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Everything posted by Retro808
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Not all games being imported for MAME (Primal Rage specifically)
Retro808 replied to goldenegg's topic in Troubleshooting
@goldenegg You should be able to manually add it. The game is playable. The graphics and sound are rated as "OK". It is one of the machines in mame with unemulated protection so game play is not 100%. However, it is complete enough to play. -
That will be perfect than. I will just refine the image assets and then when you release the next build will start the production.
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Clear logos I have. These are custom controller map images so right now I am testing the theme (Pause theme) and making the initial image templates using Photoshop. Once I get the layers minimized and look set I am going to try the mass produce with the editor.
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Ahhh. Brilliant I forgot you mentioned that change before. Worked great. Thankfully I have not got too far in to making the custom images so I do not have to many files to rename. Thanks @y2guru
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Anyone know the best way to use the Game name to pull images from a custom folder? If I use <Binding Path="SelectedGame.Title" /> to locate the image in a custom folder it will not display any image for a game with an "_" in the title. For Example: Street Fighter II: The New Challengers will have images named Street Fighter II_ The New Challengers (I am matching how LaunchBox would name that file). SelectedGame.Title does not seem to work since it does not see the "_" as the same as ":" from the actual title and of course Windows does not allow ":" in file names. The exact code is below. <TextBlock x:Name="GameControls" Visibility="Collapsed" Grid.Column="1" Grid.Row="3" Grid.RowSpan="2" Grid.ColumnSpan="3" > <TextBlock.Text> <MultiBinding StringFormat="{}pack://siteoforigin:,,,/Images/Game Controls/{0}/{1}.jpg"> <Binding Path="SelectedGame.Platform" /> <Binding Path="SelectedGame.Title" /> </MultiBinding> </TextBlock.Text> </TextBlock> <Image Source="{Binding Text, ElementName=GameControls}" Stretch="Fill" RenderOptions.BitmapScalingMode="HighQuality" Grid.Column="0" Grid.Row="0" Grid.RowSpan="6" Grid.ColumnSpan="5" />
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Neon Deluxe Arcade - Launchbox Theme
Retro808 replied to Mr. RetroLust's topic in LaunchBox for Windows Custom Themes
Those are not the same as the badges from LaunchBox. The badges are similar data, but it actually is a slightly different feature. The icons in your image are theme driven and theme created. Badges will be available regardless of the theme. Make sure you have "Show badges" checked. -
What is one of the games you are having issues with? It's in gdi format?
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I don't use software lists but a quick search of the forum found this.
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Neon Deluxe Arcade - Launchbox Theme
Retro808 replied to Mr. RetroLust's topic in LaunchBox for Windows Custom Themes
Badges currently are not in BigBox. So not sure how they are working there. It is currently only a LB Theme item. As far as them not showing in LB are you using a custom box spacing by chance? If so, the spacing could be hiding the badges. -
Well if you installed them on a different computer than likely the path names are different. You will need to update all the paths in Launchbox. Unfortunately if you paid someone for a drive full of games we do not provide support for things like that. We do not support rom sellers nor provide support for their set-ups. If you want to use those roms and set everything up fresh we can assist there.
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What game were you trying to launch? Did you confirm the path in Launchbox to the game file is correct?
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Scraping FInalBurn 2020-01-06 Neo set
Retro808 replied to riblad_om's topic in Playlists & Playlist Media
Did that FB romset come from a Mame set? We always recommend scraping any arcade system as "Arcade". I have SNK NeoGeo as a separate platform and it scrapped all the games just fine. -
No on the video part.
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You can set a default Box, 3D Box, Cart and 3D Cart per platform. In Tools>Manage Platforms (or right click a platform name and edit) when you edit a platform in the images pane add an image and select one of the default labels.
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Well, where ever you friend got it from it is a known pirated license. It is always best to support the developer and purchase from the LaunchBox site. You can email support@unbrokensoftware.com and explain the situation. Especially since you said you bought the renewal a few days ago.
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How can I properly display Marquee images on custom cut LCD screen?
Retro808 replied to Carnovash's topic in Troubleshooting
No. The marquee currently does not support videos. -
Close LaunchBox and delete that platform xml from the \Launchbox\Data folder. Then also go into the \Launchbox\Backups folder and delete any file reference to that platform. Normally backups have no affect but I did see a similar post to this a few days back and that is what helped the user. So give it a try.
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Its probably the typo in your command line. Switch back to the emulator exe and as Headrush mentioned you need to remove the space between your resolution #’s. Should just be -res=1280,1024 If you set it in the display settings in the UI you don’t need that resolution command line.
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Looks like one of the panes has been stretched out of proportion. Close LaunchBox and go into the \Launchbox\Data folder and remove (do not delete it just move it somewhere else) the Settings.xaml. LB will generate a new one when you relaunch. See if that has any affect on it.
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@spidercenk Unfortunately that means the license you have is either pirated or has been shared and is tagged as such. Where did you originally purchase the license from?
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You can set an exit hook in BigBox directly. Go into BigBox settings. Under controller mapping scroll down until you see Close Active Window. That is for closing out of a game.
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The titles that don’t work do they work if you launch them directly in NullDC (not using Launchbox). If not, then its not a LaunchBox issues. Its either a bad rom, an off setting in the emulator, a combo of both or something else not related to LaunchBox.
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It is used to audit your media basically. It will show you your games and some of the more common media types like 3D Box, Box Front, Music, Videos, Manuals, etc. and let you know how many you have of each so you can easily see if things are missing in a way. Just click on a platform then go to >Tools>Audit this Platform and it will run then it pops up a view like Excel. You can highlight all or some and copy paste into Excel. Have you synced your collection to the database from within LaunchBox?
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One way is to audit each platform as it kicks out a grid that you can then copied to Excel. Caveat though is it has to be run per platform. This can make it easy to then just copy and paste each into a unique tab in Excel. Not the most streamlined, but a few point and clicks.
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The only changes from 10.10 to 10.11 that would affect controllers is Jason added dinput support for Steering wheel controller issues. If you have a tankstick and having issues it would be helpful to troubleshoot. Otherwise if there is something in the new version affecting it we would not know what needs to be done. I use a tankstick on several cabinets and have no issues. Since a tankstick replicates key strokes the dinput update should not have affected it. Is your tankstick using the newer tri-mode encoder that Xarcade added to their build?