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Retro808

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Everything posted by Retro808

  1. Yeah Pause working ok for me as well. Only issue is the ones using a custom image folder outside of the theme’s folder will not show images, but it still functions otherwise.
  2. No, this means you did not actually point it to install over the existing set-up. If you search you will likley find you have to instance of the Launchbox.exe somewhere. What we typically see when this happens is someone had it install in the Launchbox folder into another Launchbox folder. Look and see if you have \Launchbox\Launchbox\Launchbox.exe showing. Open you original LB folder and see if there is a Launchbox folder inside of it.
  3. Glad your sorted. Saw Neil assisted in the discord. Dolphin never needed admin rights and neither does LB/BB. So no need to mess with setting admin.
  4. Correct. That is a premium feature.
  5. Dolphin working fine here - both GC and Wii. Tested the prior Dolphin version and the one it just updated to (5.0-12348). You running LB/BB as admin by chance or even Dolphin as Admin? If so undo that and test. Dolphin should not need it and we do not recommend it for LB/BB.
  6. BigBox is having issues showing images from a custom image folder that is not located within a theme's folder. I have some custom marquee view xamls in a few cabinets that use a background image in a custom marquee folder located within the LB Image folder structure. BB will not show the image. I only get a black screen. Revert to 11.2 and it works as it should. If the folder is in a theme’s folder it works. I keep the images placed in the LB Image folder so all themes can use the marquee image folder and I do not need to replicate images and place them in each theme. Original folder image path: <TextBlock x:Name="MarqueeStatic" Visibility="Collapsed"> <TextBlock.Text> <MultiBinding StringFormat="{}pack://siteoforigin:,,,/Images/Marquees/Platforms/{0}.png"> <Binding Path="SelectedGame.Platform" /> </MultiBinding> </TextBlock.Text> </TextBlock> If I place the image folder in the theme like this it works: <TextBlock x:Name="MarqueeStatic" Visibility="Collapsed"> <TextBlock.Text> <MultiBinding StringFormat="{}pack://siteoforigin:,,,/Themes/Chrome Metal/Images/Marquees/Platforms/{0}.png"> <Binding Path="SelectedGame.Platform" /> </MultiBinding> </TextBlock.Text> </TextBlock>
  7. Context menus, plugins, and Steam and Gog games are back to working. Also so far I have not had any random issues with LB closing on its own. My fames launched by a compiled AHK work as well. So far so good.
  8. Yes. It was mentioned a couple times in this thread. Never done it that way so I cannot say. Doing it that way is not needed just run the installer right on top of the existing build. It does not mess up settings.
  9. You just need to run the installer for the version you want. It will not override any settings. You can back up your data folder if you want to be safe.
  10. Posting some pics of what you see would help with troubleshooting.
  11. New beta definitely does not like a few plugins. Had to remove SteamScraper from the plugin folder. Said the .dll for those needed unblocking and they already were. LB would not open at all until I removed the plugin. Same for Youtube one, but I do not use that one anyway.
  12. Several ways to get videos. There are some in our forum's downloads section under Game Media. In the third-party section there is also a Youtube Scraper and a Steam Scraper plug-in that you can use. Lastly, if you are have premium license for LaunchBox there is now a screen capture and video capture feature to make your own videos snaps for games. Also, please do not post the same question in multiple threads. One post is sufficient. I deleted the other one.
  13. You can add as many rows and columns as you want, but is not really necessary to get precise fitment. I will likely use only 4 rows/columns once I am sure what he wants. You can always align image left, right, center or even use margins to align. As well as specifying height and width. So several ways to refine it. In the example you are giving using the grids in the image you would confine the image to specific rows and columns. Note the rows/column numbering do not start with 1. It starts with 0. So the first Row is actually Row 0, not Row 1. So you would would confine your image to Grid.Row="1" Grid.Column="1". Then you need to specify how many rows and columns it spans. In this case spanning 4 rows and 6 columns. Grid.RowSpan="4" Grid.ColumnSpan="6". As far as it filling the space you can specify a Stretch with either Fill, Uniform, or UniformToFill. Example: Stretch="UniformToFill" which will keep the aspect but fill the grid so part of the image may get cutoff. The best I can recommend is take a simple Pause or Startup theme and look at its code against the image on screen it produces. Since most of these themes are very basic in coding it should be easy enough to see what item affects what on screen. Also look in this thread for tips and tricks.
  14. I remember another post with someone using the same controller and Pause issues. I will see if I can find it. Are you using a single button for Pause or a combo?
  15. Retroarch and Mame should not have an issue with pause menu. What controller are you using and are you also using any third party software like JoyToKey? For the audio try unchecking the option for "Mute Audio During Transition" in the Pause settings inside LB tools.
  16. I think you are misunderstanding how this is working. That script in the pic is my AHK script. It does not need an AHK file. So there is no compiled script that I am using and attaching to the emulator. If an emulator needs an AHK script to close you just put the script in the tab showing in the pic.
  17. It's right there in the third pic. That is the edit emulator screen for my TeknoParrot set-up. The AHK is in the Running AHK Tab.
  18. Some more information like what emulator, what platform? Does Pause option work anywhere for you?
  19. Pretty much the changes you made is what I would recommend. Anywhere you see Process, Close, Change to WinClose, ahk_exe and leave the rest of the AHK. 1: Demul and Sega Model 2 I use: $Esc:: { WinClose, ahk_exe {{{emulator_multicpu.exe}}} } 2: The Send !{F4} is fine. That is a normal close function of many emulators. But what you changed to would be better than the script with Process Close. 3: What you changed to in this section is good as well. I am no expert, but I do know that Process, Close is just not a good way to exit an emulator or game So even though it works and may not affect a game or emulator I do not use and recommend others not as well. By not using it, it will ensure you do not accidentally copy that script into an emulator or game it might have an affect on. Like Higan or Cemu.
  20. Not really sure. I recently updated the 15 or so games I am running through Teknoparrot (I was running them with RocketLauncher an old way) and none of them needed TP or BB to be run aa admin and it exits with the AHK I use. For example here is the set up for Afterburner Climax.
  21. RowDefinition Height defines the height of each row you have added. The "*" is a weighted portion of the available space. Adding more does as more rows. So if you have two rows one defined as "*" and the other defined as "2*" you can expect row 1 to use up 1 times the available space and row 2 use 2 times the available space. Almost look at is as 1/3 and 2/3 of the grid's height. So in your image example you could probably look a grid with 3 Rows and 3 columns. Then just tinker until you find the right splits. What you can also do is add ShowGridLines="True" to the grid and it will show grid lines in your view to better see how much you need to tweak. Then delete that piece when you have it right. The image below is an example of what it would look like with the grid lines showing. Disregard how many rows and columns there are (right now way more than it will actually use) I am messing with marquee layout for a friend so this is just the start of planning what he wants. I am no expert, just been learning for the past year.
  22. In Launchbox tools check your image priorities for background images. See if oyu have boxart set above Fanart Background.
  23. Yeah, double check there. It's not something new, it has been a BigBox setting for several years.
  24. That image is actually a Recently Played playlist I made. Not one that is created by LB. However, I just looked at the LB created one and it has the auto-populate tab, but it is not ticked. So not sure how that one works. Glad you got it sorted though.
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