Jump to content
LaunchBox Community Forums

Leaderboard

Popular Content

Showing content with the highest reputation since 08/21/2024 in Files

  1. Version 1.0.0

    521 downloads

    If there is one system platform that needed a decent 3D box image set, its GBA. There is only one GBA 3D box set I have ever seen. It was uploaded on Hyperspin over a decade ago. It was great for the time, but it used fake spines and the dimensions are small. Most of that set is the 3D art found in the games db for most of the GBA games. This collection includes 1,138 boxes, All North American releases, most euro exclusives, some Japan exclusives. All those crappy GBA Video boxes and all the great Famicom Mini boxes included. I didnt include most of the multi game packs because most of them had a single release. PSD templates are included. The american and euro boxes use the same template for GB and GBC. Feel free to upload some of these to the Games DB. Any questions, let me know. Enjoy!
    28 points
  2. Version 2.3.2

    987 downloads

    View how long it takes to complete a game and optionally save these times as Custom Fields for viewing in the game details. Also displayed are what other platforms (if any) the particular game is available on. All data comes direct from How Long To Beat. Be sure to log in there to save, compare and share times. Without them, this plugin wouldn't be here. The 3 types of timed gameplay this plugin gets are: Main Story (just run to the end) Main + Extras (Main Story plus Additional Quests/Medals/Unlockables) Completionist (complete 100% of everything) What makes this plugin different from other HLTB plugins and apps? It works Result are 'live' With some luck and little-to-no fear of website updates, it will still work next week, next month, through the end of the year and beyond... without any updates required (fingers crossed) Requirements: LaunchBox and the plugin file. Installing: Download and extract the contents into your /LaunchBox/Plugins/ folder i.e. D:/LaunchBox/Plugins/HLTB/HLTB.dll Using: Select a game Right-click and select How Long To Beat If the game is not found, follow the onscreen instructions to help narrow down results (optional) Click Add to Custom Fields The Custom Fields names will be: HLTB Main Story HLTB Main + Extras HLTB Completionist Reinstated v2.2.2 (informational) Platforms that the game is available for are shown No longer provided. If platform data is unavailable, a Box-Front image is shown instead. Select a radio button for how you want your times to be displayed and saved. (Days-Hours-Minutes, Hours-Minutes or Minutes only) New in v2.0.0 HLTB Viewer and Playlist creator (Requires HLTB times to have been saved to Custom Fields) - View and sort HLTB games by title or Time To Beat - Launch a game directly from Viewer - Create playlists Creating Playlists: From the Tools Menu, select HLTB Viewer. Select a platform Select one or (preferably) more games Click on the HLTB Time column header to sort by Times. Click again to reverse the sort. Click Create Playlist (This will open a new Window) Set the playlists Title, Nested Name and Category (Category is optional) Click Create Playlist Playlists will be static. If you add more games to your collection, just add the HLTB times to the games Custom Fields (right-click game option) and then in the Playlist Creator, check the box Add to Existing Playlist. Select the playlist. Notes about the names and platform category [Unique] Name - No other playlist can have 'this' name. Nested Name - what shows in the sidebar. (i.e. HLTB 30-60 Minutes) Category - The [Platform] Category it will be nested under. (i.e. Arcade How Long To Beat) To get the Nested Names to sort properly, edit the playlist and set the Sort Title. In the image above, '30-60' sort title is set to "2". '1-2 Hours' is set to "3". etc. Plugin Updates: New version 2.3.0 The plugin will indicate if an update is available for download. If an update is available, the plugin title in the Tools Menu and in the Right-Click menu will begin with (U) i.e. (U) How Long To Beat (LaunchBox only) Open the information/support window and click the Update Available button to take you to the Downloads page Remember to Like and Subscribe and check out my other.....🤣. Just go have some fun and be good humans. 😎
    24 points
  3. Version 0.279

    20,554 downloads

    **This removes the nag screen that informs you if a rom doesn't work correctly, or if at all, if you use this no nag, then please do NOT go to the mame support site with issues with games, please only use if you understand that there will be no help from anyone at mamedev as you are using a modified version of mame. Contents: mame.exe - Normal Mame with Nags removed. (Note mame no longer carries the 64 in its exe name changed by Devs in 0.229) This version also allows the games Akai Katana and Dodonpachi Saidaioujou to be played. It's advisable to download the full mame official pack and install it, then just overwrite the exe with the replacement, this covers any changes the mame devs may have made to the support files. After you have done this, make sure you copy the folders artwork, ctrlr, cheat, hlsl, ini, folders and the ini files from the root of your original mame folder, and move/copy them to the new install. If you are using your own installed/setup of mame then make sure you also set in the mame.ini 'Skip_gameinfo 1' If you got Launchbox to setup mame for you when asked, you only need to replace the exe and play. As some are not sure about False Positives, and report a virus was detected, As goes for all versions i upload, they are all ran through virustotal before i upload, and if by any chance something did end up with an issue it would be noticed very quickly after upload and would be removed/restricted. 0.279 - VirusTotal - File - 57af1c54e2347a6e72f9049ef21682082a6a639ba75db74b0908ae9cbacd5766 All NEW versions of the No-Nag will be posted in this download thread only, if you wish to get the new releases every month, either follow myself or the thread, As the download section will not show any new releases.
    23 points
  4. Version 1.0.0

    252 downloads

    Happy Holidays everyone, Its been quite some time since I shared a set with everyone. I have been working on several sets and have a bunch more still cooking. Just slower and more picky these days with what's shared. I have created a new Master System/Genesis/Mega Drive "2.5 D" Box art template from scratch using scalable vector shapes and Adobe Photoshop layer styles for realism. This box template is accurate to the original as I used my own box as a source. Comparing this to what else is out there this is both the highest in resolution and the most accurate. While I am personally not a fan or have any nostalgia for the Master System it was looking a bit sad in my collection with a lot of low quality cover art. This set is extremely high quality and large files hence the size of this download. This is all 114 released NTSC Master System games following the no-intro naming scheme. When dropping these in your Launchbox build there may be a few boxes that do not autoload due to the name differences between how Launchbox scrapes the games and what no-intro names them. Therefore you may have to manually update a few image names to your liking or use an alternate name within Launchbox itself. As always any issues with any images please reach out. If there are any errors or something does not seem right please reach out! Stay tuned in 2025 for more art work sets! (The wait is worth it as there are some very good sets to be coming out!)
    19 points
  5. Version 1.0.0

    326 downloads

    Huge collection of Sony Playstation box images, complete with retail spines. All USA games included, along with Euro exclusives and same Japanese games that have translations. All the long box games are here WITH spines (finally). Long box releases that also had jewel case releases are also here. I also included all Greatest Hits games (there were a lot more than I thought). Sadly, only one Collector's Edition box is here. I couldnt find high quality scans of any of those. I included box templates in PSD format if anyone needs it. Cropped front and spines are also available the download. I will also upload 3D boxes. There are almost 1700 game boxes and I tried to be as accurate as possible. If anyone finds a mistake let me know. Enjoy!
    18 points
  6. Version 1.0.0

    336 downloads

    If there was one system platform that needed a decent 2D front and spine image set, its GBA. There are some decent GBA 2D front image collections out there, but none of them include spine images. I tried to be as accurate as possible and I think most of the FRONT covers are accurate, some spines images may be completely custom tho. (no, I dont have a list of the ones that might be completely custom, I should have kept track). And yes some front covers are upscaled, but not to the point where they look terrible. All North American games are included, along with most Euro exclusives. All the shitty GBA Video movie "games" are included, but it was hard to find decent source scans for most of them. I did not include most of the 2 or 3 game packs that had a single release. The 2 or 3 game packs I did include, are those that did NOT have a single release. Some Japanese exclusives that have been translated or use english menus have been included, but not many. I did include ALL Famicom Mini boxes that were only released in Japan, only because the boxes are cool. I did include PSD templates for the various box styles, for those that may want to create their own boxes that were not included here. Enjoy this much needed set. Any questions, let me know. I will upload a 3D Box version of this (that is the main reason I create these sets).
    18 points
  7. Version 2.2

    290 downloads

    Here is my Launchbox theme, imaginatively titled "Frogg". This is a rework of the default theme, as there were a number of things I wanted to change. See the second screenshot for a list of the changes made. Most of the changes were to the game details pane. I also removed the rounded edges from the boxes in the main grid view. The platform tree is the same. Overall I wanted to maximise the use of available screen area and show as much metadata as possible, minimising the necessity to scroll. Some scrolling is still required to view the retroachievements and related games, but for general game browsing often no scrolling is required to see the banner, images, metadata and notes. The very latest default them has returned to having the related game in a separate tab; I might update this theme at some point to incorporate that (now done with version 2 of this theme). I have an ultrawide monitor and this theme makes good use of the extra screen real estate. If your monitor isn't quite as wide you can resize the game details pane to your satisfaction. Also, I have a separate marquee screen on which the banner is displayed. That's why I kept the scratched arcade marquee aesthetic with the clear logo in the game details pane. It probably fits the theme better than the marquee anyway. A few things I'd like to change with updated versions (any help with these would be appreciated): - the height of the image preview area; videos fill the space well, though for the images it only uses around 80% of the available height. It looks OK but it's something I want to improve - I'd like to have Retroachievements in a separate tab, like "related games" has; same for MAME high scores Edit: Please update to the latest version (2.2) - some dependencies might have been missing in the previous versions
    17 points
  8. Version 1.3.3

    543 downloads

    View and add images from the LaunchBox Games Database directly to your game. Compare images you already have against the database. Remove images from your collection. Scenario #1: You're looking through your collection and you notice a game is missing an image. (An Arcade Cabinet in this case) Solution #1: Edit the game Go to Media < Images Click Download Media Click Uncheck All Check Arcade Cabinet Switch to the EmuMovies tab Click Uncheck All Click Download Arrow through the images until you get to the newly added images Find the one you want and click Remove Image on each of the others Click OK to save Solution #2: Open this plugin Click Arcade - Cabinet Double-click which image you want to add Close the plugin Scenario #2: You have multiple Arcade Cabinet images in your collection, and you've discovered you can only ever see one-at-a-time. Solution #1: Edit the game Go to Media < Images Arrow through the images until you get to the Arcade - Cabinet Images Arrow through each one until you decide on which one you want to keep Click Remove Image on each of the others Click OK to save Solution #2: Open this plugin Switch to Local Images Right-click the image(s) you don't want and select Remove Image Close the plugin Requirements: An internet connection An associated LaunchBox Games Database ID# for the selected game LaunchBox version 13.19 or newer Installing: Download and extract the contents of the download into your /LaunchBox/Plugins/ folder. i.e. D:/LaunchBox/Plugins/LBDBimages/LBDBimages.dll Using: Start LaunchBox Right-Click a game Select LB Games DB Images * *If a game does not have an associated LaunchBox Games Database ID#, the menu option will be disabled. (v1.2.0) Bulk: Select multiple games, then right-click and select the plugin. Navigate to the next/previously selected game by clicking the left/right navigation buttons Mouse-over an image to see its image type and region (if available) Switch between the LBDB Images and your games' [Local] Images (lower left corner) Image Gallery Zoom: Adjust the Zoom slider to make the gallery images larger/smaller. (new v1.2.0) Use Ctrl+Mouse Wheel over the Image Gallery to adjust the zoom level Use the mouse wheel over the Zoom slider to adjust the zoom level Right-Click NOT over an image inside the Gallery to reset zoom level LBDB Images view: Select a filter on the left to view only those image types Double-click an image to add it to your game Check Hide images you already have to not show...yup...images you already have ** New v1.3.0 The Hide Images you already have check status will be saved for next time you open the plugin. **This only checks for an exact CRC32 match between the database images and your local images. "Pretty close" is not an "exact match". Local Images view: Select a filter on the left to view only those image types Right-click an image and select Remove Image to remove it from your collection Preview images fullscreen: (new v1.2.0) Right-click image and select View Image Fullscreen Left-Click: Drag/Move image Mousewheel: Zoom in/out Right-Click: Reset image Left/Right arrow keys: Show previous/next image (new v1.3.3) Escape: Close the preview window Navigate to the LaunchBox Games Database website: Click the DB ID # to navigate to the LaunchBox Games Database webpage for that game (opens into your default browser) Features: (new v1.3.0) Keyboard Shortcuts: Press F to show selected image fullscreen Press Delete to remove selected local image Press I to switch between database and local Images When switching between LaunchBox DB images and Local images, the selected image type is carried over. Window size/location and Image Zoom level are saved on close and used next time you open the plugin. Known Issue: When adding an image to your collection and having Hide Images you already have checked, the image may not get removed from the Gallery Updating your local DB file may resolve this. Tools < Download < Force Update Games Database Metadata... Image Regions: (new v1.3.1) Click the Image Regions drop-up box (a dropdown box that goes up) to view only image for the selected region. A 'blank' option (if shown) is for images that don't have a region associated with it. Plugin Updates: If an (U)pdate for this plugin has been released on the forums, a) the plugin title in the right-click game menu will show as: (U) LB Games DB Images b) At the top of the plugin window, the Info icon will flash red. Click the Info/Support icon, then click the Update Available button. This will open the plugins download page in your default browser. As always, all thoughts, views, suggestions, opinions and accolades are welcome. "Be excellent to each other." (Bill S. Preston, Esq)
    17 points
  9. Version 1.0.0

    402 downloads

    Huge collection of Sony Playstation 3D box images. All USA games included, along with Euro exclusives and same Japanese games that have translations. All the long box games. Long box releases that also had jewel case releases are also here. I also included all Greatest Hits games (there were a lot more than I thought). Sadly, only one Collector's Edition box is here. I couldnt find high quality scans of any of those. I included 3D box templates in PSD format if anyone needs it. There are quite a few 3D box sets out there for PS1, what makes this one exciting is all the Greatest Hits game have 3D art for the first time. Also, for the longest time I thought ALL PS1 long boxes were cardboard format, but it turns out quite a few long box releases used a plastic clamshell similar to Sega Saturn. The templates used were all 3D art images collected from the games DB, that I simply made into templates so I couldnt give credit to whom created what. Enjoy this massive collection!
    14 points
  10. Version 2.0.0

    253 downloads

    Game Cart Generator - Game Art Compositing Tool Created by Saieno - @Lets_All_Game on Twitch and LetsAllGame on YouTube Overview Game Cart Generator is a standalone desktop application for generating stylized cartridge or disc-based artwork. It's primarily for user-supplied template layers, clear logos or box art, and optionally background images or procedural backgrounds to compose polished output images. The app supports both standard label and defined logo area templates for advanced layouts, with options for pattern overlays, gradient fills, padding, scaling, compositing, and live color selection. This app is designed for batch generation and includes a threaded progress bar, preview support, auto-saving of settings per template, and example templates which you can use if you'd like. Template Requirements Cartridge Template (PNG): A top-layer graphic to overlay the final composition. Should contain transparency for visible underlying layers. Alpha Template (PNG): Must contain the color #00FF18 to define the artwork or logo area for the label. May contain the color #FF00FF to define a specific logo area which enables "Defined Logo Mode". These colors are used as masking keys and will be auto-detected and replaced during rendering. Key Features Support for both Standard and Defined Logo Area modes. Auto-detects and enables Defined Logo Mode based on Alpha Template contents. Background generation with: Solid color fill Vertical gradient Gradient with pattern overlay Optional greyscale conversion for logos and/or background layers. Background fallback logic when no matching background is found. Pattern overlays with optional grayscale masking. "BG Burn" effect for high-contrast multiply effect backgrounds. "Logo Burn" for blending greyscale logo and background together as a single burn layer. Fill Color: fills transparent areas inside the defined logo mask with a selectable color. Color Picker: choose fill color directly from anywhere on screen. Logo Stretch to Fill: stretches logos to fill the defined area, ignoring aspect ratio. Manual Image Stretching (up, down, left, right), with Advanced Mode extended range option. Scaled preview window with real-time updates and optional fit-to-window toggle. Threaded batch generation with estimated time remaining. Per-template configuration saved to settings.conf. Recursive input directory support for all asset folders. Defined Logo Mode Behavior When a template contains #FF00FF (magenta), the tool enables Defined Logo Mode: Clear logos are used in place of full box art. Backgrounds are matched by filename (e.g., Sonic.png). If no match is found: If "Generate Background if Missing" is disabled, a random background from the folder is used. If "Generate Background if Missing" is enabled, a generated gradient/pattern background is used automatically—even if background generation is off—to prevent transparency gaps. Greyscale Background option converts matched backgrounds to black & white. BG Burn applies a high-contrast multiply effect to background generation. Logo Burn composites the greyscale logo and background together, then blends that composite with the stylized background. If Fill Color is defined, it replaces any transparent pixels inside the logo mask area with the selected solid color. Logo Stretch to Fill forces the logo to completely fill the masked region, ignoring original aspect ratio. Output Final images are saved as .png to the selected output folder. Filenames are based on input image names for easy frontend installation. Composite includes background + logo/art + cartridge template overlay. Requirements No installation or required. Windows 10/11 Operating System Credits Created by @Saieno Twitch: https://www.twitch.tv/retr0sai YouTube: https://www.youtube.com/@LetsAllGame @Raindupon - Xbox, Xbox 360, PlayStation 2, PlayStation 3, and Sega Dreamcast disc template bases. @ABeezy13 - Hucard, Gameboy, Gameboy Color, Gameboy Advance, Nintendo 64, Super Nintendo template bases. @WallyWonka - Sega Genesis template base. @RetroNi - Sony PlayStation Portable and Super Famicom template bases. MarkusMcNugen on DeviantArt - Nintendo Switch template base. Bar0011 on DeviantArt - Nintendo 3DS template base. Omar Sacca (a.k.a. ortho*) - Famicom template base.
    14 points
  11. Version 2.1.0

    18,663 downloads

    This is a giant collection of platform logos drawn digitally by hand. This took well over 500 hours of work over 15 months. While console logos exist all over the internet, this collection aims to bring them to a higher level of polish and accuracy. The default logos in BigBox will now come from this set. It was extremely tedious to ensure a very high level of accuracy across thousands of files. So Many Versions! Each included platform has multiple logo variants. Basically, many consoles had different logos for different regions and time periods. There are also smaller variations such as with or without a trademark (tm). There are black and white versions for each of these. With all of these it can add up to over 50 small variations for one platform! This would be impossible to navigate so I’ve split them up into smaller categories. For each format (Normal, Large and SVG) there are Light and Dark folders. For either of those there are: “Color”, “Black & White” and “Just White” (or Just Black respectively). If you wanted to use a minimalistic dark theme, you could use the “Just White” versions for a contemporary look. If you wanted logos for a standard dark theme then you could use “Light - Color”. Official Versions Included Besides the many hand drawn logos, I’ve also curated multiple logos that are the OFFICIAL renderings. Meaning, vector art ripped from official sources such as websites and pdf manuals. Finding official source art in the wild is pretty uncommon and required many hours of digging. Most of the source art was not in color so most of these colors are still generated by me. Some of the platforms with official logos include: Sadly, some of these wasted a lot of my time because I drew them and later found the official versions. The Drawing Process: My process for drawing a logo required many steps. I first did research on each logo. Then I would dig deep for the best references I could find. One rule I had was to never trust any image. I would compare multiple sources and make sure the source I chose was not fan made or some modern re-release that changed the logo. If a better source was found that showed differences from what I drew I would redraw it again (it sucked). I redrew the NEO GEO logo about 5 times before I was finally happy with it. Generally, source art would include box art images, adverts, brochures, and manual scans. Archive.org and Manualslib.com were a huge help for a lot of these scans. I would then use the pen tool in Adobe Illustrator and go to town! Sometimes if my source was really amazing, I could finish the whole logo in an hour and a half or so. Other times it would take much, much longer. Getting the correct color was always challenging and required intelligent guesswork. For example, with the classic Konami logo, I brought in 20 images. Gathered the color from all of those and found the average color for the red and orange. Then I’d tweak it slightly more, usually to improve saturation. When it came to fonts, I would always search for it but rarely found exact matches. If the font was found I’d obviously use it, but If not I’d have to hand draw it. However, a couple of the smaller taglines/subtitles do use a very close match. Hand drawing those fonts would do more harm than good. While drawing a logo I took great care to make things as visually pleasing as possible. Every little section of each letter of each logo was considered. Curves were carefully made to be smooth with as few anchor points as possible. Letters align with each other and angled letters all share the same angle. Hand drawing fonts is very tricky. Many logos were substantially harder than I’d anticipated. The Sega Saturn US logo for instance, drove me insane. It took over 40 hours to draw (not to mention wasted time from failed attempts months earlier). I used Adobe Illustrator to mimic every highlight, tiny color shift, shading and glow. When I was working on this logo, I’d come home from my graphic design day job and then spend 4 hours on it, which would only finish part of one letter. As I worked, I’d have a couple copies of the logo in the same file and a couple times it bottomed out 32GB of ram! Unique Versions This collection brings a few unique logos to the table. I’m just going to list a few. I created multiple new arcade and pinball logos, although previous arcade logos are here too. I highly polished the Daphne logo as it needed some love. I drew a detailed version of the TeknoParrot logo which seems to be uncommon in high resolution. I also created Sega system 16 and 32 arcade logos based on the exact font used in the Sega 32X and Sega CD (Copperplate Gothic Std 31AB stretched horizontally to 130%). The Capcom logos have stylized alternate versions based on a gradated version Capcom rarely uses. There are several other unique logos I could list here. White Outline - Default Versions Since these logos are replacing the default logos in BigBox, Faeran smartly requested that I create versions with white outlines around the outside. That way logos could be seen against any background color. I only made the outline versions for the options I gave to Faeran. I don’t plan on making outline versions for the rest of the variations. That said, the versions I did make are included here. The outline versions don’t look quite as nice in my opinion but they serve a very functional and important purpose. Solid black logos for some systems, like the PSP, would not be visible in certain themes without a white outline. However, theme creators or those wanting to add logos to a single theme, I would still recommend the non-outline versions for the cleanest look. Conclusion I included every platform and version that I wanted to. There are some more obscure ones I could draw but I didn’t see the need to seeing as how I've created 22,000 files as is. If I knew how much work this was going to take, I would've never gotten myself into this (lol). I hope that you guys get a lot of enjoyment out of these. I’m glad I made them and it feels really good to finally be able to upload them. I made these originally for LaunchBox but they can be used elsewhere. I will always appreciate credit if you use them. Needless to say, I don’t own the rights to the logos and these are NEVER to be sold in any way. Thanks Special thanks to Juketstu and Faeran for their valuable feedback. Also, huge thanks again to Faeran and the LaunchBox team for using these as the new defaults for BigBox! If you like what you see here, please also check out my LaunchBox / BigBox logo collection & Pineapple Graphics' Photoreal Controller Vectors:
    13 points
  12. Version 1.0.0

    147 downloads

    After doing the TG16 set, I felt I had to bang this one out too. This system confused with the type of art it used. Like TG16, some of the CD games were released in cardboard boxes, while most were just sold in jewel case form. All of these games had a jewel case, but some had a double jewel case despite having only one disc. Very weird (some Sony PS1 games did the same). 4 in 1 Super CD was the most confusing to me. This game has one disc, but I dont know if it had a proper jewel case or not. I couldnt find a proper back or spine image, and I don't think it even had its own cover art. I made a generic custom one for that. If anyone has any information or pictures/scans of the original release let me know. Anyway, all releases are included, but again no japanese PC Engine CD releases here. The boxes that did have a standard cardboard release are here, along with all jewel cases. Templates are also included. Enjoy.
    12 points
  13. Version 1.0.1

    175 downloads

    Hi i create about 127 3d boxes for NES PAL VERSION (Thanks to WallyWonka for your template). This will be the first version. All PAL games are about 333. I am working on SUPER FAMICOM and SUPER NES 3D BOXES too.
    12 points
  14. Version 2.0.0

    240 downloads

    View all games associated with an emulator. Can't remember which games in your Nintendo Wii platform use the Dolphin emulator and which ones use the Dolphin-TriForce branch? Use this plugin see which games are used by a specific emulator. New 2.0.0 Platforms and Their Emulators (toggle) View all emulators associated with a Platform. Setup: With LaunchBox NOT running, download and copy the **contents** of the 7z (zip) file into you /LaunchBox/Plugins/ folder. i.e. D:\LaunchBox\Plugins\Emulator-Games\Emulator-Games.dll Using: Stat LaunchBox Click Tools Click Emulators and Their Games Select an emulator to see a list of all games that use that emulator. If a game uses the selected emulator but is NOT in one of its Associated Platforms (go figure how that happens. ), it will appear in Red. A list of Associated Platforms for that emulator will also show. Click on one of the Associates Platforms to view only games that use this Emulator AND are in the Platform. Click Reset to go back to showing All games using the Emulator. To create a Playlist of the games shown, click Create Playlist. The Playlist will automatically be given the name of the selected Emulator. (Change it to whatever you want) If you had selected an Associated Platform then clicked Create Playlist, the auto-fill name will be "emulator (platform)". The playlists will be added to Platform Category "Emulator Games" New 2.0.0 To view all emulators associated with a Platform, flip the toggle switch. As always, all comments and suggestions are welcomed and encouraged.
    12 points
  15. Version 1.1.0

    173 downloads

    Original COLORFUL theme here! Two additional views when selecting games to go along with the Colorful theme. The preview video/screenshot for the game will appear on the console screen underneath reflective light/dirt on the console. Vertical Wheel 4 will also show the game cartridge/disc when applicable, Vertical Wheel 3 doesn't show the cartridge and simply displays the respective game media. This view is not comprehensive, and currently only handles the following game systems: N64 Nintendo 3DS NES Gameboy Advance Gameboy Color Gamecube Switch Wiii Wii U Dreamcast Sega Genesis Sega Saturn Playstation Playstation 2 PSP SNES Windows I may add more as I come across them/expand my own game collection or if there's a high demand for it. There's also the PlatformWheel2 view from the original Colorful theme included but with a correction - the original version seemed to have a color mismatch for the Sega Genesis platform. A corrected version is included in this as well. Enjoy and let me know if you have any issues with it! Shoutouts to @viking and @faeran for making such a clean and wonderful theme! Made with the Community Theme Creator, so thanks also to @y2guru!
    11 points
  16. Version 1.0.0

    7,926 downloads

    Proper update is coming in about a week (06/08/24). More games and fixes! 8 Months (so far), 3550 games, 100's of hours configuring and too many late nights to count..... this is the MAME Arcade Pre Config Project. If you want show your appreciation and support the project and myself please check put my Patreon https://www.patreon.com/warpedpolygon No need to use the importer with the provided custom platform xml. I fully recommend using this to get the most out of what's been done. If you have been following along you know what the score is. If you are new here, let me explain what all this is. MAME is awesome, however like many other emulators it doesn't know what your use case is, how can it. So, it's defaults are more of a 'one size fits all... but not perfectly' kind of deal. As a result getting things setup can be a mine field. This isn't just down to MAME defaults, plenty of games present you with a bunch of hoops to jump through just to play the damn thing. This, on top of figuring out controls, (which is the main point here) can be a very frustrating experience. Even google can come up short sometimes leaving you to fumble around in the dark. Removing this frustration is the whole point of the project. I see lots of github requests for MAME that aren't emulation issues, they're configuration and setup issues. This project should alleviate the rage of most users. FOR CONTROL PAD USERS. So, let's just get into the stuff you wanna hear. To keep it simple I'm gonna list what IS here and what ISN'T here: WHAT IS HERE Every working Parent ROM has been configured. Although, some games listed as NOT WORKING do indeed work to some degree. These have also been configured to future proof the project. Clones and/or preferred versions have been identified, configured and added in ADDITION to their parent counterparts. This could be an uncensored Japanese version, control hack, translation or even a sequel. In some instances an entirely different game can be a clone version. This is such an important part of the project. All English region Names/Versions have been configured. You may know a game by a completely different name depending on your region. All English versions with different names have been configured. So, if it's Buck Rogers: Planet of Zoom, or just Zoom 909 to you, you'll be able to find it. It'll have that title in game also. I haven't just duplicated the parent version and changed the name in LB. All games have been tested and controls configured for XINPUT Controllers. This has been done per game. Some games needed ages spent on them to figure what the hell was going on. Robocop 2 has diagonals that need mapping to the second player joystick, despite being a one player game. So, you can imagine the time and testing that went in. Multiplayer games set to work with maximum players. Pretty much 70% of 4 player games were setup for 2 players by default. Games that remove the character selection for 4 players have had their 2 player versions also added so you have the choice. Multi screen games set for both one and two screen use. You will have the choice to launch the 1 screen or 2 screen version without having to set everything up. These maybe listed a 1 and 2 player variants. All analog games have had their sensitivity checked and changed if needed. Yes, the trackball Sonic game works just fine despite what people say. Every configured game has a control layout image. Working Prototypes are here. English set for Japanese only games wherever possible. There's more than you think. Unlockable/hidden content pre unlocked. Keep in mind some cheats for hidden content are a one time use and don't save to NVRAM. Fighting game button layouts are setup to all be the same. Exactly the same as Street Fighter 2 on SNES for 6 button fighters. Light gun games set for controller AND mouse usage. Inaccurate games have been calibrated. Widescreen games set to pixel aspect. Technical hoops already jumped through. Much, much, much more. WHAT ISN'T HERE Mah-jong games that use a Mah-jong panel. These simply have too many inputs to map to a controller. Mah-jong games that use a joystick are here. Japanese quiz games. Gambling and video poker games. Basically anything with a BET, HOLD input system. Japanese clone versions, UNLESS they are preferred or have additional content. Truly non working games that simply black screen. Any arcade platforms better emulated outside of MAME for e.g. Sega Model 2 & 3. ABOUT THE PLATFORM XML A lot of work has gone into making sure these games are all accounted for in the xml. There were a bunch of roms that weren't recognised by the importer or games that simply haven't yet been added to the Database. I have made sure that these have been added and named correctly before I start changing/updating the database. Also, I have gone the extra mile and added version info in the title of the game if there are multiples of the same game. So, you will see The Simpsons (2 Player) and The Simpsons (4 Players) as separate versions for extra convenience. PlayChoice-10 games and mega play games have also had this info added to the title so you know exactly what version is being selected, despite sharing the same name as other versions/games. MAME SET ADVICE AND MERGED ROMS Despite my previous statements, Non-Merged is the best for sooo many reasons. I plead with you, just go non merged and you'll have a better time. However, I have been accommodating and everything has been setup for Merged set users also. But, having games setup as individual roms is way easier to manage than using a merged set and selecting/expanding different versions. This presented a problem that I cant be asked to explain. The long and short is MERGED SET USERS WILL NEED TO USE THE DUMMY ZIP FILES PROVIDED TO BE ABLE TO LAUNCH CLONES. This is so LaunchBox has something to grab onto and launch the game. Is it an elegant solution....NO. Does it just work and future proof any updates and changes that MAME may make to the Merged set...YES. This is because there's a dummy zip for every game, simply copy paste them into your roms folder and DO NOT REPLACE any files that are already present. DO NOT REPLACE. DO NOT REPLACE. Not all Merged set users are going to like that solution. My advice if you are not wanting to use dummy zips....get a Non-Merged set. INSTRUCTIONS Download CFG, NVRAM and Control Layout Images Put CFG and NVRAM files in the cfg and nvram folders of MAME Use Images however you want. I like to put these in the Screenshot - Gameplay images folder so they display in the side bar. If you don't use a gameplay screenshots this is a nice solution outside of BigBox. This has been made for use with XINPUT controllers. If you aren't using an XINPUT controller you can use DS4windows or it's alternative. USING THE ARCADE PLATFORM XML Download the Arcade.xml (Merged Set users ONLY) Grab ALL the DUMMY ZIPS and place in Roms folder. DO NOT REPLACE anything that is already there. Backup your old xml just in case if you have one. Make sure LaunchBox is not running Place Arcade.xml into Data->Platforms folder in LaunchBox Start LaunchBox. The Arcade platform should be showing now. Select all games in the Arcade platform (Ctrl+A), then go to Tools->File Management->Change ROMs Folder Path for Selected Games Find your ROMs folder and select it. Don't forget to set your emulator path and set it as the default for Arcade platform. PLAY!!! This project will be kept up to date moving forward. If you have any info, suggestions or whatever just holler in the comments.
    11 points
  17. Version 1.1.0

    517 downloads

    inMERSE was born as a personal modification of the Colorful theme by Viking, but over time I made so many changes that I decided to turn it into a completely original theme. The main goal is to emulate the interfaces of its respective platforms, providing a touch of nostalgia, but maintaining a clean and user-friendly aesthetic. At the same time, it seeks to imagine the interfaces of platforms that did not have one at the time, respecting the original design and its color palette as much as possible. Note: To change the user image you just need to replace the image inMERSE\Media\User\00.jpg with the image of your choice Important: The Switch view is designed to use the main menu images of the games. These can be easily obtained with the NxFileViewer tool by right-clicking on the cover image. Each image must be assigned to the corresponding game using the "Arcade-Marquee" category for everything to work properly. If you prefer not to do this task, you can change the view to "Horizontal Wheel 2", which offers a visual alternative. inMERSE is constantly growing. In this version only PC, Xbox 360, Xbox Classic, 3DS, GBA, PS2, NES, SNES, Wii U and Switch are included. I'm open to adding new platforms, if you have any in mind or would like to make a suggestion let me know and I'll consider including it in future versions. If you find any bugs, I'd appreciate it if you let me know. I'm new to this and even though I've done a lot of testing, it's possible that I've missed something. platforms menu sound: 2004 Ambient Console Menu Music by Audioarc.
    11 points
  18. Version 1.1

    290 downloads

    Phew. This was a SET! Sega Master System 2D Box fronts. What a deceptively simple looking set. It wasn't necessarily complicated. Just really, really tedious. Mostly due to the fact of the rampant inconsistency of almost every element. Especially the various title fonts. To quote a member of the smspower.org forums, "Apply excessive, inconsistent kerning to get the authentic look.". It was never just a matter of typing in a game title. Literally every single letter on every single cover had different kerning that needed to be applied to it in order to match the original cover. Literally no two letters had the same kerning. It was outrageous! Sometimes the dot for a lowercase "i" would have it's own kerning independent from the letter. Sometimes the dot would not be included at all. Sometimes there were mixed font sizes within the same word. Sometimes one letter was subscript by .05 for no good reason. Sometimes there was "TM', sometimes there wasn't. Sometimes there was a "TM" with one font for the T, and another for the M. Sometimes there was an ®, sometimes there wasn't. Sometimes the ® had white under, sometimes it was clear. Sometimes the ® was blue, sometimes it was black. Sometimes there was whiteout behind the SEGA logo, sometimes there wasn't. Sometimes there was whiteout only on a certain portion of the S from blue SEGA logo, sometimes there wasn't. etc., etc. You get the idea. Speaking of, there's several different versions of that blue SEGA logo. Which was a task in and of itself. All the logos I came upon online had a large opening, or "inner triangle" on the letter A. Whereas, the actual SMS boxes have a small inner triangle of white. But it still has to sort of keep the overall angle of that entire line that makes up the left angle and goes down to the foot of the A. Of course, that angle also doesn't follow a straight line.. It ever so slightly diverges off the angle it starts from in order to end up making the upper left part of the inner triangle more inward than it normally would be. Might not be explaining it well enough. But that was a thing! There's also about 12 or so variants of the "Sega Master System" logo found on some boxes. That one was a doozy. The logo with the "bulb" of the tail of the letter "y" being in-line with the blue line, but not above it, while still having the skinny part of the letter y swoop under the blue line took quite a while. You wouldn't think it, but it isn't just the font typed with special kerning. It is actually two sets of different kernings on that letter. One for the skinny swoop part that goes under, and one for the bulb. But the skinny swoop doesn't go so far under as to leave a gap through which you can see the white background. Oh no way,...it rides that blue line. Which was custom skewing after all the kerning was done. Because it always wanted to show a gap, no matter what I did with the kerning. So I had to rasterize the layer and skew it manually until the bulb part was squished juuuuuust enough to not go over the blue line, and the swoop went under, but not too far! lol. Layered over each other; eraser, clone, 1px brush in red to fill in manually,..etc., etc. And each version had some slight variation. Like the horizontal rule blue line has a gap,.......the blue line is now black! The line is now at the bottom of the bulb of the letter "y". The line is now above it! The red "Master System" type is tall in this one,...but it's short in this one! ok sorry, moving on! Even the gray grid was inconsistent in nature. I took an example selection from a box front in photoshop, and filled my canvas with that selection to make a nice crisp new grid. Then brought the opacity down to try to match it up to the original grid, and noticed that when one square was exact, a few rows down it wouldn't be. If I matched it exactly to say, the middle row, then it slowly went out of alignment moving out from the equator. So in an effort to add some consistency to a set that was becoming increasingly tedious as I went through it, I just made a grid matching a really nice hi-res scan from one box, and used that throughout the entire set. Speaking of adding consistency. Due to the nature of the scans available, and how they sometimes were skewed, or didn't resize directly into my canvas perfectly (most did, but not all) I did end up settling on some versions of the box that kept artwork elements in the same spot across different boxes from that same design. That way, I didn't always have to move things by very small increments just to match a scan absolutely perfect. Also, some boxes came with elements way off-center by design. Sometimes it looked fine, but other times I went with logos and such that were closer to center. Different publishers were also given license to use their own variations of fonts and logos as long as it fit the general theme of the Sega Master System it seems. Such as the "action" triangle having a slightly different font and coverage area on certain games by certain publishers, and Flying Edge using a 100% black grid versus the normal light grey grid. The Strider II box used a different font on the Sega Master System logo, that is only found on one other box front in the entire set. Tecmagik had their own fonts and style, as did Parker Bros., just to name a few examples. Most of the work/time spent was matching fonts and creating a new fresh set of type, and the pen tool on 1200-1600% zoom in order to cut out all the artwork assets. I tried to match everything I could with clean new examples, however there were times when the scan was high quality, and I didn't feel like spending half an hour matching the individual kerning of each letter on two lines of small font, so I would just cut out the actual artwork from the box and use that since it was so clean. Conversely, there are a few boxes that have some elements that might not be hi-res. I just hit a wall sometimes, and did not want to re-create a small gray square that has some type in it. There also were certain times that I did not feel confident in being able to re-create certain things, so I would just use the full actual scan and call it good. Only had to do this for a handful of boxes out of the entire set. Full artwork boxes were sometimes just used "as-is". The Addams Family and Bart Simpson vs. the World are examples of this. I thought about getting the actual box to scan, but ebay prices dissuaded me lol. Some boxes like Terminator 2 Judgment Day, I was able to use a movie poster and fresh logos for it. For that one specifically, I included a version both with the shotgun, and without. Just for fun. Since Sega had it censored out. Back to the Future II was a composite of a few different elements to get a real clean looking artwork centerpiece. There were a few "one-off" style boxes, like the Master System Classic line, and a few Activision black boxes with silver grid. For the Master System Classic box front I used the full scan from "The Ottifants" as my template, and cut out the part where the artwork is showing through the ripped hole. I also had a little fun and made a version of Outrun that has the ferrari car cut out from the Mark III box. I've included every single game's PSD file as well. That way if you ever need to make any type of box, it's all there. I didn't make one Master Template, so you'll just have to search through for games that have certain elements you'd want/need to include on a box, and bring those elements over to the new file. For example, if you need to add the green "Plays on Master System" rectangle, take it from a game like Spider Man. And if you need the "Light Phaser Series" pink seal, take it from Gangster town. For as tedious as it was, this was still a very interesting set, with all of its variations and differences. I wasn't ever really into the Sega Master System as a kid. My friend had one that I played a handful of times. But working through this set, I've somehow grown an appreciation for the way the boxes were designed. So, with all that rambling done, enjoy! P.S. this webpage helped start me on the correct path in terms of fonts, and What the font was an invaluable tool in helping to find other fonts used on these boxes.
    11 points
  19. Version 3.0.0 - The final version.

    517 downloads

    This set contains images of various consoles, mobile, computers .png format, all drawings from the site Dimensions.com , as well as device logos on a white background: -There are several device images in the Device folder in the format .png with different orientation in space, but first, these are consoles with a horizontal arrangement (handheld tilts so that the screen is facing left. The consoles are on the right facing the center, and the controllers are on the left facing the center), then for other console models / revisions, after the image of of controllers and accessories. (Not all images are from third party sites, some are cropped by me, so there will be a lot of 'unnecessary' images in some folders in case you don't like the ones I use, such as handheld with screens not turned off (I use the first few images and number them in order, and then when the beginning of the file name is repeated, then 'unnecessary' images follow)). -The Default 3D Box folder contains controller mappings, schematics, and drawings from Dimensions.com. (You will notice that on some platforms there is no controller mapping, and this is because I downloaded them from the user: @Pyrometheous 🛐, for which I am grateful. Therefore, I will also recommend you to supplement the missing images from Controller Mapping .6). -The Default Box folder contains .png images of consoles packed in boxes (well, those that could be found (or their 'mini' editions)). Except for: Sega Saturn, Xbox One, Xbox Series (To be honest, I didn't want to add folders for these platforms at all and add drawings from the site Dimensions.com into the 4-Genesis and 7-Xbox 360 folder).
    11 points
  20. Version 2.0.0

    40 downloads

    Rebuild all set based on officially released USA and Europe games from latest No-Intro Romset. Default cart available.
    11 points
  21. Version 05 July 2025

    1,374 downloads

    These are 1G1R-compatible (1 Game 1 Rom) DAT files that are used with rom managers such as ClrMamePro and RomVault to scan for RetroAchievements-compatible roms in your collection. There are also CUE and GDI files that are compatible with the DATs. Please feel free to notify me of any errors/problems you encounter and/or suggestions you may have. I've added the DATs as a repo on GitHub. This will be the main home for the DATs going forward as I can easily update and maintain them from there and other users can do pull requests for any changes/corrections. Also, DATVault is getting the DAT updates from the repo as well. https://github.com/UltraGodAzgorath/Unofficial-RA-DATs.git I'm also sharing all the files from my google drive: https://drive.google.com/drive/folders/1BwtW-hcCGgrd0Zuj6O7xeRkwng_MSL5T. I'll still upload the CUEs and DATs here from time to time. The invite link to my discord is here: https://discord.gg/9DzD2umrKe
    10 points
  22. Version 1.0.3

    726 downloads

    a Modern Console Style intro, enjoy.
    10 points
  23. Version 1.0.5

    31,077 downloads

    IMPORTANT: I am not working for the Supermodel Team. This is in no way official. It's just me, admiring Ian and the teams amazing hard work. Presenting it in a way that is usable for PC, Controller and Mouse with minimal effort. A lot of people are turned away from this emulator because of the setup. Thinking it's broken or too much hard work. I want to change that and make things easy so people realise just how good Supermodel is. Thank you to @Joejoe for a bunch of cheats and unlocks and checking everything as it's progressed. Thanks to @Baggio for providing the AHK script for Light Guns. Thanks to @Johnny T for various stuff, and @Headrush69 for something I can't remember. Much has changed with this emulator over the past 2 and a bit years. With new features, fixes and the emergence of a new UI, it's safe to say Supermodel has never looked better. So, it's time to flatten everything and create a new standard for the project, at least with it's setup and usage. It's time to strip out what ain't needed. With 2 permanent solutions to the fabled 'light gun indexing' issue, light gun users should no longer need to ask 'why my light gun no worky?' Also, thanks to @Joejoe we now have all unlocks for every game. The last one to fall was Dirt Devils with it's extra track and truck. The main update is the Light Gun AHK script and extra stuff for Dirt Devils. With this pre configuration you will get: Controls Pre Configured. Please see the images provided for button layouts. I have spent many hours on figuring out the best layouts to ensure no clashing inputs and intuitive controls, I could go into detail but again it would need a video an hour long to cover it all. Just know a 'dead zone' of 7% has been added to the analogue sticks to prevent saggy sticks from steering your car for you, or randomly entering directional inputs when you don't want. Also, some games will use force feedback to vibrate your controller. 2 Player Mouse Light Gun Support. The Lost World, The Ocean Hunter, L.A. Machineguns and Start Wars Arcade (yes I have calibrated for both players). By default the mouse indexes have been set to MOUSE1 and MOUSE2. For mouse only users this is generally fine, but light gun users may find their mouse index set to a higher/different MOUSE number. Supermodel also LOVES to make windows switch mouse indexing, more than other emulators, causing your Light Guns just stop working. The new UI has a solution for this, where you essentially shoot/click a box before booting the game, when RAWINPUT is set. This sets the correct indexing and light gun controls for you, ensuring a seamless light gun experience every time you play. However, the UI solution is not currently deployable into LaunchBox. But...thanks to @Baggio we now have an AHK script which will fix your light gun index permanently with LaunchBox (and without). It does require some setup, but once it's done, it's done. It's pretty much a bullet proof solution, pardon the pun. Test Menu Fixes. Every game that needed a test menu fix has had it done. For E.g. the Network Board Not Present issue in Daytona 2, and Feedback Lever issue in Star Wars. This includes setting many of these games Cabinet Type to 'normal' rather than leaving them set to Deluxe. Most of the Deluxe variants have more input options (clutch, fishing line etc) that aren't used or emulated, especially for use with a controller. All games are set to Free Play, Japanese language set to English, and regions have been changed to USA where possible. Analogue Steering Saturation & Analogue Calibration. All of the racing games except Sega Rally 2 have very twitchy steering. I have spent hours sorting out the Analog Saturation to make them more playable. However, the fact is these arcade racers use 1:1 Analog steering. This is TOTALLY NOT how console racers work, unless using a proper analog steering wheel. As the steering is 1:1, it reacts as fast as the stick moves, which again is NOT how console racers work with controllers. If you have the analog stick fully locked to the left and release the stick, the steering will return to centre at the same speed as the stick moving, REALLY really fast. Again... console racers don't do this. There is no current way around this, I have mitigated it, but not removed it. You will have to ease the stick back to centre like you would an analog steering wheel to be able to play effectively. Just be gentle. Sega Rally 2 is fine tho. Enhancements. Some games benefit from having different modes activated. For e.g. Sega Rally 2 'Game Type' set to 'Special' enables 3 laps per stage rather than just the one. Virtua Striker has Golden Goal and Penalty Shootout modes that are off by default, having a longer play time is also preferable in this type of game. There's also little changes like setting Speedometers to MPH from KPH. Please see the table below for more info. Audio Configured (sorta) Left at default the audio is quiet/loud and not balanced for most games as the baseline (not bassline) is not known. It's actually a god damned mystery how these cabs were balanced for audio. Supermodel simply sets it all to max by Default leaving some games really loud and others really quiet. Apparently that's how it was with OG hardware. Meaning the service technician would have balanced these depending on the setup. As you can link certain games like Daytona, audio would have needed to be balanced in accordance, manually. Is there some kinda document or guide out there that's missing, or did the techs just do it by ear? Who fuckin' knows man! There is NO official audio balance standard for Model 3 games, that we know of! So, Audio has been adjusted on a per game basis. This took ages and would probably need a video an hour long to explain. Just know that it was super confusing with the Balance option doing different things per game. I adjusted every games volume to be 'about' the same db. This aspect of the project is the last piece of the puzzle. The audio emulation seems to be getting some attention recently, so gonna hold off to see what happens. I have provided a pre configured Supermodel.ini file for XINPUT and DINPUT. XINPUT (Xbox/Windows) is by far the preferred input method. This is because all XINPUT controllers are the same between controllers with their input IDs. This is great for making pre configurations because it's the same for everyone. If you are unsure as to what input system your controller uses a quick google search should tell you, or this should tell you https://gamepad-tester.com DINPUT is not so great for making pre configs as their input IDs can vary between controllers. So, now here comes a... DISCLAIMER: FOR THE DINPUT PRE CONFIG I USED A PS4 CONTROLLER. IF YOU ARE USING A DIFFERENT DINPUT CONTROLLER YOUR INPUTS COULD BE WRONG AS DINPUT CONTROLERS CAN VARY WITH INPUT IDs. Use X360CE if your DINPUT controller inputs are incorrect, and use the Xinput ini instead - https://www.x360ce.com/ So with that out of the way. SETUP INSTRUCTIONS Download the most recent Supermodel Git version from the official website here - https://www.supermodel3.com/Download.html Download the Sega Model 3 UI from the official GitHub page here - https://github.com/BackPonBeauty/Sega-Model-3-UI-for-20240128-/tree/Segamodel3UIver1122 Download NVRAM & Correct INI file for your controller from this page. Unzip all of this. Transfer/copy all the files from the UI folder into the Supermodel folder. Transfer/copy the correct Supermodel.ini into the Config folder of Supermodel and replace the one already there. Transfer/copy NVRAM files into NVRAM folder of Supermodel. Place ROMs into the ROMs folder in the root of Supermodel. You can use a custom location, but this location will mitigate issues. Start the UI, set your settings to your preference and PLAY! Roms INFO Use as recent as possible MAME NON-Merged ROMS. DON'T USE MERGED ROMS. Split will work but will be missing files needed for controller rumble/FFB. Supermodel is now kept in line with MAME rom updates, if they are to do with Model 3 Games. You can use as old as 0.236. Supermodel is "backwards compatible" to this point. However, 0.263 or newer is best, the reasons why are below: magtruck was updated 0.249 oceanhun was updated 0.253 scudxo was added 0.263 ONLY THESE VERSIONS HAVE BEEN CONFIGURED FOR. dayto2pe daytona2 dirtdvls eca fvipers2 getbassur (Best version for controller usage. It lacks the 'fishing line tension input'. This version was ported to Dreamcast and the only version here) harley lamachin lemans24 lostwsga magtruck (Better dump as of 0.249. Fixes Attract Mode. This is a better dump so it will be the new parent. With the old 'magtruck' parent becoming the clone 'mgtrkbad') oceanhun (New dump as of 0.253. This is a newer version so it will be the new parent. With the old 'oceanhun' parent becoming the clone 'oceanhuna') scud scudplus scudxo (This was found as of 0.263. This is an earlier version with MAJOR gameplay differences and different attract modes) skichamp spikeofe spikeout srally2 srally2dx swtrilgy vf3 vf3tb von2 vs2 vs298 vs2v991 LB PLATFORM XML INSTRUCTIONS Download Sega Model 3 XML from this page. Make sure LaunchBox is closed and not running in the background. Place XML into 'Platforms' folder. It is located in the 'Data' folder. Start LaunchBox Sega Model 3 Platform should appear on the left. Set ROMS Path - Click on any Model 3 game - Press Ctrl + A to select all games - Go to Tools->File Management - Click on 'Change Roms path for selected games' - Select folder where your ROMs are located. Make sure the Emulator is setup and is the default for Sega Model 3 under Associated Platforms. PLAY!!! LIGHT GUN INDEX FIX AHK SCRIPT INSTRUCTIONS You will need to install AHK, or use it portably. Just install it, it's easier. The script uses version v1 / v1.1, but you can just download the new one, v2, and let it prompt to download the older version in addition, on the first load attempt of the script. Download here https://www.autohotkey.com/ Download & unzip the AHK script from this page. Best Practice is to move the Light Gun AHK Script folder with the ahk script inside, into the root of Supermodel Download ControllerRemap Utility v0.0.11.0 here - https://forum.arcadecontrols.com/index.php/topic,108767.0.html (Download is at the bottom of the first post. Before you can unzip it, you will need to rename the file from ControllerRemap.zip.txt ...to... ControllerRemap.zip. Just take the .txt off the file name. THEN UNZIP) Place the ControllerRemap.exe you just unzipped into the Light Gun AHK Script folder next to the LightgunIndexRemap.ahk In LB, right click on a SM3 light gun game and select 'Edit Metadata/Media' Select 'Additional Apps' on the left. Select 'Add Application' at the bottom. Name Application 'Supermodel Light Gun AHK Script' To set Application Path, click 'browse' and select the LightgunIndexRemap.ahk in the Light Gun AHK Script folder you downloaded. Check 'Automatically Run Before Main Application' Hit OK! Repeat above steps (from step 6) for the other 3 Light Gun Games in LaunchBox. But Wait! Theeere's more! You need to set the VID/PID id's of your specific light guns in the AHK script. So we need to... Launch a Game you have set the AHK to with LB, with both light guns connected. If you only have AHK v2, you should get a prompt telling you the script is for v1. It will then ask if you want to download the latest v1.1 version in addition to v2. SAY YES. Wait for it to download. If you need to do this, RESTART YOU PC/DEVICE after v1.1 has installed. Otherwise the script wont work. If you already have v1 or v1.1 you won't get the prompt or need to restart. Now you have (or already have) v1/v1.1 the game should boot up with no script warnings. You wont be able to control anything as the PID/VID is not set. However, by simply booting with the script we have made a log of what they are so you can set them. Exit the game. Open Light Gun AHK Script folder. Inside you will find a list.txt file. Open this and you will see the VID/PID number for the connected light guns, plain as day. Now Right Click & Edit the LightgunIndexRemap.ahk script, with a text editor like WordPad. At the top you will find: *********************************** ; Insert guns ID/PID here *********************************** P1DeviceGunID = VID_0000_PID_1111 P1DeviceGunPID = 1111 P2DeviceGunID = VID_0000_PID_1111 P2DeviceGunPID = 1111 *********************************** Simply replace/edit the ID's in the .ahk script (reference e.g. above) to how they appear in the list.txt file. It's obvious what part of the string you need to use. Don't forget to SAVE the ahk! You should now be able to play with no indexing issues. PHEW! Awesome Feature: Try using WideScreen at the same time as WideBackround. This is essentially a widescreen hack giving a true anamorphic widescreen image. It works really well with most games, apart from Virtua Striker 2 and Sega Bass Fishing. Any questions feel free to ask. Below is a list of everything that I have done per game. YOU DON'T NEED TO DO ANY OF THIS. Consider this the documentation for this pre configuration. Please give this a read! A lot of hard work went into this. Not only have I listed everything that I have done I have also listed any cheats, region change codes and important information. Daytona USA 2: Battle on the Edge daytona2 Daytona USA 2: Power Edition dayto2pe Test Menu Changes: -Language/Game Region set to English/USA. Only achievable by using the Region Change Code. Japan is the default. -Link ID set to SINGLE. Fixes Network Board Not Present. -Setting Region to USA removes the option to switch between the Dennis St. James and the Takenobu Mitsuyoshi soundtracks. (Dennis) is the default when set to USA. However, you can still play the alternate soundtrack version with a really easy cheat that is listed below. Analogue Steering Saturation & Calibration: -Steering was very twitchy due to the Analogue Saturation. The analogue steering is technically 1 to 1 however, there is actually quite a lot of 'dead zone' when you have the steering fully turned. I found you can ease off the control stick about a quarter of the way, from fully locked, before it actually started effecting the steering. I confirmed this in 1st Person view where you can see the drivers hand and steering wheel. I eased of the steering about a quarter of the way before the steering wheel moved and the steering started to react. The 'Input Test' within the test menu did not reflect this, giving values for the entire range of the left stick XAXIS. -So after some extensive testing I have changed the InputJoy1XSaturation to 155% for Daytona 2:BOTE and 165% for Daytona 2:PE, to compensate for this 'dead zone'. This makes the area of the analogue steering XAXIS wider giving way better control, without losing any actual in game steering 'range'. As soon as you ease of the stick the steering will react. -This 'kinda dead zone' would have been present on the original arcade machine hardware, but due to the amount of travel/range left and right on the steering wheel it wouldn't have been noticed (arms don't twist that far). This adjustment is more of a "trueish" 1 to 1 and is much more appropriate for use with a controller. General Info: -Controller will vibrate with this game if you have that functionality. -More racing modes and 'number of laps customisation per difficulty' are available in the test menu when set to USA. Alternate Camera Views (you won't be able to do some of these due to the VR buttons NEEDING to be mapped to the D-Pad): -Press VR1 and VR2 at the same time to get a view from just behind the front left wheel well. -Press VR2 and VR3 at the same time to get a view from just behind the front right wheel well. -Press VR2 while already in VR2 to get a cockpit view. -Press & Hold VR4, and while you are holding it press the other three at the same time to get a sky cam view. -Hold VR2 or VR3 or VR4 and repeatedly tap Start for other alternate views. Cheats: -Hold Start when selecting a transmission for 'Time Lap' mode. No other cars on the track. -Hold Start when waiting for the race to start/load to play the alternate soundtrack. -Hold Start when selecting a track to play the mirrored version. -Light Up Fantasy Amusement Park - Rapidly tap Start during Lap 3 or Lap 4 to light up the road. Unlock Hornet Car - Battle on the Edge Version Only (you won't be able to pull this off due to the VR buttons NEEDING to be mapped to the D-Pad. However, I have provided a save state of just after inputting the code, so you can adjust the stats and use this car): -Before starting the game, move the gear stick into first gear. -At the course selection screen, move the stick into fourth gear. -Then Press View Buttons in this Order: VR1, VR4, VR2, VR4, VR1, VR2, VR2+VR3 (together), and VR1. You only have 8 seconds to pull this off and then quickly select a track, if you don't want to play the beginner course. -If done correctly, you'll get the Hornet in place of the usual selection of cars. The cars stats can be modified using the view buttons and the steering wheel. Again, you only have 8 seconds to do this. Region Change Code: -In the main test menu, Push and Hold Start, then with Start Held, Press GREEN/VR4, GREEN/VR4, BLUE/VR2, YELLOW/VR3, RED/VR1, YELLOW/VR3, BLUE/VR2. -This brings you to a hidden region select screen where you can change to USA and other regions. Dirt Devils dirtdvls Test Menu Changes: -Oversteering issue fixed via calibrating the analogue controls with the 'Calibrate Control Devise' function in the test menu. Gas and Brake have also been correctly calibrated. -Speedometer set to MPH. KPH is the default. General Info: -Region dictated by rom. The parent rom 'dirtdvls' is Export region with no option to change to USA. This is fine as its in English. For USA use rom 'dirtdvlsu'. -Controller will vibrate with this game if you have that functionality. -Hold Shift UP in the Vehicle Select screen to toggle to Manual Transmission. Unlocks: -Additional Track & Truck pre unlocked. This required completion of the game on all tracks. Analogue Steering Saturation & Calibration: -As the analogue controls have been calibrated in the 'Calibrate Control Device' to fix the oversteering issue in the test menu. Even though the steering is 1 to 1 it's still super twitchy so InputJoy1XSaturation = 118 has been added to take the edge off. Emergency Call Ambulance eca Test Menu Changes: -Siren Volume set to 1. It's really annoying otherwise. Default is 7. -Distance set to MILE. METRE is the default. Although, because its the Export version Mile is actually Ft in game because of the metric system or something. ("you's a smart mother f***er") They just didn't label it correctly for the Export version. -Analogue Controls calibrated in the 'Volume Setting' function. Analogue Steering Saturation & Calibration: -As the analogue controls have been calibrated in the 'Volume Setting' within test menu there is NO need to adjust the InputJoy1XSaturation. 4-Way Gear Shifting -By default this game is set to a simple Up / Down gear setup. However, it also has a proper 4 way gear input. You need to edit the Games.xml to activate this. -Under ECA in the Games.xml change the line <input type="shiftupdown" /> to <input type="shift4" /> General Info: -Region dictated by rom. The parent rom 'eca' is Export region with no option to change to USA. This is fine as its in English. Cheat Code to Play as an EMT on Foot with a Stretcher: -On transmission select screen, highlight Manual Transmission -Push Gear shift Up, Up, Down, Down, Up Fighting Vipers 2 fvipers2 Test Menu Changes: -Language/Game Region set to English/USA. Only achievable by using Region Change Code. Japan is the default. General Info: -Controls are set to the Dreamcast port defaults. P=(X), K=(Y), G=(A). The Left Stick and D-Pad are usable at the same time. -A full moves list can be found here https://strategywiki.org/wiki/Fighting_Vipers_2/Moves Region Change Code: -Go to test menu then go into 'Game Assignments' -Set cursor at 'Country' line then press Left, Left, Left, Right, Right, Left. -This will then allow you to change the 'Country' to USA and others. Harley-Davidson & L.A. Riders harley Test Menu Changes: -Game Region set to USA. Only achievable by using Region Change Code. Export is the default. -Cabinet Type set to STANDARD. -Engine Volume set to 5. The default is 8. -Number of Stages set to 5. The default is 4. -Analogue Controls calibrated in the 'Volume Setting' function. Analogue Steering Saturation & Calibration: -As the analogue controls have been calibrated in the 'Volume Setting' in the test menu there is NO need to adjust the InputJoy1XSaturation. Cheats: Extra Music Track -When you select your bike press and hold the foot/rear brake (A). -Then select your transmission with the Start button. Hold the foot/rear brake (A) and the Start button until the race starts. -Now scroll through the music tracks and you'll find one called ''Jingle Bells''. Region Change Code: -Go to test menu then go into 'Game Assignments' -Press Shift Up, Shift Up, Shift Down, Shift Down, View, Music, View, Music -This brings up an additional region select option where you can select USA and other regions. L.A Machineguns: Rage of the Machines lamachin Test Menu Changes: -Language/Game Region set to English/USA. Only achievable by using Region Change Code. Japan is the default. -Cabinet Type set to STANDERED. (Not a typo, it's spelled like this in the test menu) -Calibrated for Accuracy in the 'Aim Set' function. Region Change Code: -In the main test menu push Start, Start, Service, Start, Start, Start, Service, Test. -This brings you to a hidden region select screen where you can change to USA and other regions. Le Mans 24 lemans24 Test Menu Changes: -Language/Game Region set to English/USA. Only achievable by using Region Change Code. Japan is the default. -Special Car set to SKYLINE. The default is NONE Analogue Steering Saturation & Calibration: -Steering is very twitchy due to the Analogue Saturation. Controls are a perfect 1 to 1 however it's still really difficult to control. -So after some extensive testing I have changed the InputJoy1XSaturation to 120%. This makes the area of the analog steering XAXIS 'wider' giving way better control. -You do lose some steering range but the trade off is more than worth it and barely noticeable. Region Change Code: -In the main test menu press Start, Start, Service, Service, Start, Test. -This brings you to a hidden region select screen where you can change to USA and other regions. Lost World, The lostwsga IMPORTANT: -So, I'm bringing the hammer down on this one as I have discovered the issue everyone (inc. myself) has been having. This game has 2 input methods which can only be changed in the Games.xml. 1-The default, which is analog input, so x and y coordinate based. This one doesn't flash as it's analog based (<input type="analog_gun1" />). 2-The alternative light gun input method which flashes the screen and detects where the light gun is pointed, like a traditional light gun game (<input type="gun1" />). -In the Supermodel.ini file the inputs labeled for The Lost World ONLY APPLY when the game has been set to Light Gun input (<input type="gun1" />). When set to the default analog input type (<input type="analog_gun1" />), the inputs are actually the ones labelled as Ocean Hunter, L.A. Machineguns, NOT the inputs labelled as Lost World. With 'InputAnalogTriggerLeft' being the trigger for Lost World, and 'InputAnalogTriggerRight' being the off-screen/reload button for Lost World, under the "Analog Inputs" for Ocean Hunter, L.A. Machineguns input section. Not confusing as shit at all. -This does make sense after the fact, as when set to analog input..... the analog inputs apply.... not the light gun inputs derrrrr. But because of the frankly appalling labelling in the ini file, it has spun me (and seemingly everyone else) till now. As a result of all this confusion I have labelled these inputs correctly in the ini file. I swear this emulator is out to get me..... -InputAutoTrigger in the .ini is ON. This allows you to simply press the reload button to reload. If this is OFF you'd need to hold reload and then press fire to reload. Test Menu Changes: -Language/Game Region set to English/USA. Only achievable by using Region Change Code. Japan is the default. -Calibrated for Accuracy in 'Gun Setting' option. General Info: -Crosshairs are ON in the .ini file. Region Change Code: -In the main test menu press Start, Start, Service, Start, Service, Test. -This brings you to a hidden region select screen where you can change to USA and other regions. Magical Truck Adventure magtruck Test Menu Changes: -Language/Game Region set to English/USA. Only achievable by using Region Change Code. Export is the default. -Christmas Mode is ON. Changes outfits of players. -Analogue Controls calibrated in the 'Device Settings' function. Region Change Code: -In the main test menu press Start, Start, Service, Start, Service, Test -This brings you to a hidden region select screen where you can change to USA and other regions. Ocean Hunter, The oceanhun Test Menu Changes: -Language/Game Region set to English/USA. Only achievable by using Region Change Code. Japan is the default. -Cabinet Type set to STANDARD. The default is DELUXE. -Analogue Controls calibrated for Accuracy in 'Volume Setting' function. Region Change Code: -Go to test menu then go into 'Game Assignments' and press 1P Start, 2P Start, 1P Start, 2P Start, 1P Start, 2P Start, 2P Start -This brings up an extra option. Select USA or other regions. Scud Race / Sega Super GT scud scudxo Scud Race Plus / Sega Super GT Plus scudplus Test Menu Changes: -Language/Game Region set to English/USA. No Region Change Code. USA and other regions selectable from 'Game Assignments'. Japan is the default. -SETTING TO USA CHANGES GAME TITLE TO SEGA SUPER GT. -Link ID set to SINGLE. Fixes Network Board Not Present. General Info: -Controller will vibrate with this game if you have that functionality. Analogue Steering Saturation & Calibration: -Steering is very twitchy due to the Analogue Saturation. The analogue steering is 1 to 1 however there is quite a lot of 'dead zone' when you have the steering fully turned, despite the values the test menu gives you. I found you can ease off the stick about a quarter of the way before it actually started affecting the steering. I confirmed this in 1st Person View where you can see the drivers hand and steering wheel, I eased of the steering about a quarter of the way before the steering wheel moved and the steering started to react. The 'Input Test' did not reflect this, giving values for the entire range of the control stick XAXIS. -So after some extensive testing I have changed the InputJoy1XSaturation to 165%, to compensate for this 'dead zone'. This makes the area of the analog steering XAXIS wider giving way better control, without losing any actual in-game steering 'range'. As soon as you ease of the stick the steering will react. -This 'kinda dead zone' would have been present on the original hardware, but due to the amount of travel from left to right on the steering wheel it wouldn't have been noticed. This adjustment is more of a 'kinda true 1 to 1' and is much more appropriate for a controller. Sega Bass Fishing / Get Bass getbassur IMPORTANT: -Use 'getbassur' over every other version of Sega Bass Fishing. -This version lacks the tension input which is better for controllers. Test Menu Changes: -Language/Game Region set to English/USA. Only achievable by using Region Change Code. Japan is the default. -Analogue Controls calibrated in the Volume Setting function within the test menu. -Game Time and Continue Time have been set to the maximum '3m50s'. Region Change Code: -In the main test menu, select CRT TEST and move to screen 2/2. -Push the Service Button 4 times, exit the CRT TEST. -Go into Game Assignments, push Service Button 3 times, then press and hold Service Button and then press Test. -This brings you to a hidden region select screen where you can change to other regions. Sega Rally 2 srally2 Sega Rally 2 DX srally2dx Standard and DX differences: -The DX version has a different livery (car decals) and some other minor "under the hood" updates. IMPORTANT: -This game will run slow and have graphical glitches if the PowerPCFrequency is left on 49. -Setting to a higher number will fix this. However if set too high the emulator will start to run slow. -PowerPCFrenquency set to 69 in the ini file. This fixes the issue. It's the sweet spot. Test Menu Changes: -Game Region set to USA. Only achievable by using Region Change Code. Export is the default. -Game Mode set to SPECIAL. This enables 3 Laps per stage. The default is NORMAL (1 Lap per stage). -Default View set to BEHIND. The default is Driver. -Speedometer set to MPH. Default is KMH. -Cabinet Type set to TWIN. The CLUTCH and other stuff are NOT used when set to TWIN, which is what we want. The default is DELUXE. -Coin Assignments set to Free Play. This helps with a bug where if you restart the game with credits loaded it may not display any graphics. Setting to Free Play helps with this. Analogue Steering Saturation & Calibration: -Steering is very twitchy due to the Analogue Saturation being 'short'. The analogue steering is 1 to 1 however there is quite a lot of 'dead zone' when you have the steering fully turned, despite the values the test menu gives you. I found you can ease off the stick about a quarter of the way before it actually started affecting the steering. -So after some extensive testing I have changed the InputJoy1XSaturation to 155%, to compensate for this 'dead zone'. This makes the area of the analog steering XAXIS 'wider' giving way better control, without losing any actual in-game steering 'range'. As soon as you ease of the stick the steering will react. -This 'kinda dead zone' would have been present on the original hardware, but due to the amount of travel from left to right on the steering wheel it wouldn't have been noticed. This adjustment is more of a 'kinda true 1 to 1' and is much more appropriate for a controller. General Info: -Controller will vibrate with this game if you have that functionality. Cheats: -Unlock the Delta and Celica Cars - Press View Change and the Handbrake (A+Y) at the same time on the car select. -Better Time Display - Put in your name then hold View Change and Handbrake (A+Y) at the same time until the game starts. -Turn Off Music - Put in your name then hold Start until the game starts. Region Change Code: -In the main test menu using the Service Button:- -Do 4 short presses, 2 long (about 2 seconds per press), 2 short presses, then 1 long press (about 2 seconds). -This brings you to a hidden region select screen where you can change to other regions. Ski Champ skichamp IMPORTANT: -This game has an InputSkiY AXIS Input. Despite this being designated as a Y axis it's actually used for movement on the X axis. -IT'S NOT USED FOR UP AND DOWN MOTION. -It is for turning harder, like digging in the edges of the skis. This is how the original arcade hardware works. -This is assigned to the Right Stick. Move the Right Stick in the same direction as the Left Stick to turn harder. Test Menu Changes: -Language/Game Region set to English/Export. Setting to USA kept crashing the game for me. Only achievable by using Region Change Code. Japan is the default. -Extend Time set to 25s. The game is pretty much impossible to complete otherwise. The default is 20s. -Analogue Controls calibrated in the Volume Setting function within the test menu. -Force Feedback MUST be enabled otherwise you'll get the 'Check Drive Board' error. Preventing you from playing the game. -Setting to Free Play forces a 1st Person perspective. Set to 1coin = 1play. General Info: -Controller will vibrate with this game if you have that functionality. Region Change Code: -In the main test menu press Blue, Green, Blue, Green, Service, Service. -This brings you to a hidden region select screen where you can change to USA and other regions. Spikeout spikeout Spikeout Final Edition spikeofe Test Menu Changes: -Game Region set to USA. Only achievable by using Region Change Code. Export is the default. General Info: -To pick up an item press Beat+Charge+Down (X+A+Down, at the same time). I couldn't figure this out for ages. -There is a surprising amount of moves and combos. Here is a full list https://gamefaqs.gamespot.com/arcade/574616-spikeout/faqs/414 Spikeout Region Change Code: -Set cursor on Game Assignments. -Then press Button3(Charge), Start, Button4(Jump), Start, Start, Start, Button1(Shift), Start, Start. -This brings you to a hidden region select screen where you can change to USA and other regions. Spikeout Final Edition Region Change Code: -Set cursor on TIMER TEST. -Then press and hold the Service Button and enter the following: -Button4(Jump), Start, Button4(Jump), Start, THEN RELEASE SERVICE BUTTON, Button1(Shift), Start, Start, Start, Button3(Charge), Start, Start, Button1(Shift), Start, Test. -This brings you to a hidden region select screen where you can change to USA and other regions. Star Wars Trilogy Arcade swtrilgy IMPORTANT: -Coin Assignments set to Free Play. This helps with a bug where if you restart the game with credits loaded from a previous play session, it may not display any graphics. Setting to Free Play helps with this. Test Menu Changes: -Cabinet Type set to U/R. This prevents an issues with the 'Feedback Lever'. The default is DELUXE -Lever set to Up---Down - Down---Up. This aligns the main game and bonus stages Y axis control inversion. General Info: -The parent rom 'swtrilgy' is USA region. This game has a Region Change Code available but not needed for this version/set. It will be listed below anyway just for reference. Region Change Code: -In the main test menu using the Service Button, -Do 3 short presses, 2 long presses (about 2 seconds per press), 2 short presses then 1 long press (about 2 seconds). -This brings you to a hidden region select screen where you can change to USA and other regions. Virtua Fighter 3 vf3 Virtua Fighter 3 Team Battle vf3tb Test Menu Changes: -Language/Game Region set to English/USA. No Region Change Code, USA and other regions selectable from 'Game Assignments'. Japan is the default. -Show Command set to ON. -Stage Select set to CHALLENGER. The default is OFF. General Info: -Controls set to Dreamcast port defaults. The Left stick and D-Pad are usable at the same time. -A full moves list is here https://virtuafighter.com/commands/?ver=3tb Cheats: Different Costumes - Hold Start and then select your character with any button. Virtua Striker 2 vs2 Virtua Striker 2 '98 vs298 Virtua Striker 2 '99.1 vs2v991 Test Menu Changes: -'vs2 and 'vs2v991'Language/Game Region set to English/USA. No Region Change Code, USA and other regions selectable from 'Game Assignments'. Export is the default. -'vs298' Game Region set to USA. Only achievable by using Region Change Code. Japan is the default. -Game Time set to maximum 3m00s. Default is 2m00s -G Goal Mode (IF THERE'S A DRAW BY THE END OF THE MATCH) = (EXTRA TIME, NEXT GOAL WINS) set to 1m. OFF is the default. (If extra time goes 1m with no goals the match will go to a Penalty Knockout.) -P K Mode (PENALTY KNOCKOUT) Set to REAL. OFF is the default. (This will let penalties go on until there is a clear winner.) Virtua Striker 2 '98 Region Change Code: -Go to test menu then go into 'Game Assignments'. -Then press the Service Button once for about 5 seconds, then press the Service Button three times shortly, then press the Service Button one time for about 5 seconds again. -This brings you to a hidden region select screen where you can change to USA and other regions. Virtual On 2: Oratorio Tangram von2 Test Menu Changes: -Language/Game Region set to English/USA. Only achievable by using Engineers Code. Japan is the default. -Play Time for all options is set to DEATHMATCH (No Timer). The default is 80 secs. General Info: -Using Macro Controls, Turn Left & Right are set to the right stick. Engineers Region Change Code: -In the main test menu press Start, Start, Service, Start, Start, Start, Service, Service, Test. -This brings you to a hidden region select screen where you can change to USA and other regions.
    10 points
  24. Version 1.0.0

    153 downloads

    There is a very nice jewel case 3D box collection for this system out there, but while collecting 2D images for this system I noticed not every game had a jewel case for it and I always thought it did. All games were released with standard cardboard box covers (except Keith Courage as it was a pack-in game) and most had a standard CD jewel case inside with the Hu-Card inside of that jewel case. Must have cost NEC a fortune in packaging. But some games just had the Hu-Card in a plastic housing inside the cardboard box with no jewel case. I collected and made 2D front and left spines for all released games. 94 in total. This does not include the japanese PC Engine versions. Funnily enough, I don't think any Japanese PC Engine games were released in cardboard boxes, jewel cases only. Anyway, this set includes the regular cardboard boxes and the jewel cases. Since not every release had a jewel case, I made a custom one for it anyway. I always loved the jewel case boxes, but now I prefer the retail cardboard fronts. As always I included templates for those that want to make their own boxes. I am going to upload TubroGrafx CD as well. Enjoy.
    10 points
  25. Version 1.0.0

    155 downloads

    Hello everyone, how are you? I'm Leto and I'm here to post for the first time and exclusively my Nintendo Entertainment System covers that I customized in Photoshop. A professional job was done, valuing the platform that impacted my life so much. I'm sure that from now on, with this hard work done for NES fans, everyone will remember their games again. There are 896 covers with 600x840 resolution for the main NES games, which in my opinion is more than necessary for all fans of the platform. Note: If anyone uses them, don't forget to give credit to the author, thank you very much. A hug to everyone and have fun.
    10 points
  26. Version 1.0.0

    242 downloads

    Hey guys, this is a set of arcade marquees I built last year for the SNK Neo Geo platform. While the red MVS marquees are very good, and quite true to how people, including myself, physically saw these games in arcades, I've always felt they made these games feel more "generic" somehow, despite the fact that there are some real gems in the Neo Geo collection. These are all the same size, 2560 x 730, which might seem an odd resolution, but it matches a portioned-off top screen in my arcade build. I can't even remember why I chose this pixel size, but it's not a terrible aspect-ratio in terms of a middle ground for arcade marquees, which as we all know are quite variable. These were generated with a mix of the amazing artwork resources in the Launchbox Games DB (game logos, and company / platform logos), and the standard MVS card artwork, overlaid on top of official / fan-artwork which was extended with generative-fill in Photoshop, which can produce some rather incredible results. Everything was also upscaled throughout the process with FreeScaler on the Mac, which really blew me away in terms of how much it can improve low-resolution artwork. A few examples are attached separately too. Hopefully these are useful! I've also built standardized marquees for other platforms, if people like these. Thanks to everyone in this awesome community for contributing so much high quality content over the years. It's about time I gave something back
    10 points
  27. Version 1.2

    457 downloads

    Missing Games Checker (MGC) is a LaunchBox plugin designed to help users identify missing games in their collection based on platform metadata. It provides an easy-to-use interface that lets you view owned and missing games, and export the results. v1.2 is out! NEW and IMPROVED! Enhanced for stability and usability! Instructions for Using the Missing Games Checker (MGC): Requirements: This plugin in the LaunchBox Plugin folder. The latest version of LaunchBox (there could be an issue with this plugin in older versions of LaunchBox where it's not being detected). Installation and Usage: 1. Install the Plugin: Download the latest release of the MGC plugin from this page. Make sure LaunchBox is closed. Unblock the downloaded zip file (Right-click on the zip -> Select Properties -> Click or Check "Unblock" if available) For help on Unblocking files, check out this article. Open the zip file and place the `LBMissingGamesCheckerPlugin.dll` file into your LaunchBox\Plugins folder (example R:\LaunchBox\Plugins). 2. Access the Plugin: Launch LaunchBox, then access the Tools menu and find Missing Games Checker. 3. Using the Plugin: Select a platform from the dropdown menu and click the Confirm Selection button. MGC will display a list of games owned and a list of games missing from your collection based on the LaunchBox metadata. You can export the list of missing games to a CSV file for easy reference. 4. Options/Features: Filter games by Released status if you only want to check released titles. Sort columns by clicking on the column header. Filter select columns by clicking on the filter icon in the column header. If the filtered column has multiple values (ie. North America, Japan) the row will still show if any of the filters are not applied. All values need to be unchecked in the filter to hide the row. *Note: Filtering one column works well. Multiple column filtering may produce incorrect results. Export to CSV if you need to apply better filtering *Will enhance in a future release Window resizing (Right edge only) Click on the highlighted cell data for links to video URLs, Wikipedia links, and the game on the LaunchBox DB (where available). Extra Notes: The Owned Games list is pulled from YOUR collection. If fields are missing information, make sure your collections metadata is up to date. Check out this LaunchBox Video on how to do that. The Missing Games list is pulled from the local metadata.xml file. If you find information is missing, visit the LaunchBoxDB website to see how you can contribute! I've worked HARD to make the plugin as robust and efficient as I can. That being said, some computers may experience delays in processing the metadata at the start, processing any large collections' of games, and filtering/sorting large lists. Please be patient! Once you begin a process, it will complete! But the UI may become unresponsive during processing. As mentioned, filtering works well on one column at a time. Filtering one column, then another may have incorrect data shown. You can click the Reset button in the filter panel to reset the list, or just "Check It!" again to refresh the list again. NO data is modified in this plugin. Data is compared from the local metadata.xml (which updates automatically by LaunchBox) and your collection data reported from LaunchBox. Troubleshooting/Updates: New to v1.2 - DebugLog Click on the "Bug" to open the debug log. If you have issues, provide the relevant debug log here for review. If you've confirmed the above and are still having issues, please provide the following: Click the "Export to CSV" button for the Missing Games table and save the .CSV file. Attach the .CSV file to a post here. (Optional) Attach a screenshot of the app with the error message. I'll review the information and post a fix/suggestion as soon as possible. Also, if you would like to have MGC perform additional tricks, let me know!! I do appreciate the feedback and will enhance the plugin over time based on your findings/suggestions. Special Thanks A huge thanks to the LaunchBox team and their API documentation for making this project possible, as well as Jason's helpful video tutorial. Check out the source code on GitHub if you're interested. Cheers! 🍻
    9 points
  28. Version 0.12

    30,488 downloads

    LIGHTS OUT! BEZELS UPDATED TO THE NEWEST MAME CODE Mr. RetroLust created a series of bezels which is a masterpiece : Yet as he uses a rather old version of MAME, some of those bezels are not compatible with the latest releases which use a redesigned artwork system (MAME 0.226 onwards). As I intend to continue to enjoy his creations in optimal conditions, I have undertaken to update all the lay files and to correct recent incompatibilities. The original project uses a reflection and scratch layer to add a realistic effect which defines its style. You will find here the complete arcade 4K widescreen collection updated to the most recent lay code and expanded in various ways. Mainly based on the version 11.0 of the original collection : I’ve updated/edited all the lay files. Renamed files in sync with latest MAME release (0.276 at the time of this writing). Merged some archives to avoid any conflict with the classic artworks of Mr. Do and progetto-SNAPS. Converted and integrated some of Mr. RetroLust's non-MAME specific arworks*. Added Xeno Crisis bezel by Layer0730. Added blue MAME cab bezel by d66dle. Added some new artworks in the same style (Ex: Darius II Dual-Screen). Replaced most of the screen overlays based on pics with lay-coded ones according to the latest MAME sources (ex : Circus). Corrected some MAME artwork display known bugs (ex : Dead Eye). Added toggleable gear shift for racing games when possible (ex : Pole Position). Added optional custom enhancements (ex : Galaga). Added color variations (ex : Barricade). Added BIOS specific bezels (ex : Deco Cassette System). Added generic horizontal and vertical bezels to use as fallback art files for every game missing individual artwork. Included a folder INI file to display a list of all games of the collection. If you spot a bug, or a game I forgot to add a gear shift, please indicate it in the comments, I will try to rectify it ASAP. * : Converted for MAME and upscaled to 4K some artworks from HD Lights Out! Retroarch Bezels 8.5. Converted for MAME the Sammy Atomiswave 4K Lights Out! Realistic Bezels 1.0.0. Converted for MAME the Sega Naomi 4K Lights Out! Realistic Retroarch Bezels 1.3. INSTALLATION Easy 'n' dirty way (not recommended) : Unzip all LightsOutRevisited0-Z archives in MAME/ARTWORK/ Install updates one after the other, just unzip and replace all files when asked. Put horizontal and vertical INIs in the root folder of your MAME installation or in MAME/INI/PRESETS/ Advanced 'n' clean way : Use the provided DAT to rebuild the collection with Clrmamepro, Romcenter or your favorite ROMs manager. Place the resulting ZIP files in MAME/ARTWORK/ Put horizontal and vertical INIs in the root folder of your MAME installation or in MAME/INI/PRESETS/ It is ESSENTIAL to use the included horizontal and vertical INIs to make the generic fallback bezels work. Optional : Put vector, vector-mono and raster INIs in the root folder of your MAME installation or in MAME/INI/PRESETS/ Put Lights Out Bezels Revisited INI in MAME/FOLDERS/ The FOLDERS INI file is entirely optional. The vector and the vector-mono INIs are highly recommended but not essential. The raster INI is ONLY to be used if you use the D3D HLSL graphics mode. I personally use the BGFX graphics mode for the rasters and the fantastic ArcCabView shader from Ducon2016 and Houb (included in UPDATE TO LIGHTS OUT 10.0 - MAME 0.276). Let's play ! All hails to Mr. RetroLust for the incredible work that he made with his original bezels. Special thanks to the following people who directly or indirectly inspired and/or helped me with this project : AntoPISA, d66dle, Ducon2016, Houb, Layer0730, Mr. Do, numerous members from MAMEWorld, Starman99x, Vaughan and Widge-5. After downloading and testing the release, if you enjoyed it, please come back and react by reviewing or liking the page. It will take you just a few seconds and help me give visibility to this project.
    9 points
  29. Version 1.0.0

    92 downloads

    This is Alekfull-XN The theme is originally from Retrobat and Batocera and i really like it. I remember autumn 2024 i took the images and start make it for Launchbox Bigbox and then my laptop got broken luckly i got the files for the theme in (ctc) Community Theme Creator and with a new pc i finally complete this theme and i hope you like this feel free and downlad. cheers Ninjaman
    9 points
  30. Version 1.2

    56 downloads

    Hi, LaunchBox often downloads multiple images for the same category (e.g., multiple front covers for a single game). However, not all images are equal — sometimes you want to keep the higher quality version, or prefer the American cover over the European one. My tool helps you quickly compare and clean up duplicate images by relying on filenames to group related images (like multiple covers for the same game). Instead of going through the LaunchBox interface, selecting a game, navigating to the images tab, and manually sorting through them, this tool shows image pairs side by side so you can instantly decide which one to keep or remove. ⚡ This will save you countless minutes when cleaning up large collections. 🔧 Features: Compare images from two folders based on filename similarity (e.g., Zoop-01.jpg vs Zoop-02.jpg) Detect and display duplicates within the same folder Preview matching images side-by-side Move or delete images with one click Optional: Move unselected images to a target folder while recreating the original folder structure Automatically sends deleted files to the Recycle Bin if no target folder is set 🚀 How to Use: Select Primary Folder and Secondary Folder — These are your two image collections (e.g., cart and fan art cart). (Optional) Choose a Target Folder — This is where non-selected (duplicate) images will be moved. If left empty, files will be sent to the Recycle Bin. Click Start to begin the comparison. If matches are found: Images are shown side-by-side. Use Move/Delete buttons to act on one of the files. Use Skip to move to the next pair. After inter-folder comparison, the tool will automatically check for duplicates within Primary Folder, then within Secondary Folder. 🗂️ If a file is moved to the target folder, the tool preserves its original structure. Example: If the file is located at V:\Launchbox\images\snes\Cart\Zoop-01.png, and the target folder is V:\Duplicates, the moved file will be placed at: V:\Duplicates\Cart\Zoop-01.png
    9 points
  31. Version 1.0.0

    64 downloads

    Here are 9 platform video marquees that I've created. I was originally posting these on the forum, but I'm a dummy and never posted them here. Hopefully more people will see them. I plan to make more, but these do take a decent amount of time to produce. Video files are 2880x1080. This is what my personal ultrawide monitor marquee at home is built for, so I hope that converts over to what other people have. Also, if I'm uploading this in the wrong section, or if there aren't enough videos in this package, then I'm terribly sorry!
    9 points
  32. Version 1.0.0

    143 downloads

    Atari Lynx 3D Box Pack Includes Spines and Default Box.
    9 points
  33. Version 1.23

    797 downloads

    142 playlist videos inspired by @Pichirili's Colorful Collection Videos, themselves based off the Colorful theme by @viking. The screenshots attached show off only a small sample of the collection. These were made for my personal collection on and off over the past few months. As such, the quality is somewhat variable, depending on the quality of the assets I could find online. Some look great, others ... well, they get the job done. Likewise, file sizes and video lengths are all over the place. For some of the bigger files, you may want to use Handbrake or a similar program to get the size down (or just cut down the length of the video). I use these in conjunction with the Coverbox theme. I do plan on going back and upgrading some of Pichirlli's previous videos with some higher quality assets, as time allows, and will probably add a few more new videos. But largely I've hit all the franchises I want to feature. Full list of covered series: .hack, Ace Attorney, Ace Combat, Advance Wars, Alan Wake, Alan Kidd, Aliens, Ape Escape, Armored Core, Astro Bot, Atelier Baldur's Gate, Banjo-Kazooie, Battle Arena Toshinden, Battlefield, BattleTech, Battletoads, Bayonetta, Bionic Commando, BioShock, Blaster Master, BlazBlue, Bonk, Borderlands, Bubble Bobble, Bubsy, Burnout Capcom vs. SNK, Carmen Sandiego, Chibi-Robo, Command & Conquer, Commander Keen, Contra, Control, Cotton, Counter-Strike, Crazy Taxi, Cyberpunk 2077 Dark Souls, Darkstalkers, Dead Space, Deus Ex, Diablo, Digimon, Dr. Mario, Duke Nukem, Dynasty Warriors EarthBound, Elden Ring, Elder Scrolls, Etrian Odyssey, Excitebike Fable, Far Cry Galaga, Ghost Recon, Guitar Hero Harry Potter, Horizon, House of the Dead Jak and Daxter, James Bond, Just Cause Katamari, Kid Icarus, Killzone, King's Quest, Klonoa, Kunio-kun Last of Us, Legend of Zelda, Lemmings, LittleBigPlanet, Lord of the Rings, Luigi's Mansion Madden NFL, Mario & Luigi, Mario Sports, Marvel vs. Capcom, Mass Effect, Max Payne, Medal of Honor, Megami Tensei, Minecraft, Mr. Driller, Myst Nier, Ninja Gaiden Oddworld, Ogre Battle, Oregon Trail, OutRun Panzer Dragoon, Paper Mario, Persona, Pikmin, Pitfall, Pong, Portal, Predator, Professor Layton, Punch-Out, Puyo Puyo Quake Raiden, Rainbow Six, Red Dead, Resident Evil, Ridge Racer, Rock Band, RollerCoaster Tycoon SaGa, Shantae, The Sims, Space Invaders, Splinter Cell, Star Ocean, Star Trek, Strider, Super Monkey Ball, Super Mario (5 variants), Super Smash Bros. Terminator, Tony Hawk, Touhou Project, Trails, Twisted Metal Ultima, Uncharted, Virtua Fighter Wild Arms, Wing Commander, Wipeout, The Witcher, Wizardry, Wolfenstein X-COM, Yu-Gi-Oh! Enjoy! Hopefully this can help fill out your theme of choice as it did mine.
    9 points
  34. Version 1.0.0

    55 downloads

    This 2D boxart pack is made up of the missing ones from the excellent WallyWonka's pack. I tried my best to keep them uniform, they're far from perfect, most of them have been AI upscaled and manually adjusted, but most of them are decent enough.
    9 points
  35. Version 1.0.0

    80 downloads

    Hello guys, today I propose you something Big! A big exclusive (temporary because given the somewhat the little historical aspect of things I have to share it elsewhere) I worked in close collaboration with an artist who created a Blender of the Super disc (a commercial version of the MSU prototype) based on the latest statements from the developers as well as on the design of the Satellaview (extension of the Super Famicom, marketed only in Japan from 1995) New logo once again based on the official acronym of the official super disc used by the developers at the time! In short, nothing was left to chance and I think it is the cleanest version that a commercial and definitive version of the console could have given! Even Secret of Mana is not a coincidence since it was the launch title planned for the release of the machine on day one! the creation of these media does not call into question all the work of the guys who are based on the msu logo (which was the prototype) but now leaves the choice and brings a new alternative for those who want it. Go towards the charter "logo prototype msu" or "the Super disc" This representation of the super disc is definitely the most beautiful and realistic of the proposals Everyone will choose which charter to go for according to their tastes! I leave you some media for those who would like to open a construction site! Here is my theme which will also be shared in the batocera community. For the History/ of the MSU In the early 90s, many video game manufacturers saw the relatively new CD medium as a way to expand the capabilities of their existing consoles, and Nintendo had planned a CD expansion for the Super Nintendo Entertainment System. Originally planned and developed in cooperation with Sony, Nintendo later turned to Phillips to carry out the project, but no finished product ever saw the light of day. Sony, offended by Nintendo, developed the Playstation to commercial maturity, and Phillips released the CD-I independently (which did not do well at all, by the way). But if history had taken a different course, perhaps we would all remember the Nintendo Super Disc today. . Many thanks to Oliver Harries for his trust and availability:
    9 points
  36. Version 1.0.0

    55 downloads

    WonderSwan 3D Box Pack Better resolution than the old set. Also updated Spine.
    9 points
  37. Version 16.0

    58,806 downloads

    Note: This thread will not be pushed to the front in the "whats new" section, if you want notifications for future updates to this file be sure to follow this page by using the follow button in the upper right corner Part of the "Lights Out - Realistic Bezels" series, for RetroArch bezels in this series see: https://forums.launchbox-app.com/files/file/1950-mr-retrolusts-lights-off-retroarch-bezels/ About: NOTE: This original project uses a reflection and scratch layer to add a realistic effect, it defines the style of the project, this is not for everyone. But please don't request "a clean verion" as I haven't kept the layer formats for all these 2000 games, this project is what it is. Realistic bezels in 3840x2160 resolution for MAME. My goal was to make bezels for around 1300 MAME games I had in my collection but I ended up making many bezels more. I started this project in 2019 and finished it in 2022 or so I thought... started making more bezels later on again. I used existing high quality artwork but also cleaned a lot of previously unavailable artwork which @Mr. Do had in his amazing collection. I searched high and low with google images to find existing artwork, which took me to Japanese websites often using google translate and research to get to those obscure images. The quality isn't always as high but I made sure I always used the highest quality I could find. Note: These artwork packs are made for older versions of Mame, if you use Mame 0.226 and upwards and find these files don't work right please see this post as you need to have them in a different lay structure: ============== Installation: Place the zip files inside the packs in mame/artwork/ Also be sure to curve the screen in Mame effects, you can use the preset files I've included in the downloads but they are for an older version of Mame (0.198) so they might not work on newer versions. To learn more about effects in Mame be sure to read this well: https://docs.mamedev.org/advanced/hlsl.html ============== Credits: Most of the artwork used are from the most excellent @Mr. Do & the many team members: http://mrdo.mameworld.info/index.php For NeoGeo artwork much artwork came from: http://www.neogeosoft.com/ For Flyer artwork the amazing: https://flyers.arcade-museum.com/ and https://www.flyerfever.com/ Some artwork used from: https://www.verticalarcade.com/ which has amazing vertical bezels, be sure to pay them a visit. Some artwork used from imbord3rlin3: https://www.arcade-projects.com/threads/high-resolution-scan-database-scans-as-a-free-service.24725/ Photos from Museum of the Game® & International Arcade Museum® https://forums.arcade-museum.com/ For research the great Arcade Database by: http://adb.arcadeitalia.net/ Special thanks to the following people, without them this project wouldn't be what it is: @ArsInvictus John Merrit, @Briball @cmgssilva @Orionsangel @Boz1978 @L4ZYD4NE @Manson976 UDb23 @IainSA TheGuru, Smitdogg, CAG, DrVectrex, tbombaci, italie, MAMEWorld, Ad_Enuff, UDb Raspbear, @destrowade @CKL @Thoggo @Antny @Dreamstate Andyaust @zugswang Spinnhacker, CCF Gameplay, jkburks, Comboman, Tim Lindquist, TrevEB, Aaron Giles, Jumpman1981, @kloug666, Tormod, yaggy, @NightVoice, Dillweed, @NeoKarnage, Vaughan,
    8 points
  38. Version 0.278

    97 downloads

    Latest Release: .278 ----279 has a compiler error, will try again tonight ARCADE64 is a Windows-based frontend for MAME, a multi-arcade emulator. Its useful if you want mame but want a nice gui for settings. No support will be provided, due to me checking the forum very infrequently. https://arcade.mameworld.info/ ARCADE64 is a continuation of the MAMEUIFX project. It is based on the latest MAME source at the time of release. It is in maintenance only (no active development of new features). What's in it? Arcade games only NO mechanical games (pinball, crane games, etc) NO computers, consoles, terminals, appliances, etc Only playable games are included –-------- This is the No-Nag version of MAME front end, Arcade64 You need to have setup Arcade 64 in advance. This is only a replacer for the exe. source code and project files available through my Github: https://github.com/xechostormx/arcade64-No-Nag I will upload new versions as long as I am still using the software. Changes are made to ui.cpp as shown below. virus scan results here: https://www.virustotal.com/gui/url/2560d1667ac15800ac23011d93a6ae75b60932ad9596b3a250a2c536501cd835/detection Line 629: void mame_ui_manager::display_startup_screens(bool first_time) { const int maxstate = 3; int const str = machine().options().seconds_to_run(); bool show_gameinfo = !machine().options().skip_gameinfo(); bool show_warnings = false; bool video_none = strcmp(downcast<osd_options &>(machine().options()).video(), OSDOPTVAL_NONE) == 0; // Removed conditional logic for nonag build
    8 points
  39. Version 1.3.0

    1,009 downloads

    Preview and import images from SteamGrid Database directly into your LaunchBox collection. A personalized SteamGridDB API Key is required. (See below about getting yours) Downloaded images are saved to the default LaunchBox image folder(s). Installing Download and extract the contents of the download to your /LaunchBox/Plugins/ folder. i.e. D:/LaunchBox/Plugins/SteamGrid Scraper/SteamGridScraper.dll First Time Run Select a game, right-click it and select SteamGrid Scraper. The "API key Required" window will open. Paste (or manually type in) your personal SteamGrid API key. Click Save Using Select a game, right-click it and select SteamGrid Scraper. In cases where an exact match for the game Tite is not found, a window will popup listing 'close matches'. Double-click a game from the list to select it. Click on the SteamGrid image group you'd like to view. Options are: Grids Heroes Logos Icons Up to 50 images will show in the Gallery. If the selected group has more than 50 available, click "2" to see then next 50. Use the Zoom slider to increase/decrease the image sizes in the Gallery. Double-click on an image to see a larger view. (Opens in a separate window). The Icons group is pretty much useless in LaunchBox. But since they're available, they're included. Saving an image To add an image to your game, right-click the image in the gallery switch from Image Preview to Add Image and select Add Image. Select the Image Type (folder) you want to save it as from the dropdown box. (It doesn't change automatically for you.) Only a few select image types are shown by default. To see all image folders (types), check the box See All available image types. (Optional) To view your existing images for the game, click View Existing Images Gallery. (Opens in a separate window) This shows only the images for the selected image type. (Optional) Click Open Image Folder to open Windows Explorer to the folder where your existing images are and where the image will be saved to. Click Save Add Image to save the image. Getting your SteamGridDB API Key Log into your SteamGridDB account. Go to your Profile - Preferences - API Click 'Generate API key' As always, all comments and suggestions are welcome. 😎
    8 points
  40. Version 2.2.0

    565 downloads

    This video is in 4K, unedited, so you can see what it really looks like ! Here are the backgrounds I used to customize @faeran's beautiful VisioN theme ! It mainly features backgrounds for playlists, but also a few for platforms and platform categories. Most of the backgrounds relate to 305 game collections. Some are taken directly from faeran's theme, but the vast majority are new and, as far as possible, directly related to the games in question. All are cropped for the “platform wheel 1” display of faeran's VisioN theme on a 16/9 screen (once again, thanks to him for his themes and this one in particular) . The backgrounds are not, for the most part, in 4k but are of sufficient quality for this type of display. The preview screenshots show them and the logos I used with the theme (screenshots on 16/9 4K screen, unretouched). I've also added the corresponding logos to the archive. What's inside : 389 backgrounds + 389 logos ! - 324 playlist backgrounds grouped into 305 game collections and 19 arcade playlists + 324 logos - 57 platform backgrounds + 57 logos - 8 category backgrounds (in the broadest sense, also includes "Favorite Games", "Recently Played"...) + 8 logos I hope you'll like it ! All platform logos are from @RetroHumanoid's Refried Theme Platform Logo Set, as well as a few logos for the collections. Some platform category logos also come from his Retro Neon Platform Category Logo Set. I hope he doesn't mind. If he wishes, I can of course remove the logos concerned from the archive, which is simply a copy of the custom theme I use. Also a big thank you to him for his work ! Credits for the video soundtrack : - Turrican Soundtrack Anthology Vol.2 (Chris Huelsbeck) : The Final Fight - The Amiga Works (Allister Brimble) : Project X - Giana Sisters : Twisted Dreams - Rise of The Owlverlord (Chris Huelsbeck & Fabian Del Priore) : Rise of The Owlverlord
    8 points
  41. Version 1.0.0

    102 downloads

    Around 1/3 of this set is from the database, i've made the rest of the OFFICIAL AES releases to finish it off (and redone a few existing spines), quality varies based on available artwork but is better than what's available currently on the database. Let me know if you made the existing images so i can give credit.
    8 points
  42. Version 1.0.1

    215 downloads

    NOW WITH VIDEOS! For the longest time I've wanted to put together a definitive Super Famicom platform, but exclusively for games that are playable in English. There's a lot of translations out there, and going through each of those to compile a definitive list is no small feat. But now, thankfully and mercifully, there are a couple of different resources to track every Japanese SNES game with a translation. EDIT/UPDATE: This quickly spiralled into also figuring out which Japanese exclusives, with no translation, are ACTUALLY playable in English! @CriticalCid Provided a list of games "deemed" to be playable from the HyperSpin days. It seems they really went through every Japanese exclusive with no translation (at the time) and created a list. It's a good list, however, quite a few games aren't really playable in English. Some games with quiz elements slipped through and they were pretty liberal with adding to it. So, errrgh, I tested/watched a bunch of longplays for every game on the list, and culled it down to what it ACTUALLY playable in English. Some games you aren't even gonna notice the language barrier, others may have...like 1 menu in Japanese. The worst offenders are the Zero4 Champ games, a lot of menuing in Japanese, but the game is totally worth it. All other games I've been pretty strict with. Checked SNES Drunks lists, and had a general rummage around to make we got em'all (hopefully). The Project is now in 2 Parts/Platforms. Super Famicom is the T-En Platform, in other words, games guaranteed to play in English. Super Famicom English Friendly platform, is for Japanese Exclusives (with no translation) that are "playable" in English! You may still encounter Japanese text & voice, but it'll be minimal. These have been separated as not everyone may want the English Friendly games, and only opt for the "guaranteed to be in English" platform. If my assumption is wrong, lemme know and I'll combine them! "Rules" for the Translation Project Now, there aren't really any "rules" when it comes to translations and Japanese platforms. Especially with game titles. A Japanese game can have its original title, the English translation title... and it's western release title, which can be different to the Japanese to English translation. Confusing...yes. Also, artwork in general is a bit of a nightmare for Japanese games. Finding full unified 3D boxes that actually cover the full library is tough, and Box - Fronts can be different sizes depending on the source, causing my OCD to throw a fit. Another point is the rom association with the DB. A lot of time has gone into ensuring all games and their artwork are correctly associated under the proper DB ID. Some games when imported under the translated title will catch a RomHACK ID or something completely different due to the difference in title, not on my watch. Anyway, the rules I have applied for this platform are as follows. 1G1R. Only 1 game per entry ONLY Japanese unified artwork for Box Fronts, 3D boxes, 2D Carts and Clear Logos. Thanks to @firedropD12 for providing the updated/upscaled box fronts for the translation platform, among other things. Game titles set to the translated English title. This aligns the game name and title screen. Keep in mind not all translations have a translated title. A translation can be released with the Japanese title & the English title. In this scenario, the English title has been selected. Only the better translations with improvements (if any) listed/imported. (No FastROM hacks as I keep those in a separate platform) Artwork NOT named to Rom name. Instead I exported the images via the media pack maker, which names art to the DB entry, not the ROM name. This is best for 'ADD ROMS' situations. NO non Japanese translations. This includes French games translated to English, and Japanese games translated to anything other than English. Strictly Japanese to English here. NO USA Relocalisations for the above reason, also they really belong in the Improvements category. NO Satellaview exclusives. This is really it's own platform and doesn't belong here. Satellaview will be covered separately, in depth, as it has loads of "confusing crossover" with the normal Super Famicom library. "Rules" for the English Friendly Project No games with a translation Japanese exclusives only Games must be "enjoyable" in English. This is VERY transient, but to keep things realistic, if I found myself reaching for Google Translate, it got cut. However, there are like 5-10 games that are too good to not include, despite having move of a language barrier than I'd like. Your mileage may vary. The same rules for Artwork apply as above for the Translation Project. Now here comes the nasty part. ROM NAMING for TRANSLATIONS Despite there not really being any solid naming standard, mostly looking like this... Dragon Quest III (Japan) [T-En] ....one has emerged and it looks like this..... Dragon Quest III (Japan) [T-En by DQ Translations v1.1] [Add by Rod Mérida v1.0c] [SNES Mini] [i] [n] This is based on MaybeIntros work from many years ago https://maybeintro.wordpress.com/about/ that now seems to be in use again. Yes it's long, but information rich. Losing track of what you have applied to which rom is the WORST. Name them like this so you know exactly what's going on and be able to backtrack. This way, we know who done the original translation along with the version, who made the addendums (if any) and any other additional info such as 'SNES Mini' or 'improvement patch x' applied on top. [i] means Incomplete - [n] means the title screen has been changed to it's translated title Some people don't change the Rom title to it's translated name, opting to keep the original Japanese title. THAT IS NOT THE CASE HERE. If a game has a translated title, the general rule of thumb is to rename the rom to match, which is what has been done here. The fact this naming convention is the same as the best 'resource' out there is completely coincidental INSTRUCTIONS This applies to BOTH platforms! (Back up yo s*it if you need to) Download images and platform xmls from this page Make sure LB is NOT running Place Super Famicom/Super Famicom English Friendly platform xml into correct place... Data--> Platforms Start LB Super Famicom/Super Famicom English Friendly platform should then appear in LB, if not, restart LB. Place 3D Boxes, Boxes, Cart Front & Clear Logo folders into.... Images --> Super Famicom/Super Famicom English Friendly Change roms file path to where you Super Famicom roms are. Click on any Super Famicom game, press Ctrl+A to sellect all games, go to Tools top left, go to File Management and select 'Change Roms Folder Path For Selected Games', select your folder location for Super Famicom games, and hit OK. (T-En Platform Only) If you have the correct source, rom names should be the same. (T-En Platform Only) If not... you have your work cut out for you. You can rename your roms to match how they are imported, or you can change the file name LB is expecting by.... Right Clicking on a game, edit Metadata and then change the launching path and name to match yours. This will be painstaking work. Make sure your emulator is setup AND ASSOCIATED with the Super Famicom/Super Famicom English Friendly platforms. I wanna try to mitigate the main issue of rom names, and getting your specific roms associated to the correct games if you don't have the same naming convention. If people can let me know how they name their translation roms I'll put out an additional xml with those commonly used names instead. If anyone knows of a better way to..... like....reverse import!?...., please do let me know. You can do whatever you want with the English Friendly platform. You can absorb it into your Super Famicom platform, if you wanna combine it into one. LISTS IN ANY CASE. This is the FULL list of every game with a translation in this Project using the best translations (I hope). There are also some Japanese games already in English that don't need patching listed at the bottom, of course these are also in the build. I the list you will see the translated name if there is one, and MOST importantly the LB Database ID. The ID's are paramount to tracking these entries and their associated translated titles. You can use these IDs if building yourself, they come in handy to say the least. With the rom name descriptors, you should be able to find those translations/patches with google, if you need to use these. If you see anything incorrect or you see a "technically inferior" translation, drop a comment. This list will of course grow as new translations are released. Again, if you know of any new ones let us know. (June 20, 2025) Full list of ENGLISH TRANSLATED Super Famicom Games in the Project -268- Game Name LaunchBox DB ID Rom Name 3x3 Eyes: Juuma Houkan #33053 3x3 Eyes - Juuma Houkan (Japan) [T-En by Atomizer_Zero v1.01].zip The 4.6 Billion Year Saga: To Faraway Eden #1909 4.6 Billion Year Saga, The - To Faraway Eden (Japan) [T-En by NLeseul v0.9b] [n].zip Accele Brid #23247 Accele Brid (Japan) [T-En by Aeon Genesis v1.00].zip Actraiser #1046 Actraiser (Japan) [T-En by Aeon Genesis v1.00].zip The Adventures of Hourai High: Transfer Student Dramabomb #19112 Adventures of Hourai High, The - Transfer Student Drama Bomb (Japan) [T-En by Aeon Genesis v1.00] [Add by Advancedpillow v1.0] [n].zip Albert Odyssey #23757 Albert Odyssey (Japan) [T-En by Peter Lemon] [i].zip Alcahest #13938 Alcahest (Japan) [T-En by FH v1.0b] [Add by KingMike] [Splash screen removed].zip Amazing Hebereke #132552 Amazing Hebereke (Japan) [T-En by LucianoTheWindowsFan v0.1] [i] [n].zip The Amazing Spider-Man: Lethal Foes #21489 Amazing Spider-Man, The - Lethal Foes (Japan) [T-En by Gorgyrip v1.0].zip Ancient Magic: Bazoo! World Of Magic #23125 Ancient Magic - Bazoo! World of Magic (Japan) [T-En by Aeon Genesis v1.00] [n].zip Arabian Nights: Sabaku no Seirei Ou #14812 Arabian Nights - Sabaku no Seirei Ou (Japan) [T-En by LostTemplar v1.0].zip Aretha #23405 Aretha (Japan) [T-En by Dynamic Designs v1.00].zip Aretha II: Ariel's Wonderful Adventure #94116 Aretha II - Ariel's Wonderful Adventure (Japan) [T-En by Dynamic Designs v0.91] [n].zip Armored Police Metal Jack #33006 Armored Police Metal Jack (Japan) [T-En by MrRichard999 & FlashPV & Jink640 v2.0] [n].zip Assault Suits Valken #1557 Assault Suits Valken (Japan) [T-En by Aeon Genesis v1.00] [n].zip Bahamut Lagoon #9054 Bahamut Lagoon (Japan) [T-En by DeJap & Neill Corlett & Tomato v1.3].zip Ball Bullet Gun: Survival Game Simulation #24870 Ball Bullet Gun (Japan) [T-En by Aeon Genesis v1.00].zip Bastard!!: Dark God of Destruction #3479 Bastard!! - Dark God of Destruction (Japan) [T-En by DeJap v1.0] [Add by Docrow v1.0] [n].zip Battle Soccer: Field no Hasha #3481 Battle Soccer - Field no Hasha (Japan) [T-En by Hurkey Translations v1.0].zip Bing Bing! Bingo #33510 Bing Bing! Bingo (Japan) [T-En by MrRichard999 v1.0].zip The Blue Crystal Rod #34805 Blue Crystal Rod, The (Japan) [T-En by Stargood Translations v1.0] [Region lock removed].zip Brandish 2: The Planet Buster #1590 Brandish 2 - The Planet Buster (Japan) [T-En by Synchronicity v1.0].zip Burning Heroes #14813 Burning Heroes (Japan) [T-En by Dynamic Designs v1.00] [n].zip Captain Tsubasa III: Challenge of Kaiser #14775 Captain Tsubasa III - Challenge of Kaiser (Japan) [T-En by Pianohombre v1.0] [Add by Morhamms357 v0.9] [n].zip Captain Tsubasa IV: Professional Rivals #34811 Captain Tsubasa IV - Professional Rivals (Japan) [T-En by Joe Shway v0.9] [i] [n].zip Chaos Seed: Feng Shui Chronicles #24871 Chaos Seed - Feng Shui Chronicles (Japan) [T-En by Dynamic Designs v1.02] [n].zip Chatting Parodius Live! #14779 Chatting Parodius Live! (Japan) [T-En by Advancedpillow & Onereto & Reld v1.0] [n].zip Cho Aniki: Buff Battle Ballad #24807 Cho Aniki - Buff Battle Ballad (Japan) [T-En by Stardust Crusaders v1.01] [n].zip Clock Tower #34732 Clock Tower (Japan) [T-En by Aeon Genesis v1.01].zip ClockWerx #101931 Clockwerx (Japan) [T-En by MrRichard999 v0.75] [i].zip Cooly Skunk #174463 Cooly Skunk (Japan) [T-En by Psyklax v1.1] [Add by Denim v1.1] [n].zip Crystal Beans: From Dungeon Explorer #14814 Crystal Beans from Dungeon Explorer (Japan) [T-En by Hiei & Neige v1.1].zip Cu-On-Pa SFC #3544 Cu-On-Pa SFC (Japan) [T-En by Aeon Genesis v1.00].zip Cyber Knight #3545 Cyber Knight (Japan) [T-En by Aeon Genesis v1.01] [Add by MTeam v1.01].zip Cyber Knight II: Chikyuu Teikoku no Yabou #20006 Cyber Knight II - Chikyuu Teikoku no Yabou (Japan) [T-En by Aeon Genesis v1.00].zip Cyborg 009 #24831 Cyborg 009 (Japan) [T-En by Aeon Genesis & J2e Translations v1.00].zip Daisenryaku Expert WWII: War in Europe #108412 Daisenryaku Expert WWII - War in Europe (Japan) [T-En by Gc8tech v0.1] [i].zip Dark Half #3548 Dark Half (Japan) [T-En by Aeon Genesis v1.00].zip Dark Law: Meaning of Death #14815 Dark Law - Meaning of Death (Japan) [T-En by Aeon Genesis v1.00].zip Demon Child Zenki: Battle Raiden #14783 Demon Child Zenki - Battle Raiden (Japan) [T-En by Dynamic Designs v1.00] [n].zip Densetsu no Ogre Battle: The March of the Black Queen #3232 Densetsu no Ogre Battle - The March of the Black Queen (Japan) (NP) [T-En by FinS v1.2].zip Dezaemon SFC #3551 Dezaemon (Japan) [T-En by Aeon Genesis v1.00] [Add by Mwksoul v1.0] [n].zip Dinowars: A Great Dino Odyssey #25614 Dinowars - A Great Dino Odyssey (Japan) [T-En by Backlog Odyssey v2.0] [n].zip Do-Re-Mi Fantasy: Milon's Quest #3554 Do-Re-Mi Fantasy - Milon's Quest (Japan) [T-En by Gaijin Productions & RPGOne v1.3] [n].zip Dokapon 3-2-1: From Friendship to Mayhem #107663 Dokapon 3-2-1 - From Friendship to Mayhem (Japan) [T-En by Krokodyl v1.4] [n].zip Dokapon Gaiden: Fiery Audition #108413 Dokapon Gaiden - Fiery Audition (Japan) [T-En by Krokodyl v1.0] [n].zip Donald Duck and the Magical Hat #26524 Donald Duck and the Magical Hat (Japan) [T-En by Gorgyrip v1.0] [n].zip Doraemon 4: In the Moon Kingdom #3555 Doraemon 4 - In the Moon Kingdom (Japan) [T-En by Sgt. Bowhack v0.94b] [n].zip Dossun! Ganseki Battle #3556 Dossun! Ganseki Battle (Japan) [T-En by Aeon Genesis v1.00].zip Dragon Ball Z: Hyper Dimension #1800 Dragon Ball Z - Hyper Dimension (Japan) [T-En by Twilight Translations v1.00].zip Dragon Ball Z: Super Gokuu Den: Kakusei Hen #3557 Dragon Ball Z - Super Gokuu Den - Kakusei Hen (Japan) [T-En by Commando Ginew v1.0] [i].zip Dragon Ball Z: Super Gokuu Den: Totsugeki Hen #13915 Dragon Ball Z - Super Gokuu Den - Totsugeki Hen (Japan) [T-En by Kakkoii Translations v0.98] [Anime].zip Dragon Ball Z: Super Saiya Densetsu #13916 Dragon Ball Z - Super Saiya Densetsu (Japan) (Rev 1) [T-En by Klepto Software v1.02].zip Dragon Quest I & II #19047 Dragon Quest I & II (Japan) [T-En by RPGOne v2.0 DQ] [Add by Mziab v1.0].zip Dragon Quest III #14776 Dragon Quest III (Japan) [T-En by DQ Translations v1.1] [Add by Rod Mérida v1.0c] [SNES Mini] [n].zip Dragon Quest V: Hand of the Heavenly Bride #3559 Dragon Quest V - Hand of the Heavenly Bride (Japan) [T-En by Byuu & spSpiff v0.91] [n].zip Dragon Quest VI: Realms of Revelation #3560 Dragon Quest VI - Realms of Revelation (Japan) [T-En by NoPrgress v0.90b2] [n].zip Dragon Squadron Danzarb #23111 Dragon Squadron Danzarb (Japan) [T-En by Aeon Genesis v1.00] [n].zip Dream Maze: The Kigurumi Adventure #122603 Dream Maze - The Kigurumi Adventure (Japan) [T-En by KingMike's Translations v1.0b] [n].zip Dual Orb II #3561 Dual Orb II (Japan) [T-En by Translation Corporation v1.7] [Splash screen removed].zip Aim for the Ace!: Ace Tennis #22760 E:\LaunchBox\Games\Super Famicom\Aim for the Ace! - Ace Tennis (Japan) [T-En by RPGOne v1.3] [n].zip Earth Light #122545 Earth Light (Japan) [T-En by Nezz v1.0].zip Elnard #282 Elnard (Japan) [T-En by Slidelljohn v2d beta] [i].zip Emerald Dragon #19069 Emerald Dragon (Japan) [T-En by Translation Corporation v1.2] [Splash screen removed].zip Energy Breaker #14817 Energy Breaker (Japan) [T-En by Disnesquick & Satsu v1.02].zip Eternal Filena #23113 Eternal Filena (Japan) [T-En by Satsu v0.98] [i] [n].zip F-1 Grand Prix: Part II #26329 F-1 Grand Prix - Part II (Japan) [T-En by MrRichard999 v0.50] [i].zip F-1 Grand Prix: Part III #18643 F-1 Grand Prix - Part III (Japan) [T-En by MrRichard999 v0.50] [i].zip Famicom Detective Club Part II #32900 Famicom Detective Club Part II (Japan) (NP) [T-En by Demiforce v1.00] [n].zip Fantastic Parodius #14778 Fantastic Parodius (Japan) [T-En by Blizzz v1.1a] [n].zip FEDA: The Emblem of Justice #3606 Feda - The Emblem of Justice (Japan) [T-En by Dynamic Designs v1.02].zip Final Fantasy IV #9418 Final Fantasy IV (Japan) (Rev 1) [T-En by J2e Translations v3.21] [Add by Spooniest v1.0] [Add by Masaru v1.2].zip Final Fantasy V #1762 Final Fantasy V (Japan) [T-En by RPGe v1.10] [Add by Leet Sketcher v1.2].zip Final Fantasy VI #108333 Final Fantasy VI (Japan) [T-En by RPGOne v1.2] [All Bugs Fix] [Add by Spooniest v2.0].zip Fire Emblem: Genealogy of the Holy War #3615 Fire Emblem - Genealogy of the Holy War (Japan) [T-En by Fire Emblem 4 Translation Team v20160707 beta 7] [n].zip Fire Emblem: Mystery Of The Emblem #3614 Fire Emblem - Mystery of the Emblem (Japan) [T-En by RPGuy96 & VincentASM v0.98] [Add by Quirino v0.14] [Add by RobertTheSable v0.22] [n].zip Fire Emblem: Thracia 776 #3616 Fire Emblem - Thracia 776 (Japan) [T-En by Cirosan v1.04] [Add by Miacis v1.08].zip Flying Hero: Bugyuru's Adventure #29740 Flying Hero - Bugyuru's Adventure (Japan) [T-En by KingMike's Translations v1.0] [n].zip Front Mission #3623 Front Mission (Japan) [T-En by Frank Hughes v1.0b] [Add by MTeam v1.02] [Splash screen removed].zip Front Mission Series: Gun Hazard #3624 Front Mission Series - Gun Hazard (Japan) [T-En by Aeon Genesis v1.01].zip Funaki Masakatsu Hybrid Wrestler: Tougi Denshou #24832 Funaki Masakatsu Hybrid Wrestler - Tougi Denshou (Japan) [T-En by Phil v1.0].zip G.O.D: Growth or Devolution: Heed the Call to Awaken #34752 G.O.D - Growth or Devolution - Heed the Call to Awaken (Japan) [T-En by Dynamic Designs v1.00] [n].zip Galaxy Robo #107706 Galaxy Robo (Japan) [T-En by Dynamic Designs v1.10].zip Ganbare! Goemon: The Twinkling Journey: The Reason I Became a Dancer #18797 Ganbare! Goemon - The Twinkling Journey - The Reason I became a Dancer (Japan) [T-En by DDSTranslation v3.0] [Add by Djungelurban v1.0] [n].zip Ganbare! Goemon 2: The Strange General McGuinness #18795 Ganbare! Goemon 2 - The Strange General McGuinness (Japan) [T-En by DDSTranslation v3.0] [Add by Djungelurban v1.0] [n].zip Ganbare! Goemon 3: The Mecha Leg Hold of Jurokube Shishi #18796 Ganbare! Goemon 3 - The Mecha Leg Hold of Jurokube Shishi (Japan) [T-En by DDSTranslation v3.0] [Add by Djungelurban v1.0] [Proper translation] [n].zip Ganpuru: Gunman's Proof #90487 Ganpuru - Gunman's Proof (Japan) [T-En by Aeon Genesis v1.03].zip Gekitou Burning Pro Wres #3628 Gekitou Burning Pro Wres (Japan) [T-En by Phil v1.0].zip Genjuo Ryodan #131172 Genjuu Ryodan (Japan) (NP) [T-En by Gc8tech v82] [i].zip Get Going! Ebisumaru: The Mechanical Maze: Mystery of the Missing Goemon!! #33873 Get Going! Ebisumaru - The Mechanical Maze - Mystery of the Missing Goemon!! (Japan) [T-En by DDSTranslation v2.0] [n].zip Ghost Chaser Densei #24810 Ghost Chaser Densei (Japan) [T-En by MrRichard999 & AgentOrange & Rainponcho v1.0] [Color hack by Mister Man v1.0] [Splash screen removed].zip Glory of Heracles III: Silence of the Gods #29742 Glory of Heracles III, The - Silence of the Gods (Japan) [T-En by DQ Translations v1.1a] [n].zip Glory of Heracles IV: Gift from the Gods #34748 Glory of Heracles IV, The - Gift from the Gods (Japan) [T-En by Translation Corporation v1.1] [n] [Splash screen removed].zip Go for it! Goemon: The Rescue of Princess Yuki #3211 Go for it! Goemon - The Rescue of Princess Yuki (Japan) (Rev 2) [T-En by DDSTranslation v2.0] [SRAM Hack] [n].zip Go Go Ackman #3632 Go Go Ackman (Japan) [T-En by Ackman Translations v1.0].zip Go Go Ackman 2 #25501 Go Go Ackman 2 (Japan) [T-En by Anime_World & Bunkai & Retroman_X v1.1] [Splash screen removed].zip Go Go Ackman 3 #25502 Go Go Ackman 3 (Japan) [T-En by Reld v20200105] [Add by Reld v20191227].zip Gourmet Sentai Barayarou #3634 Gourmet Sentai Barayarou (Japan) [T-En by chillyfeez v1.0] [Posing heals].zip The Great Battle II: Last Fighter Twin #33275 Great Battle II, The - Last Fighter Twin (Japan) [T-En by Aeon Genesis v1.2] [n].zip Great Battle III, The #123909 Great Battle III, The (Japan) [T-En by Aeon Genesis v1.1] [n].zip Great Battle IV, The #33272 Great Battle IV, The (Japan) [T-En by Aeon Genesis v1.1] [n].zip The Great Battle V #33273 Great Battle V, The (Japan) [T-En by Aeon Genesis v1.2] [n].zip Gulliver Boy #23109 Gulliver Boy (Japan) [T-En by Stealth Translations v0.99a] [Add by Mziab v1.1] [n].zip Heartthrob Memorial: Under The Tree Of Legends #33291 Heartthrob Memorial - Under the Tree of Legends (Japan) (Rev 1) [T-En by Tom & FlashPV & DDS v3] [n].zip Hero Chronicle: Project Olympus #123606 Hero Chronicle - Project Olympus (Japan) [T-En by Aeon Genesis v1.00] [n].zip Hiouden: Legend of the Scarlet King: The Demonic Oath #14804 Hiouden - Legend of the Scarlet King - The Demonic Oath (Japan) [T-En by Aeon Genesis v1.00] [n].zip Holy Umbrella: Dondera no Mubou!! #14788 Holy Umbrella - Dondera no Mubou!! (Japan) [T-En by Aeon Genesis v1.00] [Splash screen removed].zip Hyper Iria #30732 Hyper Iria (Japan) [T-En by Dynamic Designs & Matt's Messy Room v1.03] [Splash screen removed].zip I Love Bikes! Street Racer Soul: Rider's Spirits #33004 I Love Bikes! Street Racer Soul - Rider's Spirits (Japan) [T-En by MrRichard999 v1.0] [n].zip Jerry Boy #5862 Jerry Boy (Japan) [T-En by Chris Covell v1.0] [Controls Hack by KingMike v1.0].zip Jikkyou Power Pro Wrestling '96: Max Voltage #28830 Jikkyou Power Pro Wrestling '96 - Max Voltage (Japan) [T-En by Phil v1.0] [i].zip Jojo's Bizarre Adventure #24833 Jojo's Bizarre Adventure (Japan) [T-En by Aeon Genesis v1.00] [Add by brkmnly v1.2] [n].zip Jutei Senki #24812 Jutei Senki (Japan) [T-En by Aeon Genesis v1.00].zip Kessen! Dokapon Kingdom IV: Legendary Heroes #124452 Kessen! Dokapon Kingdom IV - Legendary Heroes (Japan) [T-En by Krokodyl v1.0] [n].zip King of Demons #25503 King of Demons (Japan) [T-En by Aeon Genesis v1.01] [n].zip Kirby's Super Star Stacker #19031 Kirby's Super Star Stacker (Japan) [T-En by TheDanaAddams v1.1] [n].zip Kouryuu no Mimi #24834 Kouryuu no Mimi (Japan) [T-En by RPGOne v2.0].zip Kunio's Dodge Ball #26288 Kunio's Dodge Ball (Japan) [T-En by Azelistic v1.0] [n].zip La Wares #34649 La Wares (Japan) [T-En by Dynamic Designs v1.00].zip Langrisser, Der #3549 Langrisser, Der (Japan) (Rev 1) [T-En by Byuu & Derrick Sobodash v1.3.1].zip Laplace's Demon #33279 Laplace's Demon (Japan) [T-En by Aeon Genesis v2.0] [n].zip Last Bible III #23761 Last Bible III (Japan) [T-En by Tom v7.0].zip Lennus II: The Apostles of the Seals #14818 Lennus II - The Apostles of the Seals (Japan) [T-En by Dynamic Designs v1.04] [n].zip Light Fantasy #143073 Light Fantasy (Japan) [T-En by Zarby89 v1.0].zip Little Magic #14805 Little Magic (Japan) [T-En by Aeon Genesis v1.00b].zip Little Master III: Jewels of the Rainbow #25472 Little Master III - Jewels of the Rainbow (Japan) [T-En by DackR v2b] [i] [n].zip Live A Live #9954 Live A Live (Japan) [T-En by Aeon Genesis v2.00 Deluxe].zip Madou Monogatari: Big Kindergarten Kids #23377 Madou Monogatari - Big Kindergarten Kids (Japan) [T-En by Aeon Genesis v1.01] [n].zip Maerchen Adventure Cotton 100 Percent #18646 Maerchen Adventure Cotton 100% (Japan) [T-En by Ellen & Sven & Svambo v1.1].zip Magic Knight Rayearth #14819 Magic Knight Rayearth (Japan) [T-En by RPGe v1.01] [Add by MTeam v1.02].zip Magic Poipoi Poitto! #24882 Magic Poipoi Poitto! (Japan) [T-En by KingMike's Translations v1.0] [n].zip Magical Drop #5576 Magical Drop (Japan) [T-En by Aeon Genesis v0.95b].zip The Magical Land of Wozz #14822 Magical Land of Wozz, The (Japan) [T-En by Translation Corporation v1.1] [n].zip Magical Pop'n #14780 Magical Pop'n (Japan) [T-En by Aeon Genesis v1.01].zip Magna Braban: The Wandering Hero #14820 Magna Braban - The Wandering Hero (Japan) [T-En by KingMike's Translations v2.0] [n].zip Majin Tensei #31478 Majin Tensei (Japan) [T-En by DDSTranslation v4.0] [Add by Badnest v1.0].zip Majin Tensei II: Spiral Nemesis #33431 Majin Tensei II - Spiral Nemesis (Japan) [T-En by DDSTranslation v1.0].zip Mario's Super Picross #21356 Mario's Super Picross (Japan) [T-En by FCandChill & Kumori v1.5] [n].zip Marvelous: Another Treasure Island #24814 Marvelous - Another Treasure Island (Japan) [T-En by Tashi] [Add by DackR & LuigiBlood v1.08] [n].zip Mega Man & Bass #5813 Mega Man & Bass (Japan) [T-En by Aeon Genesis v1.00] [Add by Blade133bo v1.1] [n].zip Megami Tensei: The Old Testament #23760 Megami Tensei - The Old Testament (Japan) [T-En by DDSTranslation v1.1] [Add by Raindare v0.4] [n].zip Melfand Stories #26088 Melfand Stories (Japan) [T-En by Gan v1.1a].zip Metal Max Returns #14821 Metal Max Returns (Japan) [T-En by Aeon Genesis v1.00].zip Metal Slader Glory: Director's Cut #30790 Metal Slader Glory - Director's Cut (Japan) (NP) [T-En by FCandChill v1.0].zip Mickey & Donald: Magical Adventure 3 #5596 Mickey & Donald - Magical Adventure 3 (Japan) [T-En by RPGOne v1.5] [Nephew Colors hack by Jonny v1.0] [n].zip Mickey's Great Adventure in Tokyo Disneyland #24815 Mickey's Great Adventure in Tokyo Disneyland (Japan) [T-En by Svambo & Anonymousse v1.0] [n].zip Might and Magic: Book II #447665 Might and Magic - Book II (Japan) [T-En by MrRichard999 & D.D.S. & Dr. Floppy & AgentOrange v1.02].zip Miracle Girls #24835 Miracle Girls (Japan) [T-En by RPGOne v1.1].zip Mobile Fighter G Gundam #25474 Mobile Fighter G Gundam (Japan) [T-En by Aeon Genesis v1.00] [n].zip Mobile Suit Gundam: Cross Dimension 0079 #24836 Mobile Suit Gundam - Cross Dimension 0079 (Japan) [T-En by Aeon Genesis v1.00] [n].zip Mobile Suit Gundam F91: Formula Wars 0122 #24837 Mobile Suit Gundam F91 - Formula Wars 0122 (Japan) [T-En by Twilight Translations v1.00] [n].zip Mobile Suit Gundam Wing: Endless Duel #5839 Mobile Suit Gundam Wing - Endless Duel (Japan) [T-En by Aeon Genesis v1.00] [n].zip Mobile Suit V Gundam #26286 Mobile Suit V Gundam (Japan) [T-En by Twilight Translations v1.00] [n].zip Monstania #5615 Monstania (Japan) [T-En by Aeon Genesis v1.03].zip Mysterious Dungeon 2: Shiren the Wanderer #25891 Mysterious Dungeon 2 - Shiren the Wanderer (Japan) [T-En by Aeon Genesis v1.00] [n].zip Mystic Ark #5621 Mystic Ark (Japan) [T-En by Aeon Genesis v1.01].zip Nangoku Shounen Papuwa-Kun #14782 Nangoku Shounen Papuwa-kun (Japan) [T-En by FH v1.0b] [i].zip Neugier: The Journey Home #5704 Neugier - The Journey Home (Japan) [T-En by Haeleth & RPGOne v2.00] [n].zip Nice de Shot #132209 Nice de Shot (Japan) [T-En by MrRichard999 v0.99].zip Nishijin Pachinko 2 #137927 Nishijin Pachinko 2 (Japan) [T-En by MrRichard999 v1.0] [n].zip Nishijin Pachinko 3 #137925 Nishijin Pachinko 3 (Japan) [T-En by MrRichard999 v1.0].zip Okamoto Ayako to Match Play Golf: Ko Olina Golf Club in Hawaii #132313 Okamoto Ayako to Match Play Golf - Ko Olina Golf Club in Hawaii (Japan) [T-En by MrRichard999 v0.94].zip Olivia's Mystery #132316 Olivia's Mystery (Japan) [T-En by alasker1899 v1.0] [n].zip Otogirisou #132317 Otogirisou (Japan) [T-En by ButThouMust v1.1].zip Panel de Pon #455522 Panel de Pon (Japan) [T-En by Zuqkeo v1.0].zip Panic in Nakayoshi World #25235 Panic in Nakayoshi World (Japan) [T-En by Project Sailor Moon v1.00].zip Pikiinya! #131902 Pikiinya! (Japan) [T-En by LucianoTheWindowsFan v0.1] [i].zip Popeye: Tale of Teasing Witch Sea Hag #26531 Popeye - Tale of Teasing Witch Sea Hag (Japan) [T-En by KingMike's Translations v1.0] [n].zip Power of the Hired #131173 Power of the Hired (Japan) [T-En by Dynamic Designs v0.75].zip Power Sokoban #131269 Power Sokoban (Japan) [T-En by Saffith v1.0] [n].zip Pretty Soldier Sailor Moon: Another Story #18726 Pretty Soldier Sailor Moon - Another Story (Japan) [T-En by BST v2.08] [Grind-Be-Gone] [Swiss Manicure] [n].zip Pretty Soldier Sailor Moon #28784 Pretty Soldier Sailor Moon (Japan) [T-En by mteam v1.01] [n].zip Pretty Soldier Sailor Moon R #5822 Pretty Soldier Sailor Moon R (Japan) [T-En by FuSoYa v1.00] [n].zip Princess Minerva #34800 Princess Minerva (Japan) [T-En by Dynamic Designs v1.02].zip Psycho Dream #132532 Psycho Dream (Japan) [T-En by Stardust Crusaders v1.0].zip Raccoon Rascal #29256 Racoon Rascal (Japan) [T-En by Zarby89 v1.0] [n].zip Ranma 1-2: Hard Battle II Super Move Hustle #2201 Ranma 1-2 - Hard Battle II Super Move Hustle (Japan) [T-En by Dynamic Designs v1.10] [n].zip Ranma 1-2: Treasure of the Red Cat Gang #28832 Ranma 1-2 - Treasure of the Red Cat Gang (Japan) [T-En by Dynamic Designs v1.00] [Anime] [n].zip Record of Lodoss War #24838 Record of Lodoss War (Japan) [T-En by Dynamic Designs v1.0] [n].zip Rockman 7: Shukumei no Taiketsu! #292 Rockman 7 - Shukumei no Taiketsu! (Japan) [T-En by Zynk Oxhyde v1.0].zip Rockman X #143 Rockman X (Japan) (Rev 1) [T-En by Her-Saki v1.5].zip Rockman X2 #1015 Rockman X2 (Japan) [T-En by Her-Saki v1.1].zip Rockman X3 #1016 Rockman X3 (Japan) [T-En by Her-Saki v1.1].zip Romancing Sa-Ga #26338 Romancing Sa-Ga (Japan) (Rev 1) [T-En by DDSTranslation v1.2].zip Romancing Sa-Ga 2 #26087 Romancing Sa-Ga 2 (Japan) [T-En by Gilhide v0.05c] [i].zip Romancing Sa-Ga 3 #5817 Romancing Sa-Ga 3 (Japan) (Rev 1) [T-En by Mana Sword v0.30].zip RPG Tsukuru: Super Dante #107714 RPG Tsukuru - Super Dante (Japan) [T-Eng by Magecraft v0.90] [Add by KanjiHack] [i].zip RPG Tsukuru 2 #25479 RPG Tsukuru 2 (Japan) [T-En by KanjiHack v0.9] [i].zip Rushing Beat #5810 Rushing Beat (Japan) [T-En by FlashPV v1.0].zip Sailor Moon Super S: Floating Panic #28804 Sailor Moon Super S - Floating Panic (Japan) [T-En by Dynamic Designs v1.01] [n].zip Sanrio World Smash Ball! #5824 Sanrio World Smash Ball! (Japan) [T-En by Suicidal Translations v1.00].zip SD The Great Battle: A New Challenge #26346 SD The Great Battle - A New Challenge (Japan) [T-En by Aeon Genesis v1.0] [n].zip Seiken Densetsu 3 #5827 Seiken Densetsu 3 (Japan) [T-En by LNF & Neill Corlett & SoM2Freak v1.01].zip Sengoku #24840 Sengoku (Japan) [T-En by Vice Translations v1.00] [n].zip Shiji Hero Legend #34747 Shiji Hero Legend (Japan) [T-En by Dynamic Designs v0.90] [n].zip Shin Megami Tensei #14784 Shin Megami Tensei (Japan) [T-En by Aeon Genesis v1.00] [Add by Orden v1.0] [Add by Revenant v1.3].zip Shin Megami Tensei if... #21146 Shin Megami Tensei if... (Japan) [T-En by Aeon Genesis v1.0] [Add by A Friendly Irin v1.05].zip Shin Megami Tensei II #14785 Shin Megami Tensei II (Japan) [T-En by Aeon Genesis v1.00] [Add by A Friendly Irin v1.09] [Fiend tile hack by A Friendly Irin v1.1] [Original demon race names].zip Shin Nekketsu Kouha: Kunio-tachi no Banka #23216 Shin Nekketsu Kouha - Kunio-tachi no Banka (Japan) [T-En by Aeon Genesis v1.00].zip Shodai Nekketsu Kōha Kunio-kun #23217 Shodai Nekketsu Kouha Kunio-kun (Japan) [T-En by Aeon Genesis v1.00].zip Silva Saga II: The Legend of Light and Darkness #14777 Silva Saga II - The Legend of Light and Darkness (Japan) [T-En by Dynamic Designs v1.00].zip Slayers #5861 Slayers (Japan) [T-En by Dynamic Designs & Matt's Messy Room v1.01].zip Snoopy Concert #24841 Snoopy Concert (Japan) [T-En by Aeon Genesis v1.00].zip Song of The Angel #34645 Song of the Angel (Japan) [T-En by Translation Corporation v1.0] [n] [Splash screen removed].zip Star Fox 2 #128598 Star Fox 2 (Japan) (Beta) [T-En by Aeon Genesis v1.00] [Add by ManuLoewe v20100720].zip Star Ocean #6132 Star Ocean (Japan) [T-En by DeJap v1.0].zip The Stories Of Ihatovo #34750 Stories of Ihatovo, The (Japan) [T-En by Tom & FlashPV & DDSTranslation v2.0] [n].zip Super Aleste #3264 Super Aleste (Japan) [T-En by Asiwish v1.2].zip Super Back to the Future Part II #21137 Super Back to the Future Part II (Japan) [T-En by Mteam v1.00].zip Super Bomberman 4 #14786 Super Bomberman 4 (Japan) [T-En by Svambo v1.0].zip Super Bomberman 5 #14787 Super Bomberman 5 (Japan) [T-En by Psyklax Beta] [Add by Svambo v1.0] [i].zip Super Chinese Fighter #33285 Super Chinese Fighter (Japan) [T-En by DDSTranslation v1.0].zip Super Chinese World #2672 Super Chinese World (Japan) [T-En by DDSTranslation v1] [n].zip Super Chinese World 2: The Interstellar Battle Arena #123212 Super Chinese World 2 - The Interstellar Battle Arena (Japan) [T-En by DDSTranslation v2] [n].zip Super Chinese World 3 #34652 Super Chinese World 3 (Japan) [T-En by DDSTranslation v2] [n].zip Super F1 Circus 2 #132818 Super F1 Circus 2 (Japan) [T-En by MrRichard999 v0.95].zip Super F1 Circus 3 #133463 Super F1 Circus 3 (Japan) [T-En by MrRichard v0.995].zip Super Famicom Wars #26347 Super Famicom Wars (Japan) (NP) [T-En by Optiroc v1.1].zip Super Family Circuit #131300 Super Family Circuit (Japan) [T-En by MrRichard999 v1.0].zip Super Fire Pro Wrestling: Queen's Special #28839 Super Fire Pro Wrestling - Queen's Special (Japan) [T-En by Phil v1.0].zip Super Fire Pro Wrestling Special #28844 Super Fire Pro Wrestling Special (Japan) [T-En by BobSchneeder45 & Boogal & iccanobif v1.0].zip Super Fire Pro Wrestling X Premium #6156 Super Fire Pro Wrestling X Premium (Japan) [T-En by Sydra v7].zip Super Gachapon World: SD Gundam X #22399 Super Gachapon World - SD Gundam X (Japan) [T-En by MrRichard999 v0.98].zip Super Genjin 2 #18805 Super Genjin 2 (Japan) [T-En by Gaijin Productions v1.00] [i].zip Super Gussun Oyoyo 2 #14790 Super Gussun Oyoyo 2 (Japan) [T-En by RPGOne v1.0].zip Super Naxat Open: Spike McFang Golf #132369 Super Naxat Open - Spike McFang Golf (Japan) [T-En by MrRichard999 v0.99] [n].zip Super Nazo Puyo: Rulue's Roux #97230 Super Nazo Puyo - Rulue's Roux (Japan) [T-En by Momochi v1.1] [n].zip Super Ninja Kid #28773 Super Ninja Kid (Japan) [T-En by Diogo Ribeiro v1.0] [n].zip Super Puyo Puyo 2 #5798 Super Puyo Puyo 2 (Japan) [T-En by J2e Translations v1.1] [n].zip Super Robot Wars 3 #3546 Super Robot Wars 3 (Japan) [T-En by Aeon Genesis v2.00m2] [Music Persistance] [n].zip Super Robot Wars EX #31472 Super Robot Wars EX (Japan) [T-En by Aeon Genesis v1.00] [Music Persistence] [n].zip Super Robot Wars Gaiden: The Elemental Lords #31473 Super Robot Wars Gaiden - The Elemental Lords (Japan) [T-En by Aeon Genesis v1.05] [Music Persistence] [n].zip Super Shell Monsters Story #29689 Super Shell Monsters Story (Japan) [T-En by Dynamic Designs v1.00 hotfix 09] [n].zip Super Shell Monsters Story II #90615 Super Shell Monsters Story II (Japan) [T-En by Dynamic Designs v0.90] [n].zip Super Soukoban #27492 Super Soukoban (Japan) [T-En by MrRichard999 & Krom v0.5] [i].zip Super Ultra Baseball 2 #31469 Super Ultra Baseball 2 (Japan) [T-En by VX v1.00].zip Super UNO #131190 Super Uno (Japan) [T-En by Krokodyl v1.0] [n].zip Sutte Hakkun #24817 Sutte Hakkun (Japan) [T-En by Raccoon Sam v1.0] [n].zip Tactics Ogre: Let Us Cling Together #14806 Tactics Ogre - Let Us Cling Together (Japan) (Rev 2) [T-En by Aeon Genesis v1.00b].zip Tales of Phantasia #6232 Tales of Phantasia (Japan) [T-En by DeJap v1.2] [Add by Spinner 8 and friends v1.0].zip Tenchi Muyou!: The Game #6255 Tenchi Muyou! - The Game (Japan) [T-En by borderLine & LNF v1.1] [n].zip Tengai Makyou Zero #104353 Tengai Makyou Zero (Japan) [T-En by Tom v7.0].zip Tetris Battle Spin Off #17179 Tetris Battle Spin Off (Japan) [T-En by DDSTranslation v1.0] [Add by Docrow v1.1] [n].zip Tomorrow's Joe #24843 Tomorrow's Joe (Japan) [T-En by Vice Translations v0.99] [n].zip Torneco no Daibouken: Fushigi no Dungeon #6306 Torneco no Daibouken - Fushigi no Dungeon (Japan) [T-En by Dynamic Designs v0.99].zip Trans-America Ultra Quiz #94115 Trans-America Ultra Quiz (Japan) [T-En by Krokodyl v1.0] [n].zip Treasure Hunter G #6309 Treasure Hunter G (Japan) [T-En by Metalhawk & Obsolete Translations v1.0b2].zip Treasure of the Rudras #24040 Treasure of the Rudras (Japan) [T-En by Aeon Genesis v2.10] [Add by Kertra] [n].zip Tsuyoshi Shikkari Shinasai: Taisen Puzzle Dama #132650 Tsuyoshi Shikkari Shinasai - Taisen Puzzle Dama (Japan) [T-En by Bankbank v0.1] [i].zip TwinBee: Rainbow Bell Adventure #146636 TwinBee - Rainbow Bell Adventure (Japan) [T-En by Aeon Genesis v1.01].zip Uchū no Kishi: Tekkaman Blade #24842 Uchuu no Kishi - Tekkaman Blade (Japan) [T-En by Byuu & Derrick Sobodash v1.0].zip Ultima: The Savage Empire #28766 Ultima - The Savage Empire (Japan) [T-En by Nytegard v1.01] [i] [n].zip Ultra Baseball Jitsumei Ban #101833 Ultra Baseball Jitsumei Ban (Japan) [T-En by VX v1.04].zip Umihara Kawase #6319 Umihara Kawase (Japan) [T-En by Satsu v0.90] [Add by Green Jerry v1.0] [Add by Burning Loaf v1.0].zip Undercover Cops #24818 Undercover Cops (Japan) [T-En by RPGOne v1.0].zip Villgust #18806 Villgust (Japan) [T-En by Dynamic Designs v1.01] [n].zip The Violinist of Hameln #29039 Violinist of Hameln, The (Japan) [T-En by J2e Translations v1.00] [n].zip Warriors: Legend of the Blue Dragon: The Two Heroes #34803 Warriors - Legend of the Blue Dragon - The Two Heroes (Japan) [T-En by DDSTranslation v2.0] [n].zip Wedding Peach #6341 Wedding Peach (Japan) [T-En by Chaotic Translations v0.9] [i].zip Wizardry Gaiden IV: Taima no Kodou #33434 Wizardry Gaiden IV - Taima no Kodou (Japan) (Rev 1) [T-En by AgentOrange & DDS & Helly & MrRichard999 v1.02].zip Wizardry V: Heart of the Maelstrom #3290 Wizardry V - Heart of the Maelstrom (Japan) [T-En by Darkmoon2321 v1.1] [n].zip Wizardry VI: Bane of the Cosmic Forge #33433 Wizardry VI - Bane of the Cosmic Forge (Japan) [T-En by TiCo v0.99] [Add by MrRichard999] [n].zip Wonder Project J: Mechanical Boy Pino #6352 Wonder Project J - Mechanical Boy Pino (Japan) [T-En by WakdHacks v1.04] [n].zip Wrecking Crew '98 #22642 Wrecking Crew '98 (Japan) [T-En by ShadowOne333 v2.0].zip Xak: The Art of Visual Stage #34648 Xak - The Art of Visual Stage (Japan) [T-En by Dynamic Designs v1.10].zip Ys IV: Mask of the Sun #6370 Ys IV - Mask of the Sun (Japan) [T-En by Aeon Genesis v2.10].zip Ys V: Expert #33432 Ys V - Expert (Japan) [T-En by MrRichard999 v0.1b] [i].zip Ys V: Kefin, Lost Kingdom of Sand #21139 Ys V - Kefin, Lost Kingdom of Sand (Japan) [T-En by Aeon Genesis v1.00] [n].zip List of Japanese Exclusive Games Already in English - No need to patch. Identifiable with '(Japan) (En)' tags, together -21- As these are "guaranteed to play in English" they will be part of the Super Famicom platform. Acrobat Mission #18940 Acrobat Mission (Japan) (En) Caravan Shooting Collection #92220 Caravan Shooting Collection (Japan) (En) Choujikuu Yousai Macross: Scrambled Valkyrie #18827 Choujikuu Yousai Macross - Scrambled Valkyrie (Japan) (En) Dr. Mario #135274 Dr. Mario (Japan) (En) (NP) Galaxy Wars #26085 Galaxy Wars (Japan) (En) Gekitotsu Dangan Jidousha Kessen: Battle Mobile #123341 Gekitotsu Dangan Jidousha Kessen - Battle Mobile (Japan) (En) Gon #21359 Gon (Japan) (En) Human Grand Prix III: F1 Triple Battle #123646 Human Grand Prix III - F1 Triple Battle (Japan) (En) Human Grand Prix IV: F1 Dream Battle #102445 Human Grand Prix IV - F1 Dream Battle (Japan) (En) Inazuma Serve da! Super Beach Volley #123648 Inazuma Serve da! Super Beach Volley (Japan) (En) Jaleco Rally Big Run: The Supreme 4WD Challenge #106198 Jaleco Rally Big Run - The Supreme 4WD Challenge (Japan) (En) (Rev 1) Mario to Wario #24866 Mario to Wario (Japan) (En) Rendering Ranger R2 #17286 Rendering Ranger R2 (Japan) (En) Super Air Diver 2 #26301 Super Air Diver 2 (Japan) (En) Super Bombliss #132568 Super Bombliss (Japan) (En) Super Drift Out: World Rally Championships #18650 Super Drift Out - World Rally Championships (Japan) (En) Super Dunk Star #131554 Super Dunk Star (Japan) (En) Super Tetris 2 + Bombliss #28775 Super Tetris 2 + Bombliss (Japan) (En) (Rev 1) Super Tetris 2 + Bombliss Genteihan #132634 Super Tetris 2 + Bombliss Genteiban (Japan) (En) Super Tetris 3 #25772 Super Tetris 3 (Japan) (En) Uchuu Race: Astro Go! Go! #26315 Uchuu Race - Astro Go! Go! (Japan) (En) English Friendly Platform Game List (No-Intro) -155- Action Pachio (Japan).zip American Battle Dome (Japan).zip Appleseed - Prometheus no Shintaku (Japan).zip Bakukyuu Renpatsu!! Super B-Daman (Japan).zip Bakutou Dochers - Bumps-jima wa Oosawagi (Japan).zip Battle Dodge Ball II (Japan).zip Battle Dodge Ball (Japan).zip Battle Master - Kyuukyoku no Senshi-tachi (Japan).zip Battle Pinball (Japan).zip Battle Racers (Japan).zip Battle Soccer 2 (Japan).zip Battle Tycoon - Flash Hiders SFX (Japan) (Rev 1).zip Battle Zeque Den (Japan).zip Bishin Densetsu Zoku (Japan).zip Bishoujo Senshi Sailor Moon S - Jougai Rantou! Shuyaku Soudatsusen (Japan).zip Bishoujo Senshi Sailor Moon S - Kondo wa Puzzle de Oshioki yo! (Japan).zip Bishoujo Senshi Sailor Moon S - Kurukkurin (Japan).zip Bishoujo Senshi Sailor Moon SuperS - Zenin Sanka!! Shuyaku Soudatsusen (Japan).zip Block Kuzushi (Japan).zip Bomberman B-Daman (Japan).zip Columns (Japan) (NP).zip Coron Land (Japan).zip Cosmo Gang - The Puzzle (Japan).zip Cosmo Gang - The Video (Japan).zip Cosmo Police Galivan II - Arrow of Justice (Japan).zip Crayon Shin-chan 2 - Daimaou no Gyakushuu (Japan).zip Crayon Shin-chan - Arashi o Yobu Enji (Japan).zip Deae Tonosama Appare Ichiban (Japan).zip Death Brade (Japan).zip Dolucky no A.League Soccer (Japan).zip Dolucky no Puzzle Tour '94 (Japan).zip Dream Basketball - Dunk & Hoop (Japan).zip Drift King Shutokou Battle 2 - Tsuchiya Keiichi & Bandou Masaaki (Japan).zip Dynamaite - The Las Vegas (Japan).zip Dynamic Stadium (Japan).zip Edono Kiba (Japan).zip F-1 Grand Prix (Japan).zip Fighter's History - Mizoguchi Kikiippatsu!! (Japan).zip Finalset (Japan).zip Fire Pro Joshi - All Star Dream Slam (Japan).zip Fishing Koushien (Japan).zip Ganbare! Daiku no Gen-san (Japan).zip Gegege no Kitarou - Fukkatsu! Tenma Daiou (Japan).zip Genocide 2 (Japan).zip Gerry Anderson's Thunderbirds - Kokusai Kyuujotai Shutsudou Seyo!! (Japan).zip Gojira - Kaijuu Daikessen (Japan) (Rev 1).zip GS Mikami - Joreishi wa Nice Body (Japan).zip GT Racing (Japan).zip Hashire Hebereke (Japan).zip Hat Trick Hero 2 (Japan).zip Heisei Inu Monogatari Bow - Pop'n Smash!! (Japan).zip Hiryuu no Ken S - Golden Fighter (Japan).zip Hokuto no Ken 6 - Gekitou Denshouken Haou e no Michi (Japan).zip Hokuto no Ken 7 - Seiken Retsuden Denshousha e no Michi (Japan).zip Honoo no Toukyuuji - Dodge Danpei (Japan).zip Human Baseball (Japan).zip Zen-Nihon GT Senshuken (Japan).zip Jungle no Ouja Tar-chan - Sekaimanyuu Daikakutou no Maki (Japan).zip JWP Joshi Pro Wres - Pure Wrestle Queens (Japan).zip Kamen Rider (Japan) (Rev 1).zip Kamen Rider SD - Shutsugeki!! Rider Machine (Japan).zip Kat's Run - Zen-Nihon K-Car Senshuken (Japan).zip Keeper (Japan).zip King of Rally, The - Paris-Moscow-Beijing (Japan).zip Kinnikuman - Dirty Challenger (Japan).zip Libble Rabble (Japan).zip Lode Runner Twin - Justy to Liberty no Daibouken (Japan).zip Lupin Sansei - Densetsu no Hihou o Oe! (Japan).zip Makeruna! Makendou 2 - Kimero! Youkai Souridaijin (Japan).zip Matsumura Kunihiro Den - Saikyou no Rekishi o Nurikaero! (Japan).zip Mazinger Z (Japan).zip Multi Play Volleyball (Japan).zip Mystery Circle (Japan).zip Nakajima Satoru Kanshuu - Super F-1 Hero (Japan).zip Natsuki Crisis Battle (Japan).zip Naxat Super Pinball - Jaki Crush (Japan).zip New Yatterman - Nandai Kandai Yajirobee (Japan).zip Nichibutsu Arcade Classics (Japan).zip Nichibutsu Arcade Classics 2 - Heiankyou Alien (Japan).zip Nintama Rantarou (Japan).zip Nintama Rantarou 2 (Japan).zip Nintama Rantarou 3 (Japan).zip Nintama Rantarou Special (Japan).zip Nontan to Issho - Kurukuru Puzzle (Japan).zip Onizuka Katsuya Super Virtual Boxing - Shin Kentou Ou Densetsu (Japan).zip Oonita Atsushi FMW (Japan).zip Ossu!! Karate-bu (Japan).zip Otoboke Ninja Colosseum (Japan).zip Pipe Dream (Japan).zip Pokonyan! - Henpokorin Adventure (Japan).zip Ranma 1-2 - Ougi Jaanken (Japan).zip Ryuuko no Ken 2 (Japan).zip Saikyou - Takada Nobuhiko (Japan).zip Same Game (Japan).zip SD F-1 Grand Prix (Japan).zip SD Kidou Senshi Gundam 2 (Japan).zip SD Gundam - Power Formation Puzzle (Japan).zip SD Hiryuu no Ken (Japan).zip SD Kidou Senshi Gundam - V Sakusen Shidou (Japan).zip Seifuku Densetsu - Pretty Fighter (Japan).zip Shanghai - Banri no Choujou (Japan) (Rev 1).zip Shin Nihon Pro Wrestling Kounin - '94 Battlefield in Tokyo Dome (Japan).zip Shin Nihon Pro Wrestling Kounin - '95 Tokyo Dome Battle 7 (Japan).zip Shin Nihon Pro Wrestling - Chou Senshi in Tokyo Dome - Fantastic Story (Japan).zip Shounen Ashibe - Goma-chan no Yuuenchi Daibouken (Japan).zip Sougou Kakutougi Rings - Astral Bout 3 (Japan).zip Sougou Kakutougi - Astral Bout (Japan).zip Sougou Kakutougi - Astral Bout 2 - The Total Fighters (Japan).zip Soukou Kihei Votoms - The Battling Road (Japan).zip Spark World (Japan).zip Spriggan Powered (Japan).zip Stardust Suplex (Japan).zip Supapoon (Japan).zip Supapoon DX (Japan).zip Super Bikkuriman (Japan).zip Super Bomberman - Panic Bomber W (Japan).zip Super F1 Circus (Japan).zip Super F1 Circus Gaiden (Japan).zip Super Family Gelaende (Japan) (NP).zip Super Fire Pro Wrestling (Japan).zip Super Fire Pro Wrestling 2 (Japan).zip Super Fire Pro Wrestling III - Easy Type (Japan).zip Super Fire Pro Wrestling III - Final Bout (Japan) (Rev 1).zip Super Gussun Oyoyo (Japan).zip Super Indy Champ (Japan).zip Super Loopz (Japan).zip Super Mad Champ (Japan).zip Super Pinball II - The Amazing Odyssey (Japan).zip Super Puyo Puyo (Japan) (Rev 2).zip Super Puyo Puyo Tsuu Remix (Japan).zip Super Rugby (Japan).zip Super Tekkyuu Fight! (Japan).zip Super Variable Geo (Japan).zip Sutobasu Yarou Show (Japan).zip Taekwon-Do (Japan) (Ja,Ko).zip Tetsuwan Atom (Japan).zip Great Battle Gaiden 2, The - Matsuri da Wasshoi (Japan).zip Touge Densetsu - Saisoku Battle (Japan).zip Ultra Seven (Japan).zip Umizuri Meijin - Suzuki Hen (Japan).zip Undake 30 - Same Game Daisakusen - Mario Version (Japan).zip Ushio to Tora (Japan).zip Vs. Collection (Japan).zip Wakuwaku Ski Wonder Spur (Japan).zip Yoshi no Cookie - Kuruppon Oven de Cookie (Japan).zip Youkai Buster - Ruka no Daibouken (Japan).zip Yu Yu Hakusho (Japan).zip Yu Yu Hakusho 2 - Kakutou no Shou (Japan).zip Yu Yu Hakusho Final - Makai Saikyou Retsuden (Japan).zip Yu Yu Hakusho - Tokubetsu Hen (Japan).zip Zen-Nihon Pro Wres' - Sekai Saikyou Tag (Japan).zip Zen-Nihon Pro Wres (Japan).zip Zen-Nihon Pro Wres 2 - 3-4 Budoukan (Japan).zip Zero 4 Champ RR (Japan) (Rev 1).zip Zero 4 Champ RR-Z (Japan).zip
    8 points
  43. Version 1.0.0

    130 downloads

    Hello everyone, how are you? I'm Leto and I'm here to post for the first time exclusively my Sega Mega Drive covers that I customized in Photoshop. It was a professional job, valuing the platform that had such an impact on my life. I'm sure that from now on, with this hard work done for Mega Drive fans, everyone will remember their games again. There are 804 covers following the same pattern, with 600x840 resolution for the main Mega Drive games, which in my opinion is more than necessary for all fans of the platform. Note: If anyone uses it, don't forget to give credit to the author, thank you very much. A hug to everyone and have fun.
    8 points
  44. Version 1.0.0

    167 downloads

    TurboGrafx-16 needed some love with a decent 2D box collection (with spines). There is a very nice jewel case 3D box collection for this system out there, but while collecting 2D images for this system I noticed not every game had a jewel case for it and I always thought it did. All games were released with standard cardboard box covers (except Keith Courage as it was a pack-in game) and most had a standard CD jewel case inside with the Hu-Card inside of that jewel case. Must have cost NEC a fortune in packaging. But some games just had the Hu-Card in a plastic housing inside the cardboard box with no jewel case. I collected and made 2D front and left spines for all released games. 94 in total. This does not include the japanese PC Engine versions. Funnily enough, I don't think any Japanese PC Engine games were released in cardboard boxes, jewel cases only. Anyway, this set includes the regular cardboard boxes and the jewel cases. Since not every release had a jewel case, I made a custom one for it anyway. I always loved the jewel case boxes, but now I prefer the retail cardboard fronts. As always I included templates for those that want to make their own boxes. I am going to upload 3D box versions, and TubroGrafx CD as well. Enjoy.
    8 points
  45. Version 1.0.0

    39 downloads

    This plugin has been replaced with the MAMEdatsViewer plugin. Apologies for any inconvenience. See here for the new and improved all-in-one plugin here: View game specific "Initialization(s)" and/or "Tip(s)" from MAME's gameinit.dat Inspired from MAME's built in feature in the main UI and via their in-game Tab menu. Not all MAME games require any initial setup to run, but some do. Currently, the DAT file contains 1439 entries. A badge will be displayed if there is an entry in gameinit.dat for that game. (See below for Enabling Badges) Currently only available in LaunchBox (not BigBox) Prerequisites Requires LaunchBox 13.3 or newer Installing Download and then open the plugin file using 7zip. if you don't use 7zip, first unblock the file (Right click, select Properties, and click Unblock) then open it as you normally would. Extract the main folder from inside the zip file into ..\LaunchBox\Plugins\ i.e. D:\LaunchBox\Plugins\MAMEgameinitDAT\ Start LaunchBox Included Files MAMEgameinit.dll /Data/gameinit.dat (v0.263 [latest available] - downloaded from https://www.progettosnaps.net/gameinit/) Using Right-click on a game and select View MAME gameinit. Updating gameinit.dat When loading the plugin, it will check the local version of gameinit.dat against what's available from https://www.progettosnaps.net/gameinit/. If a newer version is available, you will be given the option to Update the local copy. Updating will attempt to download and then replace the existing file. Enabling Badges To enable the badge, click Badges, Plugin Badges, MAME gameinit The Badge image can be changed by replacing the image ../LaunchBox/Images/Badges/MAMEgameinit.png As always, all thoughts, views, opinions, suggestions, comments and accolades are welcome. 😎 If you like this plugin, you may also enjoy some of my other MAME related plugins: View game specific commands from MAME's command.dat https://forums.launchbox-app.com/files/file/4913-view-game-specific-commands-from-mames-commanddat/ MAME History.xml Viewer https://forums.launchbox-app.com/files/file/5228-mame-historyxml-viewer/ MAME Hi-Score Display - A plugin for BigBox https://forums.launchbox-app.com/files/file/2173-mame-hi-score-display-a-plugin-for-bigbox/ MAME Software Lists Import Tool https://forums.launchbox-app.com/files/file/2080-mame-software-lists-import-tool-plugin/ See all my plugins here: https://forums.launchbox-app.com/profile/102158-joeviking245/content/?type=downloads_file
    8 points
  46. Version 1.0.0

    46 downloads

    Hi Guys! I coundt found in any place a Video Theme for the Virtua Striker 3 Ver. 2002 from Triforce Platform, so I´ve created to the community. Hope you like it!!!
    8 points
  47. Version 1.0.1

    90 downloads

    Amstrad GX4000 3D Box Pack. Includes Boxes with and without top letters on the covers. Thanks to @nanbean to add a perfect plastic cover to the box.
    8 points
  48. Version 1.0

    400 downloads

    I've been playing around with the new animated wheels in the CTC and came up with this as a concept. Any problems with it please let me know and all feedback is welcome. INSTALLATION Download the zip file and unblock it (right click the zip file, goto "Properties" then at the bottom put a tick in the "Unblock" box, hit ok when done) then extract the folder to --\Launchbox\Themes\ _______________________________________ Thanks as always to @y2guru for his amazing COMMUNITY Theme Creator for BigBox.
    8 points
  49. Version 1.0.0

    179 downloads

    Hello everyone, Using the art created by @Dan Patrick in his release: Photoreal Controller Vectors by Pineapple Graphics 2.1b (This is a collection of incredible vector drawings graciously donated by Pineapple Graphics (Aka Snowway22) I created these folders separated by platforms, so they can be used by the Dr. Folder program and customize each icon of your systems according to your taste. I hope you enjoy it.
    8 points
  50. Version 1.0.0

    741 downloads

    This is a modern dark BigBox v13+ theme, based on original ideas by Chicuelo, Ant, Dragoondorise & C64-dev. This theme is an amalgamation of all of the available Epic Noir variants, into one cohesive theme, with 10 views. Recreated for BigBox by Adam Smith. This theme incorporates screens replications from the following themes and creators: "Epic Noir" by Chicuelo for Emulation Station. "Epic Noir (Revisited)" by Ant, Dragoondorise, C64-dev for ES-DE "Epic Noir (Next)" theme by Ant for ES-DE Thanks to those above for your amazing work. Features Dark and clean interface New high quality fanart for major systems Support for game screenshots, logos, boxart and video. Features 4 x Platform Wheels Features 1 x System View Features 1 x Game List View Features 4 x Wall Views Features Game start and exit screens Theme Notes This theme supports: Game Boxart, Logos, Screenshots & Videos. If you scrape each, when a game is selected it will show the boxart and logos for a couple of seconds before fading and playing the video of the selected game. Please note: Game Boxart, Logos, Screenshots and Videos are not included within the theme. You can scrape these using the Launchbox interface. Installation Download and uncompress the available theme file. Copy / cut paste to Launchbox\Themes folder. All platform background and controller images are included in the file. CTC Project Files Project files for the Community Theme Creator by y2guru are available here: https://github.com/asmithau/Epic-Noir-Together Please note: This version requires CTC v3.2 (beta) as it uses the unreleased 'selection bar', currently available only in the beta version. Dave (y2guru) is doing an amazing job on the upcoming 3.2 version, so please support him here to access this beta: https://www.patreon.com/COMMUNITYThemeCreator
    7 points
×
×
  • Create New...