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JoeViking245

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Everything posted by JoeViking245

  1. email support@unbrokensoftware.com
  2. For Steam, last I read you can add the parameter -silent. Whether it's still valid in 2025, not sure. For apps that just hang out in the background waiting to be used/triggered, you should be able to: Create a shortcut to the app Right-click the shortcut and select Properties Next to Run: change it to Minimized Click OK to save Then point your Startup to the Shortcut No. Not really. If you do see a performance boost by running it shelled, you're probably running your system near it's limits already. The main benefit I see is that it's just plain cool to turn on your cab and have Big Box do its thing. I personally don't use the shell feature because I'm OK with clicking an icon on the task bar. Also, I'm periodically making changes (emulator or game or writing a new plugin) and need direct access back to LaunchBox or Windows. Hopefully someone else will chime in on this one. I've never used the Big Box shell feature.
  3. I've never used that plugin that was mentioned and creates the batch files. I believe that when LaunchBox sees that the emulator is "ScummVM", it only looks for the games' folders. As that's what ScummVM looks for also. You might be able to change the name of the emulator you setup in LaunchBox (and probably rename the exe) so that LB will recognize files as games (vs looking only for folders). If you're wanting to stay that route. There is the option to let LaunchBox set things up for you. Yes, it will require starting the ScummVM process over. But it's pretty straight forward, fast and easy. It also adds the benefit of making ScummVM portable. aka, no data needs to be stored under /AppData/ for the emulator.
  4. Going off topic (which is fine by me )... If I understand it correctly: The Hybrid view is the Platform View (e.g. PlatformWheel1FiltersView.xaml) and Games View (e.g. GameDetailsView.xaml) combined into one (e.g. PlatformHybrid1View.xaml). Think of it as a base-line template for both. When, from the Platform View you go into the Game View, instead of setting aside the Platform View, loading the Game View and populating it with [that platforms'] games, it uses the same .xaml file that's already in place (loaded) and merely (re)populates it with the game data. ...If ... I understand it correctly.
  5. New Release: v2.0.0 - Updated to .NET 9 - Requires LaunchBox version 13.19 or newer - New look. Same feel and function. - New: Now available in Hybrid Views (available in LB v13.22-beta-1 and newer) Hybrid View 1 (thru 4 if available)
  6. Can confirm, I'm seeing this too. Using the Hybrid View 1, when returning from the Game View to Platform View, the last game viewed will have it's video playing in the upper left of the main section of the Platforms View. Switching platforms, the same game-video continues to play. Switching to use VLC - when exiting the Game View, the video still appears, but goes away after a second (maybe 2). Windows 10 / LB13.22-Beta-2
  7. Yes. Best efforts are being made to resolve the hybrid sleep "out of memory" error for this release.
  8. Switch to Add Image. Make sure the image type is correct, then click Add Image. This was changed in an earlier update and I didn't update instructions. Sorry about that.
  9. Yeah, I got that part. I've never used RL so was curious what other [pause] menu items there could be. "Menu items" being clickable things vs. just the aesthetics of it all.
  10. What other menu items are you thinking? Like view game images or game-specific controller images? Others? Just curious what things I may be missing out on.
  11. Ahh, OK. That makes sense. Looking through the plugin description, with the ROM path pointing to that batch file, do you still have the game using an emulator (i.e. Edit game, Emulation section, Use Emulator?) And that emulator points to the plugins "ScummVMLauncher.exe"? For reference, that command passed for the LaunchBox installed version of Scummvm (the one where, if you try to launch a game without having previously setup the emulator and LaunchBox asks if you want to have it installed for you) looks like below. Note, there's no user interaction with ScummVM needed. i.e. No need to load the games into the emulator via the UI, first. (may have to do with the --auto-detect parameter?) "D:\LaunchBox\Emulators\ScummVM\scummvm.exe" -p "D:\LaunchBox\Games\ScummVM\Amazon - Guardians of Eden (DOS)" --auto-detect --fullscreen In the end, use whatever works. If it ain't broke, don't fix it.
  12. Probably should ask the creators of LaunchPass. Maybe on their Discord site.
  13. Actually it was C-Beats that was asking about the game formats. Can't say that I've ever heard of ScummVM creating a batch file. But if, in LaunchBox, the game is pointing to a batch file and you have ScummVM set as it's emulator, I can see how that wouldn't work. My guess is the batch file is what DOSBox uses. As I tried illuding towards earlier. For your last 2 games you showed that don't have a batch file, in LaunchBox they should be set to use ScummVM in Emulation and the games ROM File paths should point to their respective folders. vs. pointing to a file. And especially not a batch file. I don't know if it makes a difference, but I had LaunchBox install and setup ScummVM for me. (vs. me installing it myself) The above screenshots are just for reference. I never open ScummVM by itself. I Just placed the game folders inside the /ScummVM/ folder and LaunchBox automatically imported them. Then when I clicked Play, it asked if I wanted it to install the emulator. "Yes. Of Course!" When it was done, I clicked Play again and the game loaded.
  14. Yes. For the above 2 examples, create folders in /Games/ScummVM/ and extract the files into them, respectively. What you don't see is a .bat file. Which if it did should tell you that's for DOSBox. Not sure is ScummVM can work with zip files. But the contents are so small in size, it's just as well to unzip them.
  15. The 'game data files' you have are for DOSBox. The ScummVM file is a single file. DOSBox ScummVM
  16. "Provide the ability to update emulators with minimal effort on the end users side without the need for a complete LaunchBox update when emulator sources change."?
  17. Those are from Custom Fields that were added from the HLTB plugin. When you add a custom field to a game(s), they become available in that drop down. Think of as a Custom Field 'playlist'.
  18. There's an article in the LaunchBox Strategy Guide regarding the Media Packs. See here: LaunchBox Media Pack Feature – Version 13.21 - LaunchBox
  19. The referenced dlls that don't attach in Visual Studio are proprietary and closed source. You can [temporarily] remove those xmlns lines and comment out the calls to them in the xaml. This will allow you to visually get a basis for the layout of your theme. For the lines needing to commented out, you can put a "placeholder" in its place for representation if needed. Then when ready to implement, add back in the xmlns declarations, the necessary UserControl.Resources, and replace the placeholders. The beauty of Big Box is, to a degree, you can make changes (spacing , alignment etc.) on-the-fly, without having to close/restart it for [most] every change.
  20. I don't think you can start Big Box and have it open in a platform (i.e. in game view). The intent of this plugin is: if you have a platform that has only one game in it, when selecting the platform, instead of going into game view to see just the one game, it launches that game instead.
  21. It's an apparent issue with the beta. Switching to Images View [Ctrl+Alt+A] (vs. List View which is what you're in) is what fixed it for me.
  22. There's an article in the LaunchBox Strategy Guide regarding the Media Packs. See here: LaunchBox Media Pack Feature – Version 13.21 - LaunchBox
  23. Tools < Manage < Platforms... Select your platform, click Edit, check Disable ROM Auto-Import and click OK to save and close.
  24. If anything, it would make it "slower". You've essentially added 4 additional fields that it now has to parse through as well. However, my guess is it'll search the main Title first, then the alternate names [if there wasn't a hit in the main title]. Making the alternate title(s) a moot point [in this example]. (IF my guess is correct) Now... say, if you rename the games' Title to "My Favorite Game", it would probably be nice to have those alternate names available. ("I renamed the game to something really cool but forgot what I called it. But I know it had the game "Doodle" in it.") That all said, searching happens pretty dang fast. I think you'll spend way more time adding in the alternate titles than you could ever collectively save waiting for search results.
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