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Warped Polygon

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Everything posted by Warped Polygon

  1. Version 1.0.0

    229 downloads

    I honestly thought there would be more Data East games. Nothing too strenuous, the usual 4 player games defaulting to 2 players, trackballs and analog controls that needed calibrating and all the other joyous tinkering to get everything playing as it should. The above images are only a sample of the whole set. As usual all analog controls are set correctly, or not at all if needed. In a nutshell, I'm tooth picking my way through MAME platform by platform, and pre configuring the controls for all arcade games that are designated as working. You know the pain of weird awkward auto control mapping and fumbling around trying to figure what is going on. I have done that for you! These remaps have been done exclusively for controllers. No keyboard inputs at all and all non essential inputs completely removed. Only what is necessary has been mapped. Also, I have provided button layout images so you know exactly what the buttons are for every game! I haven't just set whatever, every control has been tested, scrutinised and re-tested before actually making a definitive decision. I believe I have everything mapped to be as intuitive as possible. Menu control in arcade games can be unintuitive when using a controller. These remaps have been made to make menu-ing intuitive and easy. NOTE: If the left stick doesn't work in menus, the D-Pad will. The per game .cfg remap files are idiot proof. Every input is accounted for and set, so your main .cfg wont auto assign any inputs. Everything has been done on a 1G1R basis with parents taking priority. However, as stated above this was for some games, not appropriate. Multiple versions have been configured for choice for these titles. INSTRUCTIONS: Download Remap files and place these in the cfg folder of MAME. Download NVRAM files and place in nvram folder of MAME. Download Button Layout Images so you know what the controls are. PLAY!!! Below is a table of everything that has been done game by game. I have noted everything of importance for the end user experience. Developer intended cheats are also listed below. 18 Holes Pro Golf progolf Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play Act-Fancer Cybernetick Hyper Weapon actfancr Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play Astro Fighter astrof Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play Avengers In Galactic Storm avengrgs Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Free Play set B-Wings bwings Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play Backfire! backfire backfirea Multiplayer Info: -This is a 2 screen 2 player game. 1 screen for each player. This is not ideal for just one player. So, I have configured the parent version as 1 player 1 full screen, and the clone as the 2 player 2 screen alternative. -There is a 'one screen' option which has been selected for the parent version. Normally you could play 2 player alternating with 'one screen' but as we are using 'Potentiometer' we can't do this. But who cares. Controls: -Changing controls from Joystick to Potentiometer makes this game so much easier to control. 'Joystick' is like tank controls, not just left and right to steer, you need to push the stick in the direction of the road (all directions). Potentiometer behaves like a normal steering wheel so just left and right to steer. -Analog steering needed centring in test menu. Dip Switches/Test Menu: -Free Play set Bad Dudes vs. Dragonninja baddudes Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play Bandit bandit Listed as not working but it still plays ok, Controls: -There is an analog input system but it's broken and not really the best way to play this game. -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play Battle Rangers battlera Parent of 'bldwolf'. Different region different name. Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play Birdie Try birdtry A nice, simple golf game. Not one of those with 5 fuckin trackballs and hidden inputs. Bliss. Controls: -Looks ike the trackball inputs are not used for this game. A remnant of a previous game/incarnation. -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play Bloody Wolf bldwolf Clone of 'battlera'. Different region different name. Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play Boogie Wings boogwing Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play Boomer Rang'r / Genesis boomrang Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play Boulder Dash / Boulder Dash Part 2 bouldash This game has both parts on the same board, changeable with dips. So, the parent has been set to Part 1 and the clone set to Part 2. I have sperated these. Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play Break Thru brkthru Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play Bump 'n' Jump bnj Clone of 'brubber'. Different region different name. Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play Burger Time btime Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play Burnin' Rubber brubber Parent of 'bnj'. Different region different name. Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play Captain America and the Avengers captaven captavenu Multiplayer Info: -Defaults to 2 Players. 4 Players available. Setting 4 players fixes character selection to controller position. So, the parent has been set to 4 Players and the clone has been set to 2 players but retaining character selection. Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play. Disables attract Captain Silver csilver Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play Caveman Ninja cninja Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play Chain Reaction chainrec Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play set. Disables attract Chanbara chanbara Twin Stick Fighter Controls: -Right stick is used for different sword attacks Dip Switches/Test Menu: -No Free Play Charlie Ninja charlien NOT a Data East game. Configured for the sake of completeness. Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play set. Disables attract Chelnov: Atomic Runner chelnov Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play China Town chinatwn Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play Cliffhanger, The: Edward Randy edrandy Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play Cobra Command Not using in MAME. Better emulated with Daphne Cobra-Command cobracom Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play Competition Golf Final Round compgolf Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play Crude Buster cbuster Parent of 'twocrude'. Different region different name. Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play Dark Seal darkseal Parent of 'gatedoom'. Different region different name. Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play Darwin 4078 darwin Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play Desert Assault dassault dassault4 Clone of 'thndzone'. Different region different name. Multiplayer Info: -Game defaults to to 2 players. 4 players can be set but it fixes character selection to controller position. There is a 4 player clone which has been configured, leaving the parent for 2 player use. Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play Diet Go Go dietgo Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Free Play set Disco No.1 disco Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play Dragon Gun dragngun Light Gun Game: -Uses in game cross hairs. Looks like there's no way to calibrate. Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Free Play set Dual Assault daulaslt Clone of 'liberate'. Different region different name. Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play Express Raider exprraid Controls: -Up is jump, this has also been mapped to B for easier play. Dip Switches/Test Menu: -No Free Play Fighter's History fghthist Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Free Play set Garyo Retsuden garyoret Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play Gate of Doom gatedoom Clone of 'darkseal'. Different region different name. Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play Gondomania gondo Rotary input style shooter. Spin left and right is on the right stick as digital inputs. This prevents auto centring. Controls: -Spin left and right is on the right stick and both triggers as digital inputs. This prevents auto centring. Dip Switches/Test Menu: -No Free Play Hangzo hangzo NOT a Data East game. Configured for sake of completeness. Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play Heavy Barrel hbarrel Rotary input style shooter. Spin left and right is on the right stick as digital inputs. This prevents auto centring. Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play Heavy Smash hvysmsh Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Free Play set Heroes mutantf1 Clone of 'mutantf'. Different region different name. Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play Hippodrome hippodrm Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play Hoops hoops95 Clone of 'hoops'. This is the original version. Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Free Play set Hoops '96 hoops96 Parent of 'hoops'. This is the updated 96 version Multiplayer Info: -Game defaults to 2 players simultaneously. 4 Players simultaneously has been set. Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -4 Players Simultaneously -Free Play set Janken Game Acchi Muite Ho! Not using . Very Japanese, you need to know the language to play this one. Joe & Mac Returns joemacr Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Free Play set Kamikazi Cabbie kamikcab Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play Karate Champ kchamp Was this the game in Jean-Claude Van Dammes' film, Bloodsport? Twin stick Fighter: -Right stick is for attacking. Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play Karnov karnov Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play Last Mission lastmisn Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play Lemmings lemmings Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play Liberation liberate Parent of 'dualaslt'. Different region different name. Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play Lock'n'Chase lnc Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play Mad Alien madalien Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play Metal Clash metlclsh Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play Midnight Resistance midres midresbj This game has a rotary input system. Spin your aim position by twisting the joystick. There is a hacked joystick version that simply shoots in the direction you are facing. Both have been configured. The Joystick hack is way easier to play. Controls: -Spin left and right is on the right stick and both triggers as digital inputs. This prevents auto centring. Dip Switches/Test Menu: -No Free Play Minkey Monkey mmonkey NOT a Data East Game. Configured for sake of completeness. Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play Mutant Fighter mutantf Parent of 'mutantf1'. Different region different name. Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play Night Slashers nslasher Multiplayer Info: -Defaults to 2 Players. 3 Players has been set. Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -3 Players -Free Play set Nitro Ball nitrobal Hidden Gem. An awesome take on Smash TV's style and setting. Multiplayer info: -Defaults to 2 Players. 3 Players has been set instead. Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play Osman osman NOT a Data East game. Configured for the sake of completeness. Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play Party Time: Gonta the Diver II prtytime NOT a Data East game. Configured for the sake of completeness. Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play Pocket Gal pcktgal Parent of 'pcktgal2' and 'spool3'. Different region different name. Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play Pocket Gal 2 pcktgal2 Clone of 'pcktgal'. An updated sequel. Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play Pocket Gal Deluxe pktgaldx Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Free Play set Pro Baseball Skill Tryout tryout Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play Pro Soccer prosoccr Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play Pro Sports: Bowling, Tennis and Golf prosport Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play Pro Tennis protenn Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play Psycho-Nics Oscar oscar Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play Real Ghostbusters, The ghostb ghostb3 Multiplayer Info: -There is a 3 player version 'ghostb3'. This has also been configured. Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play Robocop robocop Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play Robocop 2 robocop2 Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play Rohga Armor Force rohga Hidden Gem. An awesome mech shooter. You can make your own custom mechs. Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play Saturn: Space Fighter 3-D satsf3d Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play Schmeiser Robo schmeisr NOT a Data East game. Configured for sake of completeness. Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play Secret Agent secretag Parent of 'slyspy'. Different region different name. Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play Shackled shackled Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play Shoot Out shootout Hidden Gem. Once you get the hang of it... Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play Side Pocket sidepckt Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play Skull Fang skullfng Listed as not working but it does...kinda (0.259). Sometimes it'll boot sometimes it wont. Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play Sly Spy slyspy Clone of 'secretag'. Different region different name. Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play Space Fighter Mark II spfghmk2 Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play Stadium Hero stadhero Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play Stadium Hero '96 stadhr96 Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play Super Burger Time supbtime Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play Super Doubles Tennis sdtennis Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play Super Pool III spool3 Clone of 'pcktgal'. An toned down version with no nudity. Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play Super Real Darwin srdarwin Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play Tattoo Assassins tattass Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Free Play set Thunder Zone thndzone thndzone4 Parent of 'dassault' and 'dassult4'. Different region different name. Multiplayer Info: -Game defaults to to 2 players. 4 players can be set but it fixes character selection to controller position. There is a 4 player clone which has been configured, leaving the parent for 2 player use. Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play Tomahawk 777 tomahawk Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play Trio The Punch: Never Forget Me... triothep What in the Sonic the Hedgehog is this game..!??? Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play Tumble Pop tumblep Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play Two Crude twocrude Clone of 'cbuster'. Different region different name. Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play Vapor Trail: Hyper Offence Formation vaportra Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play Wizard Fire wizdfire Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play Wonder Planet wndrplnt Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play World Cup Volley '95 wcvol95 Parent of 'wcvol95x'. This is the original version. Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Free Play set World Cup Volley '95 Extra Version wcvol95x Clone of 'wcvol95'. This is the updated version. Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Free Play set World Tennis Not using. Broken bootleg of Pro Tennis Zaviga zaviga Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play Zero Target zerotrgt Listed as not working (0.259). But it looks fine to me. Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play Zoar zoar Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play
  2. Version 1.0.0

    204 downloads

    Taito, a lot of games with this one. Way more than I expected. Loads of 4 player games that default to 2 players, which of course have been setup for 4 players. Not sure if this is getting easier, but no real issues with this one. A few creative mappings and fixes as per usual. Light gun games mapped to controllers and mice...you know what to expect from me. The above images are only a sample of the whole set. As usual all analog controls are set correctly, or not at all if needed. In a nutshell, I'm tooth picking my way through MAME platform by platform, and pre configuring the controls for all arcade games that are designated as working. You know the pain of weird awkward auto control mapping and fumbling around trying to figure what is going on. I have done that for you! These remaps have been done exclusively for controllers. No keyboard inputs at all and all non essential inputs completely removed. Only what is necessary has been mapped. Also, I have provided button layout images so you know exactly what the buttons are for every game! I haven't just set whatever, every control has been tested, scrutinised and re-tested before actually making a definitive decision. I believe I have everything mapped to be as intuitive as possible. Menu control in arcade games can be unintuitive when using a controller. These remaps have been made to make menu-ing intuitive and easy. NOTE: If the left stick doesn't work in menus, the D-Pad will. The per game .cfg remap files are idiot proof. Every input is accounted for and set, so your main .cfg wont auto assign any inputs. Everything has been done on a 1G1R basis with parents taking priority. However, as stated above this was for some games, not appropriate. Multiple versions have been configured for choice for these titles. INSTRUCTIONS: Download Remap files and place these in the cfg folder of MAME. Download NVRAM files and place in nvram folder of MAME. Download Button Layout Images so you know what the controls are. PLAY!!! Below is a table of everything that has been done game by game. I have noted everything of importance for the end user experience. Developer intended cheats are also listed below. Ah Eikou no Koshien koshien Controls: -FU%&*^NG BASEBALL. I HATE BASEBALL GAMES. Dip Switches/Test Menu: -No Free Play. Alpine Ski alpine Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play American Horseshoes horshoes A pain in the ass to figure out. Long and short of it is, throw is on RT as a digital input. Due to how the game works throwing at any desired speed is impossible outside of original hardware. So, RT has been set to throw full power, you must use the angle to aim your shots. Controls: -As above. Dip Switches/Test Menu: -No Free Play. Aqua Jack aquajack Controls: -Up and Down needed inverting. Dip Switches/Test Menu: -No Free Play. Arabian Magic arabianm Multiplayer Info: -Game has a '4 Player 2 Coin Slots' option that has been selected. Default is just 2 players. Do not use 4 players 4 coin slots as this will fix the character selection to the controller position. Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play. Arkanoid arkanoid Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play. Arkanoid Returns arkretrn There is an 8 Way Joystick or Analog Dial input. Joystick is better so its been set. Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -8-Way Joystick Set -No Free Play. Arkanoid: Revenge of DOH arknoid2 Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play. Ashura Blaster ashura Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play. Asuka & Asuka asuka Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play. Balloon Bomber ballbomb Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play Balloon Brothers ballbros Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play. Battle Shark bshark There is a joystick version but honestly it offers nothing over the normal analog version. Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play. Ben Bero Beh benberob Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play set. Disables attract Big Event Golf bigevglf Controls: -Analog Y Sensitivity needed cranking up to 200 to be able to play properly. Dip Switches/Test Menu: -No Free Play. Bio Attack bioatack Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play Birdie King bking Controls: -Analog x & y sensitivity needed increasing to 150. Dip Switches/Test Menu: -No Free Play. Birdie King 2 bking2 Controls: -Analog x & y sensitivity needed increasing to 150. Dip Switches/Test Menu: -No Free Play. Birdie King 3 bking3 Controls: -Analog x & y sensitivity needed increasing to 150. Dip Switches/Test Menu: -No Free Play. Bonze Adventure bonzeadv Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play. Bronx bronx Light Gun Game -Looks like there's no way to calibrate for better accuracy. Clone of 'cyclshtg'. This version has a different name and works. The parent 'Cycle Shooting' doesn't. Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play. Bubble Bobble bublbobl Parent of 'bublcave' Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play. Bubble Bobble II bublbob2 Parent of 'bubsymphu' Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play. Bubble Bobble: Lost Cave bublcave Clone of 'bublbobl'. An awesome hack. Too good not to include. Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play. Bubble Buster bublbust Clone of 'pbobble'. Different region different name. US version Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play. Bubble Memories: The Story of Bubble Bobble III bubblem Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play. Bubble Symphony bubsymphu Clone of 'bublbob2'. Different region different name. Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play. Buggy Challenge buggychl Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play. Bust-A-Move Again pbobble2u Clone of 'pbobble2'. Different region different name. Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play. Bygone bygone Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play. Cachat cachat Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play. Cadash cadash Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play. Cameltry cameltry Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play. Chack'n Pop chaknpop Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play. Champion Wrestler champwr Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play. Change Lanes changela Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play. Chaos Heat chaoshea Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Free Play set. Chase Bombers cbombers Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play. Chase H.Q. chasehq Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play. Chuka Taisen chukatai Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play. Cleopatra Fortune cleopatr Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play. Colony 7 colony7 Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play. Command War: Super Special Battle & War Game commandw Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play. Complex X complexx Twin Stick Shooter. An interesting one as it's a platformer also. Jump is RB as both thumbs need to be on the sticks. Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play. Continental Circus contcirc Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play. Crayon Shinchan Orato Asobo qcrayon2 Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play. Crazy Balloon crbaloon Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play. Crime City crimec Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play. Cuby Bop cubybop NOT a Taito game. Configured for the sake of completeness. Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play. Cycle Maabou cyclemb Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play. Cycle Shooting cyclshtg Light Gun Game -Looks like there's no way to calibrate for better accuracy. Parent of 'bronx'. This game currently (0.259) does not work. It's clone bootleg version, Bronx does work. This has been configured for future proofing. Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play. Daikaiju no Gyakushu daikaiju A GOOD Godzilla game. Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play. Dan-Ku-Ga dankuga Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play. Darius darius Parent of 'dariuse' Triple Screen Game Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Autofire set to FAST -No Free Play. Darius Extra Version dariuse Clone of 'darius'. Updated later release. Triple Screen Game Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Autofire set to FAST -No Free Play. Darius Gaiden: Silver Hawk dariusg Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play. Darius Gaiden: Silver Hawk Extra Version dariusgx An excellent official hack of the original game. New levels, faster shooting etc. Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play. Darius II darius2 Parent of 'sagaia'. There are triple screen and dual screen versions. Both are represented but the dual screen english version is known as Sagaia. Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play. Dead Connection deadconx Controls: -This game was going to support 4 Players. This did not happen in the final release but the inputs are still there, but still useless. Dip Switches/Test Menu: -No Free Play. Densha De GO! dendego Parent of 'dendegox' Display: -Dashboard controls have been left on as they are very much needed to play the game. Controls: -Sticks needed setting as digital inputs so analog values stay when changed. -Throttle is Up/Down on Left Stick. Brake is Left/Right on Right Stick Dip Switches/Test Menu: -No Free Play set. Densha De GO! 2 Kousoko-hen dendego2 Display: -Dashboard controls have been left on as they are very much needed to play the game. Controls: -Sticks needed setting as digital inputs so analog values stay when changed. -Throttle is Up/Down on Left Stick. Brake is Left/Right on Right Stick Dip Switches/Test Menu: -No Free Play Densha De GO! EX dendegox Updated clone of 'dendego' Display: -Dashboard controls have been left on as they are very much needed to play the game. Controls: -Sticks needed setting as digital inputs so analog values stay when changed. -Throttle is Up/Down on Left Stick. Brake is Left/Right on Right Stick Dip Switches/Test Menu: -No Free Play Dino Rex dinorex Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play. Dock Man dockman Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play. Don Doko Don dondokod Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play. Double Axle dblaxle Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play. Drift Out driftout NOT a Taito game. Configured for sake of completeness. Controls: -There is Joystick & Analog Dial input. Joystick is better so it has been set. Dip Switches/Test Menu: -No Free Play. Dungeon Magic dungeonm Clone of 'lightbr'. Different region different name. Multiplayer Info: -Game defaults to 2 Players. 4 Players 2 Slots is available and has been set. Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Violence set to HARD -4 Player with 2 Slots has been set. 2 Slots needs to be selected otherwise character selection is bound to the controller position. -No Free Play. Dynamite League dleague Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play. Electric Yo-Yo, The elecyoyo Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play. Elevator Action elevator Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play. Disables attract Elevator Action II elvact2u Clone of 'elvactr'. Different region different name. Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Violence set to HARD. Yeah we want hard violence. -No Free Play. Elevator Action Returns elvactr Parent of 'elvact2u' Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Violence set to HARD. Yeah we want hard violence. -No Free Play. Enforce enforce enforceja There is an analog version 'enforceja' which is easier to control and has an additional feature. Gear shifting. You can change your speed with the analog version. Both have been configured. Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play. Euro Champ '92 euroch92 Multiplayer Info: -Game has a '4 Player 4 Coin Slots' option that has been selected. Default is just 2 players. Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -4 Players 4 Slots -No Free Play. Evil Stone evilston NOT a Taito game. Configured for the sake of completeness. Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play. Extermination extrmatn Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play. Exzisus exzisus Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play. FairyLand Story, The flstory Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play. Field Day fieldday Multiplayer Info: -Game defaults to 2 Players. 4 Players is available and has been set. Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play. Field Goal fgoal Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play. Fighting Hawk fhawk Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play. Final Blow finalb Controls: -Some creative mapping. Hard punch is a button combo. This has been mapped to a single button also. Dip Switches/Test Menu: -No Free Play. Flip Maze flipmaze Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Free Play set. Football Champ / Euro Football Champ footchmp Multiplayer Info: -Game has a '4 Player 4 Coin Slots' option that has been selected. Default is just 2 players. Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -4 Players 4 Slots -No Free Play. Forty-Love 40love Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play. Frog & Spiders fspiderb Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play. Front Line frontlin Controls: -Twin Stick Shooter -Right Stick needed setting to the left and vies versa. Dip Switches/Test Menu: -No Free Play. Disables attract Galactic Storm galastrm Hidden Gem Controls: -Analog calibrated in test menu. -Y axis needed inverting. Dip Switches/Test Menu: -No Free Play. Gekirindan gekiridn Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play. Gigandes gigandes Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play. Global Champion gblchmp Clone of 'kaiserkn'. Different region different name Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Blood is ON -No Free Play. Go By RC gobyrc Controls: -Accelerate & Brake needed setting to LT & RT as digital inputs. Dip Switches/Test Menu: -Free Play set. Grand Champion grchamp Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play. Grid Seeker: Project Storm Hammer gseeker Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play. Ground Effects / Super Ground Effects groundfx Hidden Gem Controls: -Analog calibrated in test menu. Dip Switches/Test Menu: -No Free Play. Growl growl Multiplayer Info: -Game has a '4 Player 2 Coin Slots' option that has been selected. Default is just 2 players. Do not use 4 players 4 coin slots as this will fix the character selection to the controller position. Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -4 Players 2 Slots set. This retains character selection with 4 players, -No Free Play. Gun & Frontier gunfront Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play. Gunbuster gunbustr Hidden Gem Light Gun Game: -An interesting one. You can move freely with a joystick, use a light gun and turn by aiming the light gun towards the edge of the screen. Controls: -Move has been mapped to the right stick. Dip Switches/Test Menu: -No Free Play. Gunlock gunlock Parent of 'rayforce' Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play. Halley's Comet halleysc Parent of 'halleysc87' Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play set. Disables attract Halley's Comet '87 halleysc87 Clone version. Updated version of 'halleysc'. Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play set. Disables attract Hat Trick Hero '93 hthero93u Clone of 'cupfinal'. Different region different name. Multiplayer Info: -Game defaults to 2 Players. 4 Players 2 Slots is available and has been set. Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play. Hat Trick Hero '94 hthero94 Clone of 'intcup94'. Different region different name Multiplayer Info: -Game defaults to 2 Players. 4 Players is available and has been set. Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu:. -No Free Play. Hat Trick Hero '95 hthero95u Clone of 'pwrgoal'. Different region different name. Multiplayer Info: -Game defaults to 2 Players. 4 Players 2 Slots is available and has been set. Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play. High Way Race hwrace Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play. Disables attract Hit the Ice hitice Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play. Indian Battle indianbt Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play. Insector X insectx Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play. International Cup '94 intcup94 Parent of 'hthero94'. Different region different name Multiplayer Info: -Game defaults to 2 Players. 4 Players is available and has been set. Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Streaking set to Many -Crowd noise is ON. -No Free Play. Jolly Jogger jollyjgr Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play. Jungle Hunt jungleh US Clone version of 'junglek'. This version features a different main character. Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play. Disables attract Jungle King junglek Parent of 'jungleh' and 'piratpet' Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play. Disables attract Kaiser Knuckle kaiserkn Parent of 'gblchmp'. Different region different name Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Blood is ON -No Free Play. Kick and Run kicknrun kicknrunu Game defaults to 2 Players. 4 Players is available and has been set. However, this 4 player mode doesn't allow for just 1 player vs 2 player. So, the us version 'kicknrunu' has also been configured as a 2 player alternative. Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -4 Player Single Board is ON for 'kicknrun' -No Free Play. Kick Start: Wheelie King kikstart Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play. Disables attract KiKi KaiKai kikikai Hidden Gem Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play. Kirameki Star Road Not using. Japanese quiz game Kollon Not using. Game listed as not working. Just boot cycles Kram kram Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play. Kuri Kinton kurikint Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play. Kusayakyuu ksayakyu Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play. Land Maker lankmakr Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play. Land Sea Air Squad lsasquad Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play. Landing Gear landgear Controls: -Analog calibrated in test menu -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play Last Striker / Kyuukyoku no Striker kyustrkr Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play. Legend of Kage, The lkage Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play. Light Bringer lightbr Parent of 'dungeonm'. Different region different name. Multiplayer Info: -Game defaults to 2 Players. 4 Players 2 Slots is available and has been set. Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -4 Player with 2 Slots has been set. 2 Slots needs to be selected otherwise character selection is bound to the controller position. -No Free Play. Liquid Kids liquidk Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play. Lunar Rescue lrescue Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play. Lupin III lupin3 Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play. Mahjong Oh Not using. Mahjong game that uses a mahjong panel. Too many inputs to map to a controller Mahjong Quest Not using. Mahjong game that uses a mahjong panel. Too many input to map to a controller. Majestic Twelve: The Space Invaders Part IV majest12u Clone of 'ssi' Different region different name Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play. Marine Date marinedt Listed as not working but still plays OK. Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play. Master of Weapon masterw Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play. Maze of Flott mofflott Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play. Mega Blast megablst Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play. Metal Black metalb Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play. Metal Soldier Isaac II msisaac Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play. Midnight Landing mlanding Controls: -Throttle analog needed setting to digital inputs, Up & Down on the right stick. This prevents the throttle from returning to the centre position. Dip Switches/Test Menu: -No Free Play. Mini Vaders minivadr Hidden Gem Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play. N.Y. Captor nycaptor Light Gun Game -Looks like there's no way to calibrate for better accuracy. Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play. Nastar nastar Parent of 'nastarw' Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play. Nastar Warrior nastarw Clone of 'nastar'. Different region different name. As promised, when this happens all English game titles are configured. Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play. NewZealand Story, The tnzs Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play. Night Striker nightstr Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play. Ninja Kids, The ninjak ninjaku Multiplayer Info: -This game can be set to 4 Players. It does lock the character selection to the controller position. So, 'ninjak' has been set to 2 Players, retaining the character selection and 'ninjaku' has been set to 4 Players. Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play. Ninja Warriors, The ninjaw Triple Screen Game Controls: -UP is jump. Which is dumb so I have also mapped it to A. Dip Switches/Test Menu: -No Free Play. Onna Sanshirou: Typhoon Gal onna34ro Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play. Operation Thunderbolt othunder Light Gun Game: -Accurate out the box Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play Operation Tiger optiger Light Gun Game: -Calibrated in test menu -Runs like ass Controls: -Analog calibrated in test menu -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Free Play set Operation Wolf opwolf Light Gun Game: -Accurate out the box Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play Operation Wolf 3 opwolf3 Light Gun Game: -No mame crosshairs available. Best played with a mouse/light gun. Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play Palamedes palamed Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play. Ping-Pong King ppking Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play. Pirate Pete piratpet Clone version of 'junglek'. This is an entirely different version with different visuals, levels and character. Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play. Disables attract Pit & Run: F-1 Race pitnrun Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play. Play Girls plgirls NOT a Taito game. Configured for the sake of completeness. Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play. Play Girls 2 plgirls2 NOT a Taito game. Configured for the sake of completeness. Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play. Plotting plotting Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play. Plump Pop plumppop Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play. Polaris polaris Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play. Pop'n Pop popnpop Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play. Prime Time Fighter prmtmfgt Clone of 'trstar'. Different region different name. Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play. Puchi Carat puchicar There is an 8 Way Joystick or Analog Dial input. Joystick is better so its been set. Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -8-Way Joystick Set -No Free Play. PuLiRuLa pulirula Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play. Puzzle Bobble pbobble Parent of 'bublbust' Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play. Puzzle Bobble 2 pbobble2 Parent of 'pbobble2u' and pbobble2x'. Different region different name and an updated version. Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play. Puzzle Bobble 2X pbobble2x Updated version Clone of pbobble2. Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play. Puzzle Bobble 3 pbobble3 Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play. Puzzle Bobble 4 pbobble4 Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play. Puzznic puzznic Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play. Qix qix Parent of 'qix2' Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play. Qix II qix2 Clone of 'qix'. A sequel that is in a tournament style. Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play. Quiz Chikyu Bouei Gun Not using. Japanese quiz game Quiz Crayon Shinchan Not using. Japanese quiz game Quiz H.Q. Not using. Japanese quiz game Quiz Junsei Gekijoh Not using. Japanese quiz game Quiz Quest - Hime to Yuusha no Monogatari Not using. Japanese quiz game Quiz Sekai wa SHOW Not using. Japanese quiz game Quiz Theater: 3tsu no Monogatari Not using. Japanese quiz game Quiz Torimonochou Not using. Japanese quiz game Racing Beat racingb Steering Set to Free. Its unplayable otherwise. May need further adjustment to refine the steering. Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play. Raimais raimais Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play. Rainbow Islands rbisland Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play. Rainbow Islands: Extra Version rbislande Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play. Rambo III rambo3 There is a 8 Way Joystick or Trackball. Joystick is easier to control. Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -8-Way Joystick Set -No Free Play. Rastan rastan Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play. Ray Crisis raycris Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Free Play set. Ray Force rayforce Clone of 'gunlock'. Different region different name. Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play. Recalhorn recalh Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play. Recordbreaker recordbr Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play. Return of the Invaders retofinv Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play. Riding Fight ridingf Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play. Ring Rage ringrage Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play. Rock Climber rockclim Twin Stick Climbing Thing. Plays like QWOP Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play. Round-Up roundup Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play. Rumba Lumbar rumba Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play. Ryu Jin ryujin Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play. Sagaia sagaia Clone of 'darius2'. This is the dual screen English version. Video: -Gapless side by side works great. Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play. Sea Fighter Poseiden sfposeid Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play. Disables attract Sel Feena selfeena NOT a Taito game. Configured for sake of completeness Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play. Shanghai Sangokuhai Tougi shangtou Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Free Play set. Shikigami no Shiro shikigam Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Free Play set. Side by Side sidebs Controls: -Analog calibrated in test menu -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play Side by Side 2 sidebs2 Parent of 'sidebs2ja' and 'sidebs2j' Controls: -Analog calibrated in test menu -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play Side by Side 2 Evoluzione sidebs2ja Updated clone of 'sidebs2' Controls: -Analog calibrated in test menu -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play Side by Side 2 Evoluzione RR sidebs2j Another updated clone of 'sidebs2' Controls: -Analog calibrated in test menu -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play Silent Dragon silentd Multiplayer Info: -Game has a '4 Player 1 Machine' option that has been selected. Default is just 2 players. Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -4 Player 1 Machine -No Free Play. Sky Destroyer skydest Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play. Slap Shot slapshot Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play. Slither slither Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play. Solitary Fighter solfigtr The game with the infamous "Lick Joe" Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play. Space Chaser schaser Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play. Space Cruiser spacecr Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play. Disables attract Space Cyclone scyclone Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play. Space Dungeon sdungeon Twin Stick Shooter Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play. Space Gun spacegun Light Gun Game: -Accurate out the box Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play Space Invaders '95: The Attack of Lunar Loonies spcinv95 Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play. Space Invaders / Qix Silver Anniversary Edition invqix Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play. Space Invaders / Space Invaders M invaders Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play. Space Invaders Deluxe invaddlx Clone of 'invadpt2'. This is an updated version of the original game. Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play. Space Invaders DX spacedx Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play. Space Invaders Part II invadpt2 Parent of 'invaddlx' and 'moonbase' Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play. Space King spceking Clone of 'invaders'. Updated later release in collab with Leijac. It has different sprites and colour. Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play. Space Seeker spaceskr Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play. Disables attract Space War spcewars Clone of 'invaders'. Updated later release in collab with Sanritsu. It has different sprites, colour and on board music. Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play. Special Criminal Investigation sci Parent of 'scin'. Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play Steel Worker steelwkr Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play. Straight Flush sflush Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play. Strike Bowling sbowling Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play. Sucess Joe scessjoe Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play. Super Chase: Criminal Termination superchs Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play. Super Cup Finals scfinals Multiplayer Info: -Game defaults to 2 Players. 4 Players 2 Slots is available and has been set. Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play. Super Dead Heat spdheat Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play. Super Mouse suprmous Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play. Super Puzzle Bobble spuzbobl Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Free Play set. Super Rider suprridr Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play. Super Space Invaders '91 ssi Parent of 'majest12u' Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play. Super Special Criminal Investigation scin Clone of 'sci'. An excellent improvement hack that is too good not to include. Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play Super Speed Race sspeedr Listed as working but currently broken (0.259). Configured anyway. Super Speed Race Junior ssrj Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play. Superman superman Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play. Syvalion syvalion syvalionu There is an original Jap version and a US English version that was released on Taito Legends PS2. Both configured, Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play. Taito Cup Finals cupfinal Parent of 'hthero93u'. Different region different name. Multiplayer Info: -Game defaults to 2 Players. 4 Players 2 Slots is available and has been set. Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play. Taito Power Goal pwrgoal Parent of 'hthero95u'. Different region different name. Multiplayer Info: -Game defaults to 2 Players. 4 Players 2 Slots is available and has been set. Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play. Thunder Fox thundfox Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play. Time Tunnel timetunl Controls: -Up & Down is Accelerate and Brake/Reverse. These have been mapped to LT and RT for intuitive play. Dip Switches/Test Menu: -No Free Play. Disables attract Tin Star, The tinstar Controls: -Twin Stick Shooter -Right Stick needed setting to the left and vies versa. Dip Switches/Test Menu: -No Free Play. Disables attract Tokio / Scramble Formation tokio Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play. Top Landing topland Controls: -Throttle needed assigning as digital inputs to Up/Down on the right stick. This prevents the throttle from returning to the centre position. Dip Switches/Test Menu: -No Free Play. Top Ranking Stars trstar Parent of 'prmtmfgt'. Different region different name. Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play. Top Speed topspeed Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play. Tournament Arkanoid arkatour Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play. Twin Cobra II tcobra2 Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play. Twin Hawk twinhawk Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play. Twin Qix twinqix Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play. Two Minute Drill Not currently working (0.259). Not using as I have no idea what's going on. Ultra Invaders ultrainv Clone of 'invaders'. Updated later release in collab with Konami. It has some colour and slightly faster gameplay. Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play. Under Fire undrfire Light Gun Game: -Fairly accurate out the box. Doesn't configure accurately. Will need to fanangle the offset. On the to do when I get a Sinden. Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play. Usagi Not using. Mahjong game that uses a mahjong panel. Too many input to map to a controller Victorious Nine I'm treating myself to skipping this baseball game. It's on the to do list. Violence Fight viofight Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play. Volfied volfied Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play. Warrior Blade: Rastan Saga Episode III warriorb Dual Screen Game: -Gapless side by side works great. Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play. Wild Western wwestern Controls: -Twin Stick Shooter -Right Stick needed setting to the left and vies versa. Dip Switches/Test Menu: -No Free Play. Disables attract World Grand Prix Not using. Not working as of yet (0.259) Wyvern F-0 wyvernf0 Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play. Yes/No Shinri Tokimeki Chart Not using. Japanese quiz style game Yuuyu no Quiz de GO!GO! Not using. Japanese quiz game Zoo Keeper zookeep Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play.
  3. Version 1.0.0

    251 downloads

    Atari. The ONE I have been dreading the most. A bunch of bizarre input systems and awkward setups. Being one of the oldest manufacturers they have the most antiquated setups n junk. Just know it was a slog to get through. The above images are only a sample of the whole set. As usual all analog controls are set correctly, or not at all if needed. In a nutshell, I'm tooth picking my way through MAME platform by platform, and pre configuring the controls for all arcade games that are designated as working. You know the pain of weird awkward auto control mapping and fumbling around trying to figure what is going on. I have done that for you! These remaps have been done exclusively for controllers. No keyboard inputs at all and all non essential inputs completely removed. Only what is necessary has been mapped. Also, I have provided button layout images so you know exactly what the buttons are for every game! I haven't just set whatever, every control has been tested, scrutinised and re-tested before actually making a definitive decision. I believe I have everything mapped to be as intuitive as possible. Menu control in arcade games can be unintuitive when using a controller. These remaps have been made to make menu-ing intuitive and easy. NOTE: If the left stick doesn't work in menus, the D-Pad will. The per game .cfg remap files are idiot proof. Every input is accounted for and set, so your main .cfg wont auto assign any inputs. Everything has been done on a 1G1R basis with parents taking priority. However, as stated above this was for some games, not appropriate. Multiple versions have been configured for choice for these titles. INSTRUCTIONS: Download Remap files and place these in the cfg folder of MAME. Download NVRAM files and place in nvram folder of MAME. Download Button Layout Images so you know what the controls are. PLAY!!! Below is a table of everything that has been done game by game. I have noted everything of importance for the end user experience. Developer intended cheats are also listed below. 720 Degrees 720 Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play Air Race Not using. Broken prototype Akka Arrh akkaarrh Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Using 'normal' defaults -No Free Play available APB: All Points Bulletin apb Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play Arcade Classics Not using. Not needed and a prototype Area 51 area51 Light Gun Game -Calibrated for accuracy. Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Free Play set Asteroids asteroid Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Lives changeable. Using 'normal' defaults -Free Play set Asteroids Deluxe astdelux Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Lives changeable. Using 'normal' defaults -Free Play set Atari Baseball abaseb Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play Atari Football atarifb Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play Atari Soccer soccer Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play Avalanche avalnche Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play. Disables attract Bad Lands badlands Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Lives changeable. Using 'normal' defaults -No Free Play. Barroom Baseball A prototype that has too many inputs to map to a controller. It's crap anyway. Batman batman Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Lives changeable. Using 'normal' defaults -Free Play set Battle Zone bzone Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Lives changeable. Using 'normal' defaults -Free Play set BeatHead Not using. Broken prototype Black Widow bwidow Controls: -Twin Stick Shooter -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Lives changeable. Using 'normal' defaults -Free Play set Blasteroids blstroid Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Lives changeable. Using 'normal' defaults -No Free Play Bomber Canyon canyon Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play Boxer A broken prototype Bradley Trainer bradley Game Info: -Made by Atari for the US Army. Used to train tank gunners. Controls: -A bunch of inputs to map. -You select the desired gun and shoot. You don't actually drive the tank as you are just a gunner. -Changing your range is key. This is mapped to Up/Down on the right stick. Dip Switches/Test Menu: -Lives changeable. Using 'normal' defaults -Free Play set Breakout breakout Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play California Speed calspeed Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Free Play set Catch Not using. It's a pretty broken prototype. Centipede centiped Controls: -This games has both trackball and joystick input. Trackball mapped to left stick, joystick mapped to D-Pad. -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Lives changeable. Using 'normal' defaults -Free Play set Championship Sprint csprint Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play Cloak & Dagger cloak Twin Stick Shooter Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Lives changeable. Using 'normal' defaults -Free Play set Cloud 9 cloud9 Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Lives changeable. Using 'normal' defaults -Free Play set Cops'n Robbers copsnrob Controls: -A little tricky. Using digital inputs for analog is much better as it keeps the gun in the desired position, rather than auto centring. Dip Switches/Test Menu: -No Free Play Crystal Castles ccastles ccastlesj There is a parent trackball version (ccastles) and a clone joystick version (ccastlesj). The joystick version is much better to control imo. Both have been configured for choice. Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Lives changeable. Using 'normal' defaults -Free Play set Cyberball cyberbal The first version of this game. It's a 4 player cab across 2 monitors. Normally I'd configure a 2 palyer 1 screen version, and a 4 player 2 screen setup version. However, the updated version Cyberball 2072 is 2 players 1 screen, so just gonna go with that one as the 2 player alternative. Tournament Cyberball 2072 is the 4 player version of the updated 2072 version. Confused much? ME too Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Lives changeable. Using 'normal' defaults -No Free Play Cyberball 2072 cyberbal2p The updated version of 'cyberbal'. Features new game modes. 2 Players. Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Lives changeable. Using 'normal' defaults -No Free Play Cyberstorm cybstorm Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Lives changeable. Using 'normal' defaults -No Free Play Danger Express dangerex Hidden Gem. A prototype but man this game is awesome anyway. Shame it never saw a release. Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Lives changeable. Using 'normal' defaults -Free Play set Destroyer destroyr Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Free Play set Dominos dominos Parent of 'dominos4'. This is the 2 player variant. Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play Dominos 4 dominos4 Parent of 'dominos'. This is the 4 player variant. Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play Drag Race dragrace Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Lives changeable. Using 'normal' defaults -No Free Play. Disables attract Empire Strikes Back, The esb Controls: -This games has an auto calibration system. It'll need calibrating every time you you play the game. The aim will be towards the bottom left by default. -You need to move the stick around in circles a few times when in game to get it to calibrate to the centre. Dip Switches/Test Menu: -Lives changeable. Using 'normal' defaults -No Free Play. Does nothing Escape from the Planet of the Robot Monsters eprom Hidden Gem. An awesome isometric shooter Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Lives changeable. Using 'normal' defaults -Free Play set Fire Fox firefox To Do Fire Truck / Smokey Joe firetrk Controls: -Took some figuring out. 2 Players has 1st player driving and the 2nd steering the rear like an old school fire truck. Dip Switches/Test Menu: -No Free Play. Firebeast firebeas Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play Fishin' Frenzy Not using. Broken prototype Freeze Not using. Broken prototype Gauntlet gauntlet Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Lives changeable. Using 'normal' defaults -No Free Play Gauntlet II gaunt2 Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Lives changeable. Using 'normal' defaults -No Free Play Gauntlet Legends gauntleg Controls: -This one needs explaining. There is an 8 way joystick cab and a trackball cab. This is changed in the dip switches. 8 Way has been set as it's preferable. The game auto attacks when walking into a bad guy despite there being a 'fight' input. Magic is cast manually. Dip Switches/Test Menu: -DRAM set to 32MB -VGA resolution set -8 Way Joystick set -Lives changeable. Using 'normal' defaults -No Free Play. It's more like a demo mode when set. Gravitar gravitar Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Lives changeable. Using 'normal' defaults -Free Play set Guardians of the 'Hood guardian Well....I'd say it's a hidden gem. I mean, you get a homeless man thrown at you in the first 10 seconds, so it's genius IMO. Multiplayer Info: -This game defaults to 2 players. 3 players is possible and has been set. Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Free Play set Guts 'n Glory guts Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play Hard Drivin' harddriv Controls: -Confusing at first glance. There are some inputs that do nothing and an analog clutch which is useless to controllers. Dip Switches/Test Menu: -No Free Play Hard Drivin's Airborne I am defeated on this one. I just cant seem to calibrate the steering. Could be cus it's a prototype. Ya welcome to try. Hydra hydra Controls: -Everything was (kinda) straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Steering calibrated -No Free Play I,Robot irobot Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Lives changeable. Using 'normal' defaults -Free Play set Indiana Jones and the Temple of Doom indytemp Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play Klax klax Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play Last Starfighter Not using. Broken prototype Liberator liberatr Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Lives changeable. Using 'normal' defaults -Free Play set Lunar Lander llander Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Lives changeable. Using 'normal' defaults -Free Play set Mace: The Dark Age mace Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Free Play set Major Havoc mhavoc I heard this game was legendary. They weren't wrong, the gameplay loop is sooo satisfying. Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Lives changeable. Using 'normal' defaults -Free Play set Marble Madness marble Controls: -Analog sensitivity x & y needed jacking all the way up to 210. Unplayable otherwise. Dip Switches/Test Menu: -No Free Play Marble Madness II marblmd2 Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play Maze Invaders mazeinv Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Lives changeable. Using 'normal' defaults -Free Play set Millipede milliped Controls: -This games has both trackball and joystick input. Trackball mapped to left stick, joystick mapped to D-Pad. -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Lives changeable. Using 'normal' defaults -Free Play set Mini Golf Not using or configuring. A broken prototype Missile Command missile Parent of 'suprmatk' Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Lives changeable. Using 'normal' defaults -Free Play set Monte Carlo montecar Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Free Play set Moto Frenzy motofren I hate this game. Controls like ass, and that's just the game not the config. Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Free Play set Mximum Force maxforce Light Gun Game -Calibrated for accuracy. Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Free Play set Night Driver nitedrvr Controls: -This game has an open ended dial analog control for steering. This means there is no auto centring like a normal driving game. Dip Switches/Test Menu: -Lives changeable. Using 'normal' defaults -Free Play set Off the Wall offtwall Multiplayer Info: -Despite this being the 3 player version, only 2 players are set by default . 3 players has been set. There are 2 input methods. Analog dials or joysticks. Joysticks are way easier to control so they have been set in dip switches. Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play Orbit Not using or configuring. Too many inputs to bind to a controller. Its not great so not missing out. Paperboy paperboy Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play Peter Pack Rat peterpak Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play Pit Fighter pitfight Controls: -Some creative configuring. Block is Jump + Punch. I have combined these so block is simply B. Dip Switches/Test Menu: -Steering calibrated -No Free Play Pong pong Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play Pong Doubles pongd Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play Pool Shark poolshrk Not your typical game of pool. No cues, you are the cue ball and free to move as you wish. Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Lives changeable. Using 'normal' defaults -Free Play set Primal Rage primrage Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Free Play set Qwak qwak Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play set Race Drivin' racedriv Controls: -Steering calibrated so it doesn't steer to the right. -Confusing at first glance. There are some inputs that do nothing and an analog clutch which is useless to controllers. Dip Switches/Test Menu: -Steering calibrated -No Free Play Rampart rampart Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Free Play set Red Baron redbaron Controls: -Controls feel broken. Checked in the test menu and all looks fine with the analog inputs. Maybe it's replicating the wind and meant to be this way? I dunno. -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Lives changeable. Using 'normal' defaults -No Free Play Relief Pitcher relief Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Free Play set Return of the Jedi jedi Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Lives changeable. Using 'normal' defaults -No Free Play Road Blasters roadblst Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play Road Burners roadburn Controls: -This game had a bike that could bank. Bank turning or using the handlebars to turn do exactly the same thing. -Bank turning disabled to avoid clashing inputs Dip Switches/Test Menu: -Lives changeable. Using 'normal' defaults -Free Play set Road Riot 4WD roadriot Hidden gem. At least for me. Steering needed calibrating before it would work. Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Steering calibrated -Free Play set Road Riot Revenge Not using. A somewhat playable prototype. It's still super rough and listed as not working. Road Runner roadrunn Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play Runaway runaway Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Free Play set S.T.U.N. Runner stunrun Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play San Francisco Rush sfrush Display set to NOT display the cab lights for full screen. Controls: -Calibrated correctly. Skip the calibration screen on start-up so you don't mess with it. -Changing Wheel Force to Light makes this game actually playable. -This game has a clutch analog control. This is useless for controllers. -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Analog Calibrated -Clutch disabled -Wheel force set to Light -Free Play set San Francisco Rush 2049 sf2049 Display set to NOT display the cab lights for full screen. Controls: -Calibrated correctly. Skip the calibration screen on start-up so you don't mess with it. -Changing Wheel Force to Light makes this game actually playable. -This game has a clutch analog control. This is useless for controllers. -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Analog Calibrated -Clutch disabled -Wheel force set to Light -No Free Play set. Completely messes with all the selection screens. San Francisco Rush 2049: Special Edition sf2049se Display set to NOT display the cab lights for full screen. Controls: -Calibrated correctly. Skip the calibration screen on start-up so you don't mess with it. -Changing Wheel Force to Light makes this game actually playable. -This game has a clutch analog control. This is useless for controllers. -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Analog Calibrated -Clutch disabled -Wheel force set to Light -Free Play set San Francisco Rush 2049: Tournament Edition sf2049se Game is listed as Not Working. It boots and plays. The test menu is inaccessible. Display set to NOT display the cab lights for full screen. San Francisco Rush: The Rock sfrushrk Display set to NOT display the cab lights for full screen. Controls: -Calibrated correctly. -Changing Wheel Force to Light makes this game actually playable. -This game has a clutch analog control. This is useless for controllers. -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Skip calibration on start-up ON. Stops users from messing up the calibration as it's easy to do. -Analog Calibrated -Clutch disabled -Wheel force set to Light -Free Play set Shuuz shuuz Analog y sensitivity needed jacking up to 120 to be able to play correctly. Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Free Play set Skull & Crossbones skullxbo Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Free Play set Sky Diver skydiver Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Lives changeable. Using 'normal' defaults -Free Play set Sky Raider skyraid If you suffer from motion sickness stay away from this one. Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Lives changeable. Using 'normal' defaults -Free Play set Solar War Not using or configuring. Electro mechanical in nature. Really needs the OG HW to be enjoyed. Space Duel spaceduel Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Lives changeable. Using 'normal' defaults -Free Play set Space Lords spclords You will need to calibrate this game every time you play it. Move the left stick in circles making sure the crosshair in game is moving against the edge of the screen. Hidden Gem A 2 player game where the 1st player drives and shoots, while the second player just shoots. Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Free Play set Sparkz sparkz Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Free Play set Sprint 1 sprint1 Parent of 'sprint2' Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play, disables attract. Sprint 2 sprint2 Clone of 'sprint1' Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play, disables attract. Sprint 4 sprint4 Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play, disables attract. Sprint 8 sprint8 Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play. Star Wars starwars Controls: -This games has an auto calibration system. It'll need calibrating every time you you play the game. The aim will be towards the bottom left by default. -You need to move the stick around in circles a few times when in game to get it to calibrate to the centre. Dip Switches/Test Menu: -Lives changeable. Using 'normal' defaults -No Free Play. Does nothing Starship 1 starshp1 Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Lives changeable. Using 'normal' defaults -Free Play set Steel Talons steeltal Controls: -Game needs calibrating before it will play properly. -Helicopter game. Move is on Left Stick. Altitude and Rotate is on Right Stick. Dip Switches/Test Menu: -Analog controls calibrated -Free Play set Street Drivn' I am defeated on this one. I just cant seem to calibrate the steering. Could be cus it's a prototype. Ya welcome to try. Subs subs Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Lives changeable. Using 'normal' defaults -Free Play set Super Breakout sbrkout Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Lives changeable. Using 'normal' defaults -No Free Play. Disables attract Super Missile Attack suprmatk Cline of 'missile' of 'suprmatk' Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Lives changeable. Using 'normal' defaults -Free Play set Super Sprint ssprint Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play T-MEK tmek Controls: -Analog needed calibrating in test menu before it would work correctly. -A totally confusing one. Looks like 2 players worth of inputs but its all just for one player. Many inputs needed to be shifted about to get it to work correctly. -Tank game, a track for each stick. Dip Switches/Test Menu: -Analog calibrated -Free Play set Tempest tempest Controls: -Dial analog sensitivity reduced to 60. This makes finer movements easier and precise. Dip Switches/Test Menu: -Lives changeable. Using 'normal' defaults -Free Play set Tenth Degree Not using. Broken prototype Tetris atetris Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Free Play set Thunder Jaws thunderj Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Free Play set TomCat A prototype with no actual gameplay. Not using Toobin' toobin Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Free Play set Tournament Cyberball 2072 cyberbalt The 4 Player updated version of 'cyberbal'. Features new game modes. Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Lives changeable. Using 'normal' defaults -No Free Play Tournament Table I just cant get this one to work. Seems to be broken. Not missing out Triple Hunt triplhnt This game has 3 games in 1. They are changed in the dip switches. It's really just a sprite swap for different enemies Light Gun Game -Calibrated for accuracy Dip Switches/Test Menu: -Lives changeable. Using 'normal' defaults -Free Play set Ultra Tank ultratnk Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Lives changeable. Using 'normal' defaults -No Free Play. Disables attract Vapor TRX vaportrx Controls: -Ok, this one took a while. Ready? The original cabs steering controls had 2 throttle controls, one in each hand. Both would be squeezed to accelerate, and simply releasing them applies the air brake. -So, I have mapped both throttles to the Right Trigger, which makes things a lot less complicated. Dip Switches/Test Menu: -Free Play set Vicious Circle Not using. Broken prototype Video Pinball Not using or configuring. Electro mechanical in nature. Really needs the OG HW to be enjoyed. Vindicators Vindicators Part II vindctr2 Controls: -Tank Controls. One stick for each track. Dip Switches/Test Menu: -Lives changeable. Using 'normal' defaults -No Free Play War: Final Assault warfa Controls: -Setup to play like a modern FPS. Dip Switches/Test Menu: -Free Play set Warlords warlords Controls: -This game is only playable in cocktail mode. As a result the default layout causes players 3 & 4 controls to be reversed becuse of the perspective. -I have reversed the axis to compensate for this so all is working from the perspective of the players. Dip Switches/Test Menu: -Lives changeable. Using 'normal' defaults -Free Play set Wayne Gretzky's 3D Hockey wg3dh Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Free Play set Wolf Pack wolfpack Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Lives changeable. Using 'normal' defaults -No Free Play. Disables attract
  4. Ok, I'll put it together. Just need to finish Atari first. Man....Atari has been giving me some issues so may be a couple days before I get to this.
  5. Version 1.0.0

    248 downloads

    Namco System22 has been done separately to this release. The above images are only a sample of the whole set. Does anyone want the platform xml file with everything done to date already added? I have been thinking about providing 'master build' with the xml and every cfg file and image done so far, keeping it up to date as I work my may through. I freaking love Namco. Not the most amount of hits compared to say Konami, but when Namco hit they hit hard. 190ish games playable in MAME with most running great. Some of the most solid hardware to date IMO. A lot generational hardware is interchangeable which made setting controls much easier. I was able to enjoy playing my way through this one. There are a bunch of hidden gems that were locked to Japan, but do not have any language barrier. Plenty of standouts like Gamshara, an excellent gallery shooter. As usual all analog controls are set correctly, or not at all if needed. All characters unlocked for Soul Blade, SoulCalibur and all the Tekken games. Everything working correctly. In a nutshell, I'm tooth picking my way through MAME platform by platform, and pre configuring the controls for all arcade games that are designated as working. You know the pain of weird awkward auto control mapping and fumbling around trying to figure what is going on. I have done that for you! These remaps have been done exclusively for controllers. No keyboard inputs at all and all non essential inputs completely removed. Only what is necessary has been mapped. Also, I have provided button layout images so you know exactly what the buttons are for every game! I haven't just set whatever, every control has been tested, scrutinised and re-tested before actually making a definitive decision. I believe I have everything mapped to be as intuitive as possible. Menu control in arcade games can be unintuitive when using a controller. These remaps have been made to make menu-ing intuitive and easy. NOTE: If the left stick doesn't work in menus, the D-Pad will. The per game .cfg remap files are idiot proof. Every input is accounted for and set, so your main .cfg wont auto assign any inputs. Everything has been done on a 1G1R basis with parents taking priority. However, as stated above this was for some games, not appropriate. Multiple versions have been configured for choice for these titles. INSTRUCTIONS: Download Remap files and place these in the cfg folder of MAME. Download NVRAM files and place in nvram folder of MAME. Download Button Layout Images so you know what the controls are. PLAY!!! Below is a table of everything that has been done game by game. I have noted everything of importance for the end user experience. Developer intended cheats are also listed below. 3-D Thunder Ceptor II tceptor2 Controls: -Analog isn't the best option for the this game. It's unplayable at default. Mapped as digital and adjusted the auto centring etc vales. Dip Switches/Test Menu: -No Free Play set 30 Test Way too many inputs to map to a controller. Not missing out, it's a maths based grid game. Abnormal Check Not using or configuring. Japanese quiz game. Air Combat aircomb Listed as not working but still boots and is playable with lots of graphical issues/crashes. Configured anyway to future proof. Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Difficulty & Lives changeable. Using 'normal' defaults -Free Play set Alien Sector aliensec Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty & Lives changeable. Using 'normal' defaults -No Free Play available Aqua Rush aquarush Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Difficulty & Lives changeable. Using 'normal' defaults -Free Play set Assault assault Display Settings: -Set to Pixel Aspect Controls: -Tank game with tank controls. Each track is dedicated to the left & right stick. Shoot is RT. Test Menu: -Difficulty & Lives changeable. Using 'normal' defaults -No Free Play available Assault Plus assaultp Game Info: -Clone of Assault. This features vastly different levels and content. Controls: -Tank game with tank controls. Each track is dedicated to the left & right stick. Shoot is RT. Test Menu: -Difficulty & Lives changeable. Using 'normal' defaults -No Free Play available Attack Pla Rail aplarail Controls: -This game used an analog lever that would stay in the desired position like a real throttle lever. Using digital inputs doesn't stop the analog from returning to the centre. This makes the game difficult to keep the intended speed. Dip Switches/Test Menu: -Difficulty & Lives changeable. Using 'normal' defaults -Free Play set Bakuretsu Quiz Ma-Q Dai Bouken Not using or configuring. Japanese quiz game Bakutotsu Kijuutei bakutotu Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Using 'normal' defaults -No Free Play available Blast Off blastoff Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Continue set to ON -No Free Play available Blazer blazer Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Using 'normal' defaults -No Free Play available Bomb Bee bombbee Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Difficulty & Lives changeable. Using 'normal' defaults -Free Play set Bosconian: Star Destroyer bosco Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Difficulty & Lives changeable. Using 'normal' defaults -No Free Play set. Disables attract Boxy Boy boxyboy Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Using 'normal' defaults -No Free Play available Bubble Trouble: Golly! Ghost! 2 bubbletr Light Gun Game -Accurate out the box Controls: -Set for both controllers and mice for 2 players. Test Menu: -Difficulty & Lives changeable. Using 'normal' defaults -No Free Play available Burning Force burnforc Controls: -Autofire has been enabled in the test menu. -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty & Lives changeable. Using 'normal' defaults -Autofire has been enabled -No Free Play available Chou Zetsurinjin Berabowman berabohm Controls: -An early attempt at analog buttons. These were 3 stage buttons. -As a result there is a weak, medium and hard attack/jump. -Mapped these for best use. Dip Switches/Test Menu: -Using 'normal' defaults -No Free Play available Cosmo Gang Electro Mechanical. Not Working Cosmo Gang The Puzzle cgangpzl Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Difficulty & Lives changeable. Using 'normal' defaults -Free Play set. Cosmo Gang the Video cosmogng Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty & Lives changeable. Using 'normal' defaults -Free Play Set Cutie Q cutieq Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Difficulty & Lives changeable. Using 'normal' defaults -Free Play set Cyber Sled cybsled Listed as not working but still boots and is playable with some graphical issues/crashes. Configured anyway to future proof. Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Difficulty & Lives changeable. Using 'normal' defaults -No Free Play. Disables attract. Dancing Eyes danceyes Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Difficulty & Lives changeable. Using 'normal' defaults -Free Play set Dangerous Seed dangseed Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Using 'normal' defaults -No Free Play available Dig Dug digdug Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Difficulty & Lives changeable. Using 'normal' defaults -No Free Play set. Disables attract Dig Dug II digdug2 Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Difficulty & Lives changeable. Using 'normal' defaults -No Free Play set. Disables attract Dirt Fox dirtfox Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Free Play Set Dragon Buster drgnbstr Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Difficulty & Lives changeable. Using 'normal' defaults -No Free Play set. Disables attract Dragon Saber dsaber Controls: -Everything was straight forward. A few inputs moved for better control. Test Menu: -Difficulty & Lives changeable. Using 'normal' defaults -No Free Play available Dragon Spirit dspirit Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Allow Continue ON -No Free Play available Driver's Eyes driveyes Listed as not working but still boots and is playable with major graphical issues/crashes. Configured anyway to future proof. Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Difficulty & Lives changeable. Using 'normal' defaults -No Free Play. Disables attract. Dunk Mania dunkmnia Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Difficulty & Lives changeable. Using 'normal' defaults -Free Play set Ehrgeiz ehrgeiz Controls: -Set the same as default layout, PS1 version. The arcade version does differ slightly as it doesn't have a dedicated jump button. It's double tap up. -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Difficulty & Lives changeable. Using 'normal' defaults -Free Play set Emeraldia emeralda Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Difficulty & Lives changeable. Using 'normal' defaults -Free Play set. Exvania exvania Hidden Gem. An excellent Bomberman alternative with more complex gameplay. Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Difficulty & Lives changeable. Using 'normal' defaults -Free Play set. Face Off faceoff Controls: -Uses 2 control sticks. 1 for each player. Dip Switches/Test Menu: -Using 'normal' defaults -No Free Play available Fighter & Attacker fghtatck Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Difficulty & Lives changeable. Using 'normal' defaults -Free Play set. Fighting Layer fgtlayer Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Difficulty & Lives changeable. Using 'normal' defaults -Free Play set Final Lap finallap Controls: -Super twitchy steering. Sensitivity taken down to 1. It's still not enough. Test Menu: -Laps changeable. Using 'normal' defaults -No Free Play available Final Lap 2 finalap2 Controls: -Super twitchy steering. Sensitivity taken down to 1. It's still not enough. Test Menu: -Laps changeable. Using 'normal' defaults -No Free Play available Final Lap 3 finalap3 Controls: -Super twitchy steering. Sensitivity taken down to 1. It's still not enough. Test Menu: -Laps changeable. Using 'normal' defaults -Attract Sound ON -No Free Play available Final Lap R finalapr Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Difficulty & Lives changeable. Using 'normal' defaults -Free Play set. Finest Hour finehour Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty & Lives changeable. Using 'normal' defaults -No Free Play available Four Trax fourtrax Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Laps changeable. Using 'normal' defaults -No Free Play available Funcube funcube Touchscreen Game. Can be played as a light gun game. Game needed resetting with service (9) before it would play. Controls: -A touch confusing...whey. Play it like a light gun game. Dip Switches/Test Menu: -Payout and many other settings changeable. Using 'normal' defaults. -No Free Play Funcube 2 funcube2 Touchscreen Game. Can be played as a light gun game. Controls: -A touch confusing...whey. Play it like a light gun game. Dip Switches/Test Menu: -Payout and many other settings changeable. Using 'normal' defaults. -No Free Play Funcube 3 funcube3 Touchscreen Game. Can be played as a light gun game. Game needed resetting with service (9) before it would play. Controls: -A touch confusing...whey. Play it like a light gun game. Dip Switches/Test Menu: -Payout and many other settings changeable. Using 'normal' defaults. -No Free Play Funcube 4 funcube4 Touchscreen Game. Can be played as a light gun game. Controls: -A touch confusing...whey. Play it like a light gun game. Dip Switches/Test Menu: -Payout and many other settings changeable. Using 'normal' defaults. -No Free Play Funcube 5 funcube5 Touchscreen Game. Can be played as a light gun game. Controls: -A touch confusing...whey. Play it like a light gun game. Dip Switches/Test Menu: -Payout and many other settings changeable. Using 'normal' defaults. -No Free Play GAHAHA Ippatsudou gahaha Hidden Gem. If you like WarioWare or Bishi Bashi you'll love this. Controls: -This game features 2 Analog sticks per player. These are also pressed down (like sprinting in COD) for a button press. -I have also mapped these to X & A for easier access. Dip Switches/Test Menu: -Difficulty & Lives changeable. Using 'normal' defaults -Free Play set. GAHAHA Ippatsudou 2 gahaha Hidden Gem. If you like WarioWare or Bishi Bashi you'll love this. Language Info: -The first game can be switched between Jap and Eng. This sequel does have the language option in the test menu but no way to access it. Some games have a code/button combo that needs to be entered to change the language. I wonder if this game has one? It has only recently been found so not much info out there. Controls: -This game features 2 Analog sticks per player. These are also pressed down (like sprinting in COD) for a button press. -I have also mapped these to X & A for easier access. Dip Switches/Test Menu: -Difficulty & Lives changeable. Using 'normal' defaults -Free Play set. Galaga galaga Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Difficulty & Lives changeable. Using 'normal' defaults -No Free Play set. Disables attract Galaga 3 galaga3 Game Info: -Clone of 'gaplus'. Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Difficulty & Lives changeable. Using 'normal' defaults -No Free Play set Galaga 88' galaga88 Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Allow Continue ON -No Free Play available Galaxian galaxian Parent of 'spacian2'. Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Difficulty & Lives changeable. Using 'normal' defaults -No Free Play set Gamshara gamshara Another Hidden Gem. This one is excellent. If you like Wild Guns you will love this. Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Difficulty & Lives changeable. Using 'normal' defaults -Free Play set. Gaplus gaplus Game Info: -Known as Galaga 3 in other regions. -Parent of 'galaga3' Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Difficulty & Lives changeable. Using 'normal' defaults -No Free Play set Gee Bee geebee Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Difficulty & Lives changeable. Using 'normal' defaults -Free Play set GekiToride-Jong Space gjspace Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Difficulty & Lives changeable. Using 'normal' defaults -Free Play set. Genpei ToumaDen genpeitd Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Difficulty & Lives changeable. Using 'normal' defaults -No Free Play Ghoul Panic ghlpanic Light Gun Game -Perfectly accurate out the box Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Difficulty & Lives changeable. Using 'normal' defaults -Free Play set Golgo 13 golgo13 Light Gun Game -Calibrated for accuracy Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Difficulty & Lives changeable. Using 'normal' defaults -Free Play set Golgo 13 Kiseki no Dandou g13knd Light Gun Game -Calibrated for accuracy Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Difficulty & Lives changeable. Using 'normal' defaults -Free Play set Golly! Ghost! gollygho Light Gun Game -Accurate out the box. Dip Switches: -Lives changeable. Using 'normal' defaults -No Free Play available Gologo 13: Juusei no Requium g13jnr Light Gun Game -Calibrated for Accuracy Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Calibrated -Difficulty & Lives changeable. Using 'normal' defaults -Free Play set. Great Sluggers gslugrsl Namco and Baseball.....ergh Controls: -Baseball game REEEEEEEE Dip Switches: -Nothing worth noting -Free Play set Great Sluggers '94 gslgr94u Namco and Baseball.....ergh Controls: -Baseball game REEEEEEEE Dip Switches: -Nothing worth noting -Free Play set Grobda grobda Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Difficulty & Lives changeable. Using 'normal' defaults -No Free Play set. Disables attract Hopping Mappy hopmappy Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Difficulty & Lives changeable. Using 'normal' defaults -No Free Play J-League Soccer V-Shoot vshoot Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Difficulty & Lives changeable. Using 'normal' defaults -Free Play set. Kaitei Takara Sagashi kaitei Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Difficulty & Lives changeable. Using 'normal' defaults -Free Play set King & Balloon kingball Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Difficulty & Lives changeable. Using 'normal' defaults -No Free Play set Knuckle Heads knckhead Controls: -Jump is on a button, not up, which is what you want for this fighting game. So, I haveve mapped it to up as well as B. Dip Switches/Test Menu: -Difficulty & Lives changeable. Using 'normal' defaults -Free Play set. Kono e Tako konotako Language Info: -Default language is Jap. Changed to Eng/Export in dip switches Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Set to Export -Difficulty & Lives changeable. Using 'normal' defaults -Free Play set. Kosodate Quiz My Angel 3 Not using or configuring. Japanese quiz game Kotoba no Puzzle Mojipittan knpuzzle Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Difficulty & Lives changeable. Using 'normal' defaults -Free Play set. Kyuukai Douchuuki kyukaidk What a hateful control scheme. Baseball game controls are the worst. That's all I have to say about this one. Dip Switches: -Laps changeable. Using 'normal' defaults -No Free Play available Libble Rabble liblrabl Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Difficulty & Lives changeable. Using 'normal' defaults -No Free Play set Libero Grande lbgrande Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Difficulty & Lives changeable. Using 'normal' defaults -Free Play set Lucky & Wild luckywld An absolute fav of mine growing up. Driving & Light Gun Game: -Drive and shoot at the same time for player 1 (Lucky). -Just shooting for player 2 (Wild) Controls: -As you can imagine, a tricky one to figure out. -Driving controls are as normal. -Shooting controls on the same 1st player controller are - Right Stick = Move Crosshair, RB = Shoot -This was the most comfortable for driving and shooting for player 1. -2nd Player can use the mouse or a controller to shoot. Left stick is crosshairs as normal. -For fun, I have also set the 1st player lightgun to the 1st mouse as well as the controller. You can use 3 players like this, one person is the driver and the other 2 are just shooting. Dip Switches: -Lives. Using 'normal' defaults -No Free Play, disables attract. Mach Breakers machbrkr Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Difficulty & Lives changeable. Using 'normal' defaults -Free Play set. Mappy mappy Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Difficulty & Lives changeable. Using 'normal' defaults -No Free Play set. Disables attract Marchen Maze mmaze Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Using 'normal' defaults -No Free Play available Marvel Land marvland Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Nothing worth noting -No Free Play available Metal Hawk metlhawk HIDDEN GEM Controls: -Move forward, back, left & right is on the left stick. -Altitude is on the right stick. Dip Switches: -Nothing worth noting -No Free Play available Metro-Cross metrocrs Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficuilty & Lives changeable. Using 'normal' defaults -No Free Play avaliable Mirai Ninja mirninja Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Nothing worth noting -No Free Play available Moon Alien moonaln Clone of 'galaxian'. Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Difficulty & Lives changeable. Using 'normal' defaults -No Free Play set Moon Alien Part 2 moonal2 Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Difficulty & Lives changeable. Using 'normal' defaults -No Free Play set Motos motos Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Difficulty & Lives changeable. Using 'normal' defaults -No Free Play set. Disables attract Mr. Driller mrdrillr Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Difficulty & Lives changeable. Using 'normal' defaults -Free Play set Mr. Driller 2 mrdrilr2 Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Difficulty & Lives changeable. Using 'normal' defaults -Free Play set. Ms. Pac-Man/Galaga: 20th Anniversary Class of 1981 Reunion 20pacgal Controls: -Everything was straight forward. A few inputs moved for better control. -Left & Right start is LB & RB Dip Switches/Test Menu: -No Free Play set Namco Classic Collection Vol. 1 ncv1 Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty & Lives changeable. Using 'normal' defaults -Free Play set Namco Classic Collection Vol. 2 ncv2 Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty & Lives changeable. Using 'normal' defaults -Free Play set Navarone navarone Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Difficulty & Lives changeable. Using 'normal' defaults -Free Play set Nebulas Ray nebulray Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Difficulty & Lives changeable. Using 'normal' defaults -Free Play set. Nettou! Gekitou! Quiztou! Not using or configuring. Japanese quiz game New Rally X nrallyx Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Difficulty & Lives changeable. Using 'normal' defaults -No Free Play set NFL Classic Football Not yet working due to trackballs being unemulated. Numan Athletics numanath numanathj Multiplayer Info: -This game can be switched between 4 & 2 players. 4 Players is the default for both versions. -Like The Simpsons, when in 4 player mode the character selection is fixed to the controller position. -Using parent 'numanath' for 4 players, the clone 'numanathj' for 2 players with character selection. Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Difficulty & Lives changeable. Using 'normal' defaults -Free Play set. Ordyne ordyne Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Nothing worth noting -No Free Play available Outfoxies, The outfxies Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Difficulty & Lives changeable. Using 'normal' defaults -Free Play set. Pac & Pal pacnpal Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Difficulty & Lives changeable. Using 'normal' defaults -No Free Play set. Disables attract Pac Mania pacmania Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Using 'normal' defaults -No Free Play available Pac-Carnival paccarn Gambling Game Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play set Pac-Eight paceight Gambling Game Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play set Pac-Land pacland Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play set Pac-Man pacman Clone of 'puckman'. Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play set Pac-Man Plus pacplus Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play set Pac-Man: 25th Anniversary Edition 25pacman 25pacmano The parent '25pacman' is not working. Using clone '25pacmano' instead. Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play set Pac-Slot pacslot Gambling Game Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play set Paca Paca Passion pacapp Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Difficulty & Lives changeable. Using 'normal' defaults -Free Play set Paca Paca Passion 2 pacapp2 Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Difficulty & Lives changeable. Using 'normal' defaults -Free Play set Paca Paca Passion Special pacappsp Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Difficulty & Lives changeable. Using 'normal' defaults -Free Play set Panikuru Panekuru panikuru Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Attract music turned ON -Difficulty & Lives changeable. Using 'normal' defaults -Free Play set. Phelios phelios Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Nothing worth noting -No Free Play available Phozon phozon Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Difficulty & Lives changeable. Using 'normal' defaults -No Free Play set. Disables attract Pistol Daimyo no Bouken pistoldm Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Using 'normal' defaults -No Free Play available Pocket Racer pocketrc Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Difficulty & Lives changeable. Using 'normal' defaults -No Free Play Point Blank ptblank Light Gun Game -Accurate out the box Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Difficulty & Lives changeable. Using 'normal' defaults -No Free Play. Disables Attract Point Blank 2 ptblank2 Light Gun Game -Calibrated for Accuracy Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Difficulty & Lives changeable. Using 'normal' defaults -No Free Play set. Disables attract. Point Blank 3 ptblank3 Light Gun Game -Calibrated for Accuracy Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Calibrated -Difficulty & Lives changeable. Using 'normal' defaults -Free Play set. Pole Position polepos Controls: -Uses an open ended dial analog system. Sensitivity reduced to make it playable. Dip Switches/Test Menu: -No Free Play set Pole Position II polepos2 Controls: -Uses an open ended dial analog system. Sensitivity reduced to make it playable. Dip Switches/Test Menu: -No Free Play set Prime Goal EX primglex Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Difficulty & Lives changeable. Using 'normal' defaults -Free Play set Pro Tennis World Court wldcourt Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Using 'normal' defaults -No Free Play available Pro Yakyuu World Stadium ws Controls: -Baseball game REEEEEEEE Dip Switches: -Nothing worth noting -No Free Play available Pro Yakyuu World Stadium '89 ws89 Clone of Pro Yakyuu World Stadium Controls: -Baseball game REEEEEEEE Dip Switches: -Nothing worth noting -No Free Play available Pro Yakyuu World Stadium '90 ws90 Clone of Pro Yakyuu World Stadium Controls: -Baseball game REEEEEEEE Dip Switches: -Nothing worth noting -No Free Play available Puck Man puckman The original Pac-Man before they changed the name. Parent of 'pacman' Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play set Puzzle Club Not using of configuring. Prototype that's pretty broken. Quester quester 2 Players only has screen flipping. No way to turn off Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Nothing worth noting -No Free Play available Rally X rallyx Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Difficulty & Lives changeable. Using 'normal' defaults -No Free Play set Return of Ishtar, The roishtar Multiplayer Info: -An odd game. There are 2 characters on screen but playable with 1 player. Your 2nd character is a knight who is immortal (kinda) and auto attacks, which helps with having to control 2 characters independently. -However, the original game was kinda designed to be played as a 2 player game. Like a "let little brother play as the 2nd character cus he can't die and auto attacks" kinda thing. -So, the 2nd character has been mapped to the right stick of the 1st controller & the left stick of the 2nd controller, to allow for 2 players. There are no buttons for the 2nd character. Controls: As above bruv Dip Switches/Test Menu: -Difficulty & Lives changeable. Using 'normal' defaults -No Free Play Rolling Thunder rthun2 Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Nothing worth noting -No Free Play available Rollling Thunder rthunder Multiplayer Info: -Game defaults to 1 player cab. Set to 2 player cab to allow for...erm...2 players alternating. Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Difficulty & Lives changeable. Using 'normal' defaults -No Free Play Rompers rompers Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Nothing worth noting -No Free Play available Sazuka 8 Hours sazuka8h Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Nothing worth noting -No Free Play available Sazuka 8 Hours 2 sazuk8h2 Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Nothing worth noting -No Free Play available Seishun-Quiz Colourful High School Not using or configuring. Japanese quiz game Shadowland shadowld Hidden Gem with some weird imagery. Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Nothing worth noting -No Free Play available Shin Nihon Pro Wrestling Toukon Retsuden 3 toukon3 Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Difficulty & Lives changeable. Using 'normal' defaults -Free Play set Sky Kid skykid Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Difficulty & Lives changeable. Using 'normal' defaults -No Free Play set. Disables attract Sky Kid Deluxe skykiddx Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Difficulty & Lives changeable. Using 'normal' defaults -No Free Play Solvalou solvalou Listed as not working but still boots and is playable with some graphical issues/crashes. Configured anyway to future proof. Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Difficulty & Lives changeable. Using 'normal' defaults -No Free Play. Disables attract. SOS Game sos Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Difficulty & Lives changeable. Using 'normal' defaults -Free Play set Soul Calibur soulclbr All characters unlocked. Controls: -Mapped to Dreamcast port default layout -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Hit Effect changed to Normal -Free Play set Soul Edge souledgeua Game Info: -Clone of 'souledge'. This is Version 1. Controls: -Everything was straight forward. A few inputs moved for better control. -Mapped same as PS1 port default layout Dip Switches/Test Menu: -Difficulty & Lives changeable. Using 'normal' defaults -Free Play set Soul Edge Ver. II souledge All characters unlocked. Game Info: -Parent of 'souledgeua'. This is Version 2 which features more characters. Controls: -Everything was straight forward. A few inputs moved for better control. -Mapped same as PS1 port default layout Dip Switches/Test Menu: -Difficulty & Lives changeable. Using 'normal' defaults -Free Play set Speed Racer speedrcr Controls: -Analog Volume adjusted in test menu -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Analog Volume adjusted -Difficulty & Lives changeable. Using 'normal' defaults -Free Play set. Splatter House splatter Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Nothing worth noting -No Free Play available Star Sweep starswep Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Difficulty & Lives changeable. Using 'normal' defaults -Free Play set Star Trigon startrgn Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Difficulty & Lives changeable. Using 'normal' defaults -Free Play set. Starblade starblad Controls: -Everything was straight forward. A few inputs moved for better control. -Much better using a mouse for this one. Dip Switches/Test Menu: -Difficulty & Lives changeable. Using 'normal' defaults -No Free Play. Disables attract. Steel Gunner sgunner Light Gun Game -Accurate out the box Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Nothing worth noting -No Free Play available Steel Gunner 2 sgunner2 Light Gun Game -Accurate out the box Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Nothing worth noting -No Free Play available Super Pac-Man superpac Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Difficulty & Lives changeable. Using 'normal' defaults -No Free Play set. Disables attract Super World Court swcourt Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Difficulty & Lives changeable. Using 'normal' defaults -No Free Play set. Disables attract Super World Stadium sws Controls: -3 in a god damn row man. Dip Switches: -Nothing worth noting -No Free Play available Super World Stadium '95 sws95 Namco and Baseball.....ergh Controls: -Baseball game REEEEEEEE Dip Switches: -Nothing worth noting -No Free Play set Super World Stadium '96 sws96 Namco and Baseball.....ergh Controls: -Baseball game REEEEEEEE Dip Switches: -Nothing worth noting -No Free Play set Super World Stadium '97 sws97 Namco and Baseball.....ergh Controls: -Baseball game REEEEEEEE Dip Switches: -Nothing worth noting -No Free Play set Super World Stadium '98 sws98 Controls: -Trying to figure out Japanese baseball games is the worst part of this whole thing. Dip Switches/Test Menu: -Difficulty & Lives changeable. Using 'normal' defaults -Free Play set Super World Stadium '99 sws99 Controls: -Trying to figure out Japanese baseball games is the worst part of this whole thing. Dip Switches/Test Menu: -Difficulty & Lives changeable. Using 'normal' defaults -Free Play set Super World Stadium 92' sws92 Controls: -Another Baseball game. Have I mentioned I hate these. Dip Switches: -Nothing worth noting -No Free Play available Super World Stadium 93' sws93 Controls: -Baseball game REEEEEEEE Dip Switches: -Nothing worth noting -No Free Play available Super Xevious sxeviousj Clone of 'xevious'. This is a different version as you can tell by the word Super. The 'world' version just boot cycles a bunch, the Jap version that is being used here works fine. Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Difficulty & Lives changeable. Using 'normal' defaults -No Free Play set. Disables attract T.T Spacian Part-2 spacian2 Clone of 'galaxian'. This official version is basically Space Invaders. Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Difficulty & Lives changeable. Using 'normal' defaults -No Free Play set Taiko no Tatsujin 2 - 6 Not yet playable due to unemulated HW Tank Battalion tankbatt Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play set Tank Force tankfrce tankfrce4 Player Info: -This game has a 2 and 4 player variant. Both have been configured. Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Nothing worth noting -No Free Play available Techno Drive technodr Controls: -Steering centre was not in the centre at default. Calibrated to fix. Dip Switches/Test Menu: -Difficulty & Lives changeable. Using 'normal' defaults -Free Play set Tekken tekken Controls: -Set the same as default layout, PS1 version -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Difficulty & Lives changeable. Using 'normal' defaults -Free Play set Tekken 2 tekken2ua Game Info: -Clone of 'tekken2'. This earlier version has no extra characters unlocked. Ideal for those that want to do that. Controls: -Set the same as default layout, PS1 version -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Difficulty & Lives changeable. Using 'normal' defaults -Free Play set Tekken 2 Ver. B tekken2 Game Info: -Parent of 'tekken2ua'. This version has all the extra characters already unlocked. Controls: -Set the same as default layout, PS1 version -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Difficulty & Lives changeable. Using 'normal' defaults -Free Play set Tekken 3 tekken3 All characters unlocked. Controls: -Mapped to PS1 port default layout -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Free Play set Tekken Battle Scratch tekkenbs Gambling Game Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play set Tekken Card World tekkencw Gambling Game Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play set Tekken Tag Tournament tektagt All characters unlocked. Controls: -Mapped to PS2 port default layout -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Free Play set Tenkomori Shooting tenkomor Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Difficulty & Lives changeable. Using 'normal' defaults -Free Play set Thunder Ceptor tceptor Controls: -Analog isn't the best option for the this game. It's unplayable at default. Mapped as digital and adjusted the auto centreing etc vales. Dip Switches/Test Menu: -No Free Play set Time Crisis II timecrs2 Not yet working. Configured and image created anyway. Tinkle Pit tinklpit Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Difficulty & Lives changeable. Using 'normal' defaults -Free Play set. Tobikose! Jumpman tjumpman Gambling Game Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -No Free Play set Tower of Druaga, The todruaga Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Difficulty & Lives changeable. Using 'normal' defaults -No Free Play set. Disables attract Toy Pop toypop Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Difficulty & Lives changeable. Using 'normal' defaults -No Free Play set Tsukkomi Yousei Gips Nice Tsukkomi nicetsuk This game is super weird. You are performing a slapstick style stage show with a partner. I think the idea is, you take cues from him and respond by talking or hitting him in the head or chest. All in japanese so I have no idea. Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Difficulty & Lives changeable. Using 'normal' defaults -Free Play set. Uchuu Daisakusen: Chocovader Contactee chocovdr Another Gem. Mini game collection based on various types of alien invasion. A true bizarre Japanese title. Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Difficulty & Lives changeable. Using 'normal' defaults -Free Play set. Valkyrie no Densetsu valkryie Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Lives changeable. Using 'normal' defaults -No Free Play available Warp & Warp warpwarp Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Difficulty & Lives changeable. Using 'normal' defaults -Free Play set Winning Run winrun Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Difficulty & Lives changeable. Using 'normal' defaults -No Free Play. Disables attract. Winning Run '91 winrun91 Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Difficulty & Lives changeable. Using 'normal' defaults -No Free Play. Disables attract. Winning Run Sazuka Grand Prix winrungp Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Difficulty & Lives changeable. Using 'normal' defaults -No Free Play. Disables attract. Wonder Momo wndrmomo Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Difficulty & Lives changeable. Using 'normal' defaults -No Free Play X Day 2 Not using or configuring. This is a Japanese fever dream/quiz game. Feels like your on the bridge of a Klingon ship whilst on acid. Xevious xevious Parent of 'sxeviousj'. Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Difficulty & Lives changeable. Using 'normal' defaults -No Free Play set. Disables attract Xevious 3D/G xevi3dg Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches/Test Menu: -Difficulty & Lives changeable. Using 'normal' defaults -Free Play set
  6. Version 1.0.0

    351 downloads

    Midway. A lot of hidden gems here. A good mix, decades worth of games. Was nice to go through this particular slice of arcade history. Nothing else to say aside from play with this one! All cheats (as far as I'm aware) are one time use and don't save to the nvram state. If you know of anything that does, let me know! In a nutshell, I'm tooth picking my way through MAME platform by platform, and pre configuring the controls for all arcade games that are designated as working. You know the pain of weird awkward auto control mapping and fumbling around trying to figure what is going on. I have done that for you! These remaps have been done exclusively for controllers. No keyboard inputs at all and all non essential inputs completely removed. Only what is necessary has been mapped. Also, I have provided button layout images so you know exactly what the buttons are for every game! I haven't just set whatever, every control has been tested, scrutinised and re-tested before actually making a definitive decision. I believe I have everything mapped to be as intuitive as possible. Menu control in arcade games can be unintuitive when using a controller. These remaps have been made to make menu-ing intuitive and easy. NOTE: If the left stick doesn't work in menus, the D-Pad will. The per game .cfg remap files are idiot proof. Every input is accounted for and set, so your main .cfg wont auto assign any inputs. Everything has been done on a 1G1R basis with parents taking priority. However, as stated above this was for some games, not appropriate. Multiple versions have been configured for choice for these titles. INSTRUCTIONS: Download Remap files and place these in the cfg folder of MAME. Download NVRAM files and place in nvram folder of MAME. Download Button Layout Images so you know what the controls are. PLAY!!! Below is a table of everything that has been done game by game. I have noted everything of importance for the end user experience. Developer intended cheats are also listed below. All mid'x'unit.cpp games 2 On 2 Open Ice Challenge openice Audio Info: -The audio is almost inaudible at default. -Audio volume increased in service menu. -NVRAM File Provided. Controls: -Nothing special to report. A few inputs moves for easier play. Dip Switches: -Coinage needed setting to dip switch before free play was usable -Free Play set Cruis'n Exotica crusnexo Game Info: -This game is not officially working as of 0.255. There's no floor. I have still configured this for when it is working. Future proofing. Display info: -This game displays the dashboard info. This has been turned off so it's only the game screen being displayed. Controls: -Game forces analog calibration on first boot. This has been done. NVRAM provided. Service Menu: Free Play set Cruis'n USA crusnusa Display info: -This game displays the dashboard info. This has been turned off so it's only the game screen being displayed. Controls: -Game forces analog calibration on first boot. This has been done. NVRAM provided. Service Menu: Free Play set Cruis'n World crusnwld Display info: -This game displays the dashboard info. This has been turned off so it's only the game screen being displayed. Controls: -Game forces analog calibration on first boot. This has been done. NVRAM provided. Service Menu: Free Play set Grid, The thegrid Game Info: -Game listed as not working. It is working with some jank, and is for sure a hidden gem. Controls: -This game uses an analog stick and trackball. Took a while to figure out and calibrate. Service Menu: -Extra Blood set -Free Play set High Impact Football hiimpact Game Info: -Williams game on Midway HW. Here for completion of this platform. Controls: -Nothing special to report. A few inputs moves for easier play. Dip Switches: Free Play set Invasion: The Abductors invasnab Controls: -Light Gun game. This game used a true light gun sensor. As a result there is no dedicated off screen/reload button. -There is no way to calibrate this games accuracy with MAME alone. -Reloading can only be performed when the crosshair is all the way to the right. Dip Switches: -Violence set to MAX. -Free Play set Judge Dredd jdreddp Controls: -Nothing special to report. A few inputs moves for easier play. Dip Switches: -Free Play set Off Road Challenge offroadc Display info: -This game displays the dashboard info. This has been turned off so it's only the game screen being displayed. Controls: -Game analog volume calibrated. NVRAM provided. Service Menu: Free Play set Mortal Kombat mk Display info: -Ever get the feeling like the characters in MK look a bit....skinny. That's because they are. -The pixel aspect ratio is an odd one 200:127. This game was made in this resolution...derrr. However, it seems they didn't adjust for a 4:3 display. Hence why everyone looks skinny, even on OG HW. -Pixel aspect ratio set (200:127). In my opinion this is way more pleasing. Everyone looks undistorted and you almost get a native widescreen resolution. Controls: -Nothing special to report. A few inputs moves for easier play. Dip Switches: -Coinage needed setting to dip switch before free play was usable -Free Play set Mortal Kombat II mk2 Display info: -Ever get the feeling like the characters in MK look a bit....skinny. That's because they are. -The pixel aspect ratio is an odd one 200:127. This game was made in this resolution...derrr. However, it seems they didn't adjust correctly for a 4:3 display. Hence why everyone looks skinny, even on OG HW. -Pixel aspect ratio set (200:127). In my opinion this is way more pleasing. Everyone looks undistorted and you almost get a native widescreen resolution. Controls: -Nothing special to report. A few inputs moves for easier play. Dip Switches: -Coinage needed setting to dip switch before free play was usable -Free Play set Mortal Kombat 3 mk3 Display info: -Ever get the feeling like the characters in MK look a bit....skinny. That's because they are. -The pixel aspect ratio is an odd one 200:127. This game was made in this resolution...derrr. However, it seems they didn't adjust correctly for a 4:3 display. Hence why everyone looks skinny, even on OG HW. -Pixel aspect ratio set (200:127). In my opinion this is way more pleasing. Everyone looks undistorted and you almost get a native widescreen resolution. Controls: -Nothing special to report. A few inputs moves for easier play. Dip Switches: -Coinage needed setting to dip switch before free play was usable -Free Play set Ultimate Mortal Kombat 3 umk3 Display info: -Ever get the feeling like the characters in MK look a bit....skinny. That's because they are. -The pixel aspect ratio is an odd one 200:127. This game was made in this resolution...derrr. However, it seems they didn't adjust correctly for a 4:3 display. Hence why everyone looks skinny, even on OG HW. -Pixel aspect ratio set (200:127). In my opinion this is way more pleasing. Everyone looks undistorted and you almost get a native widescreen resolution. Controls: -Nothing special to report. A few inputs moves for easier play. Dip Switches: -Coinage needed setting to dip switch before free play was usable -Free Play set Mortal Kombat 4 mk4 Narc narc Game Info: -Williams game on Midway HW. Here for completion of this platform. Controls: -Nothing special to report. A few inputs moves for easier play. Service/Test Menu: -Free Play set NBA Jam nbajam Controls: -Nothing special to report. A few inputs moves for easier play. Dip Switches: -Coinage needed setting to dip switch before free play was usable -Free Play set NBA Jam TE nbajamte Controls: -Nothing special to report. A few inputs moves for easier play. Dip Switches: -Coinage needed setting to dip switch before free play was usable -Free Play set NBA Hangtime nbahangt Multiplayer Info: -This game defaults to 2 players. -4 Players have been set. Audio Info: -The audio is almost inaudible at default. -Audio volume increased in service menu. -NVRAM File Provided. Controls: -Nothing special to report. A few inputs moves for easier play. Dip Switches: -Coinage needed setting to dip switch before free play was usable -Free Play set NBA Maximum Hangtime nbamht Multiplayer Info: -This game defaults to 2 players. -4 Players have been set. Audio Info: -The audio is almost inaudible at default. -Audio volume increased in service menu. -NVRAM File Provided. Controls: -Nothing special to report. A few inputs moves for easier play. Dip Switches: -Coinage needed setting to dip switch before free play was usable -Free Play set Rampage: World Tour rmpgwt Audio Info: -The audio is almost inaudible at default. -Audio volume increased in service menu. -NVRAM File Provided. Controls: -Nothing special to report. A few inputs moves for easier play. Dip Switches: -Coinage needed setting to dip switch before free play was usable -Free Play set Revolution X revx Controls: -Light gun game. Calibrated for all 3 players. Dip Switches: -Coinage needed setting to dip switch before free play was usable -Free Play set Smash T.V. smashtv Game Info: -Williams game on Midway HW. Here for completion of this platform. Controls: -Twin stick shooter. Configured that way. Test/Service Menu: -Free Play set Super High Impact shimpact Controls: -Nothing special to report. A few inputs moves for easier play. Dip Switches: Free Play set Terminator 2: Judgement Day term2 Controls: -Light gun game. Forces calibration on first start up. NVRAM provided. Dip Switches: Free Play set Total Carnage totcarn Display Info: -I think pixel aspect looks better. Controls: -Twin stick shooter. Configured that way. Test/Service Menu: -Free Play set Trog trog Display Info: -I think pixel aspect looks better. Controls: -Nothing special to report. A few inputs moves for easier play. Test/Service Menu: -Free Play set War Gods wargods Controls: -Nothing special to report. A few inputs moves for easier play. Test/Service Menu: -Free Play set WWF Wrestlemania wwfmania Audio Info: -The audio is almost inaudible at default. -Audio volume increased in service menu. -NVRAM File Provided. Controls: -Nothing special to report. A few inputs moves for easier play. Dip Switches: -Coinage needed setting to dip switch before free play was usable -Free Play set astrocde.cpp Adventures of Robby Roto!, The robby Controls: -Nothing special to report. A few inputs moves for easier play. Dip Switches: -No Free Play Demons & Dragons demndrgn Controls: -Essentially a twin stick shooter. Trackball and stick needed swapping, analog needed calibrating to make playable. Dip Switches: -No Free Play Extra Bases ebases Controls: -Trackball game. Dip Switches: -No Free Play Gorf gorf Display Info: -Lamps are OFF Controls: -Essentially a twin stick shooter. Trackball and stick needed swapping, analog needed calibrating to make playable. Dip Switches: -No Free Play. Disables attract Professor Pac-Man profpac Game Info: -A quiz game that is an attack on the sences. Controls: -Nothing special to report. A few inputs moves for easier play. Dip Switches: -No Free Play. Disables attract Sea Wolf II seawolf2 Controls: -Nothing special to report. A few inputs moves for easier play. Dip Switches: -No Free Play. Space Zap spacezap Controls: -Nothing special to report. A few inputs moves for easier play. Dip Switches: -No Free Play. Ten Pin Deluxe NOT USING OR CONFIGURING. Electro mechanical in nature. Wizard of Wor wow Controls: -Nothing special to report. A few inputs moves for easier play. Dip Switches: -No Free Play. Disables attract. mw808bw.cpp 280-ZZZAP 280-zzzap Controls: -Nothing special to report. A few inputs moves for easier play. Dip Switches: -No Free Play. Amazing Maze maze Controls: -Nothing special to report. A few inputs moves for easier play. Dip Switches: -No Free Play. Blue Shark blueshrk Controls: -Nothing special to report. A few inputs moves for easier play. Dip Switches: -No Free Play. Boot Hill boothill Controls: -Move shoot position Up/Down is on the right stick. Shoot is on RT. Dip Switches: -No Free Play. Bowling Alley bowler Controls: -Analog sensitivity adjusted so it works. Dip Switches: -No Free Play. Checkmate checkmat Controls: -Nothing special to report. A few inputs moves for easier play. Dip Switches: -No Free Play. Clowns clowns Controls: -Better using digital input for the analog paddle. Dip Switches: -No Free Play. Desert Gun desertgu Controls: -Light gun game. Configured for controller and mouse. Dip Switches: -No Free Play. Dog Patch dogpatch Controls: -Nothing special to report. A few inputs moves for easier play. Dip Switches: -No Free Play. Double Play dplay Display Info: -Looks better set to pixel aspect. Controls: -Nothing special to report. A few inputs moves for easier play. Dip Switches: -No Free Play. Extra Inning / Ball Park II einning Display Info: -Looks better set to pixel aspect. Controls: -Nothing special to report. A few inputs moves for easier play. Dip Switches: -No Free Play. Guided Missile gmissile Controls: -Nothing special to report. A few inputs moves for easier play. Dip Switches: -No Free Play. Gun Fight gunfight Controls: -Nothing special to report. A few inputs moves for easier play. Dip Switches: -No Free Play. Laguna Racer lagunar Controls: -Nothing special to report. A few inputs moves for easier play. Dip Switches: -No Free Play. M-4 m4 Controls: -Nothing special to report. A few inputs moves for easier play. Dip Switches: -No Free Play. Phantom II phantom2 Controls: -Nothing special to report. A few inputs moves for easier play. Dip Switches: -No Free Play. Sea Wolf seawolf Controls: -Nothing special to report. A few inputs moves for easier play. Dip Switches: -No Free Play. Shuffleboard shuffle Controls: -Analog sensitivity adjusted so it works. Dip Switches: -No Free Play. Space Encounters spcenctr Controls: -Nothing special to report. A few inputs moves for easier play. Dip Switches: -No Free Play. Space Invaders / Space Invaders M invaders Controls: -Nothing special to report. A few inputs moves for easier play. Dip Switches: -No Free Play. Space Invaders II (Cocktail Vs.) invad2ct Controls: -Nothing special to report. A few inputs moves for easier play. Dip Switches: -No Free Play. Space Walk spacwalk Controls: -Nothing special to report. A few inputs moves for easier play. Dip Switches: -No Free Play. Tornado Baseball / Ball Park tornbase Controls: -Nothing special to report. A few inputs moves for easier play. Dip Switches: -No Free Play. mcr.cpp Demolition Derby demoderb Multiplayer Info: -Cab type defaults to 2 players. -4 Players Set Controls: -Nothing special to report. A few inputs moves for easier play. Dip Switches: -No Free Play. Discs of Tron dotron Game Info: -This game had an 'environment' can which had an additional trackball and an aim up and down function. It also featured synth voices. However, this version is way overly complicated to the point of unplayable. -Only using the upright cab version. Controls: -Nothing special to report. A few inputs moves for easier play. Dip Switches: -No Free Play. Domino Man domino Controls: -Nothing special to report. A few inputs moves for easier play. Dip Switches: -No Free Play. Draw Poker NOT USING OR CONFIGURING. Card gambling game. Kick kick Controls: -Analog saturation adjusted so the game works. Dip Switches: -No Free Play. Kosmik Kroozr kroozr Controls: -Setup to play like a twin stick shooter. Dip Switches: -No Free Play. NFL Football Not yet working. Unconfigurable Satan’s Hollow shollow Controls: -Nothing special to report. A few inputs moves for easier play. Dip Switches: -No Free Play. Solar Fox solarfox Controls: -Nothing special to report. A few inputs moves for easier play. Dip Switches: -No Free Play. Tapper (Budweiser/Root Beer/Suntory) tapper rbtapper sutapper Configured Under All Endorsement Titles, Just for Fun Controls: -Nothing special to report. A few inputs moves for easier play. Dip Switches: -No Free Play. Timber timber Controls: -Nothing special to report. A few inputs moves for easier play. Dip Switches: -No Free Play. Tron tron Controls: -Plays like a twin stick shooter. Dip Switches: -No Free Play. Two Tigers twotiger Controls: -Nothing special to report. A few inputs moves for easier play. Dip Switches: -No Free Play. Wacko wacko Controls: -Plays like a twin stick shooter. Trackball and stick needed swapping places. Dip Switches: -No Free Play. mcr3.cpp Crater Rider crater Controls: -Moved Forward and backward to LT & RT. Dip Switches: -No Free Play. Max RPM maxrpm Controls: -Nothing special to report. A few inputs moves for easier play. Dip Switches: -No Free Play. Power Drive powerdrv Controls: -Basically, a track and field button masher. Dip Switches: -No Free Play. Rampage rampage Controls: -Nothing special to report. A few inputs moves for easier play. Dip Switches: -Free Play set Sarge sarge Controls: -Twin stick tank control game. Shoot is on LT & RT. Dip Switches: -Free Play set Spy Hunter spyhunt Display Info: -Lamps really need to be on to see what weapons you have. Controls: -Nothing special to report. A few inputs moves for easier play. Dip Switches: -No Free Play Star Guards stargrds Controls: -A terrible twin stick shooter. Dip Switches: -No Free Play Turbo Tag (Prototype) turbotag NOT USING OR CONFIGURING: Due to being a prototype the controls are pretty much unusable. mcr68.cpp Arch Rivals archrivl archrivlb Game Info: -There is an 8 way joystick bootleg version 'archrivlb'. The original uses analog/trackball input. The 8 way joystick version better one to use, however both have been configured. Controls: -Nothing special to report. A few inputs moves for easier play. Dip Switches: -Free Play set Blasted blasted Game Info: -Hidden Gem. -There is a 4 player clone variant named International Team Laser. This has also been configured. Controls: -Nothing special to report. A few inputs moves for easier play. Dip Switches: -Free Play set International Team Laser intlaser Game Info: -Clone of Blasted, but it's really a whole different game. Controls: -Nothing special to report. A few inputs moves for easier play. Dip Switches: -Free Play set Pigskin 621AD pigskin Controls: -Nothing special to report. A few inputs moves for easier play. Dip Switches: -No Free Play Spy Hunter II spyhunt2 Controls: -This needed some lateral thinking. The gears do not toggle. They need to be held at the same time as gas. -As a workaround, there are 3 accelerate buttons. 1st gear, 2nd gear & 3rd gear are bound to a button as well as accelerate. Dip Switches: -No Free Play Tri-Sports trisport Controls: -Trackball game. analog values changed so it's playable. Dip Switches: -No Free Play Xenophobe xenophob Controls: -Nothing special to report. A few inputs moves for easier play. Dip Switches: -Free Play set balsente.cpp Chicken Shift cshift Controls: -Nothing special to report. A few inputs moves for easier play. Dip Switches: -Free Play set Gimme A Break gimeabrk Controls: -Trackball game. analog values changed so it's playable. Dip Switches: -Free Play set Goalie Ghost gghost Controls: -Trackball game. analog values changed so it's playable. Dip Switches: -Free Play set Hat Trick hattrick Controls: -Nothing special to report. A few inputs moves for easier play. Dip Switches: -Free Play set Mini Golf minigolf Controls: -Trackball game. analog values changed so it's playable. Dip Switches: -No Free Play Name That Tune nametune Controls: -Nothing special to report. A few inputs moves for easier play. Dip Switches: -Free Play set Night Stocker nstocker Game Info: -Hidden Gem. -This is a unique game, like Lucky & Wild there is driving and shooting with a light gun. This game differs as it is intended for 1 player. Acceleration is automatic freeing your brain up to just steer and shoot stuff with the light gun. There are segments where the car stops and the focus in on shooting. Controls: -Setup for use with a mouse and controller, or just a controller. -Aim lightgun is either the mouse or right stick. Shoot is RT on the controller. Off the Wall otwalls Controls: -Rotary style input. Racket in on the right stick. Dip Switches: -Free Play set Shrike Avenger shrike Controls: -Nothing special to report. A few inputs moves for easier play. Dip Switches: -Free Play set Snacks'n Jaxson snakjack Controls: -Trackball game. Analog sensitivty adjusted for better play. Dip Switches: -Free Play set Snake Pit snakepit Controls: -Twin stick shooter. Sticks needed swapping. Dip Switches: -Free Play set Spiker spiker Controls: -Trackball game. Analog sensitivity adjusted for better play. Dip Switches: -No Free Play Stoker stoker Controls: -Game auto accelerates. Hold A for high gear. Dip Switches: -No Free Play Stompin' stompin Controls: -There are dedicated diagonal inputs. This is a problem as it's difficult to remap as mame, and most other emus do not have a dedicated diagonal input. -I have this playing with the left stick as good as I can. Dip Switches: -No Free Play Street Football sfootbal Game Info: -When asking for more credits, it plays "money, money, money, moooney......maaaaaanay" Controls: -Trackball game. Analog sensitivity adjusted for better play. Dip Switches: -No Free Play Team Hat Trick teamht Controls: -Nothing special to report. A few inputs moves for easier play. Dip Switches: -Free Play set Toggle toggle Controls: -Nothing special to report. A few inputs moves for easier play. Dip Switches: -Free Play set Trivial Pursuit triviasp triviabb triviag2 triviag1 triviayp Game Info: -All English versions have been configured. Controls: -Nothing special to report. A few inputs moves for easier play. Dip Switches: -No Free Play Midway Games With Original/Unique HW Killer Instinct kinst Controls: -Nothing special to report. A few inputs moves for easier play. Dip Switches: -Free Play set. Killer Instinct 2 kinst2 Controls: -Nothing special to report. A few inputs moves for easier play. Dip Switches: -Free Play set. Omega Race omegrace Controls: -Dial game. Analog sensitivity adjusted for better play. Dip Switches: -Free Play set Midway Games on Non Midway HW Ms. Pac-Man mspacman Game Info: -Ms.Pac-Man is hotter, and has a better game than Pac-Man. Controls: -Nothing special to report. A few inputs moves for easier play. Dip Switches: -Free Play set. Bio F.R.E.A.K.S biofreak Controls: -Nothing special to report. A few inputs moves for easier play. Dip Switches: -Free Play set. CarnEvil carnevil Controls: -Light gun game, configured for controller or mouse usage. Service/Test Menu: -This game needed calibrating before it was anywhere near accurate. -No Free Play Hyperdrive hyprdriv Game Info: -Hidden Gem. This is an awesome space racer with barrelrolls just like Star Fox. Controls: -This game needed calibrating in the test menu. Test/Service Menu & Dip Switches: -Free Play set -Controls calibrated NFL Blitz blitz Controls: -There are 2 input variants. 8 way joystick is much better than trackball. Test/Service Menu & Dip Switches: -Violence enabled -Free Play set NFL Blitz '99 blitz99 Controls: -There are 2 input variants. 8 way joystick is much better than trackball. Test/Service Menu & Dip Switches: -Violence enabled -Free Play set NFL Blitz 2000 Gold Edition blitz2k Controls: -There are 2 input variants. 8 way joystick is much better than trackball. Test/Service Menu & Dip Switches: -Violence enabled -Free Play set CART Fury Championship Racing cartfury Controls: -Nothing special to report. A few inputs moves for easier play. Test/Service Menu & Dip Switches: -Controls calibrated -Free Play set Gauntlet Dark Legacy gauntdl Display Info: -High VGA graphics resolution being used. A bit more demanding but looks a whole lot better. Controls: -Nothing special to report. A few inputs moves for easier play. Test/Service Menu & Dip Switches: -Free Play set NBA Showtime NBA on NBC nbashowt Multiplayer Info: -Game needed setting to 4 players. Controls: -There are 2 input variants. 8 way joystick is much better than track Test/Service Menu & Dip Switches: -No Free Play SportStation: NBA Showtime NBA on NBC Gold Edition & NFL Blitz 2000 Gold Edition nbagold Game Info: -Despite this being a 2 in 1 game, we only want to play NBA Gold Edition. This machine is the only way to play it. Blitz 2000 Gold has a machine all to itself. Controls: -Nothing special to report. A few inputs moves for easier play. Test/Service Menu & Dip Switches: -No Free Play
  7. Version 1.0.0

    598 downloads

    PLEASE NOTE: The ZN1 & ZN2 games aren't covered here. The Zinc emulator is still the best option for these games. I'll be covering these in their entirety at a later date. It was mixed bag when configuring Capcom. You got some rotary joystick games, trackball games and of course the mighty CPS games. I honestly thought there would be more Capcom games, but inc. the ZN1&2 games we're looking at around 120-130 games, excluding double ups. There are also some amazing hidden gems here, outside the CPS games. In a nutshell, I'm tooth picking my way through MAME platform by platform, and pre configuring the controls for all arcade games that are designated as working. You know the pain of weird awkward auto control mapping and fumbling around trying to figure what is going on. I have done that for you! These remaps have been done exclusively for controllers. No keyboard inputs at all and all non essential inputs completely removed. Only what is necessary has been mapped. Also, I have provided button layout images so you know exactly what the buttons are for every game! I haven't just set whatever, every control has been tested, scrutinised and re-tested before actually making a definitive decision. I believe I have everything mapped to be as intuitive as possible. Menu control in arcade games can be unintuitive when using a controller. These remaps have been made to make menu-ing intuitive and easy. NOTE: If the left stick doesn't work in menus, the D-Pad will. The per game .cfg remap files are idiot proof. Every input is accounted for and set, so your main .cfg wont auto assign any inputs. Everything has been done on a 1G1R basis with parents taking priority. However, as stated above this was for some games, a bit objectional for this platform. Multiple versions have been configured for choice for these titles. INSTRUCTIONS: Download Remap files and place these in the cfg folder of MAME. Download NVRAM files and place in nvram folder of MAME. Download Button Layout Images so you know what the controls are. PLAY!!! Below is a table of everything that has been done game by game. I have noted everything of importance for the end user experience. Developer intended cheats are also listed below. CPS 1 1941: Counter Attack 1941 Controls: -Nothing special to report. A few inputs moves for easier play. Dip Switches: -Lots of settings changeable. Using 'normal' defaults. -Free Play set Cadillacs and Dinosaurs dino Controls: -Nothing special to report. A few inputs moves for easier play. Test/Service Menu: -Lots of settings changeable. Using 'normal' defaults. -Free Play set Captain Commando captcomm captcommu Multiplayer Info: -This game defaults to 2 players. Up to 4 players can be set. -Setting up to 3 players allows for character selection. -Setting 4 players fixes the character selection to the controller position. -The parent 'captcomm' has been set to 3 players. The USA clone 'captcommu' has been set to 4 players. Controls: -Nothing special to report. A few inputs moves for easier play. Dip Switches: -Lots of settings changeable. Using 'normal' defaults aside from number of players. -Free Play set Carrier Air Wing cawing Controls: -Nothing special to report. A few inputs moves for easier play. Dip Switches: -Lots of settings changeable. Using 'normal' defaults. -Free Play set Dynasty Wars dynwar Controls: -Nothing special to report. A few inputs moves for easier play. Dip Switches: -Lots of settings changeable. Using 'normal' defaults. -Free Play set Final Fight ffight Multiplayer Info: -There is a three player hack version 'ffightae'. This has also been configured. Controls: -Nothing special to report. A few inputs moves for easier play. Dip Switches: -Lots of settings changeable. Using 'normal' defaults. -Free Play set Final Fight: 30th Anniversary Edition ffightae Multiplayer Info: -This is a 3 Player hack. Uncensored intro etc - the ultimate way to play this game. Controls: -Nothing special to report. A few inputs moves for easier play. Dip Switches: -Lots of settings changeable. Using 'normal' defaults. -Free Play set Forgotten Worlds forgottn Controls: -Roraty input game. As usual spin/turn is mapped to LT & RT and the right stick. Shoot is either A or RB. Dip Switches: -Lots of settings changeable. Using 'normal' defaults. -No Free Play Ganbare! Marine Kun ganbare Game Info: -One of those medal payout games. -Due'hopper error' It needs a very specific setup to circumvent using the coin slot and prevent it from trying to payout medals/tokens/change. -Payout needs setting to credit. Change, medal and yen need turning off. -You cant coin this game up with the usual coin input, you'll get the hopper error. You can coin up/add missiles with the service button. -Coin input completely removed. Service button added in its place to coin up. -Upon completion the hopper error will still happen. But clear nv data is on so it won't persist after a reset. Was figuring this out a complete waste of my time? Absofuckinglutly. Controls: -Nothing special to report. A few inputs moves for easier play. Dip Switches: -All set as above. -No Free Play Ghouls'n Ghosts ghouls Controls: -Nothing special to report. A few inputs moves for easier play. Dip Switches: -Lots of settings changeable. Using 'normal' defaults. -No Free Play Gulgun .pa gulunpa Controls: -Nothing special to report. A few inputs moves for easier play. Dip Switches: -No Free Play King of Dragons, The kod Controls: -Nothing special to report. A few inputs moves for easier play. Dip Switches: -Lots of settings changeable. Using 'normal' defaults. -Free Play set Knights of the Round knights Controls: -Nothing special to report. A few inputs moves for easier play. Dip Switches: -Lots of settings changeable. Using 'normal' defaults. -Free Play set Magical Pumpkin: Puroland de Daibouken mpumkin Controls: -Analog works better using digital. Dip Switches: -Lots of settings changeable. Using 'normal' defaults. -No Free Play Mega Man: The Power Battles megaman Controls: -Nothing special to report. A few inputs moves for easier play. Dip Switches: -Lots of settings changeable. Using 'normal' defaults. -Free Play set Mega Twins mtwins Controls: -Nothing special to report. A few inputs moves for easier play. Dip Switches: -Lots of settings changeable. Using 'normal' defaults. -No Free Play Mercs mercs Controls: -Nothing special to report. A few inputs moves for easier play. Dip Switches: -Lots of settings changeable. Using 'normal' defaults. -No Free Play Muscle Bomber Duo: Ultimate Team Battle mbombrd Controls: -Nothing special to report. A few inputs moves for easier play. Dip Switches: -Lots of settings changeable. Using 'normal' defaults. -Free Play set Nemo nemo Controls: -Nothing special to report. A few inputs moves for easier play. Dip Switches: -Lots of settings changeable. Using 'normal' defaults. -No Free Play Pang! 3 pang3 Controls: -Nothing special to report. A few inputs moves for easier play. Test/Service Menu: -Lots of settings changeable. Using 'normal' defaults. -Free Play set Pnickies pnickj Controls: -Nothing special to report. A few inputs moves for easier play. Test/Service Menu: -Lots of settings changeable. Using 'normal' defaults. -No Free Play Pokonyan! Balloon pokonyan Game Info: -Essentially a mini game attached to a vending machine. Controls: -Nothing special to report. A few inputs moves for easier play. Test/Service Menu: -Lots of settings changeable. Using 'normal' defaults. -No Free Play Punisher, The punisher Game Info: -Essentially a mini game attached to a vending machine. Controls: -Nothing special to report. A few inputs moves for easier play. Test/Service Menu: -Lots of settings changeable. Using 'normal' defaults. -No Free Play Quiz & Dragons: Capcom Quiz Game qad Controls: -Nothing special to report. A few inputs moves for easier play. Test/Service Menu: -Lots of settings changeable. Using 'normal' defaults. -Free Play set Quiz Tonosama no Yabou 2 NOT USING OR CONFIGURING. Japanese quiz game. Saturday Night Slam Masters slammast Controls: -Nothing special to report. A few inputs moves for easier play. Test/Service Menu: -Lots of settings changeable. Using 'normal' defaults. -Free Play set Street Fighter II' (ALL) sf2ce sf2hf sf2 Controls: -Mapped to the standard SNES layout. Dip Switches: -Lots of settings changeable. Using 'normal' defaults. -Free Play set Street Fighter Zero / Street Fighter Alpha: Warriors Dreams sfzch sfach Game Info: -These games have CPS 2 versions. These are the CPS 1 changer versions. I prefer to play the CPS 2 versions but I have configured these anyway. Controls: -Mapped to the standard SNES layout. Dip Switches: -Lots of settings changeable. Using 'normal' defaults. -Free Play set Tenchi wo Kurau II NOT NEEDED. This is the Japanese version of Warriors of Fate Three Wonders 3wonders Controls: -Nothing special to report. A few inputs moves for easier play. Dip Switches: -Lots of settings changeable. Using 'normal' defaults. -Free Play set U.N. Squadron unsquad Controls: -Nothing special to report. A few inputs moves for easier play. Dip Switches: -Lots of settings changeable. Using 'normal' defaults. -Free Play set Varth: Operation Thunderstorm varth Controls: -Nothing special to report. A few inputs moves for easier play. Dip Switches: -Lots of settings changeable. Using 'normal' defaults. -Free Play set Warriors of Fate wof Controls: -Nothing special to report. A few inputs moves for easier play. Dip Switches: -Lots of settings changeable. Using 'normal' defaults -Free Play set Willow willow Controls: -Nothing special to report. A few inputs moves for easier play. Dip Switches: -Lots of settings changeable. Using 'normal' defaults. -No Free Play CPS2 1944: The Loop Master 1944 Controls: -Nothing special to report. A few inputs moves for easier play. Test/Service Menu: -Stage Select is ON -Lots of settings changeable. Using 'normal' defaults. -Free Play set 19XX: The War Against Destiny 19xx Controls: -Nothing special to report. A few inputs moves for easier play. Test/Service Menu: -Lots of settings changeable. Using 'normal' defaults. -Free Play set Alien vs. Predator avsp Multiplayer Info: -This game defaults to 2 players. -3 Players has been set. Controls: -Nothing special to report. A few inputs moves for easier play. Test/Service Menu: -Lots of settings changeable. Using 'normal' defaults. -No Free Play Armored Warriors armwar Controls: -Nothing special to report. A few inputs moves for easier play. Test/Service Menu: -Lots of settings changeable. Using 'normal' defaults. -Free Play set Battle Circuit batcir Multiplayer Info: -This game defaults to 2 players. -4 Players has been set via the coin chute setting. Controls: -Nothing special to report. A few inputs moves for easier play. Test/Service Menu: -Lots of settings changeable. Using 'normal' defaults aside from number of players. -Free Play set Capcom Sports Club csclub Controls: -Nothing special to report. A few inputs moves for easier play. Test/Service Menu: -Lots of settings changeable. Using 'normal' defaults. -Free Play set Cyberbots: Fullmetal Madness cybots Controls: -Boost and weapon attack have also been mapped to RB & RT for easier play. Test/Service Menu: -Lots of settings changeable. Using 'normal' defaults. -Free Play set Darkstalkers: The Night Warriors dstlk Controls: -Capcom fighting games share the same inputs and layout. Mapped to the SNES Street Fighter standard layout. Test/Service Menu: -Lots of settings changeable. Using 'normal' defaults. -No Free Play Dimahoo dimahoo Controls: -Nothing special to report. A few inputs moves for easier play. Test/Service Menu: -Lots of settings changeable. Using 'normal' defaults. -Free Play set Dungeons & Dragons: Shadow over Mystara ddsom Multiplayer Info: -This game defaults to 2 players. -4 Players set via the 'coin chute' option. Controls: -Nothing special to report. A few inputs moves for easier play. Test/Service Menu: -Lots of settings changeable. Using 'normal' defaults. -Free Play set Dungeons & Dragons: Tower of Doom ddtod Controls: -Nothing special to report. A few inputs moves for easier play. Test/Service Menu: -Lots of settings changeable. Using 'normal' defaults. -No Free Play Eco Fighters ecofghtr Input Info: -This game has an analog dial to rotate the shoot position, -This can be deactivated in the Machine Configuration setting. You use the buttons instead to rotate shoot position instead. -Analog Dial deactivated but still mapped to the usual. Right stick and LT & RT for both styles of play. -Disabling the analog gives the best results when rotating due to it ramping in speed. It just feels better than analog. Controls: -As above. Test/Service Menu: -Lots of settings changeable. Using 'normal' defaults. -No Free Play Giga Wing gigawing Controls: -Nothing special to report. A few inputs moves for easier play. Test/Service Menu: -Lots of settings changeable. Using 'normal' defaults. -Free Play set Hyper Street Fighter II': The Anniversary Edition hsf2 Controls: -Capcom fighting games share the same inputs and layout. Mapped to the SNES Street Fighter standard layout. Test/Service Menu: -Lots of settings changeable. Using 'normal' defaults. -Free Play set Janpai Puzzle Choukou choko Game Info: -A good....yes good mahjong game. A neat take on the idea with an awesome presentation. This hooked me more than all the other games... ffs. Controls: -Nothing special to report. A few inputs moves for easier play. Test/Service Menu: -Lots of settings changeable. Using 'normal' defaults. -Free Play set Jyangokushi: Haoh no Saihai jyangoku Game Info: -From a good mahjong game to one that's crap. This is not how I like my mahjong. This has only been configured for completeness as it's CPS. Controls: -Nothing special to report. A few inputs moves for easier play. Test/Service Menu: -Lots of settings changeable. Using 'normal' defaults. -Free Play set Mars Matrix: Hyper Solid Shooting mmatrix Controls: -Nothing special to report. A few inputs moves for easier play. Test/Service Menu: -Lots of settings changeable. Using 'normal' defaults. -Free Play set Marvel Super Heroes msh Controls: -Capcom fighting games share the same inputs and layout. Mapped to the SNES Street Fighter standard layout. Test/Service Menu: -Lots of settings changeable. Using 'normal' defaults s. -Free Play set Marvel Super Heroes Vs. Street Fighter mshvsf Controls: -Capcom fighting games share the same inputs and layout. Mapped to the SNES Street Fighter standard layout. Test/Service Menu: -Lots of settings changeable. Using 'normal' defaults. -Free Play set Marvel Vs. Capcom: Clash of Super Heroes mvsc Controls: -Capcom fighting games share the same inputs and layout. Mapped to the SNES Street Fighter standard layout. Test/Service Menu: -Lots of settings changeable. Using 'normal' defaults. -Free Play set Mega Man 2: The Power Battles megaman2 Controls: -Nothing special to report. A few inputs moves for easier play. Test/Service Menu: -Lots of settings changeable. Using 'normal' defaults. -Free Play set Mighty! Pang mpang Controls: -Nothing special to report. A few inputs moves for easier play. Test/Service Menu: -Lots of settings changeable. Using 'normal' defaults. -Free Play set Night Warriors: Darkstalkers' Revenge nwarr Controls: -Capcom fighting games share the same inputs and layout. Mapped to the SNES Street Fighter standard layout. Test/Service Menu: -Lots of settings changeable. Using 'normal' default. -No Free Play Progear progear Input Info: -This game has an optional rapid fire button mapped to button C. -Rapid fire button activated and mapped. Controls: -As above. Test/Service Menu: -Lots of settings changeable. Using 'normal' defaults. -Free Play set Puzz Loop 2 pzloop2 Input Info: -This game defaults to digital input. Analog for this game is so much better. -Control type set to Paddle/Dial. Controls: -Nothing special to report. A few inputs moves for easier play. Test/Service Menu: -Lots of settings changeable. Using 'normal' defaults. -Free Play set Quiz Nanairo Dreams NOT USING OR CONFIGURING. Japanese Quiz Game Ring of Destruction: Slammasters II ringdest Controls: -Nothing special to report. A few inputs moves for easier play. Grapple is on RB. Test/Service Menu: -Lots of settings changeable. Using 'normal' defaults. -No Free Play Street Fighter Alpha 2 sfa2 Controls: -Capcom fighting games share the same inputs and layout. Mapped to the SNES Street Fighter standard layout. Test/Service Menu: -Lots of settings changeable. Using 'normal' defaults. -Free Play set Street Fighter Alpha 2 sfa3 Controls: -Capcom fighting games share the same inputs and layout. Mapped to the SNES Street Fighter standard layout. Test/Service Menu: -Lots of settings changeable. Using 'normal' defaults. -Free Play set Street Fighter Alpha: Warriors' Dreams sfa Controls: -Capcom fighting games share the same inputs and layout. Mapped to the SNES Street Fighter standard layout. Test/Service Menu: -Lots of settings changeable. Using 'normal' defaults. -Free Play set Street Fighter Zero 2 Alpha sfz2al Controls: -Capcom fighting games share the same inputs and layout. Mapped to the SNES Street Fighter standard layout. Test/Service Menu: -Lots of settings changeable. Using 'normal' defaults. -Free Play set Super Gem Fighter Mini Mix sgemf Controls: -Capcom fighting games share the same inputs and layout. Mapped to the SNES Street Fighter standard layout. Test/Service Menu: -Lots of settings changeable. Using 'normal' defaults. -Free Play set Super Puzzle Fighter II Turbo spf2t Controls: -Capcom fighting games share the same inputs and layout. Mapped to the SNES Street Fighter standard layout. Test/Service Menu: -Lots of settings changeable. Using 'normal' defaults. -Free Play set Super Street Fighter II Turbo ssf2t Controls: -Capcom fighting games share the same inputs and layout. Mapped to the SNES Street Fighter standard layout. Test/Service Menu: -Lots of settings changeable. Using 'normal' defaults. -Free Play set Super Street Fighter II: The New Challengers ssf2 Controls: -Capcom fighting games share the same inputs and layout. Mapped to the SNES Street Fighter standard layout. Test/Service Menu: -Lots of settings changeable. Using 'normal' defaults. -Free Play set Vampire Hunter 2: Darkstalkers Revenge vhunt2 Controls: -Capcom fighting games share the same inputs and layout. Mapped to the SNES Street Fighter standard layout. Test/Service Menu: -Lots of settings changeable. Using 'normal' defaults. -Free Play set Vampire Savior 2: The Lord of Vampire vsav2 Controls: -Capcom fighting games share the same inputs and layout. Mapped to the SNES Street Fighter standard layout. Test/Service Menu: -Lots of settings changeable. Using 'normal' defaults. -Free Play set Vampire Savior: The Lord of Vampire vsav Controls: -Capcom fighting games share the same inputs and layout. Mapped to the SNES Street Fighter standard layout. Test/Service Menu: -Lots of settings changeable. Using 'normal' defaults. -Free Play set X-Men Vs. Street Fighter xmvsf Controls: -Capcom fighting games share the same inputs and layout. Mapped to the SNES Street Fighter standard layout. Test/Service Menu: -Lots of settings changeable. Using 'normal' defaults. -Free Play set X-Men: Children of the Atom xmcota Controls: -Capcom fighting games share the same inputs and layout. Mapped to the SNES Street Fighter standard layout. Test/Service Menu: -Lots of settings changeable. Using 'normal' defaults. -Free Play set CPS 3 JoJo's Bizarre Adventure jojoba jojobane Both the GD/CD Rom & Non CD versions have been configured. Controls: -Jojo games are the only ones that don't share the standard Capcom fighting layout on CPS. Test/Service Menu: -Voice is On. Why the hell is this off by default!? -Lots of settings changeable. Using 'normal' defaults. -Free Play set JoJo's Venture jojo jojon Both the GD/CD Rom & Non CD versions have been configured. Controls: -Jojo games are the only ones that don't share the standard Capcom fighting layout on CPS. Test/Service Menu: -Voice is On. Why the hell is this off by default!? -Lots of settings changeable. Using 'normal' defaults. -Free Play set Red Earth redearth redearthn Both the GD/CD Rom & Non CD versions have been configured. Controls: -Capcom fighting games share the same inputs and layout. Mapped to the SNES Street Fighter standard layout. Test/Service Menu: -Violence is ON. -Voice is ON. -Lots of settings changeable. Using 'normal' defaults. -Free Play set Street Fighter III 2nd Impact: Giant Attack sfiii2 sfiii2n Both the GD/CD Rom & Non CD versions have been configured. Display Info: -THIS GAME HAS A NATIVE 16:9 WIDESCREEN PRESENTATION. AND IT LOOKS AWESOME. -16:9 set in the test menu and MAME display options. Controls: -Capcom fighting games share the same inputs and layout. Mapped to the SNES Street Fighter standard layout. Test/Service Menu: -Violence is ON. -Voice is ON. -Lots of settings changeable. Using 'normal' defaults. -Free Play set Street Fighter III 3rd Strike: Fight for the Future sfiii3 sfiii3n Both the GD/CD Rom & Non CD versions have been configured. Controls: -Capcom fighting games share the same inputs and layout. Mapped to the SNES Street Fighter standard layout. Test/Service Menu: -Violence is ON. -Voice is ON. -Lots of settings changeable. Using 'normal' defaults. -Free Play set Street Fighter III: New Generation sfiii sfiiin Both the GD/CD Rom & Non CD versions have been configured. Controls: -Capcom fighting games share the same inputs and layout. Mapped to the SNES Street Fighter standard layout. Test/Service Menu: -Violence is ON. -Voice is ON. -Lots of settings changeable. Using 'normal' defaults. -Free Play set Unique Hardware/Boards 1942 1942 Controls: -Nothing special to report. A few inputs moves for easier play. Dip Switches: -Lots of settings changeable. Using 'normal' defaults. -No Free Play 1943 Kai: Midway Kaisen 1943kai Controls: -Nothing special to report. A few inputs moves for easier play. Dip Switches: -Lots of settings changeable. Using 'normal' defaults. -No Free Play 1943: The Battle of Midway 1943 Controls: -Nothing special to report. A few inputs moves for easier play. Dip Switches: -Lots of settings changeable. Using 'normal' defaults. -No Free Play 1943: The Battle of Midway Mark II 1943mii Controls: -Nothing special to report. A few inputs moves for easier play. Dip Switches: -Lots of settings changeable. Using 'normal' defaults. -No Free Play Bionic Commando bionicc Display Info: -This game looks stretched and distorted at default (4:3). -Set to Pixel Aspect (8:7) so it looks correct. Controls: -Nothing special to report. A few inputs moves for easier play. Dip Switches: -Lots of settings changeable. Using 'normal' defaults. -No Free Play Black Tiger blktiger Display Info: -This game looks stretched and distorted at default (4:3). -Set to Pixel Aspect (8:7) so it looks correct. Controls: -Nothing special to report. A few inputs moves for easier play. Dip Switches: -Lots of settings changeable. Using 'normal' defaults. -No Free Play Capcom Bowling capbowl Input Info: -At default the analog sensitivity is far to slow. -Sensitivity Changed to 45 for X & Y trackball axis. Controls: -As above. Dip Switches: -No Free Play Coors Light Bowling clbowl Game Info: -Clone of Capcom Bowling with a Coors licence. Bizarre. Input Info: -At default the analog sensitivity is far to slow. -Sensitivity Changed to 45 for X & Y trackball axis. Controls: -As above. Dip Switches: -No Free Play Capcom Baseball cbasebal Controls: -Nothing special to report. A few inputs moves for easier play. Dip Switches: -Free Play set Commando commando Multiplayer Info: -This game defaults to 1 player. -2 Players set in the Cabinet Type Controls: -Nothing special to report. A few inputs moves for easier play. Dip Switches: -Lots of settings changeable. Using 'normal' defaults. -No Free Play Exed Exes / Savage Bees exedexes savgbees Game Info: -This game was known as Savage Bees outside Japan. Both have been configured. Controls: -Nothing special to report. A few inputs moves for easier play. Dip Switches: -Lots of settings changeable. Using 'normal' defaults. -No Free Play Ghosts'n Goblins gng Controls: -Nothing special to report. A few inputs moves for easier play. Dip Switches: -Lots of settings changeable. Using 'normal' defaults. -Free Play set Gun.Smoke gunsmoke Controls: -Nothing special to report. A few inputs moves for easier play. Dip Switches: -Lots of settings changeable. Using 'normal' defaults. -Free Play set Pirate Ship Higemaru higemaru Controls: -Nothing special to report. A few inputs moves for easier play. Dip Switches: -Lots of settings changeable. Using 'normal' defaults. -Free Play set Side Arms: Hyper Dyne sidearms Controls: -Nothing special to report. A few inputs moves for easier play. Dip Switches: -Lots of settings changeable. Using 'normal' defaults. -No Free Play Son Son sonson Display Info: -At default this game looks stretched and distorted. -Set to Pixel Aspect so it looks correct. Controls: -UP is jump here. However, it doesn't make sense to map it to a button. You essentially change tracks with UP and DOWN. Dip Switches: -Lots of settings changeable. Using 'normal' defaults. -Free Play set Speed Rumbler, The srumbler Game Info: -Right. From here on out if I find a 'HiDdEn GeM' I'm making a note. This game is fuckin' excellent and never heard of it. It's GTA before GTA. Controls: -Nothing special to report. A few inputs moves for easier play. Dip Switches: -Lots of settings changeable. Using 'normal' defaults. -No Free Play Street Fighter sf Controls: -Even way back with the first game in the series they used the standard Capcom fighting game layout. Mapped to default SNES layout. Dip Switches: -Lots of settings changeable. Using 'normal' defaults. -Free Play set Space Invasion sinvasn Game Info: -This game is a Euro version of Commando. All the enemies have been replaced with robots. Think Contra and Probotector and their differences. Controls: -Nothing special to report. A few inputs moves for easier play. Dip Switches: -Lots of settings changeable. Using 'normal' defaults. -No Free Play Vulgus vulgus Controls: -Nothing special to report. A few inputs moves for easier play. Dip Switches: -Lots of settings changeable. Using 'normal' defaults. -No Free Play lastduel.cpp Last Duel lastduel Controls: -Nothing special to report. A few inputs moves for easier play. Dip Switches: -Lots of settings changeable. Using 'normal' defaults. -No Free Play Led Storm Rally 2011 leds2011 Controls: -Nothing special to report. A few inputs moves for easier play. Dip Switches: -Lots of settings changeable. Using 'normal' defaults. -No Free Play Mad Gear madgear Controls: -Nothing special to report. A few inputs moves for easier play. Dip Switches: -Lots of settings changeable. Using 'normal' defaults. -No Free Play lwings.cpp Avengers avengers Controls: -Nothing special to report. A few inputs moves for easier play. Dip Switches: -Lots of settings changeable. Using 'normal' defaults. -No Free Play Legendary Wings lwings Controls: -Nothing special to report. A few inputs moves for easier play. Dip Switches: -Lots of settings changeable. Using 'normal' defaults. -No Free Play Section Z sectionz Display Info: -This game looks stretched and distorted at default (4:3). -Set to Pixel Aspect (16:15)so it looks correct. Multiplayer Info: -This game defaults to 1 player. -2 Players set is cab type. Controls: -Nothing special to report. A few inputs moves for easier play. Dip Switches: -Lots of settings changeable. Using 'normal' defaults. -No Free Play Trojan trojan Display Info: -This game looks stretched and distorted at default (4:3). -Set to Pixel Aspect (16:15) so it looks correct. Multiplayer Info: -This game defaults to 1 player. -2 Players set is cab type. Controls: -UP is jump. I'm keeping my promise and mapping this to a button. Normally I'd remove UP from the direction input so you cant jump by accident, but you need UP when using the shield. -So, Up is still jump but so is A. Dip Switches: -Lots of settings changeable. Using 'normal' defaults. -No Free Play mitchell.cpp (Every game for this system is here despite not all being Capcom games. This is for completeness) Adventure Quiz 2 NOT USING OR CONFIGURING. Japanese quiz game. Block Block block Controls: -Nothing special to report. A few inputs moves for easier play. Dip Switches: -Lots of settings changeable. Using 'normal' defaults. -No Free Play Capcom World NOT USING OR CONFIGURING. Japanese quiz game. Dokaben 1&2 NOT USING OR CONFIGURING. Japanese heavy card action baseball game. Mahjong Gakuen 1&2 NOT USING OR CONFIGURING. Japanese mahjong game. Monsters World / Monsters World 2 mstworld mstworld2 Controls: -Nothing special to report. A few inputs moves for easier play. Dip Switches: -Lots of settings changeable. Using 'normal' defaults. -No Free Play Pang! pang Controls: -Nothing special to report. A few inputs moves for easier play. Test/Service Menu: -Lots of settings changeable. Using 'normal' defaults. -Free Play set Buster Bros. bbros Game Info: -Clone USA version of Pang! Both have been configured. Controls: -Nothing special to report. A few inputs moves for easier play. Test/Service Menu: -Lots of settings changeable. Using 'normal' defaults. -Free Play set Poker Ladies pkladies Controls: -Nothing special to report. A few inputs moves for easier play. Test/Service Menu: -Lots of settings changeable. Using 'normal' defaults. -Free Play set Quiz Sangokushi NOT USING OR CONFIGURING. Japanese quiz game. Quiz Tonosama no Yabou NOT USING OR CONFIGURING. Japanese quiz game. Super Marukin-Ban NOT USING OR CONFIGURING. Japanese mahjong game that uses a mahjong panel input. Super Pang Controls: -Nothing special to report. A few inputs moves for easier play. Test/Service Menu: -Lots of settings changeable. Using 'normal' defaults. -Free Play set Capcom Games on Non Capcom HW Street Fighter: The Movie sftm Ahh yes I see you know your judo well! I want to see the Succulent Chinese Meal guy in a MUGEN version of this game. Controls: -Mapped to SNES standard. Test/Service Menu: -Lots of settings changeable. Using 'normal' defaults. -Free Play set Ken Sei Mogura: Street Fighter II kenseim Game Info: -A WhackAMole game. Panel display needs to be on so you can see where the 'moles' are popping up. In this case the button location will simply light up. -You can easily cheat by pressing all the buttons at once when you see a light. -To be honest this is here for the novelty. I haven't even figured out what button corresponds to what mole position. Just smash all the buttons. Test/Service Menu: -Lots of settings changeable. Using 'normal' defaults. -No Free Play F-1 Dream f1dream Display Info: -This game looks stretched and distorted at default. -Set to Pixel Aspect so it looks correct. Controls: -This game controls like garbage. It's not the config, just the game. Dip Switches: -Lots of settings changeable. Using 'normal' defaults. -No Free Play Tiger Road tigeroad Display Info: -This game looks stretched and distorted at default. -Set to Pixel Aspect so it looks correct. Controls: -Nothing special to report. A few inputs moves for easier play. Dip Switches: -Lots of settings changeable. Using 'normal' defaults. -No Free Play
  8. Version 1.0.0

    465 downloads

    This is the rest of SNK after completing NeoGeo. This one is all about those rotary joystick games and the best way to map them. But, did you know that the majority of these have a joystick hack version that doesn't use a rotary input at all. Great! Despite this I still have configured the rotary versions. Essentially, you can turn/spin left or right on the spot with these games. On OG hardware you'd twist the joystick to do this. Figuring this out for controllers was tricky but nothing I can't handle. Turn left & right is on the right stick and LT & RT. This suits those who prefer to use both sticks with shoot on RB/LB. You can also use LT & RT to turn and use the face buttons to shoot. Hyper NeoGeo isn't 100% yet but it's getting there. Enough for me to configure for. Alpha Denshi had a very close relationship with SNK. So, I configured those handful of games for the sake of completeness. Below is a table of everything that has been done game by game. I have noted everything of importance for the end user experience. snk.cpp ASO: Armoured Scum Object / Alpha Mission aso alphamis Game Info: -This game was called ASO in Japan and Alpha Mission in other regions. Both have been configured and a separate image created for both. Controls: -Nothing special to note. Some controls moved for easier play. Dip Switch: -Difficulty, bonus life changeable. Using 'normal' defaults. -All ships at start cheat is ON. Athena athena Controls: -Nothing special to note. Some controls moved for easier play. Dip Switch: -Difficulty, lives changeable. Using 'normal' defaults. Bermuda Triangle bermudat Controls: -Rotary joystick game. Mapped correctly so rotate is on the triggers or right stick. Using digital inputs for these is way better. -These games do not play like twin stick shooters. The rotary element was for simply turning (rotating) left and right. Dip Switch: -Difficulty, lives changeable. Using 'normal' defaults. Chopper I chopper Display Info: -At default (3:4) this game is stretched and distorted. -Set to pixel aspect (14:25) so it doesn't look like ass. Controls: -Nothing special to note. Some controls moved for easier play. Dip Switch: -Difficulty, lives changeable. Using 'normal' defaults. Country Club countryc Game Info: -Fuck this game. Controls: -Trackball golf game. -Man, this is the only game so far that has defeated me. It's working but it's impossible to refine your shots with analog input. It's midrange hits no matter what, even after swapping to digital. Problem with digital is that it has no variance with speed. I dunno, it's shitty game anyway. -You are welcome to have a crack at this to get it working 'perfectly', but I'm out on this one. It works well enough to play. Dip Switch: -Difficulty, lives changeable. Using 'normal' defaults Fighting Soccer fsoccer fsoccerb Display Info: -At default (4:3) this game is squashed and distorted. -Set to pixel aspect (25:14). These the earliest dedicated widescreen arcade games I have come across. Game Info: -This game has been switched to a 4 player machine. -The multiplayer game type selection is stupid, with 5 to choose from. These are on the start buttons of their respective controllers. Type A = Start on controller 1 etc. For Type E (1&2 player v 3&4 player) you'll need to press Y on controller 4. Controls: -Rotary joystick game. Mapped correctly so rotate is on the triggers or right stick. -There is a joystick hack version 'fsoccerb' that has been changed/hacked so you simply kick the ball in the direction you are facing. Completely removing the rotary aspect of the input. You may find this to be easier to play. However, the game was intended to be played while being able to 'spin' your kick direction on the spot. -Both the original rotary joystick, and hacked non rotary versions have been configured. Dip Switch: -Difficulty, lives changeable. Using 'normal' defaults. -Cab type set to 4 player cocktail. No screen flipping. Gladiator 1984 sgladiat Controls: -Nothing special to note. Some controls moved for easier play. Dip Switch: -Difficulty, lives changeable. Using 'normal' defaults. Guerrilla War gwar gwarb Display Info: -At default (3:4) this game is stretched and distorted. -Set to pixel aspect (14:25) so it doesn't look like ass. Controls: -Rotary joystick game. Mapped correctly so rotate is on the triggers or right stick. Using digital inputs for these is way better. -There is a joystick hack version 'gwarb' that has been changed/hacked so you simply shoot in the direction you are facing. Completely removing the rotary aspect of the input. You may find this to be easier to play. However, the game was intended to be played while being able to 'spin' on the spot. -Both the original rotary joystick, and hacked non rotary versions have been configured. Dip Switch: -Difficulty, lives changeable. Using 'normal' defaults. HAL21 hal21 Controls: -Nothing special to note. Some controls moved for easier play. Dip Switch: -Difficulty, lives changeable. Using 'normal' defaults. Ikari Warriors ikari ikaripb Controls: -Rotary joystick game. Mapped correctly so rotate is on the triggers or right stick. Using digital inputs for these is way better. -There is a joystick hack version 'ikaripb' that has been changed/hacked so you simply shoot in the direction you are facing. Completely removing the rotary aspect of the input. You may find this to be easier to play. However, the game was intended to be played while being able to 'spin' on the spot. -Both the original rotary joystick, and hacked non rotary versions have been configured. Dip Switch: -Difficulty, lives changeable. Using 'normal' defaults. Jumping Cross jcross Controls: -Nothing special to note. Some controls moved for easier play. Dip Switch: -Difficulty, lives changeable. Using 'normal' defaults. Lee Trevino’s Fighting Golf fitegolf Controls: -Nothing special to note. Some controls moved for easier play. Dip Switch: -Difficulty, lives changeable. Using 'normal' defaults. Mad Crasher madcrash Controls: -Nothing special to note. Some controls moved for easier play. Dip Switch: -Difficulty, lives changeable. Using 'normal' defaults. Marvins Maze marvins Controls: -Nothing special to note. Some controls moved for easier play. Dip Switch: -Difficulty, lives changeable. Using 'normal' defaults. Psycho Soldier psychos Display Info: -Left at default (4:3) this game is squished. -Pixel aspect ratio set (25:14). This is really wide for the time. Controls: -Nothing special to note. Some controls moved for easier play. Dip Switch: -Difficulty, lives changeable. Using 'normal' defaults. T.N.K III tnk3 tnk3b Controls: -Rotary joystick game. Mapped correctly so rotate is on the triggers or right stick. Using digital inputs for these is way better. -There is a joystick hack version 'tnk3b' that has been changed/hacked so you simply shoot in the direction you are facing. Completely removing the rotary aspect of the input. You may find this to be easier to play. However, the game was intended to be played while being able to 'spin' on the spot. -Both the original rotary joystick, and hacked non rotary versions have been configured. Dip Switch: -Difficulty, lives changeable. Using 'normal' defaults. TouchDown Fever tdfever Display Info: -At default (3:4) this game is stretched and distorted. -Set to pixel aspect (14:25) so it doesn't look like ass. Game Info: -This game has been switched to a 4 player machine. -The multiplayer game type selection is stupid, with 5 to choose from. These are on the start buttons of their respective controllers. Type A = Start on controller 1 etc. For Type E (1&2 player v 3&4 player) you'll need to press Y on controller 4. Controls: -Rotary joystick game. Mapped correctly so rotate is on the triggers or right stick. Dip Switch: -Difficulty, lives changeable. Using 'normal' defaults. -Cab type set to 4 player cocktail. No screen flipping. TouchDown Fever tdfever2 Display Info: -At default (3:4) this game is stretched and distorted. -Set to pixel aspect (14:25) so it doesnt look like ass. Game Info: -Technically a sequal despite being a clone of 'tdfever'. -This game has been switched to a 4 player machine. -The multiplayer game type selection is stupid, with 5 to choose from. These are on the start buttons of their respective controllers. Type A = Start on controller 1 etc. For Type E (1&2 player v 3&4 player) you'll need to press Y on controller 4. Controls: -Rotary joystick game. Mapped correctly so rotate is on the triggers or right stick. Dip Switch: -Difficulty, lives changeable. Using 'normal' defaults. -Cab type set to 4 player cocktail. No screen flipping. Vanguard II vangrd2 Controls: -Nothing special to note. Some controls moved for easier play. Dip Switch: -Difficulty, lives changeable. Using 'normal' defaults. Victory Road victroad dogosoke Controls: -Rotary joystick game. Mapped correctly so rotate is on the triggers or right stick. Using digital inputs for these is way better. -There is a joystick hack version 'dogosoke' that has been changed/hacked so you simply shoot in the direction you are facing. Completely removing the rotary aspect of the input. You may find this to be easier to play. However, the game was intended to be played while being able to 'spin' on the spot. -Both the original rotary joystick, and hacked non rotary versions have been configured. Dip Switch: -Difficulty, lives changeable. Using 'normal' defaults. World Wars worldwar Games Info: -A different version of Bermuda Triangle. Display Info: -At default (3:4) this game is stretched and distorted. -Set to pixel aspect (14:25). Controls: -Rotary joystick game. Mapped correctly so rotate is on the triggers or right stick. Using digital inputs for these is way better. -These games do not play like twin stick shooters. The rotary element was for simply turning (rotating) left and right. Dip Switch: -Difficulty, lives changeable. Using 'normal' defaults. snk6502.cpp Fantasy fantasyu Controls: -Nothing special to note. Some controls moved for easier play. Dip Switch: -Difficulty, lives changeable. Using 'normal' defaults. Nibbler nibbler Controls: -Nothing special to note. Some controls moved for easier play. Dip Switch: -Difficulty, lives changeable. Using 'normal' defaults. Pioneer Balloon pballoon Controls: -Nothing special to note. Some controls moved for easier play. Dip Switch: -Difficulty, lives changeable. Using 'normal' defaults. Sasuke vs. Commander sasuke Controls: -Nothing special to note. Some controls moved for easier play. Dip Switch: -Difficulty, lives changeable. Using 'normal' defaults. Satan of Saturn / Zarzon satansat zarzon Game Info: -Known as Zarzon in other areas. Both titles configured. Controls: -Nothing special to note. Some controls moved for easier play. Dip Switch: -Difficulty, lives changeable. Using 'normal' defaults. Vanguard vanguard Controls: -4 buttons to shoot up, down, left and right. I have also mapped this to the right stick so it plays like a twin stick shooter. However, there is no auto fire. Dip Switch: -Difficulty, lives changeable. Using 'normal' defaults. snk68.cpp Ikari III: The Rescue ikari3 ikari3w Display Info: -At default (4:3) this game is stretched and distorted. -Set to Pixel Aspect (8:7) so it looks correct. Controls: -The parent version is the normal non rotary input type. -I have configured both non rotary and rotary versions so you have the choice. Dip Switch: -Difficulty, lives changeable. Using 'normal' defaults. P.O.W: Prisoners of War pow Display Info: -At default (4:3) this game is stretched and distorted. -Set to Pixel Aspect (8:7) so it looks correct. Controls: -Nothing special to note. Some controls moved for easier play. Dip Switch: -Difficulty, lives changeable. Using 'normal' defaults. SAR: Search And Rescue searchar Controls: -Rotary joystick game. Mapped correctly so rotate is on the triggers or right stick. Using digital inputs for these is way better. Dip Switch: -Difficulty, lives changeable. Using 'normal' defaults. Street Smart streetsm Display Info: -At default (4:3) this game is stretched and distorted. -Set to Pixel Aspect (8:7) so it looks correct. Controls: -Nothing special to note. Some controls moved for easier play. Dip Switch: -Difficulty, lives changeable. Using 'normal' defaults. Hyper NeoGeo 64 Beast Busters: Second Nightmare bbust2 Game Info: -Despite what preservation websites may tell you, this game is not for 3 players. Yes it has an entire input system setup for a third player, but it is not used. My source is 'page 28' of the manual. Display Info: -At default (4:3) this game is stretched and distorted. -Set to Pixel Aspect (8:7) so it looks correct. Controls: -Light Gun game. Accurate out the box. -Setup to be played with controllers or mice. Test/Service Menu: -Blood set to RED, Meat (Gibbing) is ON -Free Play set Buriki One: World Grapple Tournament '99 in Tokyo buriki Controls: -What an odd control scheme. On original hardware, move left and right is on 2 buttons, for the right hand. With a joystick in the left hand, that is for attacking and blocking depending on which direction you pushed. -Attack and block controls are set to an 8 way joystick. Rather than break these out onto button inputs, keeping this set to a joystick is preferable. This is due to how moves are pulled off and really requires joystick input to play correctly. -Attack/block/moves is set to the right stick. Move left and right buttons are set to the left stick. Test/Service Menu: -Difficulty, lives changeable. Using 'normal' defaults. -Free Play set Fatal Fury: Wild Ambition fatfurwa Controls: -Nothing special to note. Some controls moved for easier play. Dip Switch: -Violence is ON. Blood etc. -Difficulty, lives changeable. Using 'normal' defaults. -Free Play set Roads Edge / Round Trip RV roadedge Controls: -Nothing special to note. Some controls moved for easier play. Dip Switch: -Speedometer changed to MPH. -Difficulty, lives changeable. Using 'normal' defaults. -Free Play set Samurai Shodown 64 sams64 Controls: -Button combinations needed for power moves. These have also been mapped to the triggers and shoulder buttons for easier play. Dip Switch: -Violence set to MAX. Level-3 -Difficulty, lives changeable. Using 'normal' defaults. -Free Play set Samurai Shodown 64: Warriors Rage sams64_2 Controls: -Button combinations needed for power moves. These have also been mapped to the triggers and shoulder buttons for easier play. Dip Switch: -Violence set to MAX. Level-3 -Difficulty, lives changeable. Using 'normal' defaults. -Free Play set Xtreme Rally / Off Beat Racer! xrally Controls: -Nothing special to note. Some controls moved for easier play. Dip Switch: -Speedometer changed to MPH. -Difficulty, lives changeable. Using 'normal' defaults. -Free Play set alpha68k.cpp Gang Wars gangwars Controls: -Nothing special to note. Some controls moved for easier play. Dip Switch: -Difficulty, lives changeable. Using 'normal' defaults. -No Free Play set. It disables attract Gold Medallist goldmedl Display Info: -At default (4:3) this game is stretched and distorted. -Set to Pixel Aspect (8:7) so it looks correct. Controls: -Nothing special to note. Some controls moved for easier play. Dip Switch: -Difficulty, lives changeable. Using 'normal' defaults. -No Free Play set. It disables attract Sky Adventure skyadvnt Display Info: -At default (3:4) this game is squashed and distorted. -Set to Pixel Aspect (7:8) so it looks correct. Controls: -Nothing special to note. Some controls moved for easier play. Dip Switch: -Difficulty, lives changeable. Using 'normal' defaults. -No Free Play set. It disables attract Sky Soldiers skysoldr Controls: -Nothing special to note. Some controls moved for easier play. Dip Switch: -Difficulty, lives changeable. Using 'normal' defaults. -No Free Play set. It disables attract Super Champion Baseball sbasebal Display Info: -At default (4:3) this game is stretched and distorted. -Set to Pixel Aspect (8:7) so it looks correct. Controls: -Nothing special to note. Some controls moved for easier play. Dip Switch: -Difficulty, lives changeable. Using 'normal' defaults. -No Free Play set. It disables attract Time Soldiers timesold Display Info: -At default (3:4) this game is squashed and distorted. -Set to Pixel Aspect (7:8) so it looks correct. Controls: -Rotary joystick game. Mapped correctly so rotate is on the triggers or right stick. Using digital inputs for these is way better. Dip Switch: -Difficulty, lives changeable. Using 'normal' defaults. -No Free Play set. It disables attract Next Space, The tnextspc Controls: -Nothing special to note. Some controls moved for easier play. Dip Switch: -Difficulty, lives changeable. Using 'normal' defaults. -No Free Play set. It disables attract Paddle Mania paddlema Controls: -Nothing special to note. Some controls moved for easier play. Dip Switch: -Difficulty, lives changeable. Using 'normal' defaults. -No Free Play set. It disables attract Kyros kyros Game Info: -An awesome game. Stupid hard but a little known gem. Controls: -Nothing special to note. Some controls moved for easier play. Dip Switch: -Difficulty, lives changeable. Using 'normal' defaults. -No Free Play set. It disables attract Mahjong Block Jongbou jongbou Game Info: -Not a mahjong game. It's Arkanoid meets Mahjong. Controls: -Nothing special to note. Some controls moved for easier play. Dip Switch: -Difficulty, lives changeable. Using 'normal' defaults. -No Free Play set. It disables attract Mahjong Block Jongbou 2 jongbou2 Game Info: -Not a mahjong game. It's Arkanoid meets Mahjong. Controls: -Nothing special to note. Some controls moved for easier play. Dip Switch: -Difficulty, lives changeable. Using 'normal' defaults. -No Free Play set. It disables attract Super Stingray sstingry Controls: -Nothing special to note. Some controls moved for easier play. Dip Switch: -Difficulty, lives changeable. Using 'normal' defaults. -No Free Play Games With Unique/Individual HW Beast Busters bbusters Controls: -Light Gun game. -Not 100% accurate at default. When calibrating precisely it's still off by a bit. Needs some time spending on it to get 100% accurate. Dip Switch: -Difficulty, lives changeable. Using 'normal' defaults. -No Free Play Lasso lasso Controls: -Nothing special to note. Some controls moved for easier play. Dip Switch: -Difficulty, lives changeable. Using 'normal' defaults. -No Free Play Canvas Croquis canvas Controls: -Nothing special to note. Some controls moved for easier play. Dip Switch: -Difficulty, lives changeable. Using 'normal' defaults. -No Free Play Main Event (1984) mainsnk Game Info: -Man, fuck his game and it's stupid control scheme. I've done it, but I hated every second. Controls: -Boxing game with a joystick in each hand to simulate punching. Uppercuts were on buttons. These have been mapped to LT & RT. Dip Switch: -Difficulty, lives changeable. Using 'normal' defaults. -No Free Play Mechanized Attack mechatt Controls: -Light Gun game. Not 100% accurate by default. The seems to be no way to calibrate this game via a test menu. Looks like it was calibrated on the actual light gun hardware. Dip Switch: -Difficulty, lives changeable. Using 'normal' defaults. -No Free Play Meijinsen NOT USING OR CONFIGUURING Japanese heavy game. Micon-Kit Part II micon2 Controls: -Analog dial that returns when let go. This is not ideal so changed to digital input for left stick. Dip Switch: -Difficulty, lives changeable. Using 'normal' defaults. -No Free Play Prehistoric Isle in 1930 prehisle Display Info: -At default (4:3) this game is stretched and distorted. -Set to Pixel Aspect (8:7) so it looks correct. Controls: -Nothing special to note. Some controls moved for easier play. Dip Switch: -Difficulty, lives changeable. Using 'normal' defaults. -No Free Play Safari Rally safarir Controls: -Nothing special to note. Some controls moved for easier play. Dip Switch: -Difficulty, lives changeable. Using 'normal' defaults. -No Free Play Royal King Jang Oh NOT USING OR CONFIGUURING Mahjong game that uses a mahjong panel. Games on Other HW Ozma Wars ozmawars Controls: -Nothing special to note. Some controls moved for easier play. Dip Switch: -Difficulty, lives changeable. Using 'normal' defaults. -No Free Play
  9. Version 1.0.0

    564 downloads

    You know what this is all about by now. Setting controls properly for controllers in MAME. Not only that but making sure everything is as playable as possible with fixes and unlocks. Controls: Neo Geo MVS uses a standard control layout for all but 3 games. Most of these have been set in accordance with the How-To tutorials all of these games have. However, some fighting games have been remapped to adhere to the standard 'punches on top, kicks on bottom' layout. The original control scheme is fine for an arcade deck but not for a controller. So, I changed em. I also decided to enhance some of these controls. If a fighting game required a button combo for a hard attack, tag, special, charge etc, it has been mapped to the shoulder/trigger buttons. You have the choice to use em, or not. They are there there none the less. IMPORTANT...BIOS. Unlike many other arcade platforms, MVS game regions are dictated by which BIOS is being used. All regions are actually on the ROM but not selected in the test/service menu. Upon researching what regions are preferred, I discovered that it is very much down to personal preference. Some games have different/mature content when used with a Japanese BIOS/Version. Some say this is the best way to play, others think sacrificing those minor differences are worth the trade-off for English. I even find myself being torn between the two. But, I have found an awesome way around this to have the best of all regions....and a bit more. The Universe Bios (UniBIOS) is the ultimate answer to this situation. A custom multi bios made by a flat out genius. Originally for original hardware, this bios allows for region switching on the fly, along with its own fixes and enhancements to some games, at ground level. You can even switch between MVS and AES versions, this is absolutely amazing. This bios effectively covers you for all versions and regions in one place with options that are very easy to navigate. Oh yeah, it has its own GUI too. If you own any OG hardware, you absolutely need this. The bonus is that this also runs in MAME, allowing for region/version switching as soon as the game starts, if you so wish. Unlocks/Enhancements: Despite having a lot of unlockable characters (with cheats) across many of these games, all of them are unlocked for a one time play session. They do NOT save to the nvram save state. I have tested a bunch of games and none of them do. If you know of any that do, let me know. -Blood, Flash and Violence are ON for every game that had it turned off by default. All the good stuff is here. -Also, all the on screen crap has been removed for EVERY GAME. The Credit counter, Level display, all that can get in the bin and outa my sight. It just gets in the way. -Some other things to note include Viewpoint. This game has a 2 player mode that defaults to alternating play. But it does have a simultaneous option, which duh...is way better. -Some games have useless columns of pixels on the left, right or both. I have changed the aspect ratio correctly to get rid of these. INSTRUCTIONS: There is an extra step compared to the other ones due to using a different bios. I would just provide the correct ini file but this WILL mess with your settings and I really, really don't want to do that. So, you're gonna make it quick with your current mame.ini settings. 1. Copy your mame.ini. Rename the copy to neogeo.ini. 2. Put the neogeo.ini in the correct place. This where you have MAME set to read ini files, it'll either be the root folder (where the mame.exe is), or the ini folder. Just bang it in both if ya not sure. 3. Open neogeo.ini and change "bios" to 16. It is in the CORE MISC OPTIONS. This makes neogeo.cpp (and only neogeo.cpp) use the UniBIOS. 4. Grab the cfg files, nvram files and images from this page. 5. Place .cfg files in cfg folder. Place nvram folders in nvram folder. 6. Do what you want with the images. 7. Start a game. The custom bios splash will flash for 2-3 seconds. If you press A+B+C during this splash screen you will enter the custom bios switching menu. Here you can change region, AES version, and a bunch of other stuff. If you miss it, just restart the game. As some games have had A B C mapped to different buttons, just hit all 4 of the face buttons and you cant miss. 8. You can change other stuff in this menu but other than region switching, there's not much else needed as we are not running this bios on original hardware. 9. Play and enjoy with the freedom of region switching and no crap on screen. Oh yeah and the controls. Below is a table of everything that has been done game by game. I have noted everything of importance for the end user experience. 2020 Super Baseball 2020bb Display Info: -This game has a strip of useless pixels displayed on the right. -Aspect set to Stretched 304x224. This gets get rid of it with technically no distortion. Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Play time & innings changeable. Using 'normal' defaults. -Free Play set. 3 Count Bout / Fire Suplex 3countb Controls: -Controls have been set in accordance to the attract mode tutorials. -Power Move require A&B be pressed at the same time. This has also been bound to RB for convenience. Test Menu/Dip Switches: -Play time & difficulty changeable. Using 'normal' defaults. -Free Play set. Aero Fighters 2 / Sonic Wings 2 sonicwi2 Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Play time & difficulty changeable. Using 'normal' defaults. -Free Play set. Aero Fighters 3 / Sonic Wings 3 sonicwi3 Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Play time & difficulty changeable. Using 'normal' defaults. -Free Play set. Aggressors of Dark Kombat / Tsuukai GANGAN Koushinkyoku aodk Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Time & difficulty changeable. Using 'normal' defaults. -Free Play set. Alpha Mission II / ASO II: Last Guardian alpham2 Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Time & difficulty changeable. Using 'normal' defaults. -Free Play set. Andro Dunos androdun Display Info: -This game has a strip of useless pixels displayed on the left & right. -Aspect set to Stretched 304x224. This gets get rid of it with technically no distortion or loss of pixels. Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Time & difficulty changeable. Using 'normal' defaults. -Free Play set. Art of Fighting / Ryuuko no Ken aof Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Time, rounds & difficulty changeable. Using 'normal' defaults. -Setting Buy In to off lets you select vs mode at the title screen. -Free Play set. Art of Fighting 2 / Ryuuko no Ken 2 aof2 Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Time, rounds & difficulty changeable. Using 'normal' defaults. -Free Play set. Art of Fighting 3: The Path of the Warrior / Art of Fighting: Ryuuko no Ken Gaiden aof3 Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Time, rounds & difficulty changeable. Using 'normal' defaults. -Free Play set. Bakatonosama Mahjong Manyuuki NOT USING OR CONFIGURING. Mahjong game that uses a mahjong panel. Way too many input to bind to a controller. Bang Bang Busters b2b Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Time & difficulty changeable. Using 'normal' defaults. -Free Play set. Bang Bead bangbead Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Time & difficulty changeable. Using 'normal' defaults. -You can turn the flashing graphics off if you are sensitive to it. -Free Play set. Baseball Stars 2 bstars2 Display Info: -This game has a strip of garbled pixels displayed on the right. -Aspect set to Stretched 304x224. This gets get rid of it with technically no distortion. Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Play time & innings changeable. Using 'normal' defaults. -Free Play set. Baseball Stars Professional bstars Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Play time & innings changeable. Using 'normal' defaults. -Free Play set. Battle Flip Shot flipshot Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Play time & level changeable. Using 'normal' defaults. -Free Play set. Blazing Star blazstar Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Play time & level changeable. Using 'normal' defaults. -Free Play set. Breakers breakers Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Play time & level changeable. Using 'normal' defaults. -Free Play set. Breakers Revenge breakrev Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Play time, rounds & level changeable. Using 'normal' defaults. -Free Play set. Burning Fight burningf Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Time & level changeable. Using 'normal' defaults. -Free Play set. Captain Tomaday ctomaday Controls: -Controls have been set in accordance to the attract mode tutorials. -Punch left & right have also been bound to LB & RB for easier play. Test Menu/Dip Switches: -Time & level changeable. Using 'normal' defaults. -Free Play set. Chibi Maruko-chan: Maruko Deluxe Quiz NOT USING OR CONFIGURING. Japanese quiz game. Crossed Swords crsword Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Time & level changeable. Using 'normal' defaults. -Free Play set. Crossed Swords 2 (CD Bootleg) crswd2bl Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Time & level changeable. Using 'normal' defaults. -Free Play set. Cyber-Lip cyberlip Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Time & level changeable. Using 'normal' defaults. -Free Play set. Digger Man (Prototype) diggerma Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Setting Free Play does nothing due to this game being a prototype. Double Dragon (Neo-Geo) doubledr Display Info: -When scrolling left or right you can see some pop in. -Aspect set to Stretched 304x224. This gets get rid of it with technically no distortion. Controls: -This is one of the few games that have not been mapped as per the How-To. This is because it's a fighting game, so I have changed it to match the standard fighting game layout for a controller. Test Menu/Dip Switches: -Time & level changeable. Using 'normal' defaults. -Free Play set. Dragons Heaven (Dev Board) NOT USING OR CONFIGURING. This game is a early bare bones dev build. No sound and you have to navigate a dev menu to get it to work. Which is a struggle. Eight Man eightman Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Time & level changeable. Using 'normal' defaults. -Free Play set. Far East of Eden: Kabuki Klash / Tengai Makyou: Shin Den kabukikl Controls: -This is one of the few games that have not been mapped as per the How-To. This is because it's a fighting game, so I have changed it to match the standard fighting game layout for a controller. -Button combinations needed for strong and super attacks. I have also mapped these to LB, RB & RT for easier play and convenience. Test Menu/Dip Switches: -Time, rounds & level changeable. Using 'normal' defaults. -Free Play set. Fatal Fury 2 / Garou Densetsu 2: Arata-naru Tatakai fatfury2 Controls: -This is one of the few games that have not been mapped as per the How-To. This is because it's a fighting game, so I have changed it to match the standard fighting game layout for a controller. -Button combinations needed for line attacks and super attacks. I have also mapped these to LB & RB for easier play and convenience. Test Menu/Dip Switches: -Time, rounds & level changeable. Using 'normal' defaults. -Free Play set. Fatal Fury 3: Road to the Final Victory / Garou Densetsu 3: Haruka-naru Tatakai fatfury3 Controls: -This is one of the few games that have not been mapped as per the How-To. This is because it's a fighting game, so I have changed it to match the standard fighting game layout for a controller. -Button combinations needed for line attacks and super attacks. I have also mapped these to LB & RB for easier play and convenience. Test Menu/Dip Switches: -Time, rounds & level changeable. Using 'normal' defaults. -Free Play set. Fatal Fury Special / Garou Densetsu Special fatfursp Controls: -This is one of the few games that have not been mapped as per the How-To. This is because it's a fighting game, so I have changed it to match the standard fighting game layout for a controller. -Button combinations needed for line attacks and super attacks. I have also mapped these to LB & RB for easier play and convenience. Test Menu/Dip Switches: -Time, rounds & level changeable. Using 'normal' defaults. -Free Play set. Fatal Fury: King of Fighters / Garou Densetsu: Shukumei no Tatakai fatfury1 Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Time, rounds & level changeable. Using 'normal' defaults. -Free Play set. Fight Fever / Wang Jung Wang fightfev Display Info: -This game has a strip of useless pixels displayed on the left & right. -Aspect set to Stretched 304x224. This gets get rid of it with technically no distortion or loss of pixels. Controls: -This is one of the few games that have not been mapped as per the How-To. This is because it's a fighting game, so I have changed it to match the standard fighting game layout for a controller. Test Menu/Dip Switches: -Time, rounds & level changeable. Using 'normal' defaults. -Free Play set. Football Frenzy fbfrenzy Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Time & level changeable. Using 'normal' defaults. -Free Play set. Galaxy Fight: Universal Warriors galaxyfg Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Time & level changeable. Using 'normal' defaults. -Free Play set. Ganryu / Musashi Ganryuki ganryu Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Time & level changeable. Using 'normal' defaults. -Free Play set. Garou: Mark of the Wolves garou Controls: -This is one of the few games that have not been mapped as per the How-To. This is because it's a fighting game, so I have changed it to match the standard fighting game layout for a controller. Test Menu/Dip Switches: -Time & level changeable. Using 'normal' defaults. -Free Play set. Ghost Pilots gpilots Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Free Play set. Ghostlop (Prototype) ghostlop Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Free Play set. Goal! Goal! Goal! goalx3 Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Free Play set. Gururin gururin Display Info: -This game has a strip of useless pixels displayed on the left & right. -Aspect set to Stretched 304x224. This gets get rid of it with technically no distortion or loss of pixels. Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Free Play set. Idol Mahjong Final Romance 2 NOT USING OR CONFIGURING. Japanese heavy mahjong game. Irritating Maze, The Bios Info: The bios this game defaults to is the only bios this game should be played with. This is due to it being a trackball game. Controls: -Trackball game. Test Menu/Dip Switches: -Free Play set. Janshin Densetsu: Quest of Jongmaster NOT USING OR CONFIGURING. Mahjong game that uses a mahjong panel. Way too many inputs to bind to a controller. Jockey Grand Prix jockeygp Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -As this is a "sort of" gambling game, credits must be used. No free play set. Karnov's Revenge / Fighter's History Dynamite karnovr Controls: -This is one of the few games that have not been mapped as per the How-To. This is because it's a fighting game, so I have changed it to match the standard fighting game layout for a controller. Test Menu/Dip Switches: -Time & level changeable. Using 'normal' defaults. -Free Play set. King of Fighters, The (ALL) kof94 kof95 kof96 kof97 kof98 kof99 kof2000 kof2001 kof2002 kof2003 Controls: -This is one of the few games that have not been mapped as per the How-To. This is because it's a fighting game, so I have changed it to match the standard fighting game layout for a controller. -Button combos required for some basic moves. (Tag, Power Moves etc) These have also been mapped to the shoulder and trigger buttons for easier play. -The control schemes vary from title to title. I have configured for each on its own merit. Test Menu/Dip Switches: -Time & level changeable. Using 'normal' defaults. -Free Play set. -Blood and Flash is on for all titles. King of the Monsters kotm Display Info: -This game has pop in on the left of the screen. -Aspect set to Stretched 304x224. This helps to get rid of it with technically no distortion. Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Time & level changeable. Using 'normal' defaults. -Free Play set. King of the Monsters 2: The Next Thing kotm2 Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Time & level changeable. Using 'normal' defaults. -Free Play set. Kizuna Encounter: Super Tag Battle / Fu'un Super Tag Battle kizuna Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Time & level changeable. Using 'normal' defaults. -Free Play set. Last Blade 2, The / Bakumatsu Roman: Dai Ni Maku Gekka no Kenshi lastbld2 Controls: -Controls have been set in accordance to the attract mode tutorials. -Throw uses a button combo. This has also been mapped to RB for easier play. Test Menu/Dip Switches: -Time & level changeable. Using 'normal' defaults. -Free Play set. Last Blade, The / Bakumatsu Roman: Gekka no Kenshi lastblad Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Time & level changeable. Using 'normal' defaults. -Free Play set. Last Hope (AES to MVS Conversion) lasthope Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -This is an AES conversion. No arcade options avaliable. Last Resort lresort Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Level changeable. Using 'normal' defaults. -Free Play set. League Bowling lbowling Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Level changeable. Using 'normal' defaults. -Free Play set. Legend of Success Joe legendos Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Blood is ON -Level changeable. Using 'normal' defaults. -Free Play set. Magical Drop II magdrop2 Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Level changeable. Using 'normal' defaults. -Free Play set. Magical Drop III magdrop3 Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Level changeable. Using 'normal' defaults. -Free Play set. Magician Lord maglord Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Level changeable. Using 'normal' defaults. -Free Play set. Mahjong Kyo Retsuden NOT USING OR CONFIGURING. Japanese heavy mahjong game. Matrimelee / Shin Gouketsuji Ichizoku Toukon matrim Controls: -This is one of the few games that have not been mapped as per the How-To. This is because it's a fighting game, so I have changed it to match the standard fighting game layout for a controller. -Button combos required for some basic moves. (Tag, Power Moves etc) These have also been mapped to the shoulder and trigger buttons for easier play. Test Menu/Dip Switches: -Level changeable. Using 'normal' defaults. -Free Play set. Metal Slug (ALL) mslug mslug2 mslug3 mslug4 mslug5 mslugx Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Blood is ON. -Level changeable. Using 'normal' defaults. -Free Play set. Minasan NOT USING OR CONFIGURING. Mahjong game that uses a mahjong panel. Way too many inputs to bind to a controller. Money Puzzle Exchanger / Money Idol Exchanger miexchng Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Level changeable. Using 'normal' defaults. -Free Play set. Mutation Nation mutnat Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Level changeable. Using 'normal' defaults. -Free Play set. NAM-1975 nam1975 Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Level changeable. Using 'normal' defaults. -Free Play set. Neo Bomberman neobombe Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Level changeable. Using 'normal' defaults. -Free Play set. Neo Drift Out: New Technology neodrift Controls: -Controls have been set in accordance to the attract mode tutorials. -Accelerate & brake are also on RT & LT. Test Menu/Dip Switches: -Level changeable. Using 'normal' defaults. -Free Play set. Neo Mr. Do! neomrdo Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Level & time changeable. Using 'normal' defaults. -Free Play set. Neo Turf Masters turfmast Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Level & time changeable. Using 'normal' defaults. -Free Play set. Neo-Geo Cup '98: The Road to Victory neocup98 Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Level & time changeable. Using 'normal' defaults. -Free Play set. Nightmare in the Dark nitd Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Level & time changeable. Using 'normal' defaults. -Free Play set. Ninja Combat ncombat Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Level & time changeable. Using 'normal' defaults. -Free Play set. Ninja Master's: Haoh-ninpo-cho ninjamas Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Level & time changeable. Using 'normal' defaults. -Free Play set. Over Top overtop Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Level & time changeable. Using 'normal' defaults. -Free Play set. Panic Bomber panicbom Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Level & time changeable. Using 'normal' defaults. -Free Play set. Pleasure Goal pgoal Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Level & time changeable. Using 'normal' defaults. -Free Play set. Pochi and Nyaa pnyaa Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Level & time changeable. Using 'normal' defaults. -Free Play set. Pop n' Bounce / Gapporin popbounc Controls: -This game has an option to use a paddle input instead. The digital option is way better. Test Menu/Dip Switches: -Level & time changeable. Using 'normal' defaults. -Free Play set. Power Spikes II pspikes2 Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Level & time changeable. Using 'normal' defaults. -Free Play set. Prehistoric Isle 2 preisle2 Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Level & time changeable. Using 'normal' defaults. -Free Play set. Pulstar pulstar Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Level & time changeable. Using 'normal' defaults. -Free Play set. Puzzle Bobble / Bust-A-Move pbobblen Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Level & time changeable. Using 'normal' defaults. -Free Play set. Puzzle Bobble 2 / Bust-A-Move Again pbobbl2n Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Level & time changeable. Using 'normal' defaults. -Free Play set. Puzzle De Pon! puzzledp Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Level & time changeable. Using 'normal' defaults. -Free Play set. Puzzle De Pon! R! puzzldpr Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Level & time changeable. Using 'normal' defaults. -Free Play set. Puzzled / Joy Joy Kid joyjoy Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Level & time changeable. Using 'normal' defaults. -Free Play set. Quiz Daisousa Sen NOT USING OR CONFIGURING. Japanese quiz game. Quiz King of Fighters NOT USING OR CONFIGURING. Japanese quiz game. Quiz Meitantei Neo & Geo NOT USING OR CONFIGURING. Japanese quiz game. Rage of the Dragons rotd Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Level & time changeable. Using 'normal' defaults. -Free Play set. Ragnagard / Shin-Oh-Ken ragnagrd Controls: -This is one of the few games that have not been mapped as per the How-To. This is because it's a fighting game, so I have changed it to match the standard fighting game layout for a controller. Test Menu/Dip Switches: -Level & time changeable. Using 'normal' defaults. -Free Play set. Real Bout Fatal Fury / Real Bout Garou Densetsu (ALL) rbff1 rbff2 rbffspec Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Level & time changeable. Using 'normal' defaults. -Free Play set. Riding Hero ridhero Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Level & time changeable. Using 'normal' defaults. -Free Play set. Robo Army roboarmy Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Level & time changeable. Using 'normal' defaults. -Free Play set. Samurai Shodown / Samurai Spirits (+ALL SEQUELS) samsho samsho2 samsho3 samsho4 samsho5 samsho5sp Controls: -This is one of the few games that have not been mapped as per the How-To. This is because it's a fighting game, so I have changed it to match the standard fighting game layout for a controller. -Button combos required for some basic moves. (Tag, Power Moves etc) These have also been mapped to the shoulder and trigger buttons for easier play. -The control schemes vary from title to title. I have configured for each on its own merit. Test Menu/Dip Switches: -Level & time changeable. Using 'normal' defaults. -Free Play set. Savage Reign savagere Controls: -This is one of the few games that have not been mapped as per the How-To. This is because it's a fighting game, so I have changed it to match the standard fighting game layout for a controller. -Button combos required for some basic moves. (Tag, Power Moves etc) These have also been mapped to the shoulder and trigger buttons for easier play. Test Menu/Dip Switches: -Level & time changeable. Using 'normal' defaults. -Free Play set. Sengoku (ALL) sengoku sengoku2 sengoku3 Controls: -Button combos required for some basic moves. (Tag, Power Moves etc) These have also been mapped to the shoulder and trigger buttons for easier play. Test Menu/Dip Switches: -Level & time changeable. Using 'normal' defaults. -Free Play set. Shock Troopers shocktro Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Violence is ON -Level & time changeable. Using 'normal' defaults. -Free Play set. Shock Troopers: 2nd Squad shocktr2 Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Violence is ON -Level & time changeable. Using 'normal' defaults. -Free Play set. Shougi no Tatsujin NOT USING OR CONFIGURING. Japanese heavy game and it's super boring too. SNK vs. Capcom: SVC Chaos svc Controls: -This is one of the few games that have not been mapped as per the How-To. This is because it's a fighting game, so I have changed it to match the standard fighting game layout for a controller. -Button combos required for some basic moves. (Tag, Power Moves etc) These have also been mapped to the shoulder and trigger buttons for easier play. Test Menu/Dip Switches: -Blood and flash are ON. -Level & time changeable. Using 'normal' defaults. -Free Play set. Soccer Brawl socbrawl Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Level & time changeable. Using 'normal' defaults. -Free Play set. Spin Master / Miracle Adventure spinmast Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Level & time changeable. Using 'normal' defaults. -Free Play set. Stakes Winner stakwin Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Level & time changeable. Using 'normal' defaults. -Free Play set. Stakes Winner 2 stakwin2 Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Level & time changeable. Using 'normal' defaults. -Free Play set. Street Hoop / Street Slam / Dunk Dream strhoop Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Level & time changeable. Using 'normal' defaults. -Free Play set. Strikers 1945 Plus s1945p Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Level & time changeable. Using 'normal' defaults. -Free Play set. Super Bubble Pop Not yet working in MAME. Super Dodge Ball / Kunio no Nekketsu Toukyuu Densetsu sdodgeb Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Level & time changeable. Using 'normal' defaults. -Free Play set. Super Sidekicks (ALL) ssideki ssideki2 ssideki3 Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Level & time changeable. Using 'normal' defaults. -Free Play set. Super Spy, The superspy Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Level & time changeable. Using 'normal' defaults. -Free Play set. Tecmo World Soccer '96 twsoc96 Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Level & time changeable. Using 'normal' defaults. -Free Play set. Thrash Rally trally Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Level & time changeable. Using 'normal' defaults. -Free Play set. Top Hunter: Roddy & Cathy tophuntr Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Level & time changeable. Using 'normal' defaults. -Free Play set. Top Players Golf tpgolf Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Level & time changeable. Using 'normal' defaults. -Free Play set. Twinkle Star Sprites twinspri Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Level & time changeable. Using 'normal' defaults. -Free Play set. Ultimate 11, The: The SNK Football Championship ssideki4 Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Level & time changeable. Using 'normal' defaults. -Free Play set. V-Liner NOT USING OF CONFIGURING. Gambling video fruit machine. Viewpoint viewpoin Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -2 Player mode set to simultaneous. Alternating is the default. -Level & time changeable. Using 'normal' defaults. -Free Play set. Voltage Fighter: Gowcaizer / Choujin Gakuen Gowcaizer gowcaizr Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Level & time changeable. Using 'normal' defaults. -Free Play set. Waku Waku 7 wakuwak7 Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Level & time changeable. Using 'normal' defaults. -Free Play set. Windjammers / Flying Power Disc wjammers Controls: -Controls have been set in accordance to the attract mode tutorials except for World Heroes Perfect. Test Menu/Dip Switches: -Level & time changeable. Using 'normal' defaults. -Free Play set. World Heroes (ALL) wh1 wh2 whj whp Controls: -Controls have been set in accordance to the attract mode tutorials except for World Heroes Perfect. Test Menu/Dip Switches: -Level & time changeable. Using 'normal' defaults. -Free Play set. Zed Blade / Operation Ragnarok zedblade Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Level & time changeable. Using 'normal' defaults. -Free Play set. Zintrick / Oshidashi Zentrix zintrckb Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Level & time changeable. Using 'normal' defaults. -Free Play set. Zupapa! zupapa Controls: -Controls have been set in accordance to the attract mode tutorials. Test Menu/Dip Switches: -Level & time changeable. Using 'normal' defaults. -Free Play set.
  10. Version 1.0.0

    310 downloads

    After finishing the project for Sega, I thought I'd provide a "master" download with everything on one place. Below will be a breakdown of all the hardware (mostly in chronological order) along with links to the individual downloads, if you don't want all of it. Moving forward, this kind of over comprehensive breakdown is not going to be needed. Sega is particular, as it has a lot of hardware to categorise by. I knew Sega was going to be the most awkward to get right with this project, hence why I started with it. Rom/game selection was the most tricky, as I don't want crossover going forward. But, got there in the end and its a beast. Blockade, VicDual, G80, VCO Object, Appoooh, SG-1000 System 1 System 16 System C & E X & Y Boards System 18 & 24 System 32 Model 1 Outrun, Hang-On, Mega Play & Misc aka the Mop
  11. Version 1.0.0

    169 downloads

    This is the rest of what there is for Sega in MAME. Consider this the Mop for Sega. It's been a journey. I won't be splitting these releases up like this in the future. They'll be in a more condensed form. This process was really only required for Sega as it spans many years, and there is a multitude of hardware. If you think I have missed anything let me know. In a nutshell, I'm tooth picking my way through MAME platform by platform, and pre configuring the controls for all arcade games that are designated as working. You know the pain of weird awkward auto control mapping and fumbling around trying to figure what is going on. I have done that for you! These remaps have been done exclusively for controllers. No keyboard inputs at all and all non essential inputs completely removed. Only what is necessary has been mapped. Also, I have provided button layout images so you know exactly what the buttons are for every game! I haven't just set whatever, every control has been tested, scrutinised and re-tested before actually making a definitive decision. I believe I have everything mapped to be as intuitive as possible. Menu control in arcade games can be unintuitive when using a controller. These remaps have been made to make menu-ing intuitive and easy. NOTE: If the left stick doesn't work in menus, the D-Pad will. The per game .cfg remap files are idiot proof. Every input is accounted for and set, so your main .cfg wont auto assign any inputs. NVRAM files are not needed here. Everything has been done on a 1G1R basis with parents taking priority. However, as stated above this was for some games, a bit objectional for this platform. Multiple versions have been configured for choice for these titles. INSTRUCTIONS: Download Remap files and place these in the cfg folder of MAME. Download NVRAM files and place in nvram folder of MAME. Download Button Layout Images so you know what the controls are. PLAY!!! Below is a table of everything that has been done game by game. I have noted everything of importance for the end user experience. Developer intended cheats are also listed below. segahang.cpp / Hang On Hardware Enduro Racer enduror Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty, Time changeable. Using 'normal' defaults. -No Free Play Available. Hang-On hangon Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty, Time changeable. Using 'normal' defaults. -No Free Play Available. Space Harrier sharrier Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty, Time & Lives changeable. Using 'normal' defaults. -No Free Play Available. segaorun.cpp / Out Run Hardware Out Run outrun outrundxeh Rom Info: -There is a hacked enhanced edition 'outrundxeh'. I normally wouldn't configure hacks like this, but it's really good, so it's here in addition to the parent. Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty & Time changeable. Using 'normal' defaults. -No Free Play set. Setting free play disables the attract mode. Super Hang-On / Limited Edition Hang-On shangon shangonle Rom Info: -The Limited Edition version 'shangonle' was released later and is a bit more forgiving. Both the parent and the LE clone versions have been configured. Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty & Time changeable. Using 'normal' defaults. -No Free Play set. Setting free play disables the attract mode. Turbo Out Run toutrun Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty & Time changeable. Using 'normal' defaults. -No Free Play set. Setting free play disables the attract mode. Super Derby Satellite link game. Not emulated, and maybe never going to be emulated. Super Derby II Satellite link game. Not emulated, and maybe never going to be emulated. megaplay.cpp / Mega Play Bio-hazard Battle (Mega Play) mp_bio Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty & Lives changeable. Using 'normal' defaults. -Setting Free Play does nothing Columns III (Mega Play) mp_col3 Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty & Lives changeable. Using 'normal' defaults. -Free Play set Golden Axe II (Mega Play) mp_gaxe2 Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty & Lives changeable. Using 'normal' defaults. -Free Play set Grand Slam (Mega Play) mp_gslam Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty & Lives changeable. Using 'normal' defaults. -Free Play set Gunstar Heroes (Mega Play) mp_gunhe Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty & Lives changeable. Using 'normal' defaults. -Free Play set Mazin Wars / Mazin Saga (Mega Play) mp_mazin Controls: -Everything was straight forward. A few inputs moved for better control. -Despite there being 2 sets of controls, this game is 1 Player. Dip Switches: -Region changeable from EU to USA, which changes the title to Mazin Saga. EU set as that's my region. Sorry USA people. -Difficulty changeable. Using 'normal' defaults. -Free Play set Shinobi III (Mega Play) mp_shnb3 Controls: -Everything was straight forward. A few inputs moved for better control. -Despite there being 2 sets of controls, this game is 1 Player. Dip Switches: -Difficulty & Lives changeable. Using 'normal' defaults. -Free Play set Sonic The Hedgehog (Mega Play) mp_sonic Controls: -Everything was straight forward. A few inputs moved for better control. -Despite there being 2 sets of controls, this game is 1 Player. Dip Switches: -Difficulty & Lives changeable. Using 'normal' defaults. -Free Play set Sonic The Hedgehog 2 (Mega Play) mp_soni2 Controls: -Everything was straight forward. A few inputs moved for better control. -Yes, 2 Players Dip Switches: -Lives changeable. Using 'normal' defaults. -Free Play set Streets of Rage 2 (Mega Play) mp_dor2 Controls: -Everything was straight forward. A few inputs moved for better control. -Yes, 2 Players Dip Switches: -Lives changeable. Using 'normal' defaults. -Free Play set Tecmo World Cup (Mega Play) mp_twcup Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Time changeable. Using 'normal' defaults. -Free Play set angelkds.cpp Angel Kids angelkds Controls: -Twin stick game. The left & right stick control the left & right angel. Dip Switches: -Difficulty & Lives changeable. Using 'normal' defaults. -No Free Play set. Disables attract mode. Space Position spcpostn Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty changeable. Using 'normal' defaults. -No Free Play set. Disables attract mode. freekick.cpp / Gigas Counter Run countrun countrunb Game Info: -Parent is not working 0.254. The working clone and the parent have been configured. Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty changeable. Using 'normal' defaults. -No Free Play available Free Kick freekick Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty changeable. Using 'normal' defaults. -No Free Play available Gigas gigas Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty & Lives changeable. Using 'normal' defaults. -No Free Play available Gigas Mark II gigasm2 Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty & Lives changeable. Using 'normal' defaults. -No Free Play available Omega omega Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty & Lives changeable. Using 'normal' defaults. -No Free Play available Perfect Billiard pbillrd Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty & Lives changeable. Using 'normal' defaults. -No Free Play available Games With Unique / Individual Boards Calorie Kun vs Moguraian calorie Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty, Lives, Bonus Lives & Infinite Lives Cheat changeable. Using 'normal' defaults. -No Free Play available Cool Riders coolridr Video Options Info: -This game uses 2 screens side by side for 2 players. This is not ideal for 1 player. So, this has been changed to display 1 screen for 1 player. Controls: -Everything was straight forward. A few inputs moved for better control. Test Menu: -Region/language changed to USA. Defaut was Japan -Volume Adjustment done for better control. nvram required. -Free Play set Dottori kun dotrikun Controls: -Everything was straight forward. A few inputs moved for better control. No test menu or dips. Pengo pengo Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Lives changeable. Using 'normal' defaults. -No Free Play available Space Tactics stactics Display Info: -This game has an LED display that incures on the image. The info displayed is not important so it has been turned off to make the actual game display larger. Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty & Lives changeable. Using 'normal' defaults. -No Free Play set, It disables the attract mode. Super Locomotive suprloco Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Infinite Lives cheat available. -Difficulty & Lives changeable. Using 'normal' defaults. -No Free Play set, It disables the attract mode. Time Traveler timetrv CHD Required. It's 10GB, why all these mame chds so big? Controls: -Everything was straight forward. A few inputs moved for better control. -2 Players will have to take turns on the same controller. -Start 2 Players is on RB Dip Switches: -There's a bunch of different settings for the laser disc functions. Defaults are being used. -Free Play set Champion Base Ball champbas Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty changeable. Using 'normal' defaults. -No Free Play available Champion Base Ball Part-2 champbb2 Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty changeable. Using 'normal' defaults. -No Free Play available Sega Games on Other Hardware Ali Baba and 40 Thieves alibaba Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty & Lives changeable. Using 'normal' defaults -No Free Play available Commando (Sega) commsega Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty, Lives, Bonus Lives & Infinite Lives Cheat changeable. Using 'normal' defaults. -No Free Play set. Setting free play removes the attract mode. Flashgal flashgal Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty & Lives changeable. Using 'normal' defaults -No Free Play available Gigas gigas Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty & Lives changeable. Using 'normal' defaults. -No Free Play available Gigas Mark II gigasm2 Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty & Lives changeable. Using 'normal' defaults. -No Free Play available Hopper Robo hopprobo Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Lives changeable. Using 'normal' defaults. -No Free Play available Legend legend Controls: -One of those games where Jump is UP. As AVGN says "having up as jump is fu@*ed up". -So, I remapped UP to A so it plays better. Dip Switches: -Difficulty & Lives changeable. Using 'normal' defaults -No Free Play available Repulse repulse Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty & Lives changeable. Using 'normal' defaults -No Free Play available Yamato yamato Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty, Lives & Speed changeable. Using 'normal' defaults. -No Free Play set. Setting free play removes the attract mode.
  12. Version 1.0.0

    293 downloads

    ST-V was easy, a lot of titles to work through and almost burnet out. In a nutshell, I'm tooth picking my way through MAME platform by platform, and pre configuring the controls for all arcade games that are designated as working. You know the pain of weird awkward auto control mapping and fumbling around trying to figure what is going on. I have done that for you! These remaps have been done exclusively for controllers. No keyboard inputs at all and all non essential inputs completely removed. Only what is necessary has been mapped. Also, I have provided button layout images so you know exactly what the buttons are for every game! I haven't just set whatever, every control has been tested, scrutinised and re-tested before actually making a definitive decision. I believe I have everything mapped to be as intuitive as possible. Menu control in arcade games can be unintuitive when using a controller. These remaps have been made to make menu-ing intuitive and easy. NOTE: If the left stick doesn't work in menus, the D-Pad will. The per game .cfg remap files are idiot proof. Every input is accounted for and set, so your main .cfg wont auto assign any inputs. NVRAM files have been provided. Everything has been done on a 1G1R basis with parents taking priority. However, as stated above this was for some games, a bit objectional for this platform. Multiple versions have been configured for choice for these titles. INSTRUCTIONS: Download Remap files and place these in the cfg folder of MAME. Download NVRAM files and place in nvram folder of MAME. Download Button Layout Images so you know what the controls are. PLAY!!! Below is a table of everything that has been done game by game. I have noted everything of importance for the end user experience. Developer intended cheats are also listed below. Astra SuperStars astrass Controls: -Everything was straight forward. A few inputs moved for better control. Test/Service Menu: -Difficulty, Time, No. of rounds changeable. Using 'normal' defaults. -Free Play set Baku Baku Animal bakubaku Controls: -Everything was straight forward. A few inputs moved for better control. Test/Service Menu: -Difficulty, Time & Story mode on/off changeable. Using 'normal' defaults. -Free Play set Batman Forever batmanfr Controls: -With beat em ups kick will be mapped to Y and B to cover either preference. Test/Service Menu: -Difficulty, Time & Story mode on/off changeable. Using 'normal' defaults. -Free Play set Choro Q Hyper Racing 5 Not working in mame as of 0.254. Columns '97 columns97 Controls: -Everything was straight forward. A few inputs moved for better control. Test/Service Menu: -Difficulty changeable. Using 'normal' defaults. -Free Play set Cotton 2 cotton2 Controls: -Everything was straight forward. A few inputs moved for better control. Test/Service Menu: -Difficulty, Health & Lives changeable. Using 'normal' defaults. -Free Play set Cotton Boomerang cottonbm Controls: -Everything was straight forward. A few inputs moved for better control. Test/Service Menu: -Difficulty, Health & Lives changeable. Using 'normal' defaults. -Free Play set Critter Crusher critcrsh Controls: -Light gun game kinda. The original game used a hammer, like whack a mole but on a screen with sensors. -Sometimes the game registers 'too many objects' if you use the hammer in quick succession. Test/Service Menu: -Difficulty changeable. Using 'normal' defaults. -Free Play set Dancing Fever Gold (Medal Game) NOT USING OR CONFIGURING. This was a 'medal' game. In other words, electro mechanical gameplay which obviously isn't able to be emulated. Danshi de Hanafuda NOT USING OR CONFIGURING. Mahjong game with a million inputs. Way too many to map to a controller. Danshi de Quiz NOT USING OR CONFIGURING. Japanese quiz game. There's only one reason you'd want to play this.... ya little pervert. Decathlete decathlt Game Info: -As of 0.254 this game is still listed as not working. It does boot and play, but like garbage. -It has still been configured for when it does become playable. Future proofing. Controls: -Everything has been setup for optimum button mashing. -LB and RB have also been mapped to both buttons. Test/Service Menu: -Difficulty & Lives/Attempts changeable. Using 'normal' defaults. -Free Play set Die Hard Arcade diehard Controls: -With beat em ups kick will be mapped to Y and B to cover either preference. Test/Service Menu: -Violence Mode is ON. -Difficulty, Time & Lives changeable. Using 'normal' defaults. -Free Play set Ejihon Tantei Jimusho ejihon Controls: -Everything was straight forward. A few inputs moved for better control. Test/Service Menu: -Time changeable. Using 'normal' defaults. -Free Play set Elan-Doree: Legend of Dragoon elandore Controls: -Everything was straight forward. A few inputs moved for better control. Test/Service Menu: -Language changed to English. -Time & Life changeable. Using 'normal' defaults. -Free Play set Fantasy Zone (Medal Game) NOT USING OR CONFIGURING. This was a 'medal' game. In other words, electro mechanical gameplay which obviously isn't able to be emulated. Final Fight Revenge ffreveng Controls: -Everything was straight forward. A few inputs moved for better control. Test/Service Menu: -Time and various options changeable. Using 'normal' defaults. -Free Play set Funky Head Boxers fhboxers Controls: -Left & Right punch have also been assigned to LT & RT. Test/Service Menu: -Time changed to 3mins for a longer play session. 1.5mins is the default. -Free Play set Golden Axe: The Duel gaxeduel Controls: -Everything was straight forward. A few inputs moved for better control. Test/Service Menu: -Time, Life & Difficulty changeable. Using 'normal' defaults. -Free Play set Groove On Fight: Gouketsuji Ichizoku 3 groovef Controls: -Everything was straight forward. A few inputs moved for better control. Test/Service Menu: -Time, Life & Difficulty changeable. Using 'normal' defaults. -Free Play set Guardian Force grdforce Controls: -At its core, this game is a twin stick shooter. Normally you'd have to press a button to move the turret left and right. -This has been configured so moving the turret is on the right stick. -Use Special is turn turret left and right buttons. As this is bound to a joystick, pulling this off is impossible. But, thanks to some clever mapping, special is now on one button, A. Test/Service Menu: -Life & Difficulty changeable. Using 'normal' defaults. -Free Play set Hashire Patrol Car patocar Game Info: -This was a medal game with a super simple and fast gameplay mechanic. Games take literally 10 seconds. -Essentially a gambling game so winning is a game of chance. I generally wont include gambling games but this one is interesting enough to include Controls: -Everything was straight forward. A few inputs moved for better control. Test/Service Menu: -Time, Life & Difficulty changeable. Using 'normal' defaults. -Free Play set Karaoke Quiz Intro Don Don! NOT USING OR CONFIGURING. Japanese quiz game. Magical Zunou Power NOT USING OR CONFIGURING. Japanese quiz game. Maru-Chan de Goo! maruchan Controls: -Everything was straight forward. A few inputs moved for better control. Test/Service Menu: -Time & Payout changeable. Using 'normal' defaults. -No Free Play set Mausuke no Ojama the World mausuke Controls: -Everything was straight forward. A few inputs moved for better control. Test/Service Menu: -This game has issues with nvram. As a result nothing other than defaults can be set. Microman Battle Charge micrombc Game Info: -This was a medal game with a super simple and fast gameplay mechanic. Games take literally 10 seconds. -Essentially a gambling game so winning is a game of chance. I generally don't configure gambling games but this one is interesting enough to include. Controls: -Everything was straight forward. A few inputs moved for better control. Test/Service Menu: -Time & Payout changeable. Using 'normal' defaults. -No Free Play set Name Club - All Versions NOT USING OR CONFIGURING. Not working. Not really a game and all in heavy Japanese. Nerea! Super Goal supgoal Game Info: -This was a medal game with a super simple and fast gameplay mechanic. Games take literally 10 seconds. -Essentially a gambling game so winning is a game of chance. I generally don't configure gambling games but this one is interesting enough to include. Controls: -All you do is control the direction of the ball. Aside from Start, there are no other button inputs. Test/Service Menu: -Time & Payout changeable. Using 'normal' defaults. -No Free Play set Pebble Beach: The Great Shot pblbeach Controls: -Everything was straight forward. A few inputs moved for better control. -The controls are very simple for a golf game. Test/Service Menu: -Due to graphical issues, I can't see the game test menu to configure anything. -Free Play set Princess Clara Daisakusen prikura Controls: -Everything was straight forward. A few inputs moved for better control. Test/Service Menu: -Difficulty, & Lives changeable. Using 'normal' defaults. -Free Play set Print Club - All Versions NOT USING OR CONFIGURING. Not working. Not really a game and all in heavy Japanese. Pro Mahjong Kiwame S NOT USING OR CONFIGURING. Mahjong game with a million inputs. Way too many to map to a controller. Puyo Puyo Sun puyosun Controls: -Everything was straight forward. A few inputs moved for better control. Test/Service Menu: -Time & Difficulty changeable. Using 'normal' defaults. -Free Play set Puzzle & Action: Sando-R / Puzzle & Action: Treasure Hunt sandor thunt Rom Info: -This game has an English clone 'thunt'. Both the parent and clone have been configured. Controls: -Everything was straight forward. A few inputs moved for better control. Test/Service Menu: -Time & Difficulty changeable. Using 'normal' defaults. -Free Play set Radiant Silvergun rsgun Controls: -This game has multiple button combinations, across 3 buttons, to pull of different attacks. -I have cleverly remapped this game so all the button combination moves are on individual buttons as well, Test/Service Menu: -Lives & Difficulty changeable. Using 'normal' defaults. -Free Play set. The game will ask to "insert credits" but you can just hit start. Sakura Taisen: Hanagumi Taisen Columns hanagumi Controls: -Everything was straight forward. A few inputs moved for better control. Test/Service Menu: -Cab Type changed to VS. -Time & Difficulty changeable. Using 'normal' defaults. -Free Play set Sega Bass Fishing seabass Controls: -Everything was straight forward. A few inputs moved for better control. Test/Service Menu: -Time & Difficulty changeable. Using 'normal' defaults. -Free Play set Shanghai: The Great Wall shanhigw Controls: -Everything was straight forward. A few inputs moved for better control. Test/Service Menu: -Time & Difficulty Lives .changeable. Using 'normal' defaults. -Free Play set Sheinryu sheinryu Controls: -Everything was straight forward. A few inputs moved for better control. Test/Service Menu: -Trigger Time set to 15s. This gives more autofire time. 4s is the default. -Time & Difficulty Lives .changeable. Using 'normal' defaults. -Free Play set Sky Challenger skychal Game Info: -This was a medal game with a super simple and fast gameplay mechanic. Games take literally 10 seconds. -Essentially a gambling game so winning is a game of chance. I generally don't configure gambling games but this one is interesting enough to include. Controls: -Everything was straight forward. A few inputs moved for better control. Test/Service Menu: -Time & Payout changeable. Using 'normal' defaults. -No Free Play set Soreyuke Anpanman Crayon Kids Not Working at all in MAME as of making this (0.254) Soukyugurentai / Terra Diver sokyugrt Controls: -Everything was straight forward. A few inputs moved for better control. Test/Service Menu: -Invincibility available. -Time & Lives changeable. Using 'normal' defaults. -No Free Play set Sport Fishing 2 sfish2 Not Working at all in MAME as of making this (0.254) Steep Slope Sliders sss Controls: -Everything was straight forward. A few inputs moved for better control. Test/Service Menu: -Time & Difficulty changeable. Using 'normal' defaults. -Free Play set Stress Busters NOT USING OR CONFIGURING. Japanese quiz game. Suiko Enbu / Outlaws of the Lost Dynasty suikoenb Game Info: -This game has an English language mode that only changes the character names, title and voices. However, it removes a sub boss and some other stuff. -This has been kept in Japanese to get the full game. Display Info: -This game had a native widescreen option, in 1996. Awesome. -This has been setup for widescreen. Controls: -Everything was straight forward. A few inputs moved for better control. Test/Service Menu: -Time, Language & Difficulty changeable. Using 'normal' defaults. -Free Play set Super Major League smleague Game Info: -Not officially working as of 0.254. It boots but plays very janky. -This has still been configured for when it does work. Future proofing. Controls: -I hate, hate, hate configuring baseball games. Always multiple functions per button and nothing tagged in the input test. No pics of the control deck which had the inputs listed. So, laborious testing and boring trial and error it is. Test/Service Menu: -Innings changed from 2 to 4. -Free Play set Taisen Tanto-R Sashissu! sasissu Game Info: -This game has a later clone revision under a different title. It is exactly the same game except for an additional character. Only configuring the parent original version. Controls: -Everything was straight forward. A few inputs moved for better control. Test/Service Menu: -Invincibility available. -Time & Lives changeable. Using 'normal' defaults. -Free Play set Technical Bowling techbowl Game Info: -This was a medal game with a super simple and fast gameplay mechanic. Games take literally 10 seconds. -Essentially a gambling game so winning is a game of chance. I generally don't configure gambling games but this one is interesting enough to include. Controls: -Everything was straight forward. A few inputs moved for better control. Test/Service Menu: -Time & Payout changeable. Using 'normal' defaults. -No Free Play set Tecmo World Cup '98 twcup98 Info: -This game is not marked as working as of 0.254. It does boot and play but is very janky. It has been configured for when it is working. Future Proofing. Controls: -Everything was straight forward. A few inputs moved for better control. Test/Service Menu: -Time changed to MAX. Using 'normal' defaults otherwise. -Free Play set Virtua Fighter Kids vfkids Controls: -Everything was straight forward. A few inputs moved for better control. Test/Service Menu: -Language changed to English. -Time & Life and a whole bunch of other options changeable. Using 'normal' defaults. -Free Play set Virtua Fighter Remix vfremix Info: -This game is currently marked as not working 0.254. It still boots and plays fine IMO. Controls: -Everything was straight forward. A few inputs moved for better control. Test/Service Menu: -Language changed to English. -Time & Life and a whole bunch of other options changeable. Using 'normal' defaults. -Free Play set Virtual Mahjong NOT USING OR CONFIGURING. Mahjong game with a million inputs. Way too many to map to a controller. Virtual Mahjong 2: My Fair Lady myfairld Controls: -Everything was straight forward. A few inputs moved for better control. Test/Service Menu: -Time & Lives changeable. Using 'normal' defaults. -Free Play set Winter Heat winterht Controls: -Everything was straight forward. A few inputs moved for better control. Test/Service Menu: -Time & Lives changeable. Using 'normal' defaults. -Free Play set Yatterman Plus Not working at all as of 0.254. I have no idea what this is as there is no info or images of this game on the tinterwebs. Zen Nippon Pro-Wrestling Featuring Virtua znpwfv Controls: -Everything was straight forward. A few inputs moved for better control. Test/Service Menu: -Time & Life changeable. Using 'normal' defaults. -Free Play set
  13. Version 1.0.0

    168 downloads

    There was a significant change in quality and graphical fidelity after 1984, with the release of the Hang On scaling hardware and the System 16 in 1985. This creates a nice category to errrm... categorise these early arcade boards and hardware. There is a definite before and after 1984 boundary to work with. So, here is everything Sega up to 1984. In a nutshell, I'm tooth picking my way through MAME platform by platform, and pre configuring the controls for all arcade games that are designated as working. You know the pain of weird awkward auto control mapping and fumbling around trying to figure what is going on. I have done that for you! These remaps have been done exclusively for controllers. No keyboard inputs at all and all non essential inputs completely removed. Only what is necessary has been mapped. Also, I have provided button layout images so you know exactly what the buttons are for every game! I haven't just set whatever, every control has been tested, scrutinised and re-tested before actually making a definitive decision. I believe I have everything mapped to be as intuitive as possible. Menu control in arcade games can be unintuitive when using a controller. These remaps have been made to make menu-ing intuitive and easy. NOTE: If the left stick doesn't work in menus, the D-Pad will. The per game .cfg remap files are idiot proof. Every input is accounted for and set, so your main .cfg wont auto assign any inputs. NVRAM files are not needed for this platform. Everything is done with dip switches which are configured in the provided .cfg files. Everything has been done on a 1G1R basis with parents taking priority. However, as stated above this was for some games, a bit objectional for this platform. Multiple versions have been configured for choice for these titles. INSTRUCTIONS: Download Remap files and place these in the cfg folder of MAME. Download Button Layout Images so you know what the controls are. PLAY!!! Below is a table of everything that has been done game by game. I have noted everything of importance for the end user experience. Developer intended cheats are also listed below. blockade.cpp / Blockade Blasto blasto Controls: -Everything was straight forward. A few inputs moved for better control. No Dip Switches or Test Menus at all. Very early game. Blockade blockade Controls: -Everything was straight forward. A few inputs moved for better control. No Dip Switches or Test Menus at all. Very early game. CoMotion comotion Controls: -Everything was straight forward. A few inputs moved for better control. No Dip Switches or Test Menus at all. Very early game. Hustle hustle Controls: -Everything was straight forward. A few inputs moved for better control. No Dip Switches or Test Menus at all. Very early game. Minesweeper mineswpr mineswpr4 Rom Differences: -This games parent is the 2 Player version. -There is a 4 Player clone 'mineswpr4' that has also been configured. Controls: -Everything was straight forward. A few inputs moved for better control. No Dip Switches or Test Menus at all. Very early game. sega80r.cpp / G80 005 005 Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Lives changeable. Using 'normal' defaults. -No Free Play Available. Astro Blaster astrob Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Lives changeable. Using 'normal' defaults. -No Free Play Available. Monster Bash monsterb Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Lives changeable. Using 'normal' defaults. -No Free Play Available. Pig Newton pignewt Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Lives changeable. Using 'normal' defaults. -No Free Play Available. Sindbad Mystery sindbadm Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Lives changeable. Infinite Lives cheat available. Using 'normal' defaults. -No Free Play Available. Space Odyssey spaceod Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Lives changeable. Infinite Lives cheat available. Using 'normal' defaults. -No Free Play Available. turbo.cpp / VCO Object Buck Rogers: Planet of Zoom / Zoom 909 buckrog zoom909 Video Option Info: -This game has a scoreboard that causes the screen to be offset. This has been disabled in the video setting so only the display is displayed. Game Info: -This game was known as Zoom 909 in EU. That clone version 'zoom909' has been configured for and has an image independently. Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty changeable. Using 'normal' defaults. -No Free Play available Subroc-3D subroc3d Game/Display Info: -This game used stereoscopic glasses for a 3D effect. This game is playable in MONO so there's no screen flickering or double image. -This game has a scoreboard that causes the screen to be offset. This has been disabled in the video setting so only the display is displayed Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Various 3D effects changeable. Useless unless you have original HW or stereoscopic 3D glasses. -Difficulty changeable. Using 'normal' defaults. -No Free Play available Turbo turbo Video Option Info: -This game has a scoreboard that causes the screen to be offset. This has been disabled in the video setting so only the display is displayed. Controls: -Everything was straight forward. A few inputs moved for better control. -This game has no brake in case you were looking for it. Dip Switches: -Difficulty, Time & Lives changeable. Using 'normal' defaults. -No Free Play available zaxxon.cpp / Zaxxon Congo Bongo / Tip Top congo tiptop Game Info: -This game was known as Tip Top in EU regions. This version has also been configured for. Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty & Lives changeable. Using 'normal' defaults. -No Free Play available Future Spy futspy Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty & Lives changeable. Using 'normal' defaults. -No Free Play available Ixion ixion Controls: -This game really makes use of twin sticks. -Move is on the left stick. -Turn turret is on the right stick. -Shoot is RT -2 Players will have to take turns on the same controller Dip Switches: -Difficulty & Lives changeable. Using 'normal' defaults. -No Free Play set. Setting free play disables the attract mode. Razzmatazz razmataz Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty & Lives changeable. Using 'normal' defaults. -No Free Play available Super Zaxxon szaxxon Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty & Lives changeable. Using 'normal' defaults. -No Free Play available Zaxxon zaxxon Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty & Lives changeable. Using 'normal' defaults. -No Free Play available appoooh.cpp / Appoooh Appoooh appoooh Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty & Lives changeable. Using 'normal' defaults. -No Free Play available Robo Wres 2001 robowres Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty & Lives changeable. Using 'normal' defaults. -No Free Play available sg1000a.cpp / SG-1000 Champion Boxing chboxing Controls: -Everything was straight forward. A few inputs moved for better control. -X is punch, A is change punch type Dip Switches: -No Free Play available Champion Pro Wrestling chwrestl Controls: -Everything was straight forward. A few inputs moved for better control. -X is attack, A is change attack type Dip Switches: -No Free Play available Doki Doki Penguin Land dokidoki Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -No Free Play available bankp.cpp / Bank Panic Bank Panic bankp Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty & Lives changeable. Using 'normal' defaults. -No Free Play available Combat Hawk combh Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty & Lives changeable. Using 'normal' defaults. -No Free Play available Vector G80 Games Best Used with AAE You can use these for AAE as it's MAME based. Eliminator elim2 elim4 Rom Info: -There are 2 and 4 player versions. Both have been configured. Controls: -Everything was straight forward. A few inputs moved for better control. -Accelerate has also been mapped to RT. This frees up a thumb to shoot with. Dip Switches: -Difficulty & Lives changeable. Using 'normal' defaults. -No Free Play available Space Fury spacfury Controls: -Everything was straight forward. A few inputs moved for better control. -Accelerate has also been mapped to RT. This frees up a thumb to shoot with. Dip Switches: -Difficulty & Lives changeable. Using 'normal' defaults. -No Free Play available Star Trek startrek Controls: -Everything was straight forward. A few inputs moved for better control. -Accelerate has also been mapped to RT. This frees up a thumb to shoot with. Dip Switches: -Difficulty & Lives changeable. Using 'normal' defaults. -No Free Play available Tac/Scan tacscan Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty & Lives changeable. Using 'normal' defaults. -No Free Play available Zektor zektor Controls: -This game really needed the dial analog sensitivity bringing down. It was completely unplayable at default. -The analog sensitivity needed turning down to 25. -Accelerate has also been mapped to RT. This frees up a thumb to shoot with. Dip Switches: -Difficulty & Lives changeable. Using 'normal' defaults. -No Free Play available vicdual.cpp / VicDual Alpha Fighter / Head On alphaho Game Info: -The VicDual can play 2 different arcade games in one cabinet. You can switch between the two with a toggle button. -This is why there are 2 titles for some of these games, inc this one. -Alpha Fighter is the title you want to play as Head On has a single game all to itself. Alpha Fighter does not. -Change game by pressing RB Controls: -Everything was straight forward. A few inputs moved for better control. -Change game by pressing RB Dip Switches: -Lives changeable. Using 'normal' defaults -No Free Play available Borderline brdrline Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Lives changeable. Using 'normal' defaults -No Free Play available Car Hunt / Deep Scan Not needed as both these games have a standalone version under different titles. Carnival carnival Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Lives changeable. Using 'normal' defaults -No Free Play available Depthcharge depthch Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Lives changeable. Using 'normal' defaults -No Free Play available Digger digger Controls: -Everything was straight forward. A few inputs moved for better control. -2 Players will have to take turns on the same controller. Dip Switches: -Lives changeable. Using 'normal' defaults -No Free Play available Frogs frogs Controls: -One of those games where jump is Up. -This has been changed to A on your controller. Dip Switches: -Lives changeable. Using 'normal' defaults -No Free Play available Head On headon Controls: -Everything was straight forward. A few inputs moved for better control. -2 Players will have to take turns on the same controller. Dip Switches: -Lives changeable. Using 'normal' defaults -No Free Play available Head On 2 headon2 Controls: -Everything was straight forward. A few inputs moved for better control. -2 Players will have to take turns on the same controller. Dip Switches: -Lives changeable. Using 'normal' defaults -No Free Play available Invinco invinco Controls: -Everything was straight forward. A few inputs moved for better control. -2 Players will have to take turns on the same controller. Dip Switches: -Lives changeable. Using 'normal' defaults -No Free Play available Invinco / Car Hunt Not needed as both these games have a standalone version. Invinco / Deep Scan Not needed as both these games have a standalone version. Invinco / Head On 2 Not needed as both these games have a standalone version. N-Sub nsub Controls: -Everything was straight forward. A few inputs moved for better control. -2 Players will have to take turns on the same controller. Dip Switches: -Lives changeable. Using 'normal' defaults -No Free Play available Nostromo nostromo Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Lives changeable. Using 'normal' defaults -No Free Play available Pulsar pulsar Controls: -Everything was straight forward. A few inputs moved for better control. -2 Players will have to take turns on the same controller. Dip Switches: -Lives changeable. Using 'normal' defaults -No Free Play available Safari safari Controls: -Everything was straight forward. A few inputs moved for better control. -2 Players will have to take turns on the same controller. Dip Switches: -Lives changeable. Using 'normal' defaults -No Free Play available Samurai samurai Controls: -Everything was straight forward. A few inputs moved for better control. -2 Players will have to take turns on the same controller. Dip Switches: -Lives changeable. Using 'normal' defaults -No Free Play available Space Attack sspaceat Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Lives changeable. Using 'normal' defaults -No Free Play available Space Attack / Head On Not needed as both these games have a standalone version. Space Trek spacetrk Controls: -Everything was straight forward. A few inputs moved for better control. -2 Players will have to take turns on the same controller. Dip Switches: -Lives changeable. Using 'normal' defaults -No Free Play available Star Raker starrkr Rom Info: -This is a clone of Borderline but it is considered to be a completely different game. It's also an official Sega release, not a bootleg. Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Lives changeable. Using 'normal' defaults -No Free Play available Tranquillizer Gun tranqgun Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Lives changeable. Using 'normal' defaults -No Free Play available Wanted (Sega) wantsega Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Lives changeable. Using 'normal' defaults -No Free Play available
  14. Version 1.0.0

    156 downloads

    This was another easy going board with nothing that caused me a headache. There are a couple of things to note. Wonder Boy: Monster Land has an official English translation Virtual Console version. Ninja Princess is known as Ninja and Sega Ninja. All versions have been configured for choice. In a nutshell, I'm tooth picking my way through MAME platform by platform, and pre configuring the controls for all arcade games that are designated as working. You know the pain of weird awkward auto control mapping and fumbling around trying to figure what is going on. I have done that for you! These remaps have been done exclusively for controllers. No keyboard inputs at all and all non essential inputs completely removed. Only what is necessary has been mapped. Also, I have provided button layout images so you know exactly what the buttons are for every game! I haven't just set whatever, every control has been tested, scrutinised and re-tested before actually making a definitive decision. I believe I have everything mapped to be as intuitive as possible. Menu control in arcade games can be unintuitive when using a controller. These remaps have been made to make menu-ing intuitive and easy. NOTE: If the left stick doesn't work in menus, the D-Pad will. The per game .cfg remap files are idiot proof. Every input is accounted for and set, so your main .cfg wont auto assign any inputs. NVRAM files are not needed for this platform. Everything is done with dip switches which are configured in the provided .cfg files. Everything has been done on a 1G1R basis with parents taking priority. However, as stated above this was for some games, a bit objectional for this platform. Multiple versions have been configured for choice for these titles. INSTRUCTIONS: Download Remap files and place these in the cfg folder of MAME. Download Button Layout Images so you know what the controls are. PLAY!!! Below is a table of everything that has been done game by game. I have noted everything of importance for the end user experience. Developer intended cheats are also listed below. 4-D Warriors 4dwarrio Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty & Lives changeable. Using 'normal' defaults. -No Free Play available Block Gal blockgal Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty & Lives changeable. Using 'normal' defaults. -No Free Play available Brain brain Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Lives changeable. Using 'normal' defaults. -No Free Play available Bullfight bullfigt Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Lives changeable. Using 'normal' defaults. -No Free Play available Choplifter choplift Controls: -'Turn Chopper' has been assigned to RT in addition to X. Using RT to turn the chopper makes it way easier to play as you can hold it AND still shoot. Dip Switches: -Difficulty & Lives changeable. Using 'normal' defaults. -No Free Play available DakkoChan House MAHJONG GAME WITH A MILLION INPUTS. NOT USING OR CONFIGURING Flicky flicky Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty & Lives changeable. Using 'normal' defaults. -No Free Play available Gardia gardia Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty & Lives changeable. Using 'normal' defaults. -No Free Play available Heavy Metal hvymetal Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty & Lives changeable. Using 'normal' defaults. -No Free Play available I'm Sorry imsorry Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty & Lives changeable. Using 'normal' defaults. -No Free Play available Mister Viking mrviking Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty & Lives changeable. Using 'normal' defaults. -No Free Play available My Hero myhero Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty & Lives changeable. Using 'normal' defaults. -No Free Play available Nonoranka nob Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty & Lives changeable. Using 'normal' defaults. -No Free Play available Pitfall II pitfall2 Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty & Lives changeable. Using 'normal' defaults. -No Free Play available Regulus regulus Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty & Lives changeable. Using 'normal' defaults. -No Free Play available Sega Ninja / Ninja / Ninja Princess seganinj ninja nprinceso Game Info: -This game is known under 3 different titles. All 3 have been configured for regional preference and choice. Controls: -This game uses a shoot button that lets you shoot in the direction you are facing. The other shoot button only shoots up, this makes it easier to kill dudes when you are facing the other way. -There is a button that makes you disappear and gives you loads of I frames. Mastering it is the key to winning this game. I placed this on RT as well as B. Makes it way easier to play. Dip Switches: -Difficulty & Lives changeable. Using 'normal' defaults. -No Free Play available Shooting Master shtngmst Controls: -Light gun game. -Configured for both controller and mouse usage. -2 Players will have to take turns on the same controller. Dip Switches: -Difficulty & Lives changeable. Using 'normal' defaults. -No Free Play available Spatter spatter Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Lives changeable. Using 'normal' defaults. -No Free Play available Star Jacker (Sega) / Star Jacker (Stern Electronics) starjack starjacks Game Info: -This game has 2 versions from 2 different publishers. They do differ enough for me to want both versions. -The sega version lets you use three ships from the start. The Stern version only uses one ship. -Both versions have been configured independently. Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty & Lives changeable. Using 'normal' defaults. -No Free Play available SWAT swat Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Lives changeable. Using 'normal' defaults. -No Free Play available TeddyBoy Blues teddybb Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Lives changeable. Using 'normal' defaults. -No Free Play available Toki no Senshi: Chrono Soldier tokisens Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Lives changeable. Using 'normal' defaults. -No Free Play available Ufo Senshi Yohko Chan ufosensi Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Lives changeable. Using 'normal' defaults. -No Free Play available Up'n Down upndown Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty & Lives changeable. Using 'normal' defaults. -No Free Play available Water Match wmatch Controls: -Twin stick game. -Use both sticks like arms. I still don't know how to properly play this game. Dip Switches: -Difficulty & Lives changeable. Using 'normal' defaults. -No Free Play available Wonder Boy wboy Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty & Lives changeable. Using 'normal' defaults. -No Free Play available Wonder Boy: Monster Land wbml wbmlvc Rom Info: -This game had only 'bootleg' English versions. However, in 2009 there was an official Sega Virtual Console in English released. -The English Virtual Console version has also been configured. Controls: -This game uses DOWN to use items/bombs etc. This is not ideal as you end up accidentally throwing all ya stuff away. -So, Down has been removed and replaced with the B button. -Use items/throw bombs is bound to B. Dip Switches: -Difficulty & Lives changeable. Using 'normal' defaults. -No Free Play available
  15. Jeaesus this is an awesome project. C64 was something I was dreading having to tackle especially culling all the crap out of it. Thanks for this one man, I know with this everything is taken care of and the list of games is all relevant stuff. Great documentation as well which for me is much appreciated
  16. Version 1.0.0

    230 downloads

    Nothing that savage on the control configuration front with these boards. No other weirdness's and everything pretty easy going. A nice reprieve from the horrors of the System 16 Board. There are some truly interesting games here, including some of the most bizarre Sonic games you'll ever play. One game used to be attached to a freaking popcorn machine. In a nutshell, I'm tooth picking my way through MAME platform by platform, and pre configuring the controls for all arcade games that are designated as working. You know the pain of weird awkward auto control mapping and fumbling around trying to figure what is going on. I have done that for you! These remaps have been done exclusively for controllers. No keyboard inputs at all and all non essential inputs completely removed. Only what is necessary has been mapped. Also, I have provided button layout images so you know exactly what the buttons are for every game! I haven't just set whatever, every control has been tested, scrutinised and re-tested before actually making a definitive decision. I believe I have everything mapped to be as intuitive as possible. Menu control in arcade games can be unintuitive when using a controller. These remaps have been made to make menu-ing intuitive and easy. NOTE: If the left stick doesn't work in menus, the D-Pad will. The per game .cfg remap files are idiot proof. Every input is accounted for and set, so your main .cfg wont auto assign any inputs. NVRAM files are not needed for this platform. Everything is done with dip switches which are configured in the provided .cfg files. Everything has been done on a 1G1R basis with parents taking priority. However, as stated above this was for some games, a bit objectional for this platform. Multiple versions have been configured for choice for these titles. INSTRUCTIONS: Download Remap files and place these in the cfg folder of MAME. Download Button Layout Images so you know what the controls are. PLAY!!! Below is a table of everything that has been done game by game. I have noted everything of importance for the end user experience. Developer intended cheats are also listed below. Sega System C/C2 Borench borench Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty & Lives changeable. Using 'normal' defaults. -Free Play set Columns columns Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty changeable. Using 'normal' defaults. -Free Play set Columns II: The Voyage Through Time columns2 Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty changeable. Using 'normal' defaults. -Free Play set OOPArts ooparts Controls: -Due to being a controller hack version, the inputs in the test menu don't line up. This is totally inconsequential but worth noting. Dip Switches: -Region set to USA which also changes the language from Japanese to English. -Difficulty & Lives changeable. Using 'normal' defaults. -No Free Play set. Setting free play removes the attract mode. Poto Poto potopoto Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty changeable. Using 'normal' defaults. -Free Play set Print Club Vol 1-5 Not really games. Not using or configuring. Puyo Puyo puyo Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty changeable. Using 'normal' defaults. -Free Play set Puyo Puyo 2 puyopuy2 Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty changeable. Using 'normal' defaults. -Free Play set Puzzle & Action: Ichidant-R ichir Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty changeable. Using 'normal' defaults. -Free Play set Puzzle & Action: Tant-R tantr Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty changeable. Using 'normal' defaults. -Free Play set Ribbit! ribbit Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty & Lives changeable. Using 'normal' defaults. -Free Play set SegaSonic Bros. ssonicbr Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty & Lives changeable. Using 'normal' defaults. -Free Play set SegaSonic Cosmo Fighter sonicfgt Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Free Play set SegaSonic Popcorn Shop sonicpop Game Info: -This was a mini game attached to a popcorn vending machine for kids. The idea is that you're helping Sonic to make your popcorn by escaping Dr Robotnik by turning a crank attached to the vending machine. You'd be presented with your popcorn when the game ends. Controls: -There's a bunch of inputs that are for the actual vending machine and don't really do anything if your just playing the mini game. -Turning the crank is tapping X or A. -This game does have some input issues causing only one cup type to be selected. The Cup Selection inputs do nothing on the cup selection button screen. Relay seems to select a cup instead. Dip Switches: -Free Play set. This starts the game immediately without pressing start. Soreike! Anpanman Popcorn Koujou anpanman Game Info: -This was a mini game attached to a popcorn vending machine for kids. You'd be presented with your popcorn when the game ends. Controls: -There's a bunch of inputs that are for the actual vending machine and don't really do anything if your just playing the mini game. -Turning the crank is tapping X or A. -This game does have some input issues causing only one cup type to be selected. The Cup Selection inputs do nothing on the cup selection button screen. Relay seems to select a cup instead. Dip Switches: -Free Play set. This starts the game immediately without pressing start. Stack Columns stkclmns Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty & Lives changeable. Using 'normal' defaults. -Free Play set Thunder Force AC tfrceac Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty & Lives changeable. Using 'normal' defaults. -Free Play set Twin Squash twinsqua Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty & Lives changeable. Using 'normal' defaults. -Free Play set Waku Waku Marine wwmarine Game Info: -This was a game for use with a kids ride on machine. Very basic gameplay. Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Free Play set Waku Waku Sonic Patrol Car soniccar Game Info: -This was a game for use with a kids ride on machine. -The 'yahoo' sample you hear at the start of the game is the exact same sample used for Marios yaahoo in SM64. I shit you not. Controls: -Steering needed to be changed to the left stick as what is labelled as "Left Stick" isn't actually steering. Dip Switches: -Free Play set. This starts the game immediately without pressing start. Zunzunkyou no Yabou zunkyou Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty & Lives changeable. Using 'normal' defaults. -Free Play set Sega System E Fantasy Zone: The Tears of Opa-Opa fantzn2 Game Info: -This is an earlier version of the game. There is an updated version on the Sega System 16b board 'fantzn2x'. Well, its technically the C board. It's complicated lol. Controls: -2 Player will need to take it in turns on the same controller. Start 2 Players is on RB. Dip Switches: -Difficulty, Time & Lives changeable. Using 'normal' defaults. -No Free Play available. Hang-On Jr. hangonjr Controls: -Due to this being a kids version of the game there is no brake, in case you were looking for it. -Standard racing controls. -Analog Volume fine at defaults. Dip Switches: -Difficulty & Time changeable. Using 'normal' defaults. -No Free Play available. Megumi Rescue megrescu Controls: -Everything was straight forward. A few inputs moved for better control. -2 Player will need to take it in turns on the same controller. Start 2 Players is on RB. Dip Switches: -Lives changeable. Using 'normal' defaults. -Free Play set Opa Opa opaopa Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty & Lives changeable. Using 'normal' defaults. -No Free Play Available. Riddle of Pythagoras ridleofp Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty & Lives changeable. Using 'normal' defaults. -No Free Play set. Setting free play removes the attract mode. Slap Shooter slapshtr Controls: -Everything was straight forward. A few inputs moved for better control. -2 Players will need to take it in turns on the same controller. Start 2 Players is on RB. Dip Switches: -No Free Play Available. Tetris (System E) tetrisse Controls: -Everything was straight forward. A few inputs moved for better control. -2 Players will need to take it in turns on the same controller. Start 2 Players is on RB. Dip Switches: -Difficulty changeable. Using 'normal' defaults. -No Free Play Available. Transformer transfrm Controls: -Everything was straight forward. A few inputs moved for better control. -2 Players will need to take it in turns on the same controller. Start 2 Players is on RB. Dip Switches: -Difficulty & Lives changeable. Using 'normal' defaults. -No Free Play Available.
  17. Version 1.0.0

    397 downloads

    Nothing that strenuous with the X & Y boards. Everything was nice n easy. Some notable differences with versions however. Power Drift being the one I want to tell everyone about. The Link version of this game has an option to stop the ground level from tilting when turning a corner. Great if you are sensitive to motion sickness. I'm not, but even I get sick of the tilting on the original. No more, yay. In a nutshell, I'm tooth picking my way through MAME platform by platform, and pre configuring the controls for all arcade games that are designated as working. You know the pain of weird awkward auto control mapping and fumbling around trying to figure what is going on. I have done that for you! These remaps have been done exclusively for controllers. No keyboard inputs at all and all non essential inputs completely removed. Only what is necessary has been mapped. Also, I have provided button layout images so you know exactly what the buttons are for every game! I haven't just set whatever, every control has been tested, scrutinised and re-tested before actually making a definitive decision. I believe I have everything mapped to be as intuitive as possible. Menu control in arcade games can be unintuitive when using a controller. These remaps have been made to make menu-ing intuitive and easy. NOTE: If the left stick doesn't work in menus, the D-Pad will. The per game .cfg remap files are idiot proof. Every input is accounted for and set, so your main .cfg wont auto assign any inputs. NVRAM files are also here. A lot of games need fixes or calibration in the service/test/dip switch menus before they'll work. There's also a bunch of unlockable content, preferable settings and a whole world of strange and wonderful crap in these menus. This will also be covered in this project. Only Line of Fire & Rail Chase have an nvram file provided as it's needed for the game to work. Everything has been done on a 1G1R basis with parents taking priority. However, as stated above this was for some games, a bit objectional for this platform. Multiple versions have been configured for choice for these titles. INSTRUCTIONS: Download Remap files and place these in the cfg folder of MAME. Download NVRAM files and place in NVRAM folder of MAME. Download Button Layout Images so you know what the controls are. PLAY!!! Below is a table of everything that has been done game by game. I have noted everything of importance for the end user experience. Developer intended cheats are also listed below. Sega X Arcade Board A.B. Cop abcop Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty & Time changeable. Using 'normal' defaults. -Free Play set. After Burner II aburner2 Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty & Time changeable. Using 'normal' defaults. -Free Play set. GP Rider gprider gpriders Rom Info: -This game has a 2 Player version, side by side monitors, for it's parent version. For many other Sega games that do this, setting the video options to single screen is the only way to get a single display for 1 Player. This is NOT the case here. -There is an entire clone version 'gpriders for 1 Player. -'gprider' is 2 Players -'gpriders' is 1 Player Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty & Time changeable. Using 'normal' defaults. -No Free Play set. Setting free play disables the attract mode. Last Survivor lastsurv Controls: -This game featured a spinning top joystick for turning your character. This is great for twin stick controllers. Like an FPS, move is on the left stick and turn is on the right stick. Shoot is on RT as it's pretty much controlling like an FPS anyway. Dip Switches: -Difficulty & Time changeable. Using 'normal' defaults. -Free Play set Line of Fire loffire Controls: -Light gun game. Both players calibrated and setup for mouse or controller use. Dip Switches: -Difficulty, Time & Lives changeable. Using 'normal' defaults. -Free Play set Racing Hero rechero Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty & Time changeable. Using 'normal' defaults. -No Free Play set. Setting free play disables the attract mode. Royal Ascot This was a massive unique arcade machine. There was an actual track with one large monitor and smaller ones for players to sit at. We are probably never going to get this emulated due to its unique HW and physical play mechanic. Super Monaco GP smgp Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty & Time changeable. Using 'normal' defaults. -Free Play set. Thunder Blade thndrbld Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty, Lives & Time changeable. Using 'normal' defaults. -Free Play set. Sega Y Arcade Board G-LOC Air Battle gloc Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty, Lives & Time changeable. Using 'normal' defaults. -Setting Free Play does nothing Galaxy Force 2 gforce2 Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty & Time changeable. Using 'normal' defaults. -No Free Play set. Setting free play disables the attract mode. Power Drift pdrift Version Info: -There is a link version 'pdriftl' that aside from being able to be linked to other machines, has an option to stop the camera from tilting when turning. -This is great if you cant stand the camera movement in the original. -If you get motion sickness playing this use the Link Version instead. Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty & Time changeable. Using 'normal' defaults. -Setting Free Play does nothing Power Drift - Link Version pdriftl Version Info: -This version has a dip switch option "Ground Level Tilts". This is set to NO and is my preferred way to play this game. -The camera tilt in the original 'pdrift' gives me a headache. Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty & Network ID changeable. Using 'normal' defaults. -Setting Free Play does nothing Rail Chase rchase Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -No Free Play available. Strike Fighter strkfgtr Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty changeable. Using 'normal' defaults. -Free Play set
  18. Version 1.0.0

    237 downloads

    Moving forward I have decided if a game has a clone/variant that has a different name due to region, I will configure for it and provide an image for it independently. Also, I have made the decision to drop DINPUT. This is for multiple reasons. Firstly, I personally only use XINPUT. Secondly, I only provide images of an XBOX controller. Thirdly, not all DINPUT controllers have the same Input ID's/Button layouts. I was making the DINPUT configs with a PS4 controller. Fourthly, it takes too much time to get these out configuring for both. The majority of users are using an XINPUT controller. If you were using a PlayStation controller there is an app called DS4 Windows which makes Windows think your PlayStation controller is an XINPUT device. In a nutshell, I'm tooth picking my way through MAME platform by platform, and pre configuring the controls for all arcade games that are designated as working. You know the pain of weird awkward auto control mapping and fumbling around trying to figure what is going on. I have done that for you! These remaps have been done exclusively for controllers. No keyboard inputs at all and all non essential inputs completely removed. Only what is necessary has been mapped. Also, I have provided button layout images so you know exactly what the buttons are for every game! I haven't just set whatever, every control has been tested, scrutinised and re-tested before actually making a definitive decision. I believe I have everything mapped to be as intuitive as possible. Menu control in arcade games can be unintuitive when using a controller. These remaps have been made to make menu-ing intuitive and easy. NOTE: If the left stick doesn't work in menus, the D-Pad will. The per game .cfg remap files are idiot proof. Every input is accounted for and set, so your main .cfg wont auto assign any inputs. NVRAM files are also here. A lot of games need fixes or calibration in the service/test/dip switch menus before they'll work. There's also a bunch of unlockable content, preferable settings and a whole world of strange and wonderful crap in these menus. This will also be covered in this project. Only Laser Ghosts needed an nvram file provided as it's needed for the game to work. Everything has been done on a 1G1R basis with parents taking priority. However, as stated above this was for some games, a bit objectional for this platform. Multiple versions have been configured for choice for these titles. INSTRUCTIONS: Download Remap files and place these in the cfg folder of MAME. Download NVRAM files and place in NVRAM folder of MAME. Download Button Layout Images so you know what the controls are. PLAY!!! Below is a table of everything that has been done game by game. I have noted everything of importance for the end user experience. Developer intended cheats are also listed below. Sega System 18 Alien Storm astorm astorm3 Rom Variation Info: -This game is one of 'those' that has a 2 player variant that allows for character selection, and a 3-4 player variant that fixes the character to the control/coin slot position. -For all games that do this using both versions is the best option. As you want the convenience of selecting a character for 1 - 2 players, but still want to be able to play 3-4 players. -The parent 'astorm' is 2 player. The clone 'astorm3' is 3 players. Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty changeable. Using 'normal' defaults. -Free Play set Bloxeed bloxeed Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty, Time & High Speed Mode changeable. Using 'normal' defaults. -Free Play set Clutch Hitter cltchitr Controls: -A baseball game with fairly complicated controls. Had to get a photo of the original control panel to figure everything out. Dip Switches: -Difficulty & Time changeable. Using 'normal' defaults. -Free Play set D.D. Crew ddcrew ddcrew1 Rom Differences Info: -This game is one of 'those' that has a 3 player variant that allows for character selection, and a 4 player variant that fixes the character to the control/coin slot position. -For all games that do this, using both versions is the best option. You want the convenience of selecting a character for 1 - 3 players, but still want to be able to play 4 players. -The parent 'ddcrew' is 3 player. The clone 'ddcrew1' is 4 players. Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty & Time changeable. Using 'normal' defaults. -Free Play set Desert Breaker desertbr Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: Cab Type set to 3 Players. 2 is the default. -Difficulty & Time changeable. Using 'normal' defaults. -Free Play set Hammer Away hamaway Controls: -Shooting air and ground targets is on individual buttons. Dip Switches: -Difficulty & Lives changeable. Using 'normal' defaults. -Free Play set Laser Ghost lghost Important Info: -This game forces configuration on first boot before you can play the game. All 3 players calibrated. -3 Player Light Gun Game -Gun Offset needs to be ON in 'Machine Configuration'. Controls: -Setup for use with 3 controllers or 3 mice or any combination or both. Dip Switches: -Difficulty & Lives changeable. Using 'normal' defaults. -Free Play set Michael Jackson's Moonwalker mwalk Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Cab Type set to 3 Players. 2 is the default. -Difficulty & Lives changeable. Using 'normal' defaults. -Free Play set Pontoon Not Working. Even if it was it's just a no thrills pontoon card game. I personally don't mess with these are there are a ton of em and well boring. Shadow Dancer shdancer Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty, Lives & Time changeable. Using 'normal' defaults. -Free Play set Wally no Sagase! wwallyj wallyja3p Rom Differences Info: -There is a 3 player version 'wallyja3p' which has been configured in addition to the 2 player parent 'wwallyj' Controls: -You can play this game with a controller, mouse and/or a light gun. Shoot Wally in the face to find him. It works better playing it this way so both mouse and controllers have been configured. Dip Switches: -Difficulty & Lives changeable. Using 'normal' defaults. -Free Play set Sega System 24 Bonanza Bros bnzabros Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty & Lives changeable. Using 'normal' defaults. -Free Play set. Crack Down crkdown Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Nothing worth noting. -Free Play set. Dynamic Country Club dcclub 2 Players Info: -This game had one set of controls. 2 Players would have taken it in turns on the same control panel, you gotta do the same. -Start 2 Players is on RB. Using the Start button will start for 1 Player only. Controls: -Turn left & right is on the right stick and D-Pad. -Swing club is on RT. Hold and let go when you have the ball position you want. It is an analog input so if you don't want full power, only pull the trigger a little bit. Dip Switches: -Difficulty, Time and Max Balls changeable. Using 'normal' defaults. -Free Play set. Gain Ground gground Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty & Time changeable. Using 'normal' defaults. -Free Play set. Hot Rod hotrod hotrodj Rom Differences Info: -There is a 3 & 4 player version of this game. -The 3 player version 'hotrod' is also the 'Turbo' version. Your car goes significantly faster. -The 4 player version 'hotrodj' is the 'normal' version despite not being the parent. Your car goes at normal speed, and you get 4 players. -Using both is preferable as they differ. If I had to choose it would be 'hotrodj'. Controls: -Steering is on both the right stick and D-Pad. Using the D-Pad for these types of games can be preferable. So, both are usable. Dip Switches: -Language set to English for 'hotroj' version. -Free Play set Quiz Ghost Hunter JAPANESE QUIZ GAME. NOT USING OR CONFIGURING Quiz Mekurumeku Story JAPANESE QUIZ GAME. NOT USING OR CONFIGURING Quiz Rouka Ni Tattenasai JAPANESE QUIZ GAME. NOT USING OR CONFIGURING Quiz Syukudai wo Wasuremashita JAPANESE QUIZ GAME. NOT USING OR CONFIGURING Rough Racer roughrac Controls: -Steering is on both the right stick and D-Pad. Using the D-Pad for these types of games can be preferable. So, both are usable. -Accelerate is a digital input with this game. It's been mapped to RT as well as X. Dip Switches: -Starting Cash set to 20000. Default is 15000. -Free Play set. Scramble Spirits sspirits Controls: -Everything was straight forward. A few inputs moved for better control. Dip Switches: -Difficulty & Lives changeable. Using 'normal' defaults. -Free Play set. Super Masters Golf sgmast Controls: -Turn left & right is on the right stick and D-Pad. -Swing club is on RT. Hold then let go when you have the ball position you want. It is an analog input so if you don't want full power, only pull the trigger a little bit. Dip Switches: -Difficulty & Time changeable. Using 'normal' defaults. -Free Play set. Tokoro San no MahMahjan JAPANESE MAHJONG GAME WITH A MILLION INPUTS. NOT USING OR CONFIGURING. Tokoro San no MahMahjan 2 JAPANESE MAHJONG GAME WITH A MILLION INPUTS. NOT USING OR CONFIGURING.
  19. Version 1.0.1

    521 downloads

    Moving forward I have decided if a game has a clone/variant that has a different name due to region, I will configure for it and provide an image for it independently. Also, I have made the decision to drop DINPUT. This is for multiple reasons. Firstly, I personally only use XINPUT. Secondly, I only provide images of an XBOX controller. Thirdly, not all DINPUT controllers have the same Input ID's/Button layouts. I was making the DINPUT configs with a PS4 controller. Fourthly, it takes too much time to get these out configuring for both. The majority of users are using an XINPUT controller. If you were using a PlayStation controller there is an app called DS4 Windows which makes Windows think your PlayStation controller is an XINPUT device. Important Sega System 32 Info: This platform had a lot of games that use 2 screens in one cab, side by side. This is not ideal for single player. MAME allows you to display one full screen with these machines. So, I have configured the parent versions to play with one screen/1 player and a clone to play with 2 screens/2 players. In a nutshell, I'm tooth picking my way through MAME platform by platform, and pre configuring the controls for all arcade games that are designated as working. You know the pain of weird awkward auto control mapping and fumbling around trying to figure what is going on. I have done that for you! These remaps have been done exclusively for controllers. No keyboard inputs at all and all non essential inputs completely removed. Only what is necessary has been mapped. Also, I have provided button layout images so you know exactly what the buttons are for every game! I haven't just set whatever, every control has been tested, scrutinised and re-tested before actually making a definitive decision. I believe I have everything mapped to be as intuitive as possible. Menu control in arcade games can be unintuitive when using a controller. These remaps have been made to make menu-ing intuitive and easy. NOTE: If the left stick doesn't work in menus, the D-Pad will. The per game .cfg remap files are idiot proof. Every input is accounted for and set, so your main .cfg wont auto assign any inputs. NVRAM files are also here. A lot of games need fixes or calibration in the service/test/dip switch menus before they'll work. There's also a bunch of unlockable content, preferable settings and a whole world of strange and wonderful crap in these menus. This will also be covered in this project. Everything has been done on a 1G1R basis with parents taking priority. However, as stated above this was for some games, a bit objectional for this platform. Multiple versions have been configured for choice for these titles. INSTRUCTIONS: Download Remap files and place these in the cfg folder of MAME. Download NVRAM files and place in NVRAM folder of MAME. Download Button Layout Images so you know what the controls are. PLAY!!! Below is a table of everything that has been done game by game. I have noted everything of importance for the end user experience. Developer intended cheats are also listed below. Air Rescue arescue arescueu Controls: -Everything was straight forward. Dual Screen Setup: -The parent version 'arescue' has been setup for 1 screen/1 player use. -The clone version 'arescueu' has been setup for 2 screens/2 player use. Test/Service Menu: -Due to this game having 'main' and 'slave' pcbs for their respective screens, both need to be configured separately. -Nothing of particular interest. Difficulty changeable. Using 'normal' defaults. -Free Play set Alien3: The Gun alien3 Controls: -Setup for 2 controllers or 2 mice. You can also use 1 controller and 1 mouse for 2 players. Test/Service Menu: -Due to this game having 'main' and 'slave' pcbs for their respective screens, both need to be configured separately. -Gun vibration disabled. -Difficulty changeable. Using 'normal' defaults. -Free Play set Arabian Fight arabfgt Controls: -Everything was straight forward. Test/Service Menu: -Initial Players set to 5. Default is 2. I'm not 100% certain what this does. The manual states "Sets the number of players allotted", but I can't see that it makes any difference. -Advertise Sound set to ON. -Free Play set Burning Rival brival Controls: -Everything was straight forward. Test/Service Menu: -Advertise Sound set to ON. -Difficulty changeable. Using 'normal' defaults. -Free Play set Dark Edge darkedge Controls: -Everything was straight forward. Test/Service Menu: -Advertise Sound set to ON. -Difficulty & Time changeable. Using 'normal' defaults. -Free Play set Dragonball Z V.R.V.S dbzvrvs Controls: -Left & Right punch are also on LT&RT, in the spirit of the Sega Activator style input system this game had at shows/conventions. Test/Service Menu: -Advertise Sound set to ON. -Difficulty & Time changeable. Using 'normal' defaults. -Free Play set F1 Exhaust Note f1en f1enu Controls: -Everything was straight forward. Dual Screen Setup: -The parent version 'f1en' has been setup for 1 screen/1 player use. -The clone version 'f1enu' has been setup for 2 screens/2 player use. Test/Service Menu: -Advertise Sound set to ON. -Difficulty changeable. Using 'normal' defaults. -Free Play set F1 Super Lap f1lap Controls: -Everything was straight forward. Test/Service Menu: -Advertise Sound set to ON. -Difficulty changeable. Using 'normal' defaults. -Free Play set Golden Axe: The Revenge of Death Adder ga2 Controls: -Everything was straight forward. Test/Service Menu: -By default this game only allows 2 players. The cabinet type needed changing to 4 Players for maximum enjoyment. -Advertise Sound set to ON. -Difficulty changeable. Using 'normal' defaults. -Free Play set Hard Dunk harddunk harddunkj Controls: -Everything was straight forward. Dual Screen Setup: -The parent version 'harddunk' has been setup for 1 screen/1-3 player use (on the same team) -The clone version 'harddunkj' has been setup for 2 screens/2-6 player use (multiplayer versus) -For multiplayer, when using 1 screen you can only play on the same team (1-3 Players). If you want to play on opposing teams you need to use dual screen, as the 2 opposing sides have a dedicated screen. Test/Service Menu: -Advertise Sound set to ON. -Difficulty & Time changeable. Using 'normal' defaults. -Free Play set Holosseum holo Controls: -Everything was straight forward. Test/Service Menu: -Advertise Sound set to ON. -Difficulty & Time changeable. Using 'normal' defaults. -Free Play set Jurassic Park jpark Controls: -Setup for 2 controllers or 2 mice. Test/Service Menu: -Advertise Sound set to ON. -Difficulty changeable. Using 'normal' defaults. -Free Play set OutRunners orunners orunnersu Controls: -Everything was straight forward. Dual Screen Setup: -The parent version 'orunners' has been setup for 1 screen/1 player use. -The clone version 'orunnersu' has been setup for 2 screens/2 player use. Test/Service Menu: -Volume Adjustment is here but not needed as defaults are fine. -Advertise Sound set to ON. -Difficulty changeable. Using 'normal' defaults. -Free Play set Rad Mobile radm Controls: -This game has an issue. If you use the analog stick too fast the game will get confused and fix the last known steering position, causing weird steering. Changing analog values did nothing to fix the issue. Will probably need a proper MAME update to fix. -Using the analog stick slowly is the only way around this. Test/Service Menu: -Advertise Sound set to ON. -Difficulty changeable. Using 'normal' defaults. -Free Play set Rad Rally radr Controls: -Everything was straight forward. Dip Switch/Test Menu: -Automatic Transmission set in dip switches. -Difficulty, Link ID & Cab Type changeable. Using 'normal' defaults. -Advertise Sound set to ON. -Free Play set SegaSonic The Hedgehog sonic Controls: -This one needs some explaining. It's a trackball game where in order to move faster, you'd roll the trackball faster. Unlike a lot of other trackball games that use a trackball for simply positioning a cursor. -Due to how trackballs are emulated to an analog stick, moving faster is an issue for games with a 'top speed' that require a larger 'analog saturation range'. To explain, if you move the stick a little bit it's the same as rolling the ball slowly, move the stick all the way and it's the same as rolling the trackball fast. With some games, left at default, moving the stick all the way isn't moving the trackball fast enough to effectively play the game. So, increasing the analog sensitivity / range is required. -This game needs the trackball to be rolled really, really fast for top speed, meaning the analog sensitivity/range needed to be adjusted. So moving the stick all the way in a direction is the same as rolling the trackball top speed, instead of quarter speed that the defaults leave you at. Setting X & Y Trackball Saturation to 200 gets the best results. You can go faster but controling it becomes absurd. Test/Service Menu: -Cab Type set to 3 Players. 2 Players is the default. I hate when they do this. -Advertise Sound set to ON. -Difficulty changeable. Using 'normal' defaults. -Free Play set Slip Stream slipstrm Controls: -Everything was straight forward. Test/Service Menu: -Advertise Sound set to ON. -Difficulty changeable. Using 'normal' defaults. -Free Play set Soreike Kokology Not really a game and all in heavy Japanese. Not using or configuring. Soreike Kokology Vol. 2 Not really a game and all in heavy Japanese. Not using or configuring. Spider-Man: The Videogame spiderman Controls: -Everything was straight forward. Test/Service Menu: -Advertise Sound set to ON. -Difficulty changeable. Using 'normal' defaults. -Free Play set Stadium Cross scross scrossa Controls: -Everything was straight forward. Dual Screen Setup: -The parent version 'scross' has been setup for 1 screen/1 player use. -The clone version 'scrossa' has been setup for 2 screens/2 player use. Test/Service Menu: -Volume Adjustment is here but not needed as defaults are fine. -Advertise Sound set to ON. -Difficulty changeable. Using 'normal' defaults. -Free Play set Super Visual Football: European Sega Cup / Super Visual Soccer: Sega Cup svf svs Info: This game has 2 different game names for the US and EU versions. I have configured for both to suit your region. Controls: -Everything was straight forward. Test/Service Menu: -Game time set to 5 mins per half. 10 min total seems like a good amount of time. You can set up to 9 mins per half but this felt excessive. 2 mins is the default. -Advertise Sound set to ON. -Difficulty changeable. Using 'normal' defaults. -Free Play set Title Fight titlef titlefu Controls: -This game used two, 8 way digital joysticks per player. The player would use these like they are throwing punches. This is of course bound to the left & right stick. -To duck left or right you'd have to move both joysticks in the same direction. -However, thanks to some clever configuring, this is now also on LT & RT. Making this way more playable. Dual Screen Setup: -The parent version 'titlef' has been setup for 1 screen/1 player use. -The clone version 'titlefu' has been setup for 2 screens/2 player use. Test/Service Menu: -Game time set to 3 mins. 1.5 mins is the default. -Advertise Sound set to ON. -Difficulty changeable. Using 'normal' defaults. -Free Play set
  20. The description was a lazy copy paste job lol and forgot to remove the bit about nvram. Will remove it now to save confusion
  21. Cheers man. NVRAM not needed for this one. Everything is done via dip switches with system 16 and this is saved to the .cfg files not nvram.
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