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Posted
No Driver crashes. The animations still lagged a bit in certain area's. I was able to take the video now to show it off though. The lag also does seem to be better than the previous .exe, but it still exists. http://youtu.be/rNIyBRW7oQY
Posted
Hopefully that fixes it for @GatoSoft and @Game_Lounger as well then. I guess we'll just need to require a later version of .NET. I'm not going to compromise on features to keep a lower version.
Posted
Sorry for answering too late, but my video drivers are up-to-date and Windows is working fine with everything, except BigBox. ^_^U Captura-de-pantalla-58.png Anyway, now I've updated LaunchBox and all the problems solved. :)
Posted
About to try simply updating to 4.5.2 and trying it with the original beta 31. If that doesn't work then I'll give those files in the ZIP a try. So far beta 27 seems to be the winner for me. I don't care much for the animations and hope that there's a way to turn them off. About to restart. Ill be back with the results in a few.
Posted
Success. With .Net 4.5.2 and the original beta 31 it still crashes. Using the files in the ZIP fixed the crashing issue. I was not able to get it to crash. However, it is sluggish. Also the animation is hit or miss. Sometimes it animates and sometimes it doesn't. Jason please add a way to turn it off. I personally think speed and stability would get us closer to a release candidate. Thanks again Jason. Gonna go get something to eat and Ill check back later. Bye guys.
Posted
Thanks @GameLounger. What are your system specs? Yes, as I already promised, I will provide a way to turn off the animations before release. How does your performance compare to Brad's video above?
Posted
The lag may be due to the size of your library, potentially. So that's worth figuring out. My 1,000 game library is pretty much lag-free. My CPU is an i7 Haswell.
Posted
Also, on the platforms screen, the first time you load up each platform, it has to cache the box art images. That can be cause for lag when you first start it up after clearing the image cache (refresh images in LaunchBox). However, the cache is written to disk so it is persisted between launches.
Posted
This could very well be true. I'm using a relatively ancient (2008) Dell Inspiron 1525 laptop with integrated Intel graphics chipset and I have no lag whatsoever on the BigBox images animation when scrolling through my platforms or through the games in the platforms. I only have 410 games in my LaunchBox database and my Images folder is 224 MB. Just for reference I have .NET framework 4.5.2 Version 4.5.51209
Posted
SentaiBrad said For comparison, my Image folder is 17GB.
Haha, I remember with my previous LaunchBox library months ago, a 12GB image folder and lag everywhere mainly due to my hardware. Hell I am not going to add my full library to LaunchBox again until I got my new PC, hopefully soon.
Posted
Hi Jason. My lag is exactly like brads. It's alot worse when inside the platform screen where you're trying to go through maybe 800 snes roms. This is on an i7 with 8 gigs of ram. Brad's not even going that fast. He's actually waiting for the effect to complete. In real world use you're not gonna do that. You're gonna go through as fast as you can. When you do that it looks bad. Most times you dont see the effect it just ends up showing the image. Just slower than without the animation. It lags and sometimes and just stops until the image loads. My images folder is small right now. Maybe 3 gigs. The animation effect is not smooth. I reverted my main installation to 27 and definitely noticed a speed difference in switching / scrolling. Jason on your i7 are you loading this off an SSD or HDD? I'll try your suggestions.
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