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Zombeaver

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Everything posted by Zombeaver

  1. Yes, they're available on the Atari800 page in Download -> Rom Files. Click on "Original XL ROM" and then "xf25.zip". I'm not sure if this folder is created by Atari 800 by default, but mine are in a folder named "ATARI ROM" in the Atari 800 folder.
  2. I realized that I hadn't actually put these in their own thread - they were just in the beta thread. I've added these to the downloads section as well.
  3. Version 1.0.0

    333 downloads

    These are some platform category clear logos I created in a similar style to my other clear logos, with several options for each category. The forum thread can be found here. Other image/video projects:
  4. Technically no, but you should so you can have them running ideally with all the proper settings and WHDload arguments. Please just watch the entire video. Literally everything you've asked is answered in the video.
  5. I do prefer WHDLoad, yes. That doesn't necessarily mean that version will be covered in OpenRetro (previously OAGD). They typically are though. Generally speaking, if a WHDLoad version is available, that's what I opt to use. Load times are much faster, there are no cracktros, and you don't have to mess with any disk swapping. In the event that you do have to create a config for a game manually, it literally just takes a few seconds.
  6. There's only one variant listed in openretro, and it's an ADF version (which is why it's not finding yours): https://openretro.org/amiga/3d-world-boxing/edit#bce5a6e7-3d90-5975-82bf-7169bec6d7cb You can grab the ADF version, submit the version you have to openretro, or you can make your own config. As I said, I go over how to create your own config in the video. WHDLoad custom config creation ADF custom config creation
  7. Derp... I just realized I'm using the wrong image mask for the text for the "Genjuro" logo above... I'm using the one from the Samurai Shodown 6 logo. I'll fix that tonight.
  8. Happy to help! RA is absolutely worth it, it just takes some time to come to grips with. The good news is, there's no shortage of tutorials on it and users of it around these parts
  9. Some emulators have issues with (ie can't accept) simulated inputs. MAME can't, for example. That could be what's happening here.
  10. Yeah it seems to be some issue with BSnes itself. It definitely works for RA.
  11. That exact script is working for me, for a different emulator but it's doing exactly what I'm telling it.
  12. It should just work. Maybe try increasing the delay - it could be it's going off before the emulator actually comes up. 1000 = 1 second so try 2000 or 3000.
  13. Try #NoEnv Sleep, 1000 SetKeyDelay, -1, 110 Send {F11} Return
  14. Here are a couple for Fighters: Normal (Genjuro): Scanlines (Genjuro): Normal (Samurai Shodown 6): Scanlines (Samurai Shodown 6): Normal (Samurai Shodown 6) - Version 2: Scanlines (Samurai Shodown 6) - Version 2:
  15. Re: the original question, this should do it: Sleep, 1000 SendInput {F11}
  16. Here's a banner for Wii U @Nicolition I was going back through my to-do list and realized that I'd only done a clear logo for Wii U and not a banner
  17. Those are some good ideas! I'll consider doing those. I guess the only issue with a "top" logo is that obviously not everybody's going to agree on what's "top" for a platform haha; which will be relevant to the images I use. Granted, that's kindof an issue already with the logos I make (I used Suikoden II above because I love it, but it's not necessarily considered "iconic" overall), but still.
  18. Version 1.2.0

    650 downloads

    Here are some platform backgrounds that I made for a few platforms. This is still a very WIP project with a long way to go but I'll be adding more as they're completed. Forum thread is here. Currently covered platforms: SNES (3 backgrounds) Genesis (3 backgrounds) Playstation (3 backgrounds) Playstation 2 (1 background) CPS1 (3 backgrounds) CPS2 (1 background) Neo Geo (3 backgrounds) MS-DOS (2 backgrounds) Commodore 64 (1 background) Classic PC (1 background) Other image/video projects:
  19. Version 1.1.0

    1,123 downloads

    These are a few playlist clear logos that I've created in the same style as my platform clear logos. There are both normal and scanline versions available for all logos as well as alternates for some of the logos. Since there aren't set-in-stone predefined playlists like there are platforms, these are just for some generic genres. I plan on doing some more, like "FPS" and "Racing" but I'm open to other suggestions. Forum thread is here. Current playlist logos: Shmups Beat 'em Ups RPGs Fighters Platformers Other image/video projects:
  20. We had a C64 when I was a kid and a 1541 floppy drive - those disks were 170kb We never had a datasette drive but I think those were about 100kb per-side. We had a few cartridges but generally the Epyx Fast Load cartridge remained plugged in because most of our stuff was on floppy.
  21. Yeah, that's true. I recently tried out @Nyny77's bezel overlays and I really liked them but when I discovered that there wasn't a vertical one for MAME I figured "Eh, I'll just make one of my own." and that led to "Well maybe I'll make a few more." and "Maybe I'll start making some for other systems..." The handheld ones (that actually show the device as the border + appropriate shader) that come with RA are already exactly what I want for those systems so I probably won't be doing any of those. Still early days at this point but I've been having fun working on them (and now the controller ones too). I use Photoshop.
  22. I dig it. I've been making mine with backgrounds but doing them with transparency might be cool too.
  23. It should create them on its own but it's not going to hurt anything to make them manually. Try restarting LB and/or starting BB and see if it makes them.
  24. Derp... default overlay opacity is 0.70... You can change it to 1.00 and it's perfect. Woot!
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