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Retrofrogg

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Everything posted by Retrofrogg

  1. Looks good! Would be nice if it showed the actual console rather than the NES each time.
  2. @C-Beats Yeah, I was referring to the game release date, as displayed in the game details pane and the edit game window - see attached screenshots. It's displaying as MM-DD-YYYY whereas the date for my location should be displayed as DD-MM-YYYY. As mentioned above, I'm pretty sure that the date was displayed the correct way prior to the update to the edit game window. I've also attached a screenshot showing the system date as DD-MM-YYYY.
  3. The dates may have been in US format in the database, but Launchbox had definitely shown them in DD-MM-YYYY format for me before the change to the edit window (I have been going through a big list of games to edit so I noticed the change immediately). Odd regarding your experience since you're in the UK also. I had assumed that Launchbox had previously simply taken the system settings for date display and applied it to the game edit window. This would seem to be the sensible option either way and can hopefully be taken forward. Hopefully one of the devs can comment. Edit: screenshot added as an example.
  4. Found an issue; the date had previously been in the format DD-MM-YYYY, which is the correct format for my part of the world (UK) as well as some others. Now, the date seems to default to MM-DD-YYYY. Could it please be possible to either set the date format to the system settings, or have a toggle within Launchbox?
  5. After editing a game, it seems to take a fair bit longer for the game edit windows to close now?
  6. Love the new edit game interface, especially the enlarged images section. Rather than having to click through all the images however (with no idea what they will all be until you've done so), it would be great to have a list down the side of all the images, so you can see at a glance what's there and so that you could directly select and edit the one you were looking for.
  7. Would be nice to have more subcategories on the downloads section of the forums. As one example, there is a category for "Game Box Art" with all systems grouped together in there. Having subcategories for the platforms would be helpful, like Emumovies does for example.
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  8. Looking great will these be added to a pack 4 soon?
  9. Pause button for me not working just now in MAME (latest version but one) or RA. Used to work. Pause option is selected globally and for the emulator.
  10. Yeah, an expansion of the number of categories would be useful to accommodate things like this. I have asked for a "cassette" category, as well as disc and cart. For these, probably fanart box front would be best, as Mr. RetroLust suggests.
  11. Yeah looking forward to trying custom gallery out. May I ask the reason for the name change?
  12. Awesome cab Fapdaddy! The CP looks similar to one I'm currently in the process of building.
  13. Sounds like a good workflow. I don't know if you take requests, but the Mortal Kombat series would look excellent with bezels!
  14. Looking great, keep them coming! Was wondering - are most of these the "official" bezels, or something you've put together?
  15. Love this! Like the organisation with the different regions as playlists, the proper names of the platforms for each region, the different clear logos for the different regions and the small region flags. Nice!
  16. But that's what the bezels around the game screen can do....fill the rest of your monitor real estate.
  17. Thanks man. Great bezels. 2 suggestions, don't know if you've had these before. First, the game screen tends to be stretched slightly too much so that parts are not viewable - for example, in your screenshot above for "Ashura Blaster" you can see that the text at the top is stretched slightly off the screen. Personally I prefer to have every pixel of the game screen viewable, but maybe this was a personal choice you made. Second, I find the reflections of the other arcade machines a bit intrusive and wonder if this can be toned down somewhat. For example, in the Afterburner screenshot above they are clearly visible and I find this a little distracting. I understand that this is all personal preference though and that the user can edit the stretch settings and if they want to, the bezels themselves! As an aside, these are similar to the bezels I have made, which in turn are toned-down versions of Orionsangel's bezels. I took his, darkened the arcade machines at the sides, darkened the bezel a little bit and reduced the screen scratches/glare effect by about 40%. You can find those here (I've released 3 packs of them): I've since started adding gaussian blur to the machines at the sides as this makes the main artwork pop even more. Your bezels seem to be a bit closer cropped in than Orionsangel's if I'm correct?
  18. Mind posting your HLSL settings so we can try to get the screens looking just like yours?
  19. Can it be custom gallery per platform? For example, for SNES the user might want items w,x, y and z, but for MSDOS they might want u, v, w, x and y.
  20. Clean, system-specific design, I like it!
  21. These look excellent Robin. I wonder if the spines could do with being a bit more reflection or something - they look quite angular and sharp compared to the rest of the artwork.
  22. Nice discs! Did you use any Photoshop action or anything to edit these? I'm going through some discs and the inner and outer edges tend to need cleaned up (generally the edges cropped off), but doing that manually for each disc is taking too long
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