spycat
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If the game launches ok for you with the voice -cart2 option removed then maybe you have a problem with o2_voice.zip? Mine contains the following files sp0256b-019.bin spr128-003.bin spr128-004.bin or else maybe your version of MAME is old and may not support the Odyssey2 voice? I can't suggest anything else, except you try the AdvMenu Plus forum over at Arcade Forever. I can't distribute a folder with MAME or MESS in it, sorry about that. For what it's worth, with the few Odyssey2 games I've played I've never heard any voices and haven't noticed any sound enhancements either. So maybe just go without voice.
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I've tested this using the command line structure I posted above and it works just fine. Not sure what else to say except that you should use the full file path to the game not just the game name. Just curious, but is there a reason why you won't use LaunchBox?
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To emulate the Odyssey 2 using MAME, with voice synthesis for games that support it, you will need the machine's romset odyssey2.zip and the voice passthrough cart o2_voice.zip These two files will usually go into your MAME roms folder. To run things directly using MAME's command line with no LaunchBox you can use "full file path to your MAME exe" odyssey2 -cart1 voice -cart2 "full file path to the game" The double quotes aren't mandatory, but you will need to use them where a full file path contains spaces Example: "C:\Users\Me\Documents\Emulators\MAME\mame64.exe" odyssey2 -cart1 voice -cart2 "C:\Users\Me\Documents\Emulators\Magnavox Odyssey 2\o2em118win\ROMS\Atlantis (USA, Europe).bin" By the way, all this is so much easier using LaunchBox!
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Not forgetting gameinit.dat which provides initialising information on a whole range of games. For example, Carnevil gun calibration.
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You can check if LaunchBox has recognised your game videos by opening the Other window inside the Game Edit window. If your video paths are shown here, then check that Auto Play Videos is enabled in the View dropdown, and that the Show Video box is enabled via Tools, Options, Game Details. The Auto Play Videos and Show Video settings only apply to LaunchBox and don't affect BigBox. As far as I know, once the video path is shown in Game Edit, Other then BigBox will play it. Also, I think that videos are a premium option and won't play in LaunchBox free.
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With the 0.201 build, MAME has changed how it implements QSound. The 0.201 full romset now lists both qsound.zip and qsound_hle.zip These two files are identical internally, so you can either source qsound_hle.zip or you can just copy qsound.zip and rename the copy as qsound_hle.zip I don't know if qsound.zip is now obsolete under MAME 0.201, but all my CPS2 games ignore it when auditing and work as long as qsound_hle.zip is present.
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Top work Jason. The update installed flawlessly as usual. So finally I say my farewell to LaunchBox original which served me well for many years but now has a more than worthy successor.
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This can be done in the free version, provided none of your games have game fanart or clear logo images, as these cannot be unticked in Background Priorities and so will override your Platform fanart image.
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There's no need for Custom Command-Line Parameters for the voice synthesis games. Just use the Default Command-Line parameters below for your Intellivision platform intv -cart1 voice -cart2 This will play both normal games and the 4 with voice synthesis.
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When you hide a game via it's tickbox option within the Edit Game window it's automatically hidden in BigBox but will still appear in LaunchBox unless the Show Hidden Games option in the View menu is disabled. This applies to All as well as the hidden game's Platform.
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Some time ago the LaunchBox executables were obfuscated with piracy in mind. A Protect DLL is a mechanism to check at startup if an EXE has been modified and if so to prevent it from opening.
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Has Vlansix, the Games DB and 3-D engine man, gone too?
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Arcade Artwork has game video previews in mp4, 480p mainly for MAME but also for a range of computer and console systems. All are free to download. http://www.arcadeartwork.org/index.php?/page/game_video_previews
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BBC Micro 3D Boxes (Audiogenic games) View File A collection of 23 3D (png) and 2D (jpg) box fronts of Audiogenic (ASL) games. Four 3D game boxes were made with custom spines, as I couldn't find any scans of the original spines. These boxes do not have the ASL catalogue number on their spines. They are Despatch Rider Emlyn Hughes Arcade Quiz Ransack The Genesis Project Submitter spycat Submitted 06/22/2018 Category Game Box Art
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A collection of 23 3D (png) and 2D (jpg) box fronts of Audiogenic (ASL) games. Four 3D game boxes were made with custom spines, as I couldn't find any scans of the original spines. These boxes do not have the ASL catalogue number on their spines. They are Despatch Rider Emlyn Hughes Arcade Quiz Ransack The Genesis Project -
If you don't wish to have the Button Bar visible, you can add a new game either by right-clicking any game in the relevant Platform or else use CTRL+N
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That's correct. You can just delete the diff folder altogether. The first time you then run a game that uses a chd, MAME will recreate the diff folder and add files to it every time a new game is first run.
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Hi folks. I've just today updated from 8.1 to 8.3 and had a look around LaunchBox Next. This is very impressive and I've really taken to it. Just two questions. Can I hide the "Platform: platform name" text that shows above the games boxart panels, and can I switch the Developer names in the boxart panels to the Publishers names?
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BBC Micro 3D Boxes (AnF, Alligata games) View File This is a collection of 35 3D game box fronts for AnF (11) and Alligata (24) software houses which I've made. The 2D box fronts (in jpg format) are included. Submitter spycat Submitted 06/06/2018 Category Game Box Art
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How to survive an alien attack only to be pecked naked by a bunch of chickens.
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You may also come across games where the parent is unplayable but a clone is. For example, as you're on MAME 179, the parent of the game Alligator Hunt is protected and becomes unplayable shortly after starting, whereas it's clone is unprotected and fully playable. The parent didn't become working until MAME 190 or thereabouts. Also, since you've tried every game in your romset at least once, if you are going to delete quite a few chd based games you should also tidy up MAME's diff folder. These chd related data files can be big and add up to a nice amount of space on your hd.
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Some chds have the same name as the game's rom while others don't, but all chds will be in unzipped folders named exactly like the game roms, making these folders easy to spot and remove. For example the game Killer Instinct, kinst.zip uses a chd called kinst.chd which is in a folder called kinst, whereas the game Crypt Killer, cryptklr.zip uses a chd called 420uaa04.chd which is in a folder called cryptklr
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Have you tried using the LaunchBox variable %romfile% and placing the emulator's own parameters after it?