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sundogak

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Everything posted by sundogak

  1. There is a set of marquees here up to 220:: https://www.progettosnaps.net/marquees/
  2. @triggerthehorizonThere is also these hack logos here as well towards bottom (page 42) I don't have that honeycomb background used in those others you attached, so won't be able to help on that style.
  3. @mallaard Steam has Zen Pinball FX3 and occasionally they go on sale by about half price. If not in rush that is cheapest option since your purchases on PS4 don't carry to Steam/PC. Pinball is a bit quirky to install overall and then to get working in LB (and other front ends) versus other emulators. Like mentioned above by Mallaard, there are variety of threads on these programs in forum. The main annoyance is you will not get much support for media direct from the LB database. So high quality media tends to be a bit more time consuming to hunt down versus just letting LB download it for you. There are fortunately packs here in the forum download section (FX3 full set of media, VP/FP logos) and at other pinball forums. The big suggestion I have on pinball side, more so for Future Pinball and Visual Pinball is that you start with small set of tables that look interesting to you, get those running and figured out then go from there. Don't expect to download some mega table FP and VP pack, extract, import, and assume will all work versus say a console emulator setup. I would say as far as ease of getting running based on my experience from easiest to hardest: FX3 - It has installer and getting the base running is easy in Windows since just "works" most times like a normal Windows program. Works in LB with a specific command line although the LB pause menu does not work. Otherwise can run in Bigbox or Launchbox once setup. You will need to get a free "cabinet" code from Zen for this to work best in Launchbox. This thread goes into detail on command you need for Steam to launch direct into a table: Setting up Pinball FX3 to launch directly into tables - Noobs - LaunchBox Community Forums (launchbox-app.com) Future Pinball (FP) + BAM - BAM is an additional program that runs as launcher prior to FP and adds additional features that are not in original program. Many new tables in FP require BAM to run. Unfortunately, the original FP EXE is no longer updated and closed source so BAM is only real mechanism to "update" anything in the program. If have a new setup of FP then the easiest to get going is to use the "2 in one installer" of BAM and FP located here. There is a highly detailed install thread here For LB, to setup launching there are screen snaps here: The Pinball Arcade (TPA) - This is probably similar in complexity to FX3 since a for purchase Windows program. But unlike FX3 that has a built in ability of "cabinet" mode you have to run a separate program for TPA to get it to launch directly to table from LB. TPA development also seems to have stalled over last few years as well. You can easily setup in LB without but it will just open the main TPA program and then you have to scroll to table you want from within TPA. The TPA FreeCamera Mod gives ability to link directly to table and launch (among other features). See here: and here Pinball Arcade Guide (New Method) - Troubleshooting - LaunchBox Community Forums (launchbox-app.com) Visual Pinball (VP) - VP works in LB, it is more that getting a base VP setup can be a bit daunting at first since has multiple pieces. The VP software, PinMAME, and depending on what doing may need DMD software. The all in one installer is best to start with if new install. There is an excellent Google Docs spreadsheet that gives links to various pieces of VP and updated table links (has some FP as well) here. I personally stick with the VPX tables to keep things easier. See LB thread here (among others).
  4. Daphne should work fine with the built in controller exit features within BB/LB if set to Guide button on Xbox One controller. So somewhat odd it isn't working. As alternative, here was an AHK I used prior to that built in feature implementation in LB/BB. You would need to place this in the Running AutoHotkey Script tab for Daphne emulator within LB: ; ================================================================================= ; Daphne ; Must use ALT F4 since Process Close command will not work ; exit with press of XBOX Guide Button ; ================================================================================= $vk07:: Send !{f4} return Sometimes I have seen issues where things are not working on AHK side within LB/BB if Daphne loses focus. Particularly if the vertical resolution isn't set close to the actual monitor height or a close multiplier of it resulting in the windows moving around when Daphne changes resolution during launch. Might check your batch file used to call Daphne in that case if above AHK still isn't working.
  5. One thing to clarify in the thread linked above is that I only added in the autohotkey script for FX3 because I wanted to use the Escape key to exit when close to keyboard versus it being treated as back in FX3. When using the controller, that AHK does nothing. Launchbox/BB controls exiting FX3 with Controller via Options, Game Controllers, Mappings setup (snip example below). Make sure you setup your BB as well since separate settings from LB. For most emulators that now "just works" without having to include an AHK for controller mapping for exit. The LB/BB controller mapping feature is relatively recent, so if looking at older threads there were more AHK hoops to jump through to do what LB does internally now. If having issues with the AHK I would remove it if just want to use controller for that purpose. If losing focus then likely something else is amiss.
  6. @triggerthehorizon Here were two I had from prior.
  7. Here are a few of them Added 1/18/21
  8. Do you have proper command line in Mame within LB? In the case of NES it is: nes -cart
  9. see info here and link to detailed info on install of BAM
  10. That is a recent SlamT1LT table and it needs BAM to run since it uses routines that are not in the normal FP.
  11. Once BAM is installed you only ever launch from the FPLoader and not from the original FP.exe. Even the FPT extensions should then list FPloader as the "APP" to open with per Windows: Also note, that contrary to all the "install" guides you can setup all tables in their own folders. This goes a long way to keeping the chaos of files to minimum and updating tables is easier. FP will look for scripts, sounds, and other requirements in the location where the FPT is launched first, then go to the library folders is not present. Only BAM CFGs (which are named after the table) have to stay in the BAM CFG folder. On media, pinball is simply a headache on that front and probably took me longer to setup pinball then all other platforms combined (media wise). LB DB is not setup well for pinball in that it lumps everything into "pinball" versus by emulator type (FP, VP, Pinball FX). So it is not useful for anything pinball related in my view (could be with some category changes, but doesn't seem to be priority). Plus, there are zillions of versions of tables by different authors and updates. So you pretty much have to hunt media down or get packs from various sources such as one in this thread or in places like PinballX/GameX site (some media behind paywall). The key is to pick a naming convention for your tables and media and stick to it. LB will pick up the name of any media that is named the same as the "ROM" or in this case, the FPT table name. Most pinball media you will find in packs outside LB site tends to be in the form of Attack from Mars (Bally 1995) or slight variations. Thus, you can then take your media and dump it into the Launchbox images folder (or video) and it will match in LB. LB will ignore anything in parenthesis as far as matching media and "roms". That can be a problem occasion with above naming in that if same identical name of table then have to fiddle with format to get LB to not pick up wrong media match. Also, the LB naming of image types doesn't quite match for pinball so you have to decide where you want things. Entirely up to you. In my setups for VP, FP, TPA, and FX3, I setup media similarly so that for FP it is ...\LaunchBox\Images\Future Pinball\ Screenshot - Game Title: Backglass screenshot Screenshot - Gameplay: Desktop view of table Clear Logo: Logo for table Screenshot - Game Select: Full table view screenshot Etc... Ultimately, less import in LB which category you chose but that consistent. You can then set priorities in LB to display what you want in whatever order. Hence, why try to keep full screenshot table images separate from desktop since they can toggle priority of which I want to display. You do have to be a bit careful with LB in that it annoyingly will rename your media with the "-01" endings and change name if you edit table in LB after you dump the media in the folders. Then it is just a matter of either finding packs and/or doing your own screenshots. BAM has screenshot utility that ultimately I used to snap all my backglass and table images. There are some AHK scripts to do it "automatically" but found it was more trouble than worth than to open...snap...drag file into LB folder (this was before OBS feature). The problem you get into with many packs is that they are not named the same as your tables so you can either rename, or as I found quick to just screenshot what you got. If you have Pinball FX3, then media pack for all images is done along with videos (can also see as example of how media works since applicable to FP as well). But with FP and VP you will have to spend time to aggregate and/or rename what you find on web or brute force it by doing your own media.
  12. BAM is well worth the trouble to get working. For any new tables it is must have since includes updates/features new table developers are using (particularly SlamT1LTs tables). If have a new setup of FP then the easiest to get going is to use the all in one installer of BAM and FP located here There is a highly detailed install thread here which can make it appear initially overwhelming but I still found BAM/FP easier to get going then VP. For LB, then you setup Future Pinball as emulator but your point it to the BAM exe as shown below. BAM uses same command parameters as FP only install: /open %romfile% /play /exit You would need to be more specific on "BAM features do not work" but would go to the above links first to double check and make sure you actually loading the BAM exe versus the FP one.
  13. Overall FP and Pinball FX3 do not play well with the LB menu. When did testing on this awhile ago this what found which is basically if you are only using FP and not BAM then you can get the pause/menu feature to work (at least with the older versions of LB, haven't tried since then) but need to make sure turn on Forceful Pause Screen Activation under the pause tab for the FP emulator in LB. It will not work at all with BAM. Summary below: Future Pinball - No BAM. No AHK Compiled EXE Loaders. Pause Works. Forceful must be turned on. Forceful turned off doesn't bring up menu. Used this in default command line parameters to avoid using a loader: /open %romfile% /play /exit Future Pinball - No BAM. With AHK Loader. Pause Broken. Doesn't bring up screen or pause game. I was using a modified version of the loader below when tested yesterday when thought it was broken without BAM. LB used to not be able to launch directly so folks may have the loader still if haven't modified setups. Future Pinball - With BAM (uses FPLoader.exe) Pause Broken. Doesn't bring up screen or pause game. I also found that any AHK script in LB wouldn't work once started using FPLoader. Future Pinball - With BAM and using AHK Loader. Pause Broken.
  14. Assume this is what you are looking for:
  15. Here are my working settings. Might check like DOS76 mentioned to verify you have the proper entries in the emulator setup since Demul has specific requirements/entries:
  16. Not sure what looking for with your description. There are already these:
  17. @fyrenthenimarEnd of year took me away for a bit. Here are the collection ones: I wasn't quite sure what you meant on the Playchoice and VS System (since there are existing logos in this thread) but assume something like this?
  18. @HutOnChickenLegs Here you go...
  19. Here are two with and without collection text.
  20. @triggerthehorizon Not quite the exact same as originals by Viking. But best can do with the dual color/center light dodge which I cannot quite match and font is "close" as well.
  21. You can force load BIN files via LB it is just through the RA frontend that you won't see non-WS extensions. Just drag and drop the BIN file in LB and then associate with the WonderSwan platform and have Retroarch setup as the emulator. LB will launch as a command line and it will load a BIN file even though the core via the RA front end will not see it since looking for different extensions. You can also load the MAME zip files the same way but you would need to make sure to check the extract rom box. Then LB will extract first and send to RA as BIN. If this causes issues with your other RA setups then either setup another RA emulator instance or use the first method by extracting first and setting to point BIN versus ZIP. Otherwise, no, you cannot force the core in the RA content loader view to see anything that is not a core valid extension. However, via command line (i.e., LB method above), RA will try and load whatever you tell it to since the content view restricting extensions is not applicable. Of course you have to be sure the file you are trying to send is valid or obviously won't work regardless.
  22. sundogak

    sym links

    This tool mentioned here to move the cache files via sym links works well so would think you could use for what you wan to do
  23. Like JoeViking245 said, it is not truly portable. But my original setup was on an external drive and you can make it "mostly" portable with a few extra steps on new CPU (CPU #2). All the needed install files are placed in the directory, so that can be copied to new location. Just make sure you keep the same path mappings. So for example, my external/NAS drive was always called "G". That takes care of not having to mess with table paths, etc. Make backup of the registry keys at [HKEY_CURRENT_USER\Software\Future Pinball] and all sub keys on working setup. Again, you drive mappings have to be consistent here or will cause issues. Open up the registry backup file in text editor to view it and make sure all keys are under Future Pinball location only. Install via the BAM/FP installer on new CPU #2 Merge your registry settings on CPU #2 with the backed up version from CPU#1. Again, only the FP keys or will likely fry your Windows setup on CPU #2. Visual Pinball is similar although a bit more complicated because VP has more than one registry file you have to copy over and also have to watch for installer overwriting key ini files in install directory : [HKEY_CURRENT_USER\Software\Visual Pinball] [Software\Freeware] << this is VPinMAME key set [HKEY_CURRENT_USER\Software\UltraDMD] << if you have used UltraDMD If you use DOFLINX or B2S there are also keys for that as well.I
  24. For the 1819+ or 1621+ (models that use DSM 6), it only allows EXT4 or Btrfs as file system for internal drives. I recommend Btrfs over EXT4 if for nothing else, the fast copy/cloning of folders ability over EXT4. I have that setup on my 1817+ and 1819+ and works well. SMB encryption is off by default unless checked under File Services, Advanced settings. Also the Synology Hybrid Raid (SHR) over RAID 5 provides some additional future flexibility but with the same features as RAID 5. Particularly for the larger 6 and 8-bay models. Your decision on file system and RAID type is pretty much fixed once setup up in Storage Manager unless you backup and nuke the storage pool for the whole NAS. That takes substantial amount of time with large drive setups.
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