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spycat

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Everything posted by spycat

  1. If your rom paths are ok in LaunchBox, then all I can suggest is to check your Associated Platforms fields for errors. By the way, I'm using MAME 0.212 without any LaunchBox issues.
  2. If your using a software list then tick the box Use file name only... and see if your games launch. All four games in my advision sw list launch ok, but will not if this box is unset. If that doesn't work, then check that you have the advision.zip bios installed.
  3. 78081g503.ic655 This is a file for Bios roms such as TPS ZN1 ZN2. Unfortunately it hasn't been dumped yet. x2pe_04.2h This looks like a file for a game rom. The game name would be a help in finding out if it too is a no dump. You may find this link useful https://mamedev.emulab.it/undumped/index.php?title=Bad_dump
  4. For bezels that come with lay files to go, your best bet may be Mr Do's website or the LaunchBox forums downloads section. The Bezel Project may also cover the lay approach for the arcade games, but I'm not really sure about that. There are some very good collections (image wise) out there, but they're not bundled with lays, some have Rocket Launcher type ini files while others come with RetroArch type cfg files. To use those bezel pngs in MAME you would need to supply the lays yourself. As I posted earlier, an image of one of your lay file's contents and it's bezel png name might help solve things.
  5. The diagonal lines usually mean that MAME can't load the bezel due to a difference between the bezel png's name and the image file string inside the lay itself. Although when this occurs, the lines are full screen and the bezel image doesn't show. There may be something else wrong in the lay. Could you post the lay's contents?
  6. It looks like you're getting a default bezel of sorts. Are you using an official MAME version or a compile with default artwork built in? I see you have default horizontal and vertical zips and pngs in your artwork folder.
  7. In your mame.ini file under CORE ARTWORK OPTIONS you have use_bezels set to 0 instead of 1
  8. MAME arcade games artwork folders (zipped or otherwise) all go in the artwork folder inside MAME. Each game's artwork folder should be named after the game rom. Clones are a bit flexible in that the game's artwork folder can be named after either the clone or parent. However, a parent game will not accept a clone named artwork folder. Of course, if you have different bezels for a parent and it's clones, then you need separate artwork folders. The included lay file should be named either after the folder containing it or as default. The lay's image file string must match with the bezel's name including the extension. Your mame.ini artpath must know the path to the folder containing your games artwork folders.
  9. You're welcome. However, personally I'd put bezel support aside for the moment and concentrate on why you can't open MAME itself. That is just not normal.
  10. It may help if you can post an image of one of your bezels and it's lay file content, as well as the name of the game's bezel png and lay.
  11. Hi @madtanks It's odd that you can't open MAME by running mame64.exe Have you tried opening MAME from within LaunchBox by right=clicking any arcade game and then choosing Open MAME (or whatever descriptive name you've given the emulator)? By the way, game artwork like bezels will work whether the artwork folders are zipped or unzipped, unlike the actual games which must be left zipped. It's normal practise to have the various artwork folders, zipped or not, in MAME's artwork folder.
  12. Bass Angler (bassangl.zip) is a clone of Fisherman's Bait (fbaitbc.zip) Bass Angler 2 (bassang2.zip) is a clone of Fisherman's Bait 2 (fbait2bc.zip) They all need the System 573 Bios (sys573.zip) All four games also require a chd which is different for each game. Battle Arena Toshinden 2 (ts2.zip) has two clones, (ts2a.zip and ts2j.zip) All three games need the ZN1 bios (coh1000c.zip) and the QSound device (qsound_hle.zip) Bonze Adventure (bonzeadv.zip) has three Bonze Adventure clones (bonzeadvu.zip, bonzeadvo.zip and bonzeadvp.zip) as well as the clone Jigoku Megure (jigkmgri.zip)
  13. 25 Carrot Gold, 250 CC and 28 Plays Later are electromechanical games (fruit/pinball stuff). 2650 Computer System refers to an old 8bit Signetics microprocessor. These are all emulated by MAME. Not too sure about the Memory stuff. It looks like you may have imported everything instead of setting filters.
  14. I've never come across a dedicated Windows based emulator for it. While MAME can emulate Leapster and it's clone Leapster TV to a certain extent, they're classed as non working machines. The last time I tried I could not get any of the games I tested to open except Sonic X and that game just launched to a black screen even though I could get into the TAB menu. MAME, however improves with each build, so maybe in the future these systems will work ok.
  15. You're more than welcome. By the way, you can vote for Bulk Edit Additional Apps in the LaunchBox 2019 New Features Poll.
  16. You need to use a 2nd additional app to close xPadder. Example
  17. spycat

    OEM2

    @knightCrawler The O2EM Launcher runs games fine for me, and LaunchBox also runs them using the O2EM emulator. I'm using the O2EM emulator recommended bios o2rom.bin which is in the BIOS folder where the emulator expects it, and the Launcher also uses this bios. The images below show my emulator/launcher combined folder, and my Launcher settings.
  18. spycat

    OEM2

    @knightCrawler Are you talking about the Magnavox Odyssey 2 and it's O2EM emulator? It's been a while since I used the O2EM emulator, but it launched games no problem within LaunchBox. I now use MAME which works fine. Is your LaunchBox Manage Emulators Edit Emulator set to use the O2EM frontend style launcher (o2emlauncher.exe)? If so, then set it to the actual emulator (o2em.exe) instead and see how things go.
  19. LaunchBox does not have a bug. For arcade games and software system software list emulated games, MAME's ini file needs to know their location. For software system games using direct media emulation, MAME doesn't care where the games are as long as LaunchBox knows. MAME, however, needs to know the location of any associated bios/device files.
  20. Hi @andreasrocha both of these systems emulate fine for me via LaunchBox. When emulating software systems using direct media calls as you're doing, the LaunchBox tickbox "Use file name only without file extension or folder path" should be left clear. For software list emulation, it should be ticked. The arcade games side of things doesn't seem to mind whether it's set or not. Also, when emulating using direct media via LaunchBox, the location of the games doesn't matter to MAME once LaunchBox points to them. The games can be zipped or not and actual naming is not critical. What does matter to MAME is that it's ini file must know where the snes.zip and spectrum.zip bios files are. By the way, have you any other MAME software systems working ok via LaunchBox?
  21. The LaunchBox Games Database forbids the uploading of images which have 3rd party watermarks or logos. I don't know if this extends to video urls as I've never seen those available when downloading images. @Jason Carr can clarify this for you.
  22. @RULLUR and the soon to be Mrs. RULLER congratulations and enjoy your special day. LaunchBox will still be here after the honeymoon.
  23. MAME Atari 2600 Software System Artwork File for use with the Bezel Project bezel pack View File MAME Atari 2600 Software System Artwork File for use with the Bezel Project bezel pack. Note that this is for MAME and is not compatible with RetroArch. This custom version of the Atari 2600 software system artwork file, a2600.zip contains a multi-view lay file configured to work with the Bezel Project Atari 2600 bezels pack. Any game associated with the pack can be set to display it's own bezel at launch. Games for which there are no Bezel Project bezels will open with the generic platform one. The bezels themselves are not included, due to permission from the Bezel Project team to distribute them not sought, so you will need to download the pack and drop the bezels into the artwork a2600.zip yourself. You will also need to set LaunchBox Custom Command-line Parameters to allow MAME to select the correct bezel for each game. This is explained in the download. The a2600.zip artwork file will work whether you are emulating using direct media calls (games with the long naming and a26 extension) or emulating using a software list. Once downloaded, unzip the file MAME Atari 2600.zip and read the enclosed text files. Apologies, there is a mistake in the "read me first" text file within the download. The A2600 game aspect ratio should read 8:5 and not the incorrect 5:4. I blame cheap whiskey. The lay file itself is not affected. Submitter spycat Submitted 07/12/2019 Category Platform Bezels/Overlays  
  24. Version 1.0.0

    123 downloads

    MAME Atari 2600 Software System Artwork File for use with the Bezel Project bezel pack. Note that this is for MAME and is not compatible with RetroArch. This custom version of the Atari 2600 software system artwork file, a2600.zip contains a multi-view lay file configured to work with the Bezel Project Atari 2600 bezels pack. Any game associated with the pack can be set to display it's own bezel at launch. Games for which there are no Bezel Project bezels will open with the generic platform one. The bezels themselves are not included, due to permission from the Bezel Project team to distribute them not sought, so you will need to download the pack and drop the bezels into the artwork a2600.zip yourself. You will also need to set LaunchBox Custom Command-line Parameters to allow MAME to select the correct bezel for each game. This is explained in the download. The a2600.zip artwork file will work whether you are emulating using direct media calls (games with the long naming and a26 extension) or emulating using a software list. Once downloaded, unzip the file MAME Atari 2600.zip and read the enclosed text files. Apologies, there is a mistake in the "read me first" text file within the download. The A2600 game aspect ratio should read 8:5 and not the incorrect 5:4. I blame cheap whiskey. The lay file itself is not affected.
  25. I'm not too sure if the command line parameters are oric -cass or oric1 -cass as the setname is oric1.zip But if you're launching to the BASIC screen, then try typing CLOAD"" and press Return
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