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Everything posted by Retro808
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Bulk edit additional apps has been asked for a few times. There is an open bitbucket ticket for it. The more votes feature requests get to better chance it will get added. Also feature request should be done via the "Request a Feature" link at the top of the forum under "Help & Support". Please vote on the ticket and adding your comment. Hopefully it can make the next poll (we do not know when the next poll will be yet) and garner enough support to get added. https://bitbucket.org/jasondavidcarr/launchbox/issues/3774/bulk-editing-additional-apps
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As I mentioned if you are only going to import a selection of games you have to manually select those files. If you try to import the folder it will import everything in the folder.
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For Mame a full set of roms and support files is released to match when each Mame version is released. A full mame rom set depending on if you download split, merged or unmerged set will range from about 67GB (merged set) to 124GB (non-merged set). The only way for the LB UI to skip the bios and other support files is importing a full rom set. Otherwise, if you import only a selection of games you have to manually select those game rom files to import which mean you have to manually exclude the bios files. If you try to import the whole folder it will add all the files in the folder.
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Are you importing a Mame full romset into LB or only a select number of games? If importing the full mame romset then use the Full Mame imported option and it will importing only working roms (the wizard excludes all the support files and all that junk like fruit games, mahjong, etc.). The importer has check box items so you can include as much or as little as you want. If you are importing only a set number of game you will have to manually select those rom files to import.
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You can change the folder where images are stored, but as C-Beats stated it cannot be done on a per game option. Also metadata location cannot be changed. Depending on the metadata it is set to the either \Launchbox\Data or \Launchbox\Metadata folder structures.
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You can and it will not lose any data. If BigBox is not opening though I would at least try to troubleshoot. Are you getting an error or does it just not open. If it is just not opening check your antivirus and see if it quarantined either BigBox.dll or BigBox.exe
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In your Retroarch set-up in LB when you go to the Associated Platforms tab did you make sure the following is done: 1: The platform name you entered matches the platform name as it appears in LB. (Example: If you named the platform "SNK Neo Geo MVS" but enter "Neo Geo" in the associated platform that will not work. It must match what you named the platform) 2: The correct core was selected. 3: The status field does not show "Missing Core File"
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See this post as it is related. Closes this one to keep information in one post.
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Now, now, even my 8 year old knows better than to act like a 5 year old and name call. Clearly you do not. It really is not that big a deal when someone gets told to not post rom links. Most users just say "my bad" and move on. Since you want to act like a child I guess we can give you a time-out.
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Yes. Look in your updates folder. Past installers are there as long as you did not delete them. Just make sure when you run it you confirm the folder it is installing to. Choose the root folder. Many times users end up installing it into a second Launchbox folder and they end up with \Launchbox\Launchbox
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Looks like you may have forgot to check the box for "Use Folder Name instead of Rom name..." during the import? It is not checked by default when you are adding by folder versus file. Forgetting to check that and leaving the box checked for "Also copy/move all files with same name..." would cause what happened. Edit: I went ahead and made a test folder for GameCube. Added two folders named after games and in each folder a file called game.iso. Imported the folder and left the check box I mentioned unchecked and look what happened when it moved the game files. Exactly what happened to you.
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You know if you download Y2guru’s Community Theme Creatir you can do make marquees and it will produce them in batches and name them correctly for BigBox. Below is an example.
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I am sure one of our Pinball experts will chime in to help on the specific issue. I do not run Future Pinball anymore so cannot offer much there. I just wanted to post that it is recommended you do not run LB and BB as admin. It can mess with emulators and cause some other issues. Too many times we have seen users chase an issue for days only to find out they had LB/BB set to run as admin and that was the issue.
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BigBox Graphical Glitching v11.3-11.6 *Solved - Page 3*
Retro808 replied to neosean99's topic in Troubleshooting
I merged your post with this one. It is the same issue so a new thread was not needed. Keeping the same issues in one thread is easier for the devs to keep up with the posts and users can have all the data in one spot. -
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Not by adjusting a setting. It could be coded into a theme.
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You linked to roms on archive. Its not there because I removed. I can see you even edited your original post and removed where I edited the link and typed a note it was removed.
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No worries. Glad its sorted. I recommend always set the emulator up first (outside of LB) and set your controls and test the games. Once all that works add it all to LB. this way if it does not work in LB we know its a setting and not an emulator or rom issue.
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@dyuloose I removed the link you posted. Forum rules prevent posting links to rom sites.
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The only thing LB does is sent a command line to the emulator to run it. It affects nor controls anything within the emulator. 1: All the games you are testing inside of LB, do they run directly in Demul? 2: I see you have the Associated Platform listed as "Atomiswave" is that what you called the platform inside Launchbox? Whatever the platform name is that shows in Launchbox must match what you put in the Associated Platform tab. Can you choose a game and right click then edit it. Show pics of 1: The Metadata page 2: The Launcher page 3: The emulation page.
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Moderator Guidelines and Contributor Rules
Retro808 replied to Jason Carr's topic in News and Updates
And anyone studying law should know that laws, like contracts, are written in language to allow interpretation of what is written. I do not blame you for just outright avoiding any risks. -
Close mupen64plus glide gui when stopping emulator
Retro808 replied to tesserarcade's topic in Troubleshooting
The Exit tab is for Exiting from the Pause Menu. If you ever have issues with an emulator not exiting from the pause you would paste an AHK in the Exit AHK tab. -
A couple things. You have the wrong command for Atomiswave. Needs to be below. -run=awave -rom= Naomi is wrong as well. Look back at my picture. Also, you cannot use the same Demul setup for Dreamcast and arcade platforms. Dreamcast requires different boxes checked on the Details page. You would just want to create a new Emulator entry. Most create a "Demul Arcade" and set it up for arcade boards and "Demul" and set it up for Dreamcast. You can still point to the same demul.exe.
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That was the default command line parameter I posted. Can you post the following pics. >Tools>Manage Emulators and edit Demul. 1: Pic of the Details tab 2: Pic of the Associated Platform tab
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Not sure if it is complete. But our Downloads section is always a good place to look for media downloads.