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Everything posted by dragon57
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If you are using Retroarch cores for those other system, yes, bezels will work with those too, as long as the rom names match the bezel naming conventions, e.g. No-intro for cartridge based and Redump for optical rips.
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Bezel project mame some dual screen and vertical bezel help
dragon57 replied to ChickenGeorge's topic in Noobs
The Bezel Project files only support the single screen version of its games at 4:3 aspect ratio. You will have to replace any existing 4:3 artwork files with multi-screen versions from other sources. Perhaps when we circle back to MAME and expand support for more games we can look at multi-screen options. -
Bezel Project not importing Atari 2600 properly
dragon57 replied to totoro's topic in Troubleshooting
Have you verified your rom names match the cfg file names under \\retroarch\config\Stella? -
For GameCube, try reinstalling. I made a modification to the configuration on GitHub. Not sure for SNES. That is one that is usually no problem to get working. Have you checked to make sure your SNES rom names match the cfg files found in the Retroarch\config\snes directory?
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I may have cracked it. It appears the dolphin dev team changed the internal name to dolphin-emu. Rename the dolphin directory in the config directory to dolphin-emu and see if that fixes your issues.
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For a tutorial on removing the TV surround graphic from the bezel files, please download the archive from the following link, extract the contents, then follow the steps in the PDF file. https://drive.google.com/file/d/16OpfwC_4dEds0LhRYBmE5SeQ7xUQxITT/view?usp=sharing
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Yes, you can batch process the png files to remove the TV surround. We have a document in our Facebook Group that details the process.
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The only option I can think of that would affect not seeing any bezels is the core option related to the showing of overlays.
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How to disable Mame Bezel in Launchbox/BigBox?
dragon57 replied to dukey3784's topic in Troubleshooting
I can't speak for more options in LaunchBox, but the Bezel Projects app for Windows has a disable and uninstall option. -
The 'Themed' bezel pack for Sega 32X has been reworked to match 4:3 aspect ratio.
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Default core name is dolphin_libretro. Just because things work in RocketLauncher doesn't mean your naming convention works with the bezel packs.
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How to disable Mame Bezel in Launchbox/BigBox?
dragon57 replied to dukey3784's topic in Troubleshooting
If you have duplicate names, only one is seen, if I recall correctly. -
It appears the Themed bezels for 32X were created some time ago before we had the settings we use now. You can manually change the viewport size and save a game override. I will add a request to rework the 32X bezels to a 4:3 aspect ratio.
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How to disable Mame Bezel in Launchbox/BigBox?
dragon57 replied to dukey3784's topic in Troubleshooting
Most any modern version of MAME allows you to flip your bezels via the built-in menu system. What I do here is to define more than one artwork folder path in the MAME.ini file. That allows you to have files from our project, plus the traditional ones that have additional features. -
If all you see is the default bezel for your games, the first thing to check is to verify your naming for the game files match exactly with the cfg files found under \\retroarch\config\<core name>.
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If you are positive the rom names match the cfg file names under the \\retroarch\config\<core name>\ directory, the only thing I can think of is the directory for the core you are using just isn't supported by our bezel repo. If this is the case, it is easy to change though. Just rename one of the Dolphin directories that were installed to match the core you are using.
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How to disable Mame Bezel in Launchbox/BigBox?
dragon57 replied to dukey3784's topic in Troubleshooting
LaunchBox currently has no way to disable a bezel. For MAME, just remove the bezel from the artwork folder. Different versions of MAME have an ability to swap bezels, change bezel attributes, etc., and save certain settings, but it is just easier to clean-up the mentioned artwork directory directly. -
Is your MAME executable called mame.exe? If not, rename it, then update your emulator config in LaunchBox.
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No such thing under Retroarch for animated bezels or videos instead of images. Many modern Oled TVs have options to reduce burn in? Have you checked its option settings?
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What video driver are you using in Retroarch, e.g. gl, glcore, DX11, Vulkan? What video card do you have on that machine?
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How do you set bezels for games individually instead of per system?
dragon57 replied to D-Arcade's topic in Troubleshooting
Missing bezels happen for two reasons, either the installed directories under \\retroarch\config don't match the core name you are using, or your rom names don't match the cfg file names under the config directory location. If the latter, you can either rename your roms, or rename the cfg files. We also try to use the No-Intro naming standard, so downloading and using a No-Intro set of roms can also fix this. -
You didn't say which area has the 20GB free, %temp%, or the retroarch install directory, or are those both on the same drive? 20GB should be enough, but just barely.
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I am a member of the Project team and I am at a loss for your difficulty. The archives for DS and 3DS are some of the largest we have, so make sure you have plenty of space disk space in your %temp% area and the final installation destination. I can install using the Windows app we have, and can manually download the zip files for both those systems without issue. The zips test out as ok, and I have verified the output as correct. Note: we have not started work on 'Themed' bezels for PS2 yet, but the 'System Art' set for PS2 is ready for use.
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Two things to check. First, the core name expected in retroarch\config must match what the Project installed. Example, for SNES, the following should have been installed for you: Beetle Supafaust bsnes bsnes-hd beta bsnes-mercury bsnes2014 Mesen-S Snes9x Snes9x 2002 Snes9x 2005 Snes9x 2005 Plus Snes9x 2010 What core are you using? Second, the rom names you have must match the names of the cfg files in retroarch\config\Snex9x, for example. If this is the issue, you can rename the cfg files to match your rom set. Note, you only need to rename the cfg files under config, not the ones that live under overlay\GameBezels.
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This is on my list of things todo. Not sure when I can create them though.