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Retro808

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Everything posted by Retro808

  1. You have to add individual AHK compiled script to each game. Why not just set the exe up as an emulator? I have it set that way in one of my cabinets.
  2. What version LB are you on?
  3. What game is it? Just updated media for a bunch of games in various systems and Emumovies works.
  4. Yes. There is an option specifically for that. BigBox settings look in the View options. You will see a default startup option.
  5. @rodridangelo96 Since you ran the installer again look and see if it made a second install in a different folder path like \Launhbox\Launchbox. Since you say it opens after you run the installer and will not open again it sound like it installed LB in a completely different folder than the original one and when you try to open the original .exe it is still corrupt. I would search your drive and see if you find two version of the Launchbox.exe in different folders. If you do have a second one like I believe then you need to rerun the installer and make sure it is pointed to the correct folder so it can overwrite your original install and fix it.
  6. @Jason Carr My set-ups crash with both 16GB and 32GB set-ups. The 32GB setup usually takes a lot longer, but it does eventually crash. The two crash logs were on 16GB set-up. Definitely not saying the crash is solely LB related, but wanted to add that I am using more than 8GB of Ram. The most common factor is theme. It took longer to crash on default theme with the 16GB memory set-ups than it did with custom themes like Unified Redux or Editorial Noir. Not to worried about the issue, but wanted to add my testing and results since other users are reporting the issue.
  7. Sounds like maybe you have a set of buttons/keys mapped inside BigBox for the "Exit" command. Inside BigBox go to either Keyboard or Controller mapping section and look at the command for "Exit" if you have anything mapped there that specifically is for exiting BigBox. Not for exiting a game. Although you did say this happens in "LaunchBox/BigBox" eluding to both so that may not be the case. But I would start there.
  8. Can you clarify what you mean by multiple buttons? Is it any random combination of buttons or specific buttons from each side? Does it only occur while in a game or can you be in BigBox and hit buttons and it close? Also does it crash with an error or just simply close out?
  9. For Snespx add the text below to the Default Command Line Parameters for the emulator in LaunchBox. -fullscreen
  10. Theme is working fine for me. Are you using the latest version of the theme? The header in the xaml shows 1.0.4, but the upload to the forum is showing 1.5 as the latest version.
  11. Yeah, that's what I was stating. For example here with a game running in Retroarch AHK does not run. I only see it running if I have dedicated compiled AHK as an additional app to a game such as a Windows game that might need one. If you noticed it running maybe that was the issue. The AHK was running and overriding any inputs from your controller/keyboard. I have had that happen before. The AHK script did not close correctly and kept the program running.
  12. What were you using AHK for that had it running in the background? The reason I ask is AHK is not typically running in the background when LB/BB is running a game. The only time I ever see it running is if I am using a compiled AHK as an additional application when running a game that needs it.
  13. It's possible, Jason may have changed it from when he originally explained it the difference in the two. But, it likely means it does not need it and it is actually responding to controller/keyboard automation. I do not have an AHK script in my set-up for Pinball FX3 and it exits fine. How controller/keyboard automation in LB/BB works is it will first send "Escape" and if the game does not close it will then send Alt+F4. Jason said he even coded it to recognize certain emulators and it will send its unique command like DosBox which uses Ctrl+F9. So it sends each until it closes. Some of course will not respond and need an AHK. But either way as long as it is working. Just wanted to clarify as there are users that were putting AHK in the Exit and it was not responding until they moved it to the Running AHK tab.
  14. Just an FYI. It should properly be in the Running AHK tab. That is the tab for any script to affect emulation during running. The Exit tab is for Exiting from within the LB/BB Pause theme's.
  15. Can you post the WheelGameView xaml file referenced in the error? Maybe we can see the issue. If this your first time using the theme or have you been using it prior to this error?
  16. @Jason Carr Here are two logs from one cabinet. Crashes occurred 2 days apart. LB version 11.1 Log #1 - Unified Redux theme Log #2 - Default theme Debug 2020-07-06 12-05-25 PM.log Debug 2020-07-08 07-57-29 PM.log
  17. Not being able to actually read due to language difference I can see it is telling you, in whatever theme you are using, inside that specific view's xaml file in line 1041 position 188 there seems to be an issue with the code. That line may have an incorrect chain. What theme are you using?
  18. Take a look here. We have another thread discussing the exact issue. https://forums.launchbox-app.com/topic/52601-bigbox-crash-while-sitting-idle-doing-attract-mode/
  19. It should be exactly as the platform is in your Launchbox. The folder is in the theme’s images folder. I think its called Controller Type.
  20. Ah then it should work. It shows when I test it. Just double check spelling from when you renamed it.
  21. Is it Nintendo.jpg or Nintendo.png? Needs to be .png
  22. If your platform in LaunchBox is named "Pinball FX3" then the image folder location would be: \LaunchBox\Images\Pinball FX3 Inside there you will see all the image category folders. That is where you will place them. In the download description for his files he gives you an idea which folder to put each image type he created. I recommend spending a few minutes looking in the Images and Videos folder structure in your LaunchBox folder to familiarize yourself with them. You will quickly see how things are structured and how to name files.
  23. If you were editing the Arcade.xml and had a backup of it in the same folder that was the issue. Backups of those xaml files should not be kept in the \Data\Platform folder. LB will try to read it as well.
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