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Retro808

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Everything posted by Retro808

  1. Yes. It was mentioned a couple times in this thread. Never done it that way so I cannot say. Doing it that way is not needed just run the installer right on top of the existing build. It does not mess up settings.
  2. You just need to run the installer for the version you want. It will not override any settings. You can back up your data folder if you want to be safe.
  3. Posting some pics of what you see would help with troubleshooting.
  4. New beta definitely does not like a few plugins. Had to remove SteamScraper from the plugin folder. Said the .dll for those needed unblocking and they already were. LB would not open at all until I removed the plugin. Same for Youtube one, but I do not use that one anyway.
  5. Several ways to get videos. There are some in our forum's downloads section under Game Media. In the third-party section there is also a Youtube Scraper and a Steam Scraper plug-in that you can use. Lastly, if you are have premium license for LaunchBox there is now a screen capture and video capture feature to make your own videos snaps for games. Also, please do not post the same question in multiple threads. One post is sufficient. I deleted the other one.
  6. You can add as many rows and columns as you want, but is not really necessary to get precise fitment. I will likely use only 4 rows/columns once I am sure what he wants. You can always align image left, right, center or even use margins to align. As well as specifying height and width. So several ways to refine it. In the example you are giving using the grids in the image you would confine the image to specific rows and columns. Note the rows/column numbering do not start with 1. It starts with 0. So the first Row is actually Row 0, not Row 1. So you would would confine your image to Grid.Row="1" Grid.Column="1". Then you need to specify how many rows and columns it spans. In this case spanning 4 rows and 6 columns. Grid.RowSpan="4" Grid.ColumnSpan="6". As far as it filling the space you can specify a Stretch with either Fill, Uniform, or UniformToFill. Example: Stretch="UniformToFill" which will keep the aspect but fill the grid so part of the image may get cutoff. The best I can recommend is take a simple Pause or Startup theme and look at its code against the image on screen it produces. Since most of these themes are very basic in coding it should be easy enough to see what item affects what on screen. Also look in this thread for tips and tricks.
  7. I remember another post with someone using the same controller and Pause issues. I will see if I can find it. Are you using a single button for Pause or a combo?
  8. Retroarch and Mame should not have an issue with pause menu. What controller are you using and are you also using any third party software like JoyToKey? For the audio try unchecking the option for "Mute Audio During Transition" in the Pause settings inside LB tools.
  9. I think you are misunderstanding how this is working. That script in the pic is my AHK script. It does not need an AHK file. So there is no compiled script that I am using and attaching to the emulator. If an emulator needs an AHK script to close you just put the script in the tab showing in the pic.
  10. It's right there in the third pic. That is the edit emulator screen for my TeknoParrot set-up. The AHK is in the Running AHK Tab.
  11. Some more information like what emulator, what platform? Does Pause option work anywhere for you?
  12. Pretty much the changes you made is what I would recommend. Anywhere you see Process, Close, Change to WinClose, ahk_exe and leave the rest of the AHK. 1: Demul and Sega Model 2 I use: $Esc:: { WinClose, ahk_exe {{{emulator_multicpu.exe}}} } 2: The Send !{F4} is fine. That is a normal close function of many emulators. But what you changed to would be better than the script with Process Close. 3: What you changed to in this section is good as well. I am no expert, but I do know that Process, Close is just not a good way to exit an emulator or game So even though it works and may not affect a game or emulator I do not use and recommend others not as well. By not using it, it will ensure you do not accidentally copy that script into an emulator or game it might have an affect on. Like Higan or Cemu.
  13. Not really sure. I recently updated the 15 or so games I am running through Teknoparrot (I was running them with RocketLauncher an old way) and none of them needed TP or BB to be run aa admin and it exits with the AHK I use. For example here is the set up for Afterburner Climax.
  14. RowDefinition Height defines the height of each row you have added. The "*" is a weighted portion of the available space. Adding more does as more rows. So if you have two rows one defined as "*" and the other defined as "2*" you can expect row 1 to use up 1 times the available space and row 2 use 2 times the available space. Almost look at is as 1/3 and 2/3 of the grid's height. So in your image example you could probably look a grid with 3 Rows and 3 columns. Then just tinker until you find the right splits. What you can also do is add ShowGridLines="True" to the grid and it will show grid lines in your view to better see how much you need to tweak. Then delete that piece when you have it right. The image below is an example of what it would look like with the grid lines showing. Disregard how many rows and columns there are (right now way more than it will actually use) I am messing with marquee layout for a friend so this is just the start of planning what he wants. I am no expert, just been learning for the past year.
  15. In Launchbox tools check your image priorities for background images. See if oyu have boxart set above Fanart Background.
  16. Yeah, double check there. It's not something new, it has been a BigBox setting for several years.
  17. That image is actually a Recently Played playlist I made. Not one that is created by LB. However, I just looked at the LB created one and it has the auto-populate tab, but it is not ticked. So not sure how that one works. Glad you got it sorted though.
  18. @HappehLemons Please do not start a new top for the same item you posted about in another thread for the same topic. I have merged this post with the original thread. I do not believe there is a setting to fix this. I am not 100% as I do not use Star rating sorting. This is likely something that would need to be looked at by the team.
  19. OK. Right click the playlist name in LB and edit. In the Auto-Populate tab check to see it is set to Auto-Populate.
  20. Did you confirm the button mapping setting inside BigBox does not have that combo? LB and BB have separate settings. Also in BigBox the command for closing a game is labeled “Close Active Window”.
  21. In BigBox settings under General there is an item for "Remember Last Game for Each Platform" you can check. I am not sure if it retains on new startup or not or if it is only for when in the existing occurrence of BigBox as I have not used it that option before.
  22. Is this in BigBox or LaunchBox? If this is in BigBox I have seen auto-popluated playlists not repopulate unless BB is closed and reopened.
  23. Just want to make a recommendation. Using "Process, Close" is not a good way to close games / emulators out. It forces close the window and the issue with that is for any emulators that might save a game's save state on exit it will not save correctly when being forced close. Even though it may not affect what you are using it for I would still recommend changing it. The better option is to use WinClose. I would change the Process, Close, game.exe part of the script to read as below: WinClose, ahk_exe game.exe
  24. For Box, 3D Box, Cart and 3D Cart you can add a default image that can be used for all games. To do so just right click that platform name in LB and edit. In the images panel add the image and select the Default 3D Box image type.
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