
spycat
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Everything posted by spycat
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Version 1.0.0
280 downloads
A collection of 3D boxes in UGC format for arcade games made by Konami. These are just sourced flyers with homemade spines. This is not a full collection by any means as some titles are absent due to no suitable flyers found. As well as that, I've omitted the Casino, Endeavour and Dance/Rhythm/Music stuff. The boxes are mainly parent, although clones are included where either a suitable parent flyer couldn't be sourced or a clone flyer differed from it's parent and appealed to me. -
I don't remember the Blues Brothers or that McCartney one on the BBC, but Rik the Roadie sounds as if it might fit the bill. It was out on the C64 and BBC Micro.
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I don't even have 1600 games in LB.
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As of the 0.201 build, MAME has changed how it implements QSound and the device qsound_hle.zip is now required. If you fail to source qsound_hle.zip you can just copy qsound.zip (make sure it contains the file dl-1425.bin and not the obsolete qsound.bin) and rename the copy as qsound_hle.zip I don't know if qsound.zip is now obsolete under MAME 0.201/202, but all my CPS2 games audit and work without it as long as qsound_hle.zip is present.
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I didn't do Bang 2 Busters (b2b.zip) as I was working off of the official released MVS listings and it only came up as an unreleased proto. But now I see that it was released later for the AES by NCI. So I did a box for it.
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Yes you need the sample file congo.zip which will go in MAME's samples folder. You can get that sample file or the full samples pack from progettosnaps.
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I have only one install of MAME, currently MAME 0.202 build. Perhaps someone on MAME 0.201 who has updated to 0.202 might do a test using both the MAME GUI launcher and the LaunchBox launcher before installing the latest neogeo.zip just to confirm or refute what I got?
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I updated from MAME 0.201 to 0.202 and all my Neo Geo games failed audit and refused to launch via MAME's GUI reporting that the file sp1-u4.bin was missing, but LaunchBox still launched them. When I grabbed the latest neogeo.zip with the file sp1-u4.bin included, then all the games passed audit and launched via MAME's GUI. What else can I say?
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The MAME 0.202 build has added the US MVS (U4) bios (sp1-u4.bin) to it's Neo Geo bios requirements. If you've updated to the MAME 0.202 build and your neogeo.zip is missing this file, then your Neo Geo games will fail audit and won't launch via MAME's own GUI. However, they will still play in LaunchBox. It seems that LaunchBox can be very accommodating at times.
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Unfortunately no. Once I've made the 3d boxes I delete all my working box fronts/spines bitmaps as I have no further use for them. In future I'll save these images. I live and learn.
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Cave Arcade Games 3D Boxes View File A collection of 3D box fronts for games developed by Cave. These are just flyers, posters etc with basic spines added and are in UGC case format. I took the liberty of badging the spines with the Cave logo rather than the individual publishers such as AMI, Atlus, Capcom and so on, as this appealed to me. Two games, Omatsuri Yasan: Kingyo Sukui and Omatsuri Yasan: Ganso Takoyaki are missing as I couldn't find any images of them. Submitter spycat Submitted 09/28/2018 Category Game Box Art
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Version 1.0.0
512 downloads
A collection of 3D box fronts for games developed by Cave. These are just flyers, posters etc with basic spines added and are in UGC case format. I took the liberty of badging the spines with the Cave logo rather than the individual publishers such as AMI, Atlus, Capcom and so on, as this appealed to me. Two games, Omatsuri Yasan: Kingyo Sukui and Omatsuri Yasan: Ganso Takoyaki are missing as I couldn't find any images of them. -
In LaunchBox go to Tools, Options and untick the Show splash screen during load box.
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If a game has a chd associated with it, then it will not work without the chd. You can't have both a chd and a non chd version of the same game. As far as I know, these games need both chds. Put them into folders named after the game roms. So the 2 chds for Jojos Bizarre Adventure go in a folder named jojoba and the 2 chds for Soul Calibur II go in a folder named soulclb2 Do not zip these folders. By the way, Soul Calibur II also needs the bios sys246.zip
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SNK Neo Geo MVS 3D Boxes View File A collection of 3D boxes (in UGC case format) for the 148 official SNK Neo Geo MVS games. Most are flyers with basic spines, but I did use the odd AES cover where a flyer was unavailable or unsuitable or just because I preferred the AES. Submitter spycat Submitted 09/21/2018 Category Game Box Art
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If the game launches ok for you with the voice -cart2 option removed then maybe you have a problem with o2_voice.zip? Mine contains the following files sp0256b-019.bin spr128-003.bin spr128-004.bin or else maybe your version of MAME is old and may not support the Odyssey2 voice? I can't suggest anything else, except you try the AdvMenu Plus forum over at Arcade Forever. I can't distribute a folder with MAME or MESS in it, sorry about that. For what it's worth, with the few Odyssey2 games I've played I've never heard any voices and haven't noticed any sound enhancements either. So maybe just go without voice.
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I've tested this using the command line structure I posted above and it works just fine. Not sure what else to say except that you should use the full file path to the game not just the game name. Just curious, but is there a reason why you won't use LaunchBox?
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To emulate the Odyssey 2 using MAME, with voice synthesis for games that support it, you will need the machine's romset odyssey2.zip and the voice passthrough cart o2_voice.zip These two files will usually go into your MAME roms folder. To run things directly using MAME's command line with no LaunchBox you can use "full file path to your MAME exe" odyssey2 -cart1 voice -cart2 "full file path to the game" The double quotes aren't mandatory, but you will need to use them where a full file path contains spaces Example: "C:\Users\Me\Documents\Emulators\MAME\mame64.exe" odyssey2 -cart1 voice -cart2 "C:\Users\Me\Documents\Emulators\Magnavox Odyssey 2\o2em118win\ROMS\Atlantis (USA, Europe).bin" By the way, all this is so much easier using LaunchBox!
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Not forgetting gameinit.dat which provides initialising information on a whole range of games. For example, Carnevil gun calibration.
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You can check if LaunchBox has recognised your game videos by opening the Other window inside the Game Edit window. If your video paths are shown here, then check that Auto Play Videos is enabled in the View dropdown, and that the Show Video box is enabled via Tools, Options, Game Details. The Auto Play Videos and Show Video settings only apply to LaunchBox and don't affect BigBox. As far as I know, once the video path is shown in Game Edit, Other then BigBox will play it. Also, I think that videos are a premium option and won't play in LaunchBox free.
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With the 0.201 build, MAME has changed how it implements QSound. The 0.201 full romset now lists both qsound.zip and qsound_hle.zip These two files are identical internally, so you can either source qsound_hle.zip or you can just copy qsound.zip and rename the copy as qsound_hle.zip I don't know if qsound.zip is now obsolete under MAME 0.201, but all my CPS2 games ignore it when auditing and work as long as qsound_hle.zip is present.
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Top work Jason. The update installed flawlessly as usual. So finally I say my farewell to LaunchBox original which served me well for many years but now has a more than worthy successor.
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This can be done in the free version, provided none of your games have game fanart or clear logo images, as these cannot be unticked in Background Priorities and so will override your Platform fanart image.
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