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damageinc86

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Everything posted by damageinc86

  1. How about this dynamix logo:
  2. Will you be releasing all of your clear logos in a pack in the downloads section? I'd much rather just copy over the image files themselves and hit refresh than go through editing all the metadata to use the lbdb. These are phenomenal by the way.
  3. Gotta pause to go get more pizza duuuuuuddddeee!
  4. Still patiently waiting for the basic quality of life feature of being able to independently map all your different controllers to be able to navigate in BB. Because button 1 on one controller is not always going to be Button 1 on every other controller lol. It's so wild to me that in over 12 years, this still hasn't been done.
  5. found this link: https://archive.org/details/snaapgames-repository_202404 Must all be somewhere else then?
  6. Is it too cumbersome/tedious, or just plain too much to upload to internet archive collections?
  7. Not technically a clear logo,...but any chance someone could help me with the half-tone lines going across this label? I can match up all the rest.
  8. That looks amazing though! Anything I post for a while will be from floppy disk labels, as I'm working my way through filling out my disk art for my MS-DOS platform.
  9. I ran into this problem with rocketlauncher per-game fades(start up images), because it needs them to be in a folder of the game name. So I exported my images from CTC, used fuzzyrename to get them to be named the same as my rom names, then used a program called "folderit", that will scan a folder and put each file it scans into a folder of the same name. That could be useful here. It was a bit tedious. But it actually ended up not being that bad overall. Then I ditched the entire thing and went with the Launchbox plugin "custom startup images" instead haha.
  10. How about this other Keen logo?
  11. Would love to have this one cleaned up for a label.
  12. Phenomenal work!
  13. Can someone please work some magic on the Micro Star logo ? https://dn721908.ca.archive.org/0/items/img-0011_202102/IMG_0011.png
  14. Yeah, after going through my entire arcade setup to make startup screens, and set up retroarch game by game for vertical configs,...i'm not doing more editing one at a time for over 2500 games lol. It's easier for whomever has the original templates to just do a batch file run action that will open it, turn off a few layers, save as, and close it. Of course, you'd have to have extremely well organized psd files for that to work well. So maybe that isn't the case. But then, at least offer up the original files to people so they can do that if they'd like. Would be nice as an option.
  15. There's one of you out in launchbox land!? subspace is still going! very few zones left. My new home is SSCJ Devastation. still weekly flagging games there, a trench arena, extreme games settings base dueling,...and some other stuff. powerball still runs from time to time as well. https://sscontinuum.neocities.org/arenas
  16. I'm sorry, I have no idea what that means. I've always just been able to double-click the program and it starts up. dang.
  17. I really like this style with just the t-moulding sides and not zoomed out to show other cabs on each side. Do you have any more like this? Also, do you have any without the glass scratch and glass light reflection layers? Or a template of some kind?
  18. Do you have any idea how to make these load when using the FBNeo core in retroarch? I use that core because it has a Hi-Resolution mode for the vector games.
  19. any idea if there's a snipped of code you can add to an existing startup theme that would just show that loading text animation? I'd love to just put that on top of my static images from the custom images startup theme
  20. Retroarch Vertical Games configs with LB Vertical, Vector, & Horizontal Playlists + vertical.ini & horizontal.ini mame lists. View File Here I have a full set of vertical configs for my mame setup running through retroarch using the MAME 2010 & FBNeo cores. I'm using matsus-4k-bezels retroarch bezel pack, along with the Duimon-Bezel-Project linked there, that uses the amazing reflection shaders with a bezel as a background image. I went through and manually rotated the screen in retroarch and then saved game overrides for each game that needed to be rotated. First off, all vertical roms need to be copied over to their own folder. Included is a powershell script (rom_copy.ps1) that will use the vertical.txt from the same folder and copy those files to "roms_vert". You will have to open that script file in a text editor and replace the $sourceFolder, $destinationFolder, and $filenameListPath with your own directory locations. Then that script will look for "vertical.txt" in the directory specified, I chose to already put it in a "roms_vert" folder, and copy over the files that match that list, into the "roms_vert" folder. That will leave those same files in your initial roms directory, as I did not want to delete them initially because I didn't know how things were going to go. But i provided another script that should go back and delete those original copies if needed. So in LB I bulk changed rom path to the "roms_vert" directory, and then in I loaded the MAME 2010 core in retroarch, launched a vertical game from that directory, set Video->Output->Video Rotation to 270 deg, then saved that as a Content Directory Override. That took care of a vast majority of the rotation needs of the games. So the remaining games either needed to be set to 90 deg, or 180 deg, and saved as a Game Override. So, in theory, once you do that process, launching from your "roms_vert" folder, and set the Content Directory override, all the other per-game configs that are in the MAME 2010 config folder i provided, should fill in the gaps of all the games that aren't the base 270 deg Content Directory Override. I also used the FBNeo core for 102 games out of my setup. I copied those over into the MAME 2010 configs as well, in case people didn't need to use FBNeo for anything, like I had to. Those I manually edited per-game to add the "Use Custom Command-line Parameters" area of the Edit->Edit Metadata/Media->Emulation window. Found the correct format to launch a different core somewhere on the forums (thank you to whoever posted that). It is "-fullscreen -L "cores\fbneo_libretro.dll" for my application. Just F.Y.I. I think that should cover it. Hopefully it can help someone who is working on their Arcade setup using Retroarch. Submitter damageinc86 Submitted 09/23/2025 Category Playlists  
  21. Version 1.0.0

    30 downloads

    Here I have a full set of vertical configs for my mame setup running through retroarch using the MAME 2010 & FBNeo cores. I'm using matsus-4k-bezels retroarch bezel pack, along with the Duimon-Bezel-Project linked there, that uses the amazing reflection shaders with a bezel as a background image. I went through and manually rotated the screen in retroarch and then saved game overrides for each game that needed to be rotated. First off, all vertical roms need to be copied over to their own folder. Included is a powershell script (rom_copy.ps1) that will use the vertical.txt from the same folder and copy those files to "roms_vert". You will have to open that script file in a text editor and replace the $sourceFolder, $destinationFolder, and $filenameListPath with your own directory locations. Then that script will look for "vertical.txt" in the directory specified, I chose to already put it in a "roms_vert" folder, and copy over the files that match that list, into the "roms_vert" folder. That will leave those same files in your initial roms directory, as I did not want to delete them initially because I didn't know how things were going to go. But i provided another script that should go back and delete those original copies if needed. So in LB I bulk changed rom path to the "roms_vert" directory, and then in I loaded the MAME 2010 core in retroarch, launched a vertical game from that directory, set Video->Output->Video Rotation to 270 deg, then saved that as a Content Directory Override. That took care of a vast majority of the rotation needs of the games. So the remaining games either needed to be set to 90 deg, or 180 deg, and saved as a Game Override. So, in theory, once you do that process, launching from your "roms_vert" folder, and set the Content Directory override, all the other per-game configs that are in the MAME 2010 config folder i provided, should fill in the gaps of all the games that aren't the base 270 deg Content Directory Override. I also used the FBNeo core for 102 games out of my setup. I copied those over into the MAME 2010 configs as well, in case people didn't need to use FBNeo for anything, like I had to. Those I manually edited per-game to add the "Use Custom Command-line Parameters" area of the Edit->Edit Metadata/Media->Emulation window. Found the correct format to launch a different core somewhere on the forums (thank you to whoever posted that). It is "-fullscreen -L "cores\fbneo_libretro.dll" for my application. Just F.Y.I. I think that should cover it. Hopefully it can help someone who is working on their Arcade setup using Retroarch.
  22. too bad they weren't posted in the downloads section.
  23. I just fed my launchbox arcade.xml list into chatgpt and asked it to create a new list with the application path, and launchbox's game title on the same line. Then I deleted the directory part of the file path, leaving just the mame .zip file, and the Launchbox game title right after it, still on the same line. Then I asked it to make a powershell script to check my images (named after launchbox database names) against that list that it made, and then rename the .png files to the rom name in front of it. Placed the text list and script in the same directory as my images, ran it, and literally 2 seconds later all 2,500+ images were renamed from launchbox database names, to the mame rom name!
  24. I guess I should hold off on posting sometimes lol. got chatgpt to make my lists, extracting romname and game title from the launchbox xml and give me powershell scripts to match launchbox name to rom name and rename my .png files to the corresponding rom name from that list. Worked like a charm!
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