Jump to content
LaunchBox Community Forums

faeran

Administrators
  • Posts

    2,780
  • Joined

  • Last visited

  • Days Won

    141

Everything posted by faeran

  1. It's definitely possible. You'll just have to edit the view that you want and replace the clear logo image with a textblock of the title.
  2. Everything you are describing except the video element disappearing after the first game is meant to be that way. Themes are made up of different views. Each view has different element on the screen depending on what the theme developers wants to display. By changing from the Text List View to a Wall View, it went from showing a menu that was a list of games to a wall of screenshots. And yes, I don't believe the system is set up to activate wall views from the manage themes section, you will need to set up a hotkey and change views using that when you are on a game's view. Again, I'll look into the video element issue when I get some time, thanks for reporting it.
  3. Thanks, that helps. So, you are using the view that's supposed to display a video there, but since you don't have a video, it falls back to a screenshot, and your transition user setting seems to be causing something funky from happening. I'll look at the theme code and see if I can decipher what's going on there. In the meantime, can you change the video transition to something like Fade, and see if you are still seeing the screenshots disappear?
  4. I'm not really sure what you mean by this. You have any screenshots that could help shed some light?
  5. That's more of a Big Box functionality question and not a theme specific question, and I'm pretty sure there is not. You should be able to make a keyboard or controller mapping that would jump you to the different filter types, if you are wanting to go that route.
  6. It's designed to not re-populate games you have deleted.
  7. The bezel option will only show during import on compatible emulators, which right now only consists of RetroArch and MAME. If you are importing games where the Emulator you selected is not one of those two, then the bezel page will not show.
  8. If you are wanting to only import a selection of ROMs, then it's better if you use a non-merged set. Our ROM import wizard will import one game per file. Therefore, it cannot tell that a number of different clones are within that one file or not. A non-merged set provides one file per clone, and all files are self-contained and work independently without the need for extra dependency files. Due to the nature of a merged set, it really should only be used if you use the MAME Arcade Full Set Import wizard.
  9. You can play around with it. I believe you need to leave those options on, or else you are telling LaunchBox to not display Android apps.
  10. This would mean that the core you have chosen to use inside of LaunchBox has not been found inside of RetroArch. Check the arcade's emulator settings and make sure the core selected matches one you downloaded within RetroArch. This can be a little confusing since LaunchBox lists the file names while RetroArch lists core names (which can unfortunately be drastically different names sometimes). There may be other reasons you get presented with a black screen, but this is the most common one.
  11. Check the Options section. You'll find: Parse/Add Android Games on Startup - This will make Android games automatically show up in their own Android section, as long as they are categorized as games by the app author Include Non-Game Android Apps - This will add all Android apps to the Android section, which you can then pare down by deleting the apps you don't want to see.
  12. Unfortunately, that view is hardcoded and there's no way to change this. However, do know that the old view would display images at their native resolution, so if you had a 200x200 image, they would show up really tiny in the center of the screen, and not stretch. Therefore, in general, the images are displayed larger on the screen in this iteration.
  13. Have you added games to your LaunchBox library?
  14. So, a theme can't technically affect this. This sounds more like you have something fishy going on with your data files. I would check in your LaunchBox\Data\Platforms folder and make sure you only see one file per platform. Anything more and you will run into the issue you are describing.
  15. This is actually by design. LaunchBox will always use the game you are trying to import to determine region. If you have a Japanese ROM, it will try and download Japanese artwork. However, if you have a ROM that was released in multiple regions, then it looks at your region priorities to determine which artwork to download. We also have more fallback steps involved in this process to try and maximize the likelihood that a user will get some image over no image, but this is how the process always starts.
  16. Yes, this is essentially how it works, which allowed users to play a certain track while still navigating around LaunchBox, but still allowing an auto-play option for users just wanting to hear music on games they are currently selecting. It's good to know that you are wanting to use LaunchBox as more of a jukebox experience. I know the manual play option was added for your specific usecase, but can see how it's not as desirable for you. We may review it to see if we can shore it up sometime in the future, but no guarantee on when that could be.
  17. Thanks for the report. This is a known issue and we have it on our long list to tackle for a future update. I can only recommend to not use certain transition types with the Screen Transition. We will also be looking at certain performance issues with wheel scrolling as well as other oddities before next official release.
  18. faeran

    rotate screen 270

    Just curious. Are you saying that only for certain games in your library you physically rotate your screen to play vertical games, and then physically rotate it back when you are not? Or is your screen always vertically oriented?
  19. If you turn off Auto-Play Music (located in View > Media), then next time you hit the play music button it will continue to play.
  20. Yes, which is why I would encourage all theme developers to utilize the available visibility bindings, although realistically, it's the theme developers choice on whether they want to use them.
  21. Yup, that's just theme specific. You could always just grab the BoxesContentView.xaml file from the theme you like, and replace the one within Default Plus.
  22. Ok, so basic metadata. Within the default theme, this is controlled by the user within the Game Details options menu. The theme uses visibility bindings to determine the choice the user made within that menu. Any theme creator can choose to utilize those visibility bindings to allow the user to choose, or not use them, and force the user to see the metadata they choose.
  23. When you say Categories on the Game Details panel, what are you referring to here?
  24. This theme is essentially identical to the Default theme, in this regard, and does work. The setting you are referring to will place text overtop the box on all boxes, like this:
  25. Not sure I fully understand, but to have users adjust what is displayed in Game Details from the options, that is controlled by individual visibility bindings set on each item within the code. Removing the visibility binding would force that metadata to show regardless of the user's options.
×
×
  • Create New...