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Retro808

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Everything posted by Retro808

  1. Cool. When I was messing with it I needed to move images. First one I did looked too much like your image's layout so had to change it back a bit. Yeah just adjust the font # until you find a good size. I need to learn how to make fonts adjust regardless of resolution/scaling. Guess I can dig in BigBox theme coding an figure it out.
  2. Are you replacing or deleting the Settings.xml or the BigBoxSettings.xml? Reason I ask is you mentioned Settings.xml but the image states BigBoxSettings.xml is the issue.
  3. If you want to use Fanart in the shutdown you will have to actually replace several lines of codes. I did make a fanart version of the shutdown. Went away from it on the Startup as it was way too busy sometimes. Here's a fanart shutdown xaml. Default Shutdown.xaml
  4. Can you send a pic? The canvas is built the same as the Pause. Might be a resolution or scaling issue. You can edit the Default.xaml and change the FontSize field. It should be in one if the last lines. Lower from 60 to maybe 40. Yeah both Pause and Startup us the same folder and images so it should pull only the images you use. I just kept images in the folder \Images\Game Controls to show how things should be.
  5. I can send you it later tonight when back at the house. I have it layed out so Buttons 1-6 you can change between several colors and you can easily edit/add text for each button.
  6. Yes. I meant to add that in there. If you do a single game it works fine since you end up click OK to get out of the edit window.
  7. LOL. No worries. I like tinkering as I get to try and learn more coding. Still scratching my head on most things. But keeps the brain active. The shutdown screen is just a simple background (same as is used in the Startup) and Exiting text. I usually prefer the exit clean and simple. Let me know if you have any issues or maybe any changes wanted. I will try my best.
  8. I can confirm replicating this. If you run a bulk download of manuals and they are finished downloading, when you then run the audit the manuals do not show up. If you close LB and reboot the new manuals still do not show up. I had to go into each edit game screen and click ok. Even if you went into the game edit screen and clicked the "X" in the corner to close the edit screen it would not show. You had to click the OK button. @C-Beats
  9. Does the same happen for other platforms. Just removed images from a couple PS2 games and Emumovies found the game easily.
  10. @sirgubster9 @ItchyRobot Here you go. Make sure to read the Image Readme. A copy is in the theme's folder and the Images\Game Controls folder. If you use the Game Controls pause theme it is using that custom image structure and naming. I left some control mapping images in the \Images\Game Controls folder so you can see naming and folder structure just in case. Background images and Original Controller Images (borrowed from Fraeran's themes) I copied from various BigBox themes. I claim no owner ship to any images nor credit for making them.
  11. Rerun the last working installer in your updates folder. It will not mess with any settings or imports. You could rerun the the version 11 installer, but since you aborted it that version may not install correctly. So I would try a prior version and then update again to 11.
  12. LB would not provide links to download roms since downloading roms is, well that gray area. So the software site, our forum, and our discord will not contain links to rom sites. Google is going to be you best path. We can say a couple places to look would be PleasureDome and the Internet Archive.
  13. That's because what you are doing is not really how BigBox layers things. There are 3 layers, so to speak. Platform Category, Platform, and Playlist. 1. Platform Category: You can create any Platform Category you want and name it what you want. A Platform Category can show any platform or playlist you want within it. It must be a platform or a playlist. It cannot show individual games. 2. Platform: All games MUST be imported into a Platform and a Platform only shows games imported in it. A platform can be displayed under any Platform Category you choose. 3. Playlist: You can create any playlist you want and even have LB auto create some. A playlist can show any game imported into any platform and across multiple platforms. Games are not imported into a playlist. It only shows games related to the playlist criteria. A playlist can be shown under any platform or platform category you choose.
  14. I will send it to you once I test a couple more systems. Likely later tonight after a few conferences I have to tend to.
  15. Messed around a bit more this morning before work. Had to redo the layout as making the game control images large enough to be best viewed was not working in the original layout. So I tweaked it some. So the top right will show the original controller or the handheld of each system. The bottom middle image will show a game specific control if one exists (such as arcade controls) and if not will show a general platform control (like in consoles). The Game Boy is showing the console specific and Mortal Kombat is showing the game specific. If MK did not have an image for game specific it would show a standard arcade fallback.
  16. Easiest way is to make sure you start it in Xinput mode. Typically to do it with 8bitdo controllers you hold, depending on the model, either X+Start or x+Power Button.
  17. OK. I will mess around with it a bit more. Should be simple enough to do what you want. So you want the top right to show what each platform's actual controller looks like. Thank the bottom right will show the game specific mapping and if a game specific one does not exist than a general platform mapping. Correct?
  18. Can you post a platform controller image and a game image and I can tweak the theme for you. Want to use you images to test how the layout looks. Here is a quick edit. I did need to adjust the the layout of everything a bit. Top right is general platform control and bottom right is game specific. It uses the image path and naming convention requirements from.
  19. Are you having Launchbox move the roms during import? The only time I have seen LB add a -01 to a rom file is when someone chooses the option to "move" the rom into the LB games folder structure and they for some reason already had a version of the rom in the LB games folder.
  20. @sirgubster9 What startup theme are you using?
  21. If you game were associated with a different emulator before you added GroovyMame you now need to select all the games in the platform and change the emulator to GroovyMame. Changing the "Default" emulator will only affect new imports. Game imported before you changed the default need to be edited as I mentioned above. Also, in manage emulators edit GroovyMame and in the Associated Platforms tab make sure the platform name is showing for your games. Edit: I moved this thread to a more fitting subforum since this has nothing to do with plug-ins.
  22. There really is not LB setting to do what you need. It has to be coded into a theme. I made a Pause theme that will do what you want. Preferred to do it as a Pause versus Startup since people playing could use a little extra time looking over a games controls. To use it be sure to read the instructions for file location and naming. Specifically pay attention to game naming.
  23. No because the images will be stored in the folder named after the original name. You will have to rename that folder. So if you change Super Nintendo Entertainment System to SNES you will need to go to the \Launchbox\Images folder and look for the Super Nintendo Entertainment System folder and rename it SNES.
  24. Go into you \Launchbox\Backups folder and look for one of the Launchbox zipped backups. Use one from a prior days backup. Open the zipped file and copy the Settings.xml into your \Launchbox\Data folder.
  25. It's pretty much the same process and in my post in the linked thread I mentioned it. There are several others in the thread that mention it as well which is why I linked it. Add the PinballFX3.exe as your emulator and in the Associated platforms tab add the name of the platform you added Pinball FX3 games to in LaunchBox. For the game files you want to Import the .pxp table. Not sure what folder that is located in. But all the pinball table pxp files will be located in the same folder.
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