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Everything posted by Retro808
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Ahhh...could be your version. I am on betas and in recent betas the team added some updates to rom importing.
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Launchbox keeps crashing (after wanting to import a Plugin)
Retro808 replied to TathanLIVE's topic in Troubleshooting
If you remove the DemulImporter plugin folder from your build does LB open? I think you mentioned removing, but just confirming. I have never used that plugin so just downloaded it and placed it in the plugins folder and LB works fine -
Not sure why it is not working for you. I just tested importing the 4 turtles files you mentioned into a clean install and LB had no issues importing. Also tried the same steps below and imported those 4 TMNT with about 200 games and no issue. What version LB are you using?
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LaunchBox doesn't import all games even checking "import duplicates".
Retro808 replied to ci2own's topic in Troubleshooting
I tested importing the 6-player version and had to check both since I already had a version of X-Men imported. On a clean build I just needed to check the "Import Clones" option. -
LaunchBox doesn't import all games even checking "import duplicates".
Retro808 replied to ci2own's topic in Troubleshooting
You may need to check either or both of the options for "Force Import Duplicate" and "Import All Clones". LB is likely seeing that rom as a clone and a duplicate game. -
Yes, and the non-full mame importer is not perfect. Sometimes it missed a random game here and there. Which is why sometimes you needed to check to force a duplicate import. Again as mentioned before partly why many wanted to full importer for better parsing.
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Yes, the full importer and individual rom import can differ. The Full importer does its job reading the Mame.xaml generated by Mame so it has the data it needs to know what each rom is. With the rom file option you need to provide some information so LB knows what to do as it was not perfect. I believe that was one of the reason's users had been asking for a full Mame importer to better use Mame's parsing of data.
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Those are not two separate games. It is the same game just a different rom version of the game. So in situations like this you need to check to box for "Force Import Duplicate".
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Running dat files on sega naomi via retroarch
Retro808 replied to UFBoricua84's topic in Troubleshooting
For Naomi lst files are outdated. You want to use the zip files from a more recent (or the latest) Mame rom set. -
This has been addressed in the beta thread. Newest beta has a work around that seems to be helping some users. So you can either test the beta and see if it helps or wait for the next stable release (ETA currently unknown).
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Neon Deluxe Arcade - 16:9 (Big Box Theme)
Retro808 replied to Mr. RetroLust's topic in Big Box Custom Themes
Is the SSD formatted ExFat for NTFS? If ExFat that is likely the issue. Some symlink issues can occur with ExFat so we recommend NTFS as the format. To test copy your \Theme folder and paste it into your \Core folder and see if it works. -
Neon Deluxe Arcade - 16:9 (Big Box Theme)
Retro808 replied to Mr. RetroLust's topic in Big Box Custom Themes
Can you post the error you are getting. Also is your build on an external drive by chance? -
We know this is an issue with EmuMovies. It has been stated a couple times in various threads about the downloading issues. It is a "timing out" issue with the current EmuMovies API. The recent betas have put some system work arounds in place to try an alleviate this issues. If beta testing is not your thing you would need to wait for the next stable release. See the post below from out beta thread.
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Use the option for Rom files.
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@gaialily You will need to span the image across the columns. Try adding Grid.ColumnSpan="2" to the images line of code. The canvas is laid out in a grid of rows and columns of certain heights and widths. Right now you are confining the image to column 1 which is only as wide as you see the image. Spanning it across 2 columns will allow it to be as wide as you see the games notes are. If you want to be able to precisely see the rows and columns you can add ShowGridLines="True" to the main grid and when the Pause appears grid lines will show. This way you can see how to adjust. when done just delete it or set it to False. (See below how I and where to add it. <!-- VIEW START --> <Canvas Name="Canvas"> <Grid Height="{Binding ElementName=Canvas, Path=ActualHeight}" Width="{Binding ElementName=Canvas, Path=ActualWidth}" ShowGridLines="True">
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Seems to have been resolved in discord channel.
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Look in your LB main folder. You should be a \Manuals folder.
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Setting image priorities for "Steam Banners"?
Retro808 replied to ZeSystem's topic in Troubleshooting
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Glad you at least figured out Power-up. Easy to mistake which exe you have set if you have a few emulator options in your set-up. Dredd imported fine for me just by drag and drop of the zip. If you already have the other Acclaim version you need to make sure you check the "Import Duplicate" box.
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That only 2 important settings in the game are what shows on in the "Launching" spot and the "Emulation" spot. Can you confirm in the Launching section it is pointing to the correct folder path and rom file? Your other games work, correct? Otherwise I am not sure why it would not launch. All LB really does is send the command line to Mame to tell it what game to launch. Below are my settings.
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Again, how you imported should not be an issue as I went through same steps and it works fine. Can you confirm it does at least launch directly from Mame for you? Also when you right click and edit the game then go to the "Emulation" page what emulator does it show. For all, no. There may be some oddities like this. Jason did mention them looking at the Mame import process and see if they can make it less over zealous on importing and blocking some manual imports. But for now, at least there is a way to get stubborn ones imported.
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Importing it that way is not the issue. That is how I imported it. Images for both games show fine for me. Try refreshing the image cache. Does it run directly in Mame. Just tested both in LB and no issues.
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Change the importing emulator to Retroach then run it. It will then show the game but it will import the zipped name. Change the name to the game's name and it should import media. Then when imported change the emulator back to Mame.
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No, if you are scraping from EmuMovies there is an issue with their API LB uses. We recommend doing EmuMovies scrape in batches. Also, just an FYI if you already had media for the games you deleted and reimported you could still use the original media. LB upon import and naming the games would reattach the original media since it was already named after the game.