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Everything posted by Retro808
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Some more information would be helpful as to what you mean not functioning.
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If you are being asked to confirm exit then you need to open the emulator and change that setting. Some emulators in their options will have a setting. Open Citra exe and click on >Emulation >Configure. In the General tab uncheck “Confirm Exit” or similar. LB/BB controller automation for exit will send some common close commands. So it will try Escape, Alt+F4 and a few others. If you are having some issues try a simple AHK like below. Many of us use one of the 8bitdo controllers and Xinput works fine. Dolphin might be one of those troublesome ones. I just checked and I have the script below in my Dolphin set-up. Make sure you are putting the AHK in the "Running Script" tab. The "Exit Script tab is for exiting from the Pause Menu. The dollar sign may not be needed so try with or without it. $Esc:: { WinClose, ahk_exe {{{StartupEXE}}} } For Cemu I believe it needs Alt+F4 to exit. So try this one. ESC:: { SetTitleMatchMode, 2 WinWaitActive, Cemu Send !{f4} }
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In BB Settings > General ....all the way towards the bottom turn off the option to use built-in pdf reader. Then in Windows make sure you set Sumatra as your Default reader for pdf files.
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Why are you using an AHK script to close the emulator? You mentioned Citra in your post, LB/BB can natively close a game launched by pretty much all emulators without needing an AHK. Just map the buttons in the LB and BB settings. Xinput would not be an issue. In LB tools under controller mapping just bind both buttons you want pressed to the "Exit" command. Select the "Exit" option and hit both buttons at the same time. In BB settings you will bind a "hold" button and then bind the second button to the option for "Close Active Window".
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How does a new user go about getting a complete build
Retro808 replied to Arancar002's topic in Collections and Builds
LB does not offer "complete" builds. You have to download LB and find your own roms to add. To download LB click on the "Download" link at the top fo the forum, enter your email, and you will be sent a link to download LB. You can also purchase a license (yearly or lifetime) to enjoy premium features. -
Not sure I follow you on this. The "Parents" tab shows up in edit window when you right click on the name and select edit. The "Parents" tab even shows up if you go >Tools >Manage >Platforms and edit any platform from there. So not really sure where you are looking that does not show the parents tab. Yes, just add it like any rom and assign it the "new emulator" you added. Also make sure in that "new emulator" you add the platform name of the magazines that will be opened with that reader to the "Associated Platforms" tab.
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No worries. End goal was getting you where you want. Now just make sure when you add new magazine platforms check the "Parents" tab and make sure you check the box for the "Category" you want it under. Also make sure "root" is unchecked or it will show up in both places. Also, you can always move existing items anywhere you want just by editing its "Parents" tab.
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You are making a new Platform Category. That is exactly what your pics are showing. What you are missing if you are not clicking on the "Parents" tab and telling LB to show it on the main level like the other Platform Categories. I mentioned in my prior posts you need to do this. I also showed you a pic of that. In the "Parents" tab check the box for "Root" Also as @Headrush69 mentioned the new "Category" will not show up the drop arrow until you add a platform with its imported magazines to it. So when you add a new magazine platform go into the "Parents" tab and check the box for "Magazines" (Platform Category) so it will show up as an option under it. Here is an example of just now adding "Test 1" as a new "Category"
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In your LB on that left side, right click on a platform name and post a pic of what shows. Please make sure to have the pic show the entire left hand side of your screen. What version LB are you on.
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You need to change the view on the left hand side of LB from "Platforms" to "Platform Category. Then when you try to "Add" it will now give you the "Platform Category" option. It is the drop-down box right under the Search box.
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LB sees this levels. 1) Platform Category 2) Platform 3) Playlist 1) Platform Category: This can be anything you want to top level organize "Platforms" and "Playlists". A Platform Category can have any Platform and/or Playlist within it. It can never have individual games. 2) Platform: This is the main area you import individual games or magazines (such as you and others have done). A Platform can ONLY have individual games in it. 3) Playlists: These are the custom playlists you make and like Platforms can only have games in it. However, nothing is ever imported into a playlist it will only "list" games that meet the criteria you spelled out. When you edit a Platform Category, Platform, or Playlist there is a tab called "Parents" that tab allow you to tell LB where you want that "Platform Category", "Platform", or "Playlist to show up in your list. If you make a new "Category" be sure to check the box for "Root" so it shows up like the others LB already made. So in your case you can set it up like this. > Magazines (Platform Category: ") >Arcadia: (Platform) >All your individual Arcadia Magazines will be imported into "Arcadia" platform >Neo Geo Freak: (Platform) >All your individual Arcadia Magazines will be imported into "Neo Geo Freak" platform >Famitsu: (Platform) >All your individual Arcadia Magazines will be imported into "Famitsu" platform ....and so on.
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You can specify what it is. In the "Add Application" screen just give it a name and point to the path of the pdf. LB and BB will show the name you gave it.
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Yes. You can create for example a "Magazines" Platform Category and then in that main Category have the individual magazines as platforms. You can set up an emulator to launch the files such as Comic Book Reader to launch cbr files and then import the files like you would roms. Similar if you want to use a specific exe to launch pdf files or some other file format.
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Right click and edit a game. In the additional apps tab add the files and call them what you want. They will be available as additional apps in LB, in BB they will show up as options to select in the Game Details view, and pdf files will also show up as a selectable option from a Pause Theme.
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See this. If you still have issues post in that thread.
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You are confusing Aspect Ratio (the height and width of a monitor - 4:3, 16:9, 21:9) with Resolution (number of pixels - 1080p, 1440p, 4k, etc.). This theme would likely need some coding update to fit better on that aspect ratio monitor.
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The beta he was talking about is LB Beta. To download LB Betas you need to turn that option on in your LB settings.
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If you had images when the platform was called "Arcade" you can just rename the folder. With LB closed.....just go into the \Launchbox\Images folder and look for the folder named "Arcade" and rename it "Mame". I would also go into the \Launchbox\Images\Platforms folder and rename the "Arcade" folder "Mame". This should allow LB to relink to the images when you reopen it. If it does not. Select all the games in the "Mame" platform and hit "F5" this will refresh the image cache.
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Did you recently change the "Arcade" name to "Mame"? Doing so would cause what you are seeing. You can easily fix. If you are going to keep the "Mame" platform name: 1. Close LB. 2. Go into your \Launchbox\Data\Playlists\ folder and delete all the playlist xaml files that start with Arcade (such as "Arcade Light Gun.xaml). For safey I would not delete but move them to an external folder for now). 3. Open LB then right click on "Mame" and choose "Create Missing Arcade/Mame Playlists" and run the wizard again. All your playlists should return and be filled properly. At least this is how I fixed it when I did this a while back. Or if you simply rename "Mame" back to "Arcade" the existing playlists will repopulate. Just tested both these steps and they worked.
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Most current listed full CHD is showing at 935GB. Honestly though you do not need that full set as there are only around 130 CHD games listed as working. You can actually just download the CHD files for the working games or for just the games you want. If you imported a full Mame rom set then you just need to make sure you file the CHD in the Mame location in the correct way or if you place them somewhere else just be sure to open Mame and tell it where you put them.
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Bigbox Controller Mapping with multiple controllers
Retro808 replied to Dr.Woo's topic in Troubleshooting
LB does not recognize multiple different controllers. So it does not see for example Joy1 and Joy2. So for the time being you cannot map functions to different controllers. You can bind a function to 2 buttons at the same time. So that will give you some more options to bind to. Just select the item and hit both buttons. -
I do not know how Android works with single mame roms as I do not use it. Since the Android build is newer Jason may have added better single rom logic to it. For LB on Windows importing a single Mame rom LB only imports that file. If you import just tmnt2.zip that is all LB sees. It does not see inside the zip. It does not know its a merged rom and contains the clones.
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Right click the game and select edit. Post a pic of the Launching tab and the Emulation tab. Would be helpful to see what is there. Seems like you might be pointing to a wrong file or file type.
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I might be misunderstanding but when you add just one game (a single rom file) any clones of it will not show up because you did not add them. You need to also select the clones to add them in. The individual rom import option actually imports the rom or roms you actually selected. So if you only select one rom LB only imports one. This differs from the Full Mame Import option because that feature does not actually import files. It pulls the list of games from the Mame.xaml generated by the version of Mame you use. LB confirms you do indeed have a full set of Mame roms then just generates a list of games based of the xaml so it imports everything related.