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JoeViking245

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Everything posted by JoeViking245

  1. Then I'd have to say something's not setup right because the mouse should just work without having to set rawinput. Also, setting it to rawinput puts you back to the original issue of this thread. That said, if you're using the mouse, isn't the keyboard nearby? If I recall, pressing Escape still worked to exit the game. I'd call this more of a speeDBump than a rOADBLOCk. Can you attach your supermodel.ini file here (just drag and drop the file onto the reply)? Also, (if you're not totally sick and tired of all this yet) load Lost Word using rawinput then exit the game. In Supermodels root folder, rename "Supermodel.log" to something like "raw_Supermodel.log". Then load LW without rawinput and exit. Attach Supermodel.log and raw_Supermodel.log as well. (may give some more insight)
  2. Like which games? You can customize/override the command line parameters per game, as needed. Or as shown above, certain parameters can be set per game in the ini file.
  3. Here's what I have. Default Command-line Parameters: -fullscreen supermodel.ini ; Light guns (Lost World) InputGunLeft = "KEY_LEFT" ; digital, move gun left InputGunRight = "KEY_RIGHT" ; digital, move gun right InputGunUp = "KEY_UP" ; digital, move gun up InputGunDown = "KEY_DOWN" ; digital, move gun down InputGunX = "MOUSE_XAXIS,JOY1_XAXIS" ; analog, full X axis InputGunY = "MOUSE_YAXIS,JOY1_YAXIS" ; analog, full Y axis InputTrigger = "KEY_A,JOY1_BUTTON1,MOUSE_LEFT_BUTTON" InputOffscreen = "KEY_S,JOY1_BUTTON2,MOUSE_RIGHT_BUTTON" ; point off-screen InputAutoTrigger = 0 ; automatic reload when off-screen InputGunLeft2 = "NONE" InputGunRight2 = "NONE" InputGunUp2 = "NONE" InputGunDown2 = "NONE" InputGunX2 = "JOY2_XAXIS" InputGunY2 = "JOY2_YAXIS" InputTrigger2 = "JOY2_BUTTON1" InputOffscreen2 = "JOY2_BUTTON2" InputAutoTrigger2 = 0 Then at the bottom [ lostwsga ] InputSystem = xinput Crosshairs = 1 Not sure if the InputSystem is required, but it doesn't break things. When starting the game, can use either the mouse or Xbox controller. Aim: Move the mouse, Xbox left-joy, (on my cab, the trackball) Shoot: Mouse left-click, Xbox "A" Reload: Mouse Right-click, Xbox "B" When starting and before the 1st shot, there's 2 "cursors" that are [sort of] side-by-side. But after the 1st shot, there's just the one crosshair. Aiming is kind of wonky and for me, the trackball is most stable. (I happen to also have 3 "mouse" buttons on my control panel. So shooting and reloading is not an issue)
  4. So you're not using any light guns? Nor using 2 mice, or a mouse and a trackball (for 2 players)? I believe those are why you'd use rawinput. Maybe there's more to it than I'm aware of.
  5. Is your 0.278 a full set? Or some curated set? Is it a merged set, or a non-merged set? If when importing, you told it to skip clones, it won't show up. If you told it to add clones as additional apps, it's probably under World Class Bowling. If it's still not found, while in your Arcade Platform, press Ctrl+N to add a new game. Type in the name. Then in the Launching Section, Browse to and select your wcbowldx.zip ROM. If you have a merged set, point to the wcbowl.zip file. Then change the filename (on the application path line) to wcbowldx.zip.
  6. The "settings" would need to get resolved by the emulator's developers. To overcome the emulator's shortcomings of being frontend-user-friendly, remove the Hotkey override you added to its config file (settings.bml). In LaunchBox, edit your Ares emulator and in the Running Script section, add the following: $Esc:: { WinClose, ahk_exe ares.exe Sleep 500 Process, Close, ares.exe } EDIT: a little more testing shows that you can simply use in the Running Script: $Esc::Process, Close, ares.exe "That" window is stubborn. But turning on Startup Screen hides it quite nicely. If you have a phobia of Start Screens, you can Open Windows Explorer and navigate to where your "ares.exe" file is located right-click the exe file and select Create shortcut Right-click the [new] shortcut and select Properties In the Properties window, change Run to Minimized Click OK to save and close In LaunchBox, edit your Ares emulator Change the Application Path to point to the shortcut file you created Click OK to save and close Play in peace
  7. Thanks for chiming in. One could have only hoped. Since you're using -input-system=rawinput in your command-line parameters (and the following will work even without that), to close Supermodel using your Xbox controller, add the following to your emulator's Running Script: 1Joy8:: { If GetKeyState("Joy7") WinClose, ahk_exe supermodel.exe } You must press and hold Joy7 FIRST, then press Joy8! Your topic says Select and Start. Your bindings show 7 & 8. Pretty sure on my Xbox controller, 7 is Back and 8 is Start. But mine also doesn't have a "Select" button. We'll just chalk it up to semantics. Since the Exit Game binding you have in LaunchBox doesn't work when using the rawinput parameter (for whatever reason), the above script is overriding those presses and is sending a more literal "close this exact process". (this at least worked in my quick testing, on my setup)
  8. Maybe @Warped Polygon (sorry to put you on the spot) might have some insight exiting Supermodel while in rawinput mode. I've never set it up to use dual mice (nor light guns).
  9. Clear Logo folder location changed as of version 13.21. Can read more about it here: LaunchBox Media Pack Feature – Version 13.21 - LaunchBox
  10. Since you're using a trackball for Lost Word (instead of an actual Dinput lightgun), maybe comment out that line and revamp the Lost Word section of supermodel.ini? Like, back to stock? This is all just guessing as I've never had Dinput anything, let alone anything Raw. But I do have a trackball. ; Light guns (Lost World) InputGunLeft = "KEY_LEFT" ; digital, move gun left InputGunRight = "KEY_RIGHT" ; digital, move gun right InputGunUp = "KEY_UP" ; digital, move gun up InputGunDown = "KEY_DOWN" ; digital, move gun down InputGunX = "MOUSE_XAXIS,JOY1_XAXIS" ; analog, full X axis InputGunY = "MOUSE_YAXIS,JOY1_YAXIS" ; analog, full Y axis InputTrigger = "KEY_LEFTCTRL,JOY1_BUTTON1,MOUSE_LEFT_BUTTON" InputOffscreen = "KEY_LEFTALT,JOY1_BUTTON2,MOUSE_RIGHT_BUTTON" ; point off-screen InputAutoTrigger = 1 ; automatic reload when off-screen InputGunLeft2 = "NONE" InputGunRight2 = "NONE" InputGunUp2 = "NONE" InputGunDown2 = "NONE" InputGunX2 = "JOY2_XAXIS" InputGunY2 = "JOY2_YAXIS" InputTrigger2 = "JOY2_BUTTON1" InputOffscreen2 = "JOY2_BUTTON2" InputAutoTrigger2 = 0
  11. I wonder if the image you tried to change to a square was corrupt then also. Or maybe it's that it wasn't a 1:1. Or that glitch that I mention. Eh. Like you say, no big deal.
  12. There was a reason I didn't answer the 2nd part. But I presume the reply to the 1st part was accurate.?. RE: the 2nd part, just now did a quick test and got the same error message. So I downloaded the actual image and then went to edit it in the database. Clicked Replace Image and pointed to the one I downloaded and then changed the image type to Screenshot - Title. So far, no issues. But then it asked me to input a bunch of other info, so I clicked Cancel. So a corrupt image? A glitch in the matrix? Don't know. But the "quick test" work-around seems like it would work to completion. More-so if I were savvy enough to provide the rest of the info it requested.
  13. Is it really EADesktop.exe that still there? Or EALauncher.exe? On mine, 'Desktop' never appears. Only 'Launcher' does. And it's hidden in the System Tray. Is your setup, your legit personal login? Or a hacked variant [that's acting differently than ours]? If it's the latter, then probably takes different troubleshooting techniques.
  14. The image doesn't look to be the required 1:1 ratio. (maybe the screen capture squished it?)
  15. Hmm... mine goes to and stays in the System Tray. And it does that (system tray) too when I had LaunchBox import the games and launch them that way (as noted above under "taking the easy way out").
  16. If you had LaunchBox install MAME for you, there should be some scripts in the Reset, Save and Load sections. ...and if those scripts had been in there, you could look at the one for Save, where it takes a modifier key and another keypress to activate. Modify that script to suit your needs and you'd get Send {Alt down} Sleep 50 Send {r down} Sleep 50 Send {r up} Sleep 50 Send {Alt up} The key here (no pun intended) is setting a Key Delay which is needed for some emulators. Essentially, you're causing a more pronounced key press(es). I haven't tested this in Supermodel because like any Arcade game, I don't save. We call it "old school". But I suspect it will work.
  17. What happens if you have just the line Run, "C:\Program Files\EA Games\Mass Effect\Binaries\MassEffect.exe"? That is, not start EADesktop? Maybe it's different with Mass Effect, but my gotg.exe is able to launch this way. Though I did notice that after exiting, it leaves EALauncher.exe running in the background. Which is only an issue "because it's there".
  18. The script you [don't] show "below" looks right. In that Supermodel shouldn't need a Running Script to exit the emulator. You should be able to exit the emulator with whatever you have mapped to: Big Box System Menu < Options < Controller Mappings "Close the Active Window" LaunchBox Tools < Options < Game Controllers < Mappings "Exit Game"
  19. I can't reproduce the issue you're seeing. I assume you've tried this, but will share anyway: Go into Platform Category view Right-click your Wii U Genres playlist and select Delete Yes to confirm removal Right-click your Nintendo Wii U platform and select Auto-Generate Child Playlists Uncheck everything except Genres Click OK I tried several times to get it to NOT work, but it always just worked. Putting the playlist under the Nintendo Wii U Platform. You said it's treating it like a Platform Category. Just to double-check (because weird things can happen), when you right-click Edit, the top-left of the window does say "Edit Playlist"? When you do make changes in the Parents tab, (though with the above steps, shouldn't have to) when you're done checking/un-checking boxes (sorry, have to ask, nothing personal), you are clicking OK when you're done? vs. the "x" in the upper-right corner of the window? Last ditch effort when nothing else seems to be working, delete the playlist. Exit LaunchBox. (wait a few seconds) Restart LaunchBox. Is the playlist still gone? If yes, that's good. If not, that's another issue.
  20. This is [most likely] covered in the next part of the quote from the UI... So.... sounds like my guess was wrong. It happens. There's other possible factors that could come into play here also. Like in Edit Emulator, Attempt to hide console window on startup/shutdown. And/or in its Startup Screen section, Hide All Windows that are not in Exclusive Fullscreen Mode. But hey, sounds like you're getting things dialed in.
  21. If something really crazy happened, and assuming you were importing into Arcade, you might try looking for Guttang Gottong. Otherwise, if LB said it "Imported 1 game", it should be Loco-Motion. BTW, locomotn.zip does have a clone. locoboot.zip (A bootleg version. But a clone none-the-less) If you're still not convinced it exists in you Arcade platform, make sure don't have any "Hide Games Missing ...." selected. Last resort (actually this is what I do for single games to begin with...) With a single game (or even if it's just a couple) do this: While in you Arcade platform, press Ctrl+N Enter the games Title and press Enter This should find it's associated Games Database ID # In the Launching section, Browse to the files' location and select it Click OK to save and close Click Play to make sure everything works Go back and grab the respective media
  22. The "intent" of the commands laid out work for what you're trying to do. Process, WaitClose, MassEffect.exe is simply waiting for that exe file to no longer be running. Once it's no longer running, Process, Close, EADesktop.exe is the most forceful, brutally unforgiving way to "kill" an app. There're several things possible as to what's going on. But kind of a PITA to navigate through. Any objections to "taking the easy way out"? In LaunchBox, go to Tools < Manage < Storefronts... and login to you EA Account. Then have LB auto import the game(s). As it turns out, I do have EA on my cab. One of the games is Marvels Guardians of the Galaxy. When editing the game, there's no associated emulator and the Application Path to the game is some long arse string like: com.epicgames.launcher://apps/63a555088eb1234298f1e56789b225d8?action=launch&silent=true I didn't put that there. So must have been LaunchBox doing it thing, "making things mindlessly easy for us".
  23. Glad to hear!
  24. I didn't see any actual error in your original post. And the code itself appeared fine. But as they say, a picture is worth a thousand words. In fact, the picture is stating exactly what its error is. Specifically: The system cannot find the file specified. The error message is "pointing" to line 001 (aka, the 1st line in your code). Run, "C:\Program Files\Electronic Arts\EA Desktop\EADesktop.exe" Open Window Explorer and make sure the file actually exists there. Could it be that it's in C:\Program Files\Electronic Arts\EA Desktop\EA Desktop\EADesktop.exe? I don't have it installed on my system, but a quick search is showing the double folder(s).
  25. Those are 2 separate /bgfx/ folders, containing 2 separate sets of folders/files. Awesome! Glad to hear. Yes. You just need to add the other .png file(s) to the respective game's folder under /artwork/ then edit the default.lay file [in that folder] to add another bezel option pointing to the other image file. But what you want to hear is... just [temporarily] rename the /artwork/ folder to something like artwork_backup (or whatever you want to call it). Then create an empty [new] /artwork/ folder and place your "experimental" bezels into it.
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