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Everything posted by faeran
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Beta 2 is out with the following changes: Fixed: Corrected SelectedItemSpacing binding incorrectly affecting views even when not used (introduced in 12.12 beta 1) Fixed: Rare error when checking if a BIOS file was required during import Fixed: Rare error that could pop up while downloading images
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Thanks @Madhead. To remove the images that appear in the background of the Game Details panel, you'll have to open the GameDetailsView.xaml file and remove the following code: <Grid MinHeight="500" MaxHeight="500" VerticalAlignment="Top"> <Grid.OpacityMask> <LinearGradientBrush StartPoint="0,0" EndPoint="0,1"> <GradientStop Color="#61ffffff" Offset="0"/> <GradientStop Color="#e0ffffff" Offset="0.45"/> <GradientStop Color="#e0ffffff" Offset="0.55"/> <GradientStop Color="#00ffffff" Offset="1"/> </LinearGradientBrush> </Grid.OpacityMask> <Image Source="pack://siteoforigin:,,,/LBThemes/Neptune/Images/Fanart_Background.jpg" VerticalAlignment="Top" HorizontalAlignment="Center" StretchDirection="Both" Stretch="UniformToFill" Width="Auto" Margin="-5,-20,0,0"> <Image.Style> <Style TargetType="Image"> <Setter Property="Visibility" Value="Collapsed"/> <Style.Triggers> <DataTrigger Binding="{Binding Game.BackgroundImagePath}" Value="{x:Null}"> <Setter Property="Visibility" Value="Visible" /> </DataTrigger> </Style.Triggers> </Style> </Image.Style> </Image> <Image Source="{Binding Game.BackgroundImagePath}" Stretch="UniformToFill" HorizontalAlignment="Center" ClipToBounds="True" UseLayoutRounding="True" VerticalAlignment="Top" Width="Auto" Margin="-4.5,-20,0,0"> </Image> </Grid> Pretty sure you'll find the total games status text in the ControlsView.xaml file. This is the code for it. Just adjust the fontsize to your liking: <TextBlock Text="{Binding StatusText}" Grid.Row="5" Foreground="#F1F1F1" FontSize="12" FontFamily="Segoe UI Light" Margin="15,0" VerticalAlignment="Center" HorizontalAlignment="Center" />
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The 12.12 Beta thread has now been open:
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Hey @PaDeMoNiuM. Thanks for the input. You may want to consider putting them either in a request on Bitbucket or making a separate post with your questions, as they will end up getting buried here in the beta thread.
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Hey everyone, 12.12 beta 1 is out now with the following changes: Improvement: The saving process that occurs after LaunchBox or Big Box closes should be significantly faster Improvement: SelectedItemSpacing property was added to FlowControl that allows the spacing around the item currently selected to be different than other items (for theme developers) Improvement: The PictureViewer was visually updated with added context regarding what type of image you are looking at Improvement: Platform matching when searching for EmuMovies content has been improved Fixed: A white line could appear at the top of your monitor when viewing images in full screen Fixed: Rare error when navigating through different wizards Fixed: The LaunchBox Themes Manager was unusable if no internet was detected Fixed: Empty entries could appear at the top of the "Scrape As" drop-down menu Fixed: The Related Games feature could show improper results when using different languages Beta 2: Fixed: Corrected SelectedItemSpacing binding incorrectly affecting views even when not used (introduced in 12.12 beta 1) Fixed: Rare error when checking if a BIOS file was required during import Fixed: Rare error that could pop up while downloading images Beta 3: New Feature: LaunchBox can now downloaded bezels for both MAME and RetroArch, during import and media downloads (courtesy of the Bezel Project) Improvement: FlowContext now has new properties that allow you to rotate the item (for Big Box theme developers) Improvement: FlowContext now has new properties that you can use for styling based on where the item is in relation to the selected item (for Big Box theme developers) Improvement: The Export to Android process now works with games that have multiple discs Improvement: The Export to Android process now resizes any overly large images to a maximum of 2000x2000 pixels Improvement: The Export to Android process now includes an option to only export favorited games for specific platforms Improvement: The Export to Android process now includes an option to extract archives Improvement: The Tools > File Management > Export/Copy ROM Files from Selected Games to New Folder feature will now copy all discs for the selected games (if there are multiple discs) Fixed: Browsing for an application path in Add/Edit Additional apps now takes you to the games folder if no path is set Fixed: In LaunchBox, while in a game detail's pop-up window, viewing a game's images in full screen would show images for an incorrect game. Beta 4: New Feature: Image packs can now be both created and imported via Tools > Image Packs. This should make it much easier to custom curate the media for your collection using the awesome packs that are available on the LaunchBox Community Forums (and to create your own packs!) Beta 5: Improvement: Added item counts to the tab headers of the image pack import wizard Improvement: The Enable Game Controllers option in Big Box is now on by default Fixed: Image pack title matching for extremely short file names should now be more accurate Always grateful for all the help with beta testing these changes.
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Welcome to the LaunchBox 2022 Community Poll! The items on the poll were sourced from the community from multiple sources such as BitBucket and here on the community forums. By answering all the questions above, you will be able to shape the direction of our upcoming development, by helping us prioritize the things you want to see most. Not all items on this poll will make it into LaunchBox, so voting is definitely crucial. If you have any questions regarding the poll items above, please feel free to post below. If you have a great feature you would like to see on a future poll, don't forget to post it over on BitBucket using the Request a Feature link, and you may just see it on a future poll (if you do find a feature that you like over on BitBucket, don't forget to vote for the request). ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Update (2022-05-23): The poll is over! Thank you all for voting. Results are below: #1 - Integration of the Bezel Project - (If this feature were to win, you would have the ability to automatically download bezels from the Bezel Project for their supported platforms and emulators) - Added in 12.13 #2 - Image Pack Importer - (If this feature were to win, you would be able to download image packs from the forums and directly import them into your collection) - Added in 12.13 #3 - Include Platform Icons in the Side Bar - (If this feature were to win, LaunchBox would natively support icons in the side bar, with icons included for major platforms and categories) - Added in 13.2 #4 - 3D Box Models in Big Box - (If this feature were to win, you would be able to view true 3D Box models in Big Box) - Added in 13.0 #5 - Platform Details within the Game Details panel - (If this feature were to win, LaunchBox would display platform metadata and media when a platform is selected, and a game is not) - Added in 12.15 #6 - Screensaver for Big Box - (If this feature were to win, a Screensaver option would be available in Big Box that would cycle through your game media) #7 - Optionally allow syncing of fields across your LaunchBox builds - (If this feature were to win, certain fields, like Favorite, Play Time, and Star Rating, will optionally stay updated between your different LaunchBox builds using your Games Database Account) #8 - Adding a Media Limit to the Clean Up Media Tool - (If this feature were to win, a media limit option would be available within the Clean Up Media Tool, allowing to leave a certain amount of images per image group, while deleting the rest) #9 - Hide Platforms from the Platform Category Filters - (If this feature were to win, you would gain the ability to have Platforms not show up in the Platform Category filters in both LaunchBox and Big Box) - Added in 12.15, because it was relatively easy (despite the poll results) #10 - MiSTer FPGA Remote Game Launching - (If this feature were to win, LaunchBox would be able to remotely launch a game on your MiSTer FPGA device over your home network) Items in green (the top 5 items) are planned to be implemented as a priority. Items in red (the bottom 5 items) may or may not be implemented in the future. We do have plans to still implement at least one of them, based on the fact that it is relatively easy and quick to implement it. We'll be leaving which one(s) we plan to implement though as a surprise for the future. The poll results were calculated like this: Will Not Use = -2 Points Will Hardly Use = -1 Points May Use = 1 Point Will Use = 2 Points Will Use Often = 3 Points These point values for each voter were then added together to calculate a total score, which was then used to sort the poll items by the highest score. Thanks again all for voting! We can't wait to get started!
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Welcome to the community! Please don't hesitate if you have any questions.
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Just a quick note: If you drag/drop a folder, or use the ROM Import wizard to add a folder, and the folder is filled with cue/bin files that are named the same as each other, then LaunchBox will only import the cue file.
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Both of those games are rated by MAME as not playable, which is why they won't be imported during a ROM or full set import unless you uncheck the option to "Skip games unplayable in MAME". Therefore, there are a few ways you can import them: Use the ROM import wizard and choose your primal rage ROMs (or drag and drop them into LaunchBox). When you get to the section called "How would you like to import your MAME games?" make sure to uncheck the "Skip games unplayable in MAME" option. You'll probably want to also uncheck to Create Playlists (unless you want them), then finish the import. Manually add a game, type in the name of the title, click search for metadata and choose the correct game. Go to the Launching tab, choose browse, and select your primal rage rom. Go to the Emulation tab, and choose your MAME emulator. Optionally, go to the Images section and get yourself some media.
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Another note is that playlists are the more permanent form of filters. If you find yourself going back to the same filter rules over and over, you can always create a playlist with those same rules so you have quick access to it.
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This is based on your Cart Front Priority settings in your LaunchBox options. Yes, but it will get a bit complicated. To do this in the CTC, you would have to duplicate the cart element, then set the spinning animation on this duplicate one. Then create visibility conditioning that says "default to collapsed, but make it visible only on platforms that use discs" (you'll have to make an entry for each of your platforms that use discs). Then for the main cart element, you have to do the reverse, "default to visible, but collapse it when you are on any disc based platforms.
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Not sure if this helps, but you can force any custom theme to run in either 16:9 or 4:3. Go into LaunchBox\Themes\[theme name] Open its ThemeSettings.xml file and set one of these to true: <Force16X9AspectRatio>false</Force16X9AspectRatio> <Force4X3AspectRatio>false</Force4X3AspectRatio>
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Never used the Ayn Odin, but you should be able to move the entire LaunchBox folder to the root of your SD card and the next time you boot up LaunchBox it should notice that the folder is over there and should read your library from it.
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Importing folder does not list games ready to import
faeran replied to wallmachine's topic in Troubleshooting
The primary reasons you would see this, as posted by @C-Beats: You'll also want to make sure that if you are dealing with txt files or something similarly non-standard, that you either drag/drop the files (not the folder) directly into LaunchBox, or add the files (and not the folder), if using the ROM Import wizard. -
Launchbox constantly freezing on import of media
faeran replied to Cleggy6879's topic in Troubleshooting
A few things you can try: Run: Tools > Download > Force Update Games Database Metadata Delete your ListCache.xml file, located in the folder: LaunchBox\Data Make sure you don't have any stray files inside of: LaunchBox\Data\Platforms (you should have 1 file per imported platform) Make sure you are not running LaunchBox as admin, and that you have full file/folder permissions for the LaunchBox folder -
While I wouldn't entirely recommend Windows 7 at this point (since it's a few years past it's end of life date), you'll want to make sure Windows 7 is fully updated. I believe LaunchBox won't work if Windows 7 is not on something like Service Pack 2 or higher.
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I see. Yes, I managed to get MAME to launch multiple times in LaunchBox if you quickly press enter really quickly. The thread you referenced mentioned that the solution to this issue would come via the Startup Screens (which it did in 2018), and if you have them enabled, they do stop MAME from opening multiple times. However, startup screens are a premium feature.
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Delete the scanlines.png file from LaunchBox\Themes\CoverBox\Media\General
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I guess I should have asked which version of LaunchBox are you running, and are you seeing this happen in LaunchBox or Big Box? From what I see, I cannot get this to happen in either LaunchBox or Big Box no matter how fast I click.
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Hi @Cleggy6879. Do you have any examples of missing games, or are you basing this off of the number of games imported?
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Banners need to have the exact name of the platform you have in LaunchBox. Check the banner files inside of: LaunchBox\Themes\BannerBox\Images\Platforms\Banner Looks like there is a Sony PSP Vita banner which should probably have its name changed. For now, if you change the file name to whatever you have in LaunchBox, it should work.