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TheMadMan007

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Everything posted by TheMadMan007

  1. So my friend and I are playing through the Toejam and Earl series, and I wanted to play around with the Toejam and Earl 3 beta that got leaked a few years ago for the Dreamcast. Well, first I tried Retroarch and loaded it up in the Riecast emulator and it basically freezes RetroArch everytime it gets past the Bios. Then I did a bit more research and everyone from 2014 says NullDC is the way to go to get the game to run. So I load up NullDC and if crashes upon boot every single time. Spent several hours but to no avail. I have a Windows 10 PC and can't find any help on how to get NullDC to actually start on a Windows PC. I saw one post say Dx 9 needs to be installed, but when I tried it, it needs to be running in a very old version of windows to install (Win XP, or Server 2003). Anyone have any ideas on how to get this emulator to run, just so I can check out some beta? I find it hard to believe NullDC is the only thing that can run this game.
  2. So it appears with the new Retroarch 1.7.2, they added a new Latency option that really helps with lag, where it is actually better than even the original systems. Sadly, RetroArch has a horrible issue of never providing any documentation on how to actually use any of the cool stuff they add. I've heard people say "just turn it on" but there are quite a few "on" settings, and I'm not really sure what to turn on and what to leave off. Should I change any of the other numbers or options? Hard GPU Sync: Defaults to off Hard GPU Sync Frames: Defaults to 0 Frame Delay: Defaults to 0 Audio Latency (ms): Defaults to 64 Poll Type Behavior: Defaults to Late Run-Ahead to Reduce Latency: Defaults to Off Number of Frames To Run-Ahead: Defaults to 1 Runahead Use Second Instance: Defaults to Off I have a very good PC, i7, 32GB DD4, 1080ti, so should I be using GPU sync at all and any other changes I should make?
  3. Same here, It's just too big, I use a projector in our room and my 1080p display has to have a 150% scale, with LB Next the box arts are just too big to have it usable.
  4. Same. Xbox One Elite controller for everything. It's the perfect controller. Sure I could hook up all the original controllers and even use the wireless arcade sticks, but the X1 controller is so comfortable and wireless.
  5. Ran the new updated version, everything seems to be working perfectly! Thank you so much, this is a fantastic tool
  6. I do wish that more sites/wikis included settings more than just what builds people have. I remember back in the day there were sites that went though exactly what settings were used for each game, and I remember when N64 emulation was still in going on, the xbox version allowed people to use what was basically community Favorited settings that made it a one click option to run games with the best settings possible.... seems like that mindset is totally gone now.
  7. I have full sets including CHD of pretty much most .5 releases. So 1.70, 1.75,1.80,.85, .90, and now .95 If you need any help testing, I'm more than happy to help out wherever I can too.
  8. Awesome idea, I love your first set! I've been using split for years at this point, but I think I'd prefer a Non-Merged set more as the extra 40ish gigs is nothing now-a-days. Even here in America with our trash speeds and bandwidth caps, 40 gigs isn't really a whole whole lot. if not Non Megered, Split I guess.
  9. I've had huge issues with Stellar when updating RetroArch and the Cores. If I update with Cores only, it's fine, but if RetroArch has a stable update, or if I want to update the Nightly (Which is what I use), It usually does something to my RetroArch where it doesn't load. I'm not sure if it corrupting it, or what, but I can never trust it to update the program itself and just use it to update the cores only.
  10. I'm having a real issue with the MAME core in RetroArch, whenever I go to a game, it's not saving the general input settings. I setup two controllers and all the inputs I wanted, played a few mins of Turtles and then exited, then loaded it up again, and the settings for all the controls were not saved. I tried this with several other games, mainly Brawler games as its the easiest to get into for testing, and it's basically not saving the settings I have for controllers. Sometimes UI select is the A button, sometimes it the L bumper, sometimes its the Y button. It's really strange, anyone have any idea why this is happening, and how to fix it? I do have a MAME folder setup in my System folder in RetroArch, as I remember that was one of the requirements that I needed to get some stuff to work a year or two ago.
  11. Looks like you are running two copies of Retroarch locally... correct? Or are you remoting in and running one instance locally and the other remotely? Because I can't get it to work from outside the network yet. I'm having some weird slowdown issues though running Netplay. Contra on NES for instance runs fine just loading up the game without netplay, but with netplay enabled, it runs a bit slower and has choppy audio.
  12. If this can get implimented and working well with Launchbox, this would be huge!! Its my single most wanted feature at this point. I have noticed it the past when Netplay was redone last year, that you did have to have the roms scanned in RetroArch for it to work, and they needed to be used with the same core and same files, but if you and the other player have the same stuff, it did work pretty well. I haven't tried in a long long time as I was waiting for this. I really hope you guys can figure it out!
  13. Ah that's right, I remember RocketLauncher doing something like that, bummer that I deleted it a long time ago in the Hyperspin days after promises of "it's so much easier with this new update" yet it was just so insanely complicated that I dropped it like a bad habit. Oh well, guess it's one of those white whale things that will probably never happen. It's a bummer too since I think that it's a pretty big deal as I catalog every game I beat and write down how long it took me to complete it.
  14. I can't remember if this has been addressed before, but I was wondering if there was any timer implementation to games. Basically like how steam keeps track of how long you have been playing a game, I really wish more things like this were available as I really like being able to see how long I've been playing a game for or even how long it took me to complete a game.
  15. ah ok bummer, thanks for the info though. I'd rather play with the clarity for most games, than the "accurate emulation" when I very rarely would be able to tell. I see why people would want it, but there is no way I'm playing Zelda looking like Angryliion makes it look, its just too blurry. It's weird because Angrylion looks way worse to me than if I just hookup my N64 directly to my TV
  16. What rom set are you using? I'd suggest the No-Intro. Can you load the games up in Retroarch first, without launchbox?
  17. I haven't been into the N64 emulation scene since around 2002. Retroarch is kinda my all in one go to for everything and with N64 I switched from the mupen to Parralleli core recently after hearing amazing things about this Angrylion plugin. Well, when I changed over it, I changed the GFX plugin to Angrylion and the VI overlay and it looks....bad. LIke real bad. it's blurry and hard to see anything. turning the GFX plugin to Auto fixes it and allows me to run and much higher internal resolutions. But if I go back to angylion it doesn't allow me to use those high resolutions and ends up just making the image distorted and blurry. Is there something I'm doing wrong or is it just one of those things that make it look like an old 64? If so, what is the benifit of Agrylion? If it's just settings, what settings need to be changed and to what?
  18. I use the Snes9x core and it works flawlessly. I stopped using the BSnes cores as there just were too many of them and I never knew which one to use, and when.
  19. Awesome! That's really the last issue that I really want resolved with my LaunchBox build. Everything else works pretty much flawlessly (other than the Commodore 64 Vice core with RetroArch and the controls)
  20. Awesome! The PDF viewer does make BigBox nicer to use now. Any way of knowing what else you are hoping to implement? I would really like some RetroArch netplay implementation more than anything. I really want to play with my friend, but he really doesn't like the way it's done now, because he can't use BigBox and select a game.
  21. Is there a other place than the official website we should download it from? I'm really sick of turning off Defender everytime I want to try this stuff out.
  22. I got it all working. The DLL download file fixed the issue. 1. In TeknoParrotUI, select the Mario Game, Go to Game Settings, and then the Input Mapper. In the Input mapper, for Wheel Axis, you want to use the X axis of whatever you are doing (Basically the X axis of the left thumbstick if you are using a controller, so I just hit left on the left thumbstick and it will map that as both the left and right directions) 2. Start the game, if the game gives you the red warning screen, hit the test button (I used the left thumbstick click in) , reset the game, and then it should be working 100%
  23. With Mario Kart, I am able to open it up, but if I run it in windowed mode, it doesn't show up in a screen at all but I can hear audio. If I run if fullscreen, then it comes up with an error stating "Cannot find Direct3D compatible device" and crashes. I'm not running on a laptop, and I've got a 1080ti, so it's not an issue with no dedicated GPU. Any advice?
  24. Ah I see, ok, got that all set up and working... except with no sound. This seems crazy insanely harder to setup than it should be. I spent 2 hours reading up on other forums downloading multiple "fixes" and things. I'll be happy if I can get this and the mario kart game working.
  25. I got that part, now I've got another error. A box pops up saying "IO Error: Libraly" I click ok and the game starts to boot, but then asks for test switch to be pressed. I'm pressing what I have mapped in the game settings, but nothing happens. I went into the game's readme and it says t is the test, so I hit T to get into the test menu. the I/O stuff needs to be set I guess, the steering and gas and brake. the controller doesn't work at all, so I have to use the keyboard. The arrows should be steering left and right, and Gas = Space bar and Brake = Ctrl. Yet when I try to calibrate, it fails no matter what.
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