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Everything posted by damageinc86
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I 100% agree with you on this one. hands off the precious retroarch configs. good lord. it's bad enough to have to deal with retroarch itself and always being anxious all the core settings and overrides and B.S. ACTUALLY saved lol. Don't need launchbox in there overwriting anything too! To play devil's advocate, how many times do you usually import a full MAME set? I've done that once in like 12 years lol.
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I've probably asked this somewhere else before,...but just coming across these bezels again for the first time in years,...and still,...some of THE coolest bezels out there,...but please, please consider releasing your templates so those of us who don't prefer the reflection and scratch layers could turn those off and export a clean set for ourselves. 🙏
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Couldn't you select the yes download and replace all existing metadata and media, but then just have no new media selected to download? That way it will just update the metadata?
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Wally Wonka's sets are always great! There's always the possibility for some errors to creep in throughout a large set,...after all we are all human. But I've found next to zero photoshop errors in WallyWonka's sets when compared to other people's sets. And if there is, it is usually like down to the pixel, which only incredibly OCD people would ever notice lol. And as I mentioned before, WallyWonka always includes a nice template so that we need for that may not be a part of this set already, in order to retain consistency. A true asset to the emulation artwork community!
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quite lovely! superb work!
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Asteroids Deluxe with Backdrop AND Bezel in MAME
damageinc86 replied to sirbeers's topic in Emulation
any idea how to do this in retroarch? I've got the megabezel reflection shaders, and FBNeo core running vector games in HI-RES mode. Would love to be able to get the background artwork in there somehow. -
Restoring and Preserving Historical Video Game Box Art
damageinc86 replied to Jonny Severn's topic in Game Media
have you shared your disc template yet? I wonder if it is better than the one I found for a generic CD template. -
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All you have to do is import a platform and point it to your games directory. No need to involve any other files or conversion attempts. If I understand it correctly, the Launchbox platform .xml files have all the metadata, which includes a Launchbox Database ID number, which will then be referenced to download the images associated with that ID number.
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LaunchBox Logos - Professionally Remastered & Revised
damageinc86 commented on Dan Patrick's file in LaunchBox/Big Box Media
- 7 comments
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- launchbox logo
- bigbox logo
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🔥1.2+ Million Games Archive — Taking Over
damageinc86 replied to Hayato Tsukishiro's topic in Collections and Builds
Ohh they are incomplete? Yeah, i think you have to just delete and re-upload entire collections if you want to update there. Bummer.- 7 replies
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- games archive
- mcfly
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(and 3 more)
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🔥1.2+ Million Games Archive — Taking Over
damageinc86 replied to Hayato Tsukishiro's topic in Collections and Builds
Is uploading each platform to internet archive not an option?- 7 replies
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- games archive
- mcfly
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(and 3 more)
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Will you be releasing all of your clear logos in a pack in the downloads section? I'd much rather just copy over the image files themselves and hit refresh than go through editing all the metadata to use the lbdb. These are phenomenal by the way.
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how to reset controller mapping to default. plz help
damageinc86 replied to yutmugguh's topic in Noobs
Still patiently waiting for the basic quality of life feature of being able to independently map all your different controllers to be able to navigate in BB. Because button 1 on one controller is not always going to be Button 1 on every other controller lol. It's so wild to me that in over 12 years, this still hasn't been done.