have a couple deinterlace switches (weave, bob, and bob_offset) but I'll go ahead and tell you that they're all pretty awful. I'll take slightly blurry over those any day. There are a couple of deinterlacing shaders that come with RA that you can try out - bob-deinterlace.glsl and bob-and-ghost-deinterlace.glsl - they're in the "misc" folder in shaders. They're less blurry but they don't completely eliminate the artifacting and, depending on which one you use and the game you use them with, you might get vertical jitter - usually on overlay elements like health bars and options menus.
  20. You're talking about several separate things there. Disc images (iso, bin+cue, etc.) need to be extracted if they're in an archive. WHDLoad versions of CD32 games (which are not disc images) follow the same rules as any other WHDLoad game - if you open a zip and you see a folder and a .info file, it can be imported as-is. If you open it and see an .lha, the .lha needs to be extracted and then it can be imported into FS-UAE. FS-UAE does not support importing an archive within an archive (an .lha in a .zip).
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