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Everything posted by Retro808
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Troubleshooting with vertical or horizontal wheel in bigbox
Retro808 replied to Patachon's topic in Troubleshooting
Can you post the WheelGameView xaml file referenced in the error? Maybe we can see the issue. If this your first time using the theme or have you been using it prior to this error? -
BigBox crash while sitting idle doing attract mode
Retro808 replied to MrSco's topic in Troubleshooting
Yes -
BigBox crash while sitting idle doing attract mode
Retro808 replied to MrSco's topic in Troubleshooting
No. Mouse is visible. -
BigBox crash while sitting idle doing attract mode
Retro808 replied to MrSco's topic in Troubleshooting
@Jason Carr Here are two logs from one cabinet. Crashes occurred 2 days apart. LB version 11.1 Log #1 - Unified Redux theme Log #2 - Default theme Debug 2020-07-06 12-05-25 PM.log Debug 2020-07-08 07-57-29 PM.log -
Troubleshooting with vertical or horizontal wheel in bigbox
Retro808 replied to Patachon's topic in Troubleshooting
Not being able to actually read due to language difference I can see it is telling you, in whatever theme you are using, inside that specific view's xaml file in line 1041 position 188 there seems to be an issue with the code. That line may have an incorrect chain. What theme are you using? -
Take a look here. We have another thread discussing the exact issue. https://forums.launchbox-app.com/topic/52601-bigbox-crash-while-sitting-idle-doing-attract-mode/
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It should be exactly as the platform is in your Launchbox. The folder is in the theme’s images folder. I think its called Controller Type.
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Ah then it should work. It shows when I test it. Just double check spelling from when you renamed it.
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Is it Nintendo.jpg or Nintendo.png? Needs to be .png
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Zen Pinball FX3 Image Media Pack - Updated to Volume 7 (March 2022)
Retro808 replied to sundogak's topic in Game Media
If your platform in LaunchBox is named "Pinball FX3" then the image folder location would be: \LaunchBox\Images\Pinball FX3 Inside there you will see all the image category folders. That is where you will place them. In the download description for his files he gives you an idea which folder to put each image type he created. I recommend spending a few minutes looking in the Images and Videos folder structure in your LaunchBox folder to familiarize yourself with them. You will quickly see how things are structured and how to name files.- 17 replies
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If you were editing the Arcade.xml and had a backup of it in the same folder that was the issue. Backups of those xaml files should not be kept in the \Data\Platform folder. LB will try to read it as well.
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You have something going on then. I just tested 5 platforms without issue. In that \Data\Platform folder with all your platform xml files do you by chance have any backups of those platform xml files stored?
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Its not that hard, the steps mentioned work. When you edit the xaml is LB open at the same time?
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Nah no apologies needed.
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My question of how would you know the name is related to any theme when you are in a wheel view. Such as the image you posted or the one below. In that image if you replaced all those games with just text names with a default logo image the text name of the game is gone and all you would see is the logo since the game names are not referenced anywhere else. Many themes that use a wheel view may not have the game name referenced anywhere else as it is the wheel that displays the game name in either a clear logo or text. Not saying having a default image is a bad idea, it would just need to be done in a way that maybe it could use a default image as a background and then upscale the game name text over top of it so it is readable on 4k set-ups.
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The clear logo used by games contains reference to the games name (typically the game's name is made into a graphical logo). If you had 100 games without a clear logo and they all used the same default logo how would you know the game's name? You still need some form of text reference.
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Yes, unfortunately this particular thread is from 2017 (even though there is one post from 2019), but the Process, Close issue has been brought up in more recent threads from 2019 to current. The WinClose version is best as you stated, but we still have users utilizing the old script. Even in our dedicated thread to AHK there is still a need to recommend not using Process, Close.
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Looking at the theme's code it is reading the "Play Mode" field and there are some conversions going on. It is converting the common items in the drop-down list from the edit screen into the numeric values. For example: converting "Multiplayer" into "2+", or "2-Player Alternating" into "2". In testing it looks like it cannot or simply is not converting a user created value into a readable text. This may be due to the coding. I did add a line to the code to have it convert "Test" into a value of "9" and set a game's play mode to "Test" and the theme showed the "9" value. So it may be a case of the theme's code will not convert user created values unless those values are specified in the code. It's easy enough to edit this on your end and add your custom values to have it populate.
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bigbox not importing new .217 mame updates
Retro808 replied to decibel001's topic in Troubleshooting
If you are using that old of a version of Mame you need to remove the line below from the default command line parameters in the edit window for Mame in LB (>Tools>Manage Emulators and edit mame). -keyboardprovider dinput Removing this should make it work, that line unfortunately is needed to help Pause Menu items function properly and Mame version that old cannot use that command line. -
@Rincewind Really appreciate it. Will hang tight until @y2guru is ready to drop the next version. The tool has definitely been a big help with custom marquees for all my games. I am not so talented in theme making (design wise) so been putting custom image part to good use.
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I am liking the simplicity of the theme. Any chance to get the theme creator file for the custom images to use to make more for playlists and categories I need? Or would you take some requests?
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@triki1 I edited your post. Forums rules prevent posting of copy protected material such as roms and bios files.
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Can you post a pic like I asked before. It's hard to help without getting information needed. We have instructed numerous times over the years that running a prior installer does not delete out existing data. I do it several times almost monthly on my test pc. Anytime someone has reported what you are after running the installer it was always the same issue. The installer added a new LB install into a different location. If this is not what is happening then it would be good to know. But a pic would help in understanding.
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Sounds to me like you did not point the installer to the correct folder and it is in fact installing a second version into a completely different folder.
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So then what is the version of the one that opens with no games and no info? Can you post a pic of the folder the 11.1 version is in. So I can see it's contents and the folder path.