
Headrush69
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Everything posted by Headrush69
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Looks like all the firmware files are on the Ultimarc site. (V1.55 lastest) Which exact board do you have and it's not a pre 2015 board is it? Edit: Latest firmware from Ultimarc web site. (Do not use this on pre 2015 boards!!!) You have to use this version of WinIpac with new multimode firmware: Winiipac
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Have you tried removing the old USB composite devices for the Ultrasticks in Device Manager? This should force a driver install the next time you plug them in. It was a long time ago, but I had a similar issue with a corrupted firmware update. That was the advice I got from Andy at Ultimarc, which solved the issue.
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Unlikely unless the in-game service menu had that functionality. (Games that came in arcade table top versions might work) You can always configure both controllers to the same inputs, but you'll have to trust the other player not to touch their controls when the other player is playing. You'll save them getting exhausted swapping one controller though. 😜
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There is no automatic tool as it's subjective which you prefer. My suggestion would be to just use the Bezel Project files, and if you are missing a bezel, or you remember a game looking different, than just look for those games on the other sites. For starters most games that had color overlays you'll need to look other than the bezel project. (If you want that) PS: MAME made changes to the layout system and as newer artwork is being updated, there is much greater option to enable only the artwork elements you want, which is pretty powerful.
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I use to maintain up to date artwork packs from progetto as well but since I've slimmed down my MAME collection, I pick and choose from all of them now. I also prefer the biggest size play area so generally i start with the bezel project bezels and go from there. In many cases I'll use the extra features from the Mr. Do artwork and adapt it into the bezel project bezels. (Color overlay for Star Castle, or animated shifters for racing games like Pole Position for example)
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Based on what you said, the Bezel Project probably will serve you best. It's installer will take care of setting things up right for you. If you are missing some, you can than check the MAME artwork or Mr. Do's. These you will have to install manually into your MAME artwork folder. Some of these might contain animated elements in the bezel and might include things like marquess and control panels. These can all be disabled/enabled from within MAME, and also to zoom the bezel to the gameplay window. The bezel project bezels are all static and you shouldn't have to configure. MAME recently updated the layout system, so you might want to find a newer artwork set than 0.201. They will still work, but they are marked deprecated in favor of the new layout rules. (I believe Mr. Do's stuff makes it into the official artwork. If I remember correctly, I think the Unified ones are for Rocketlauncher)
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Looked over the log again more closely and still don't notice anything. I have a bookmark to the RL forums and discussion about fixes for newer Retroarch versions but looks like there forum has been down for a while lately. Do use use non Retroarch emulators through RL and if so do they fail as well? It's tough to say how these pre-built setups are done, but from your logs doesn't look like your setup is using any special features of RL. (keymapper, instruction cards, etc) You are probably not gaining anything using RL, especially with Retroarch cores and can much more easily run directly from LB. LB's bulk edit feature can make fairly quick work of switching to running directly. (Are you using RL's bezels?)
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Start RocketlauncherUI -> Select Global at top of list on left panel -> Click General tab at the top -> on that page there is a Logger section -> in the pull down menu under logging level, pick Troubleshooting. After running the game (or trying), in RocketlauncherUI, same page -> click Log Viewer tab -> then click the refresh button (green circle arrows) and log should appear.
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I went back and tested version r862, r864, and r865 (x64 versions) and all working fine. I don't know your hardware specs, but be aware that LA Machines, unlike other games on this emulator takes a bit longer before anything is displayed on screen. The screen will be black for before the hardware bootup screen appears. (On my system it is about 14 seconds)
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Is this for specific games that use a lot of buttons, like Street Fighter? I don't know about current revisions of the Tankstick, but on my Tankstick from several years ago, there was a limit on the number of concurrent inputs it could process. For most games it didn't matter but it did happen. I upgraded it to iPac2 internally to fix the issue.
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Did you do the in-game gun calibration? (Via accessing the service menu)
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The one thing I still use RL for is for Teknoparrot/JConfig games. It's window detection for fades is more complex than LB's timed startup screens and provides a cleaner solution for those type games. Most of my emu needs are met using Retroarch so RL isn't needed for bezels and in non Retroarch cases, reshade with bezels fills the void.
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Change the letter assigned to the USB drive to H: on his laptop, so it mounts it as such when attached. (Do this in Disk Management)
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Are you using MAME directly or one of the many Retroarch cores? If MAME directly, if you go into MAME settings (via the TAB key) and look in the video options sections is it available? Newer MAME versions have upgraded the layout system and possibly a left over config file for smashtv have it not enabled properly.
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Are you 100% sure you are using the mame2003 core and not the mame2003-plus core? Retroarch -> system -> mame2003 -> samples should be the right location for that core. Are you also 100% sure the sound sample zip is complete? There are a lot of zips out there that are wrong, or don't match the mame version they say they do. My dkong sample for mame2003-plus (which is very close) contains 5 samples in the zip.
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That's what I was trying to tell you. MAME sees all those devices as a mouse, even though it's a trackball. You adjust the sensitivity per game in the analog controls section when you hit tab to bring the MAME menu up.
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Different LEDBlinky Events? (Intel vs. AMD) (Resolved)
Headrush69 replied to Reehmicks's topic in Troubleshooting
Forgot you mentioned that. I intercepted LEDBlinky like that as well once when I was implementing my on marquee support. That's definitely a new option. Not sure exactly what additionally functionality that is adding. -
Different LEDBlinky Events? (Intel vs. AMD) (Resolved)
Headrush69 replied to Reehmicks's topic in Troubleshooting
That's a really strange issue. I would suggest using the LEDBlinky.exe manually from a command prompt and sending the commands yourself on each CPU and see if the results are the same. This would at least tell you whether the issue is LB related or not. My guess is LB just calls the same LEDBlinky.exe executable and the problem lies elsewhere. -
It doesn't matter at all. LB does not manage roms, MAME does that itself according to you having set the rompath in your mame.ini file or but just using the default roms folder. LB just uses the MAME xml file to grab the games that work and match any filters you have set using the Full Set Import feature. I have my set non-merged and just import normally a subset of MAME games. I find there are just too many and it makes for a better experience for users, but that's a personal preference. I don't use MAME with software lists much, so can't help here.
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Do you use the same settings for all PCSX2 games or are you using something like the PCSX2 Configurator plugin for PCSX2 games?