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neil9000

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Everything posted by neil9000

  1. I have all mine as CHD's.
  2. Well this will be because when you imported those into Launchbox you only imported the .cue files, which is the correct method. So Launchbox only has data to export those specific files. I can see that being a bit of a issue though, although im not sure how that would be solved with the current method as Launchbox essentially does not know those files exist.
  3. Hey @dragon57, is there any chance you could do a PAL version of your SNES boxes using the PAL version of the SNES as the image instead? Also could you do a version of the PAL SNES cart also, as we had the same carts as the Super Famicom, not the boxy ones you had in the states. Thanks again.
  4. I dont believe so in its current form, it requires a existing windows build to export from to start with. This is only the first beta however, so who knows in the future.
  5. You can add any category you wish my right clicking a existing one choosing new and specifying where it shows in the parent tab. Here is a quick test one i just made.
  6. 2019-08-18 12-13-12.mp4
  7. I just deleted Goldeneye from my build and re-imported it with no issues at all. 2019-08-18 12-01-24.flv
  8. There is nothing wrong with Launchbox and it works absolutely fine. When you say 45 minutes what are you referring to? Do you mean the media downloads? If so that sounds like a issue connecting to the database on your end, as the database is up and working fine. I have both Goldeneye 007 and 007 The World Is Not Enough imported just fine for N64, so as i said this sounds more like a issue on your end, is your firewall blocking Launchbox from connecting to the game database?
  9. As i said Launchbox only supports metadata in English. I doesnt matter what Recalbox does, Launchbox isnt Recalbox.
  10. Not from our database no, if its from another program you would have to ask on there forums, we only officially support our database and Emumovies for media.
  11. If you are Having Launchbox copy the files at import then it is only copying the .cue file so thats why they dont work. Either copy everything to the Launchbox folder first, or tell it to leave the games where they are.
  12. The Launchbox database is English only.
  13. Then its likely your cue's are wrong and have the wrong data in them. Also you are not having Launchbox move them when importing are you?
  14. This is probably down to the new startup/shutdown screens if its been a long time since you updated. you can try adjusting the startup/shutdown settings or just turn them off completely for those emulators in Tools/Manage emulators/name of emulator/startup screen tab.
  15. I have a recent phone with a 6 inch screen which has a fast CPU and 6GB of ram that will play up to GameCube. I also have two controllers that have phone clips for a perfectly decent portable emulation system.
  16. I think you are confusing two different things here. The startup themes are what you see when loading a game, not what you see when starting the program.
  17. Have you specified the correct core for the systems to use in the associated platform tab of the edit emulators/retroarch menu? Also check that the platform names there exactly match what you actually called the platforms in Launchbox.
  18. Yes, you only import the .cue's for any platforms that use them. The .cue tells the emulator what audio tracks there are so it knows to play them.
  19. It will be the same price for everyone. $5 to start i believe but that may increase when its more fully featured.
  20. Wii Virtual console is not a platform, its just Wii. So if you want the games in a separate platform you will need to type in a name for the platform in the import wizard instead of picking Wii from the dropdown.
  21. I'm sure there will be a announcement once its available for purchase.
  22. Well all the games you are running will be at a lower resolution than your monitor, which is fine, and Launchbox itself can happily run at that resolution also (although the UI will look rather large) but this theme specifically is coded for 1080p, well i say coded, its more likely that he is simply using 1080p art assets and placement, so they dont scale correctly for you Most users these days have at least 1080p displays, even for emulation purposes, so most themes are designed with 1080p widescreen in mind. Some themes with the way they are coded and what art assets they use dont care what the monitor resolution is, but others with specifically created and placed artwork will.
  23. Yeah that is a resolution issue, you are using a low resolution display, ill guess that this is designed for 1080p as the file instructions mention setting Windows scaling to 200% if running at 4K, which makes everything in Windows appear 1080p size even though its still 4K.
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