
Headrush69
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Future pinball - Star trek ultimate pro crashes with no error screen
Headrush69 replied to DonellHD's topic in Emulation
You said both these tables work correctly if loaded directly in FP? -
Future pinball - Star trek ultimate pro crashes with no error screen
Headrush69 replied to DonellHD's topic in Emulation
Did you try those video changes? Those are both demanding tables. P.S. I love that Star Trek table. ? -
Future pinball - Star trek ultimate pro crashes with no error screen
Headrush69 replied to DonellHD's topic in Emulation
I thought maybe it was a corrupt file but if you have the issue with several tables, that's unlikely. That some tables work and others don't leads me to believe that it could be specific features on certain tables. Maybe start Future Pinball and in the Video preferences try the minimum preset and see if the problem tables even load. Short of that I can't think of anything else right now. If some tables work from LB we know it's not LB settings? 100% sure you are using FPLoader for all tables and some aren't calling Future Pinball directly still? -
Future pinball - Star trek ultimate pro crashes with no error screen
Headrush69 replied to DonellHD's topic in Emulation
OK, that's good. When you had the custom config it was missing. If you start Future Pinball, (the original, not FPLoader), if you go to preferences -> Editor settings, is the Load Image option unchecked? (it should be) -
Future pinball - Star trek ultimate pro crashes with no error screen
Headrush69 replied to DonellHD's topic in Emulation
Just use FPloader for both. I still think the issue is you have somehow imported the rom folders for each table and not the table itself. Each rom should point to a table with the .fpt extension. -
Future pinball - Star trek ultimate pro crashes with no error screen
Headrush69 replied to DonellHD's topic in Emulation
Not sure what you unchecked, I need to see the settings for FP in the emulator settings section. (Tools -> Manage Emulators) -
Future pinball - Star trek ultimate pro crashes with no error screen
Headrush69 replied to DonellHD's topic in Emulation
1) Why are you using custom command line arguments? 2) The filename doesn't have the .fpt extension so you aren't pointing to a valid table. I meant a picture of the settings for Future Pinball in the Manage Emulators section. -
Future pinball - Star trek ultimate pro crashes with no error screen
Headrush69 replied to DonellHD's topic in Emulation
Can you post your emulator settings for FP? -
Check out PCEM for running early Windows versions.
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If you get the FP and BAM all in one installer mentioned previously, it will set everything up correctly. When you call FPLoader.exe it will automatically launch Future Pinball.exe, you do not need to call it or need a shortcut. As for media, somewhere in these forums someone has posted a link to a lot of Future Pinball media in a directory structure set up to copy directly into the LB media folder. Otherwise it's a manual process. For missing videos, I used LB's built in OBS support to record gameplay videos. Edit: LOL, it's this thread. Look at the first post.
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I remember this hack from many many old version of MAME ago, but wasn't sure if it still worked. You might want to use the -crosshairpath and point to a different folder with that transparent image. This way you can you can update MAME without worrying about over writing your transparent crosshair.
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If you run MAME using the verbose option (-v) you can see the order that it reads ini and cfg files. It does parse default.cfg first, and than the game specific cfg after, overriding options as needed. The game specific cfg only has differences from default.cfg. Even if you had a custom entry in a game specific cfg, and later set a mame default to the same entry, it will then remove it from the game specific cfg. The crosshair option in the default cfg or the ctlr cfg doesn't work for me. MAME ignores it, and will erase it from the default cfg if not set read-only.
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Singe 2 (New Emulator) & Launchbox Possible?
Headrush69 replied to MAl3Ad3yy's topic in Troubleshooting
I'm not sure where that came from, as all I implied was most people probably don't want a frontend to call another frontend. Just an opinion. Pretty sure I mentioned 3 options: BAT file for each game, a single BAT to start all, or directly calling each from LB. P.S. I have a fully working Singe2 setup too, but I'm patiently waiting for my Sinden light guns! ? No it plays commercial games as well. (American Laser Games for example) I assume when you say commercial games with Daphne, you are referring to Daphne with the old Singe1. Singe handled those newer games, but used Daphne as the media playing backend. Sorry, don't know about the XBox controller as I use my cabinet controls. I'll try with my wireless XBOX controllers and see if I can find anything out. Edit: Didn't work out of the box with my wireless XBOX 360 controller either. If all else fails a remapper would likely solve the issue. See below, no remapper like Joy2Key needed in many cases. Edit 2: Got it working. If you look in the Singe directory there is a controls.cfg.example file. I renamed that as controls.cfg and than edited that file. You'll see in the file it references GAMEPAD_0, in my case it was actually needs to be GAMEPAD_2. Your system will likely be different. You could also just as entries to cover several joysticks. Just add GAMEPAD_1, GAMEPAD_2, GAMEPAD_3 etc. Just copy what is there for gamepads and added new joystick indexes. Edit 3: For Sinden users, there is a -g option for adding a border not listed on the Singe2 web page. Full information here: Singe2 + Sinden -
Singe 2 (New Emulator) & Launchbox Possible?
Headrush69 replied to MAl3Ad3yy's topic in Troubleshooting
Yes. What are your command line arguments in your BAT file? It’s the -v option that makes it boot directly into the game, not just using a BAT file. -
Singe 2 (New Emulator) & Launchbox Possible?
Headrush69 replied to MAl3Ad3yy's topic in Troubleshooting
No. It was originally an addition to Daphne to add American Laser Games and Action Max games. I only play the American Laser Games, and from an end user view, I don’t see a difference between the original Singe and Singe2. This isn’t to say that there aren’t improvements for other people’s systems, with different hardware. There is also some third-party games, and the ability for people to create new games, and Singe2 has improvements to Increase their size. -
Singe 2 (New Emulator) & Launchbox Possible?
Headrush69 replied to MAl3Ad3yy's topic in Troubleshooting
I don’t think most people want to use a front end (LB) to pick a game and than use an in game menu to pick the same game again. As mentioned you can use a BAT file for each game to launch and bypass the menu, or create a BAT file that parses the game from LB and starts the right game. (Just like all the Daphne scripts on this forum) i just call the Singe2 executable directly from LB, passing the parameters for each game. Works perfect and straight into game, not the in game menu. Essentially it’s the same as using a BAT file just hard coded. yes, technically it is a video, an attract video for each game, but it should state that it is a required option. -
Singe 2 (New Emulator) & Launchbox Possible?
Headrush69 replied to MAl3Ad3yy's topic in Troubleshooting
I assumed the same from the documentation when I first tried setting it up. It needs to be passed an attract mode video, and the script for the game. The .singe script includes game implementation for this like hitboxes, score display and other user interactions. -
Singe 2 (New Emulator) & Launchbox Possible?
Headrush69 replied to MAl3Ad3yy's topic in Troubleshooting
The problem is that it also needs a framefile or video file passed using the -v option as well. There are several solutions like using bat scripts similar to those in Daphne. Since there are so few games running with this, I just added them as direct applications not using the LB emulation option. Just enter a custom application command line parameters for each and point each to the Singe2 binary. Example of my custom command line parameters for Crime Patrol -
Don't disagree with anything you said, but in the end DOSBox-Pure is just a tool and in some cases it's not the right choice, in others it might be best. I think a lot of the hype is just because it is a libretro core and with that comes the thinking that ultimately it will be one of the better solutions. As we know that isn't always true. Excluding ExoDOS, I can understand how a user looking at all the DOSBox variants and reading so much old information about what each does or doesn't do or needing specific versions could be confusing for some users and the promise of a simple solution with Retroarch and it's bells and whistles could sound tantalizing. With a massive DOS collection of 13 games, I'm quite indifferent to DOSBox versions and they all work for what I need, but I have tested many out. I didn't know Pure wasn't open source, I thought all libretro cores were. P.S. Exo, I applaud the amount of work and dedication you have put into exoDOS. As end users we sometimes forget the work and effort and time people put into these projects.
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I don't know which video you were specifically following, but you do not need to use custom extra commands for shaders with Retroarch. Just start you game, bring up the Retroarch quick menu and go into the Shaders option and pick the one you want. You should also see an option to save the shader, per core, per directory, or for that game only. Pick the one that works best for you and it should auto load every time.
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When we supply the filename only, we aren't really passing a file to MAME. As I mentioned above, when using MAME in software list mode, (which means just using hotmario in our example), we are just telling MAME the title of the software we want to run. It looks this up in the hash file for the cdi system, and from that gets the information about the media to use and how Mame connects to it. So as a CD-ROM for this system. That is why the directory structure must be exact. If you run MAME in non-software list mode, you pass MAME the entire filepath/filename to the media you want to launch. As long as MAME can find any other files it needs like bios files in one of the paths you have listed in roms line in your mame.ini file, it will launch just fine.
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It’s not going to work because you are passing the -cdrom option but you are only passing the file name. So you are trying to start Mame in “software list” mode which doesn’t take parameters like that. Options are either remove -cdrom option or run in regular mode, leave the command line and pass the entire rom path. The advantage of that is you don’t have to maintain the software path structure and can just throw all the images in a folder and import them like any other rom. Also, there won’t be checksum checking and the media you acquired that isn’t exact to the one in the software list might still run. Edit: It will run, but the -cdrom option is extraneous when using MAME in software list mode. MAME gets this information from the hash file so it just ignores the command line option, The following 2 commands are equivalent in software mode:
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There is no perfect method, as you've already mentioned naming can have a big effect. I don't know how many roms you have in those 2 platforms, but by chance are you downloading videos from Emumovies as well? That will make the size balloon fast. I don't like multiple images per category myself, and wish there was a 1 category, 1 image option. For now, I import using only the LB database. Then i check if there are some I don't like or have multiple images and delete those. After that I run the media download again using only Emumovies and select the option to not overwrite metadata. You still have to do a lot of manual curating, but seems the only way currently. I have tried several 2rd party tools to help and scrape from other locations, but I haven't found one that satisfied all my needs yet.
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I started with a recroommasters Xarcade cabinet and heavily modified it myself. I added my own monitor stand with marquee, a custom control panel instead of the Xarcade Tankstick, and a steering wheel and pedals. I can vouch for the quality of their products. Very highly recommended.
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Yes you can. Mame is very powerful for mapping controls and even allows digital type inputs to simulate analog inputs. Within MAME when you bring up the inputs for each game, you can set up you game controller to simulate the CDI mouse. If your controller has analog sticks, you can use them as the CDI mouse X&Y. You will likely need to play with sensitivity in the Analog section within the Mame in game menu as well. If you don't have a gamepad with analog sticks, you will see options under those settings with the inputs named DEC and INC in the name. Those are for mapping digits inputs to the analog inputs.