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damageinc86

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Everything posted by damageinc86

  1. no nothing productive came from the gpt journey lol. I think it may have helped with the platform views, but the games view is still SLOW entrance of details. I can't send on discord because it pops up some file limit message about nitro. So maybe you could just get the theme from here: It's BAnnerBox 2.1
  2. how about you prod? could you look at the BannerBox .xaml files and find where the values are to change the delay on details entering once a game is landed on? it takes WAY too long for the fade out and theme elements to begin to slide in and populate the details
  3. ok i searched for 3 seconds as an example. i got anything that had the number 3 in it lol. including grid height "1080 Width "384" . so...still don't know where the value for delaying the game details coming in would be.
  4. Yeah i don't know where to look. and apparently chatgpt can't figure out what values to edit either. I need the banner box details to fly in(transition) quicker. It takes too long after you land on a game for eveeything to come in.
  5. Well, I just wasted over an hour trying to explain to chatgpt what to do, and the game select fade-out and details transition in for BannerBox theme still is slow as molasses. It could never figure it out lol.
  6. interesting takes on these. What are you using?
  7. Could you look at the BannerBox theme code and help me get the details/game name screen to slide in quicker than it currently does? That's all I want different in the theme. It takes WAY too long for all the details to slide in and populate once you land on a console or a game from the list.
  8. Is there the ability to map BB navigation controls on a per-controller basis yet? Asking for a friend lol.
  9. Why not just put them all in a mega.nz link to supplement the thread then?
  10. I'd put anything DOS, through retroarch Dosbox pure core.
  11. I don't see any presentation in their screenshots that uses a clear logo for the game? Are there any views that do at least have clear logo, box art, and other basic artwork pieces for the game? I wouldn't really want to go back to just plain text game lists. That's the entire reason why I'd want to use a front end. Also curious, are you able to map each one of your controllers independently for navigating the front end interface? Launchbox still just applies one button set to all controllers you have plugged in for navigating big box. Which leaves you guessing as to which button on which controller is going to start the game, or move back, etc.
  12. This should be the way to edit where platforms are nested. But I don't see why deleting say,...NES out of the consoles category, would cause any other console platform to go anywhere. That's odd.
  13. Ahhh yeah ok, if it is that new, then perhaps it was added, and the core is just too old. And I don't think they are planning on releasing a newer version of the core anytime soon either. Especially since it was taken down altogether from their official offerings. That's too bad. I think the only option is to point LB to the standalone hbmame for that particular entry then. Which will be a mismatch in presentation if you are using the mega bezel reflective shader for the rest in retroarch.
  14. My HBMAME romet doesn't even have an mk3.zip in it. I downloaded this romset, and HBMAMEUIFX when it was version 0.174. I was under the impression it was a nice full romset at the time. So I'm not sure if I'm just missing that one, or if yours has that for some reason? I haven't been able to find any information on a Mortal Kombat 3 HBMAME romhack either. So I'm really not sure what is happening here. I found a .211 HBMAME romset on internet archive, and that also does not have an mk3 rom in it. I'm beginning to think that someone just included an mk3 rom in your hbmame romset? I dunno.
  15. yes, shows it as .220 mame hbmame_libretro.dll
  16. but isn't hbmame for mame hacks? I only have a umk3 in my hbmame folder, not a plain mk3
  17. so it is umk3 rom then?
  18. I might not be the best test case for this, since ive only ever tried out 3 games. pac and ms. Pac Renaissance, and a 25 maze ms. Pac. I could try and see iif mortal kombat hack works on mine.
  19. It took me FOREVER to find the old retroarch hbmame core. I can't believe how difficult it was (for me anyways) to actually find the file lol. But I've got my HBMAME roms working perfectly in retroarch now, with mega bezel reflective shader awesomeness!
  20. It was a legit release, of usually the first episode of a series.
  21. So I just recently finally addressed my MS-DOS floppy cart art, and have filled out my small personal collection using floppy disks I bought and scanned myself. I figured it would be good to open this up and hopefully have people fill this thread up with images made from these templates, and maybe start covering some ground with DOS disk images. Here's a few samples of what I've done so far for my collection: Link to mega.nz working folder: https://mega.nz/folder/LFAWXJYT#gXc2OrhGgDllN2lWfbGt7g If you make a good disk cart image from this, then please post it here to add to the collection. 3.25 Floppy Template.psd 5.25_floppy_disk_template(from scan).psd
  22. The latest version from his patreon works just great! Was able to finally make my own simple Startup theme. I wouldn't be too worried about LB moving on. Some of us have been waiting over a decade just for a simple big box per-controller navigation mapping feature. That ain't exactly speed of light development.
  23. WallyWonka comin' in absolute clutch once again! The best of the best right here!
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