spycat
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Version 1.0.0
47 downloads
The standard issue of the Atari 5200 software system artwork file, a5200.zip limits all games to a common, generic bezel. That's how MAME does software system external artwork by default. This is essentially an expanded version of a5200.zip, that will allow each game (it caters for the games associated with the Bezel Project Atari 5200 pack) to display it's own bezel at launch. Note that this is for MAME standalone only and is not compatible with RetroArch. Once downloaded, the file MAME Atari 5200.zip should be unzipped. The artwork file in the download is a5200.zip and it contains the multi-view lay file. The game bezels themselves are not included, due to permission from the Bezel Project to distribute them not sought, so you will need to download the pack and drop the bezels into the artwork a5200.zip yourself. You will also need to set LaunchBox Custom Command-line Parameters to allow MAME to match the correct bezel for each game. This is explained in the download. The a5200.zip artwork file will work whether you are emulating using direct media calls (games with the long naming and a52 extension) or emulating using a software list.- 1 review
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MAME Atari 5200 Software System Custom Artwork File View File The standard issue of the Atari 5200 software system artwork file, a5200.zip limits all games to a common, generic bezel. That's how MAME does software system external artwork by default. This is essentially an expanded version of a5200.zip, that will allow each game (it caters for the games associated with the Bezel Project Atari 5200 pack) to display it's own bezel at launch. Note that this is for MAME standalone only and is not compatible with RetroArch. Once downloaded, the file MAME Atari 5200.zip should be unzipped. The artwork file in the download is a5200.zip and it contains the multi-view lay file. The game bezels themselves are not included, due to permission from the Bezel Project to distribute them not sought, so you will need to download the pack and drop the bezels into the artwork a5200.zip yourself. You will also need to set LaunchBox Custom Command-line Parameters to allow MAME to match the correct bezel for each game. This is explained in the download. The a5200.zip artwork file will work whether you are emulating using direct media calls (games with the long naming and a52 extension) or emulating using a software list. Submitter spycat Submitted 06/02/2019 Category Platform Bezels/Overlays
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The image fields could do with a revamp. The current Box 3D needs splitting into two fields for front and back 3D box views. Cassette front and back media fields need to be added. Currently, people submit cassette images under cart.
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MAME ColecoVision Software System Custom Artwork File View File The standard issue of the ColecoVision software system artwork file, coleco.zip limits all games to a common, generic bezel. That's how MAME does software system external artwork by default. This is essentially an expanded version of coleco.zip, that will allow each game (it caters for the 141 games associated with the Bezel Project ColecoVision pack) to display it's own bezel at launch. Note that this is for MAME standalone only and is not compatible with RetroArch. Once downloaded, the file MAME Colecovision.zip should be unzipped. The artwork file in the download is coleco.zip and it contains a generic coleco bezel as well as my multi-view lay file. The game bezels themselves are not included, due to permission from the Bezel Project to distribute them not sought, so you will need to download the pack and drop the bezels into the artwork coleco.zip yourself. You will also need to set LaunchBox Custom Command-line Parameters to allow MAME to match the correct bezel for each game. This is explained in the download. The coleco.zip artwork file will work whether you are emulating using direct media calls (games with the long naming and col extension) or emulating using a software list. Submitter spycat Submitted 05/27/2019 Category Third-party Apps and Plugins
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Version 1.0.0
46 downloads
The standard issue of the ColecoVision software system artwork file, coleco.zip limits all games to a common, generic bezel. That's how MAME does software system external artwork by default. This is essentially an expanded version of coleco.zip, that will allow each game (it caters for the 141 games associated with the Bezel Project ColecoVision pack) to display it's own bezel at launch. Note that this is for MAME standalone only and is not compatible with RetroArch. Once downloaded, the file MAME Colecovision.zip should be unzipped. The artwork file in the download is coleco.zip and it contains a generic coleco bezel as well as my multi-view lay file. The game bezels themselves are not included, due to permission from the Bezel Project to distribute them not sought, so you will need to download the pack and drop the bezels into the artwork coleco.zip yourself. You will also need to set LaunchBox Custom Command-line Parameters to allow MAME to match the correct bezel for each game. This is explained in the download. The coleco.zip artwork file will work whether you are emulating using direct media calls (games with the long naming and col extension) or emulating using a software list. -
I use Alt+F4 It closes BeebEm whether opened inside or outside of LaunchBox.
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Game Notes for all your installed games are in the various xmls in the Data/Platforms folders. Search the files using Notes. Also, the Metadata.xml in the Metadata folder contains the overviews for all games in the LaunchBox Games Database. Search this file using Overview.
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@yorketto I'm not too sure if I understand what you're trying to do. If you want to be able to set/unset a game as Favourite with BigBox locked, you can do that by allowing that feature in the Options Security settings before you lock BigBox.
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You can emulate ColecoVision through MAME using either a software list or full rompath direct media calls. If you're using the roms with the .col extension that ColEm uses then you can use direct media calls. The ColecoVision Associated Platform Default Command-Line Parameters for LaunchBox are coleco -cart and the games can have the normal ColecoVision naming or be zipped or not. However, the Bios that ColEm uses will not work. You need the system's romset, coleco.zip, which should contain the two files colecoa.rom 313 10031-4005 73108a.u2
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Acorn Archimedes Game Boxes 3D View File A collection of 3D box images of games released for the Acorn 32-bit home computer series. It's not complete, as some games either have no artwork scans or very poor ones to work with. Box types and dimensions vary in line with the original game cases as far as I could discover. Some are already in the LaunchBox Games Database, with the remainder (for games that exist in the Database) being submitted soon. Included in this download, but not added to the LaunchBox Games Database are: 1. 3D box fronts for games not in the Database. 2. 3D box backs for some games. The Database does not support a Box Back-3D image field. 3. 2D front and back covers (face only, no spine) reduced to jpg format. Not included are boxes for non-game software (educational, utility etc.). When I decided to skip the non-game boxes, I'd already done quite a few. I did a cull, but some may have crept in. A few boxes in the Database may differ slightly from those in this download. Whenever edits were made the boxes were updated on the Database, but I may have slipped up here and there. Enjoy. Submitter spycat Submitted 04/08/2019 Category Game Box Art
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Version 1.0.0
202 downloads
A collection of 3D box images of games released for the Acorn 32-bit home computer series. It's not complete, as some games either have no artwork scans or very poor ones to work with. Box types and dimensions vary in line with the original game cases as far as I could discover. Some are already in the LaunchBox Games Database, with the remainder (for games that exist in the Database) being submitted soon. Included in this download, but not added to the LaunchBox Games Database are: 1. 3D box fronts for games not in the Database. 2. 3D box backs for some games. The Database does not support a Box Back-3D image field. 3. 2D front and back covers (face only, no spine) reduced to jpg format. Not included are boxes for non-game software (educational, utility etc.). When I decided to skip the non-game boxes, I'd already done quite a few. I did a cull, but some may have crept in. A few boxes in the Database may differ slightly from those in this download. Whenever edits were made the boxes were updated on the Database, but I may have slipped up here and there. Enjoy. -
Hello, someone who has this bezel of UMK3? I can not find it..
spycat replied to camiloinstinct's topic in Emulation
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Many thanks @Jason Carr Guest topic reading is working again.
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Since the recent forums update a little earlier, I'm unable to browse topics as a guest and get the error below. When logged in then everything works as before the update. The error isn't making much sense to me.
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This TTL game is internal to MAME so there is no breakout.zip, unless the import process maybe creates a dummy one. The MAME command line for it is just mame64.exe breakout You can launch it through LaunchBox by making a dummy zip, or else, like I do, by pointing LaunchBox to just breakout.
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I haven't tried out that emulator. It's user manual seems all to do with the GUI, but if you run it with the parameter -h it should show a list of it's command line parameters.
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Emulating the Intellivision using the dedicated emulator Nostalgia is straightforward. You don't need to set any parameters in LaunchBox, everything can be set using the emulator's gui. However, you do need to source full versions of the grom and exec bins as the versions supplied with the emulator are crippled and will only run the games bundled with Nostalgia. You can also use MAME like I do.
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Some time ago, Jason updated LaunchBox to allow it to handle games like that in the style that MAME itself does. So, instead of making a dummy zip, you can just point LaunchBox to either a non existing zip such as gtfore06.zip like @DOS76 is doing or to the chd folder itself. This is what I do and have no problems launching games like Golden Tee Fore! 2006 Complete, Chaos Heat and XII Stag to name just a few that have no dumped game roms.
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@Quebert There was a game called Timber which was a tree felling 1984 Midway arcade game, but I don't believe it had caber tossing. The game's manufacturer, if you could remember it, would be a great help.
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@xllovera I'm not too sure whether you want to edit the theme or just hide the platform banners. In BigBox try going to Options, Images and disabling the Show Platform Banner Images tickbox
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You can check Craig's stuff out here. http://craigandersonthemes.weebly.com/
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Hi @Codeen I'm on MAME 0.206 and my Neo-Geo CDZ games play just fine. Just retested Double Dragon. Regarding your Neo_Geo CDZ (US) bios not showing in the UI. With MAME 0.206, when you select the BIOS filter, the centre window lists all the arcade bios whether you have them or not. It does not show the bios for the console/computer stuff like Neo-Geo CDZ (US), Intellivision, Odyssey 2, ColecoVision (NTSC) and so on. The Available filter, which lists what you actually have, will show any non arcade bios you have such as your Neo-Geo CDZ (US) one. By the way, the Neo-Geo CDZ (US) bios (neocdz.zip) hasn't changed since late 2017.
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anyone get a ".col" rom working? (my other coleco extensions work)
spycat replied to DannyShane's topic in Troubleshooting
MAME arcade roms and software list roms should never be placed in the same folder, as some of these games have identical rom names but completely different internals. A bit out of my depth here, but I do remember that when MESS was independent of MAME, the various software list roms were supposed to go in folders named after the systems. I don't know if this applies to the MAME/MESS all in one we have today as I don't use software lists; the simpler console/computer media approach is just fine for me. -
anyone get a ".col" rom working? (my other coleco extensions work)
spycat replied to DannyShane's topic in Troubleshooting
I currently use standalone MAME 0.205 (mame64.exe) to emulate ColecoVision (console media not sw list). The system's romset aka bios, coleco.zip should contain the two files colecoa.rom 313 10031-4005 73108a.u2 The Default Command-Line Parameters for LaunchBox are coleco -cart When using MAME to emulate ColecoVision, MAME must know via it's configuration settings (ini file) where coleco.zip is. The actual ColecoVision games can be anywhere, as long as LaunchBox itself is pointed to them. The games can have the normal ColecoVision naming or be renamed to the MAME short naming, and be zipped or not. Example: Miner 2049er Starring Bounty Bob (USA).col can be renamed as mine2049.col both will work with MAME You can also do things such as zipping a Coleco named game and renaming the zip as the MAME short name. Miner 2049er Starring Bounty Bob (USA).col zipped as mine2049.zip -
Those images look like you may have issues with your MAME artwork lay files.