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The Papaw

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Everything posted by The Papaw

  1. Thanks @neil9000 Here is what I am up too. My master Launchbox rig is getting pretty large and most themes are really dragging now on the slower PC's around the house. I am thinking about making multiple instances of LB on them, say one for just Arcade, another for the older platforms and maybe another for the more modern platforms, then creating a batch file or maybe some type of Windows app in virtual studio or something to run first, allowing the user to pick the one they want, then when they exit it, take them back to the app or bat file to change to a different one. Even thought about just creating one instance of LB to run first with only the different instances of LB and let it run the batch files to kill and re-open the different instance????
    This is an amazing plugin! If you want to save tons of HDD space and make your rom collections sleeker and cleaner and easier to work with, this is a Must Have plugin, @JoeViking245 Joe does some awesome things that makes LB/BB a better experience. Thanks Joe. This plugin should be incorporated into Launchbox!!
  2. I created a batch file to kill LB, just curious if this is a safe way to do it or will I end up with corrupted files over time. This is what I am using: @echo off taskkill /im LaunchBox.exe It appears to be working okay with the few tests I've done, including saving the backups. If there is a safer way, please do share.
  3. The saving process that occurs after LaunchBox or Big Box closes should be significantly faster is a nice addition. Very helpful when doing maintenance in LB and theming as much as you open and close LB/BB. The PictureViewer was visually updated with added context regarding what type of image you are looking at is a nice touch as well. Nice improvements
  4. Some great ideas, but you have to submit them to bitbucket or they are never considered.
  5. The bezel project is an interesting idea, but as others have shared, I think more information should be provided. Is it going to utilize a single platform bezel for each platform and use that in all the games in that platform or download and use the individual theme bezel for each game. Will you be able to choose between the two? @Jason Carr said it would only be RA and Mame which is understandable, as that is what the Bezel Project is geared towards. I think more info should be provided for other things on the ballet as well. Like #4, Cool feature, but BETTER support for NAS stored media really needs to be worked on now! Nothing works other than deleting media. Will that be fixed / improved?
  6. Hey @Rincewind, this is a awesome theme. Thanks for creating it. Is there a way I can get the badges on the right of the boxart, like the default LB theme? Either way, awesome work!
  7. I think LB should support 7z as well as zip, IMO. It should also support 7z format on uploads to the forums, like packs and themes! It would save bunches of storage space on the servers for sure.
  8. Something is happening, not sure for how long or if it is fixed, but things are much better this morning, keep your toes crossed!
  9. This was posted 04-16 by Circo: "We are implementing new API calls and search functionality for LaunchBox. Currently API calls are built and sample code for the LaunchBox team is being prepared. In a nutshell this is going to move server side search processes to the client side allowing for much faster searches especially in complete library scrapes. Our developer is currently working with Jason over at LaunchBox and we should get this update out soon. Apologies for the current overloaded server situation. Once we get these changes implemented thing should get back to better than normal." I sure hope something comes along soon, as that was 4 days ago concerning a issue that has been going on for weeks now. I know everyone wants things working well and devs are trying to come up with something
  10. Thank you @C-Beats, that is what I was looking for. I wasn't asking cuz of the current Emu issue, but more on how make sure Emu is scraping best I can. I always try to use no-intro roms, but some just can't be helped. Sounds like I might need to be changing some names and titles.
  11. Okay, let me ask another way. Lets pretend I don't have an EmuMovies account. I got all my roms imported into Launchbox. A rom file is named "Disney's Wreck-It Ralph", LB didn't find it, so I edit the name to "Wreck-It Ralph" in the name field and LB scrapes and finds it using that name, I download media for it, LB adds the Launchbox DB ID#, I accepted it that way, then I edit it again and change the name back to "Disney's Wreck-It Ralph" (which renames the media to match name change.). Down the road, I decide to purchase a sub for EmuMovies and run the Tools>Download>Update Metadata and Media for Selected Games tool. When LB connects via the api for Emu, what is going to use for it's search criteria? Name of the rom, name of the game (keep in mind I changed it to include the word Disney's), LaunchBox DB ID#. This is what I am asking?
  12. @neil9000 Thx for the reply. From what is appearing to me, when you import games, Launchboxs' code is launching 2 individual scrapes. First, the Launchbox Games DB, then it is initiating a 2nd scrape via the EmuMovies api, and if needed, this info is then put in the temporary queue xml file. Is this the process? Or is it only doing a single scrape on the LB DB, then passing the collected info from that onto the EMU api?
  13. Are you referring to LB scrape or Emu scrape? I understand how LB works, my question is once LB has assigned a ID from the Game DB, then goes on to scrape Emu in the 2nd step, is it using the game title or the ID to scrape for that game?
  14. How does EmuMovies scrape? If I have a game, does EmuMovies use the LB Games DB ID or does it scrape only using the name of the game? The reason I ask, is if I have a game like DreamWorks Super Star Kartz, rather than Super Star Kartz will Emu still scrape it or will it need the Super Star Kartz as the game name?
  15. I am also getting errors in custom BB themes I created with CTC
  16. Ya know, I am aware that much of this issue is on the Emu side, but LB IS having strange issues related to this as well on my end. I have been replacing roms (currently working on Nintendo Wii). I will delete 10-15 .wbfs roms, run the Tools>Scan>For Removed Roms Nintendo Wii and let LB do its thing. Then I will copy their replacements in .rvz format to same folder and run the Tools>Scan>For Added Roms Nintendo Wii and let LB do its thing. I am checking all boxes for artwork/videos for both LB and Emu. With all the errors I am getting on the Emu side, I will do a 100 or so games. Then I select them all and run Tools>Download>Update metadata and media for Selected games on them. LB appeared to do it's thing (so I thought), So after it appears to finish, I go on with replacing roms. I might find one I might do a single edit on and BOOM, all of a sudden, LB takes off scanning again, like minutes later. This would NOT be an Emu issue. Just reporting what is happening for me. (v12.10.4)
  17. My iso's aren't in folders and named in the no-into format. Are you using PCSX2 for emulator? If so, does it support chd files?
  18. I noticed something that caught my attention. I am working on some Sega Saturn roms (scanning for removed & scanning for new). I am checking ALL the boxes concerning downloading artwork & videos. I noticed when LB moves on to scrape Emu, it is scraping for all the platforms in LB (see screenshot, notice in it, it is searching SNK NeoGeo AES), but it is going through all the platforms in LB. Is it suppose to do that?
  19. I wouldn't put much into it and see if other folks report anything back. I think most of my issues were related more to the xml.
  20. N Not entirely sure what happened to be honest. I had some games that had like 3 or 3 discs. It might have converted 1 & 2 but not 2 and 4. Sometimes it might only get 1 disc. Some games that had multiple versions that were names like "Tomb Raider (USA) (v1.0)", "Tomb Raider (USA) (v1.1)", "Tomb Raider (USA) (v1.2)". would only convert the version that LB was pointing too. Problem is, these roms were scanned in a few yrs back so the xml file could have been screwy, ya know?
  21. @JoeViking245 Hey Joe, I had a few issues converting all my PS1 roms (I think it was more of how LB had things scanned in) with multiple discs and versions, but I got it all cleaned up and finished. The plugin is AMAZING!!! It reduced the folder by over 350GB!! That is a huge recovery! Thanks again for sharing it!
  22. Gotcha, just wanted to make sure there wasn't an issue. Thanks for all your help Joe, much appreciated.
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