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Everything posted by vaderag
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Hmm I've not heard of this (I've only just got steam up and running on my cab and haven't used it in years!!) Will have a google
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So I have (actually tried that first) but odd issue with it that it totally disabled my standard keyboard and mouse which made actually using it impossible!! Steam games are the biggest problem, so many seem to allow max one player on keyboard (if any)
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Yeah it's problematic but this particular game (and a couple of others) really have no choice! (Well, at least that I can see) I've also had an issue when trying to revert the ipac which caused it to get stuck in a null state and only pulling the power entirely sorted it out... 😕
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Old topic, but I'm looking for some help with this feature - trying to pass an updated control set to my Ultimarc iPAC before a game loads - this actually switches the input from Keyboard to Gamepad and the game I'm launching seems to run the controller check at boot so it's not noticing the change I've set the wait til exit option, but this either isn't doing anything or (more likely) it isn't enough for Windows to detect the change Is there any way to set a fixed delay? Thanks
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Am I being blind? I see options to hide nearly every other option in the settings but this one? Is there any way to not have that?
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Actually just improved it. Switched my button assignments so that the exit button functions as ESC as standard (for other emulators etc) and set Insert as Exit in Mame. This way I can have the one button have three functions - standard press is fast forward, double press is exit and Shifted press is Reset 👍 ;Detect insert double press to send Inser. Insert set as Exit, Esc set as Fast Forward. Secondary Shifted set as F3 ~Esc:: if (A_PriorHotkey <> "~Esc" or A_TimeSincePriorHotkey > 500) { ; Too much time between presses, so this isn't a double-press. KeyWait, Esc return } Send {Insert} return
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I did actually find this too, but I didn't like it as it gave an alert which says "Press A or Enter" to confirm, (and Escape cancels) - none of which are meaningful on the arcade controls
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False alarm - just solved it myself! In Emulator Settings, under "Running Scripts" added the below ;Detect insert double press to send Escape ~Insert:: if (A_PriorHotkey <> "~Insert" or A_TimeSincePriorHotkey > 500) { ; Too much time between presses, so this isn't a double-press. KeyWait, Insert return } Send {Escape} return Set my Exit button as Insert instead of escape (which means it functions as my fast forward under normal circumstances) and then double press Exits How simple!
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I have an issue on my cab where my kids "accidentally" hit the exit button which quits the game I'm not a fan of using two buttons as it's unintuitive, but I would like to have it so that a double press is required before it quits - is this possible? Thanks
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I currently use an Ultimarc card to send Mouse/Keyboard to my PC and would like to use the mouse on Bigbox - is there a way to do this? There only seems to be Keyboard / Controller settings and the keyboard settings doesn't seem to pick up my mouse... Goal: use the trackball spin to kick off the wheel spin and my mouse button 1 to kick off attract mode
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Wondering if someone here can help. I've set different controls for Neogeo (using ctrlr file) but LED Blinky doesn't seem to want to recognize them Does anyone know a way to let LEDBlinky know to look at the right file in the ctrlr directory? (for anyone interested in how I got here then I had some help over here)
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Bummer, I think I got carried away - went back to test this again and it's not working... it's loading the correct controls but the LEDs aren't representing what they're supposed to I think this is becoming more of an LED Blinky question now - thanks for your help - I know how to do it now, just need to resolve the LEDBlinky issue
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Yeah, that seems to work (with defaults set) So, is there any way to send that as a default on all neogeo games?
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No worres... I wonder if there's a way to pass a config based on the fact if there is neo-geo on the Launchbox side? I think if I manually passed that to Mame then LED Blinky would pick it up. I think...
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Oh no... @JoeViking245... I think I have a new elated problem! So, just setting up LEDBlinky and this route seems to have messed with it's ability to properly read the config of mame, meaning the wrong things light up on my panel It seems to use the default.cfg in the original place - I can override that, but doesn't seem to work for the neogeo 😢
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Amazing - that did the trick - thanks so much for your assistance on that!
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That won't work because of the order-of-precedence of 'when' ini files are loaded. Well, it would if you deleted neogeo.ini. Yup , I did delete neogeo.ini All gone - no files Oooh... i think maybe you've nailed it... yes - I'm using an altered default to map to my CP I will give this a try later and report back
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Okay, there is something a little odd going on... not sure what, but... I've tried mapping in 3 Count Bout for the specific system and the way it then allocates is slightly different - there is a little more detail in the port line... <port tag=":edge:joy:JOY1" type="P1_BUTTON1" mask="16" defvalue="16"> <newseq type="standard"> KEYCODE_A OR KEYCODE_Z </newseq> </port> I'm figuring that type="P1_BUTTON1" is sufficient as that's the mapping, but I tried whacking that into neogeo.cfg instead and still no dice It's either no loading or not finding the CFG in the ctrlr folder Tried adding the full path to the Mame.ini for the ctrlr and still not doing anything... EDIT: Also, as a point of test - I also tried changing the line in mame.ini to ctrlr neogeo and still sitting with the default
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Yeah, so I'm working with 3CountBout as the first in the list... i'd already checked - there was no cfg file for the roms I was testing Also, writeconfig is set to 0 and... yeah... bit stumped! I've added a brightness flag in to the ini to set it to 1.7 so I can visually see if the ini is loaded and it IS making it bright. So the neogeo.ini is being called, it's just not enacting any changes to the controller
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I'd love to be able to tell you, but if I try and run > Mame "fullpathtorom" I just get a bunch of required files are missing errors, even though they're all in the folder EDIT. solved that by sticking the rompath in And no... didn't work either
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So, just given this a go and sadly doesn't seem to be working... Sure it's something I've done as the rationale and logic above make sense, but it doesn't seem to enact the neogeo.ini My neogeo.ini resides in the ini folder and says: ctrlr neogeo My neogeo.cfg resides in ctrlr and I know it's got the right details in it as it has double mappings on some buttons which my standard doesnt e.g <port type="P1_BUTTON1"> <newseq type="standard"> KEYCODE_A OR KEYCODE_Z </newseq> </port> However, when I load a neogeo game from LB then it just seems to have my standard controls (presuming this should work with anything source: neogeo/neogeo.cpp) which I've tried a few Anything you can see I'm doing wrong? EDIT: just some additional checks/troubleshooting I've tried: a) ctrlr folder path hasn't been altered in main ini b) adding .cfg to the end of the neogeo.ini prevents the game loading, so it does seem to be calling the neogeo.ini, just not implementing the controller changes c) whitespace in the ini doesnt make a difference
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Looks good! Does the placement work there? Feel comfortable? Also, do you use it? A number of my spinner games have been fine with the trackball, so it's more of a "fancy" rather than a "need" at the moment!
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So, I've had my cab built for a while now and am in the middle of a "refresh" of all the software after the computer died And I feel like I want a spinner Only problem is that I have no idea where I might put it on my panel (picture attached) I think the answer is that I probably can't, but the only thought that comes to replace the bottom right p2 button (which rarely if ever gets used), but no idea if it then might get in the way of normal use, and if it's even in a usable position. Other idea is replacing the 2p coin, but again not sure if might feel odd there Open to ideas/thoughts! Thanks
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Ah okay. I hadn't got around to setting up BB yet and haven't changed anything in LB. Will have a look for the keys in LB!