spycat
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Everything posted by spycat
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I recently had updates and RA still plays games with sound. I don't know why one of your Defender updates is greyed out, I didn't receive that one myself.
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When BigBox opens, go to Options, Views and set Default Startup View to Platforms.
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BBC Micro 3D Boxes (Micro Power/Program Power games) View File This is a collection of 69 Micro Power/Program Power 3D game box fronts which I've made. The 2D box fronts (in jpg format) are included. Submitter spycat Submitted 05/09/2018 Category Game Box Art
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You could try Fn+S. This works for Dell machines with no ScrollLock button. Failing that you need to check your machine's documentation.
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With a very small LBox games collection I prefer to do everything manually and haven't used the import features in ages, so I can't help with that. As regards the two games you mentioned. Pac-Man (pacman.zip) is a clone of the parent Japanese game Puck Man Japan Set 1 (puckman.zip). Double Dragon US sets 1, 2 and 3 (ddragonu.zip ddragonua.zip ddragonub.zip) are clones of the parent Japanese game Double Dragon (ddragon,zip).
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MAME can emulate the Apple IIgs. The file format support list is flop1 and flop2 and flop3 and flop4 dsk, po, fdi, td0, imd, cqm, d77, d88, 1dd flop1 and flop2 only do, bin, nib flop3 and flop4 only img, image, dc, 2img, 2mg If all or most of your games are in the dsk (or another flop1 supported) format, then for your Associated Platform Default Command-Line Parameters you can use apple2gs -flop1 This will handle your single disk games. For multiple disk games you can set a Custom Command-Line Parameter for each game. apple2gs -flop1 %romfile% -flop2 "full path to disk 2 goes here" and so on if needed. If you have a few games which use a format that only supports flop3 and flop4, you can apply Custom Parameters to those games as well. apple2gs -flop3 or apple2gs -flop3 %romfile% -flop4 "full path to disk 2 goes here"
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Version 1.0.0
143 downloads
This is a collection of 45 Acornsoft 3D game boxes I made. Where games were released in both disc and cassette versions I've made the disc one, otherwise the cassette version is used. The font size of the game titles and publisher are not fixed but vary to match those of the original game boxes. The 2D box fronts (in jpg format) are included. -
BBC Micro 3D Boxes (Acornsoft games) View File This is a collection of 45 Acornsoft 3D game boxes I made. Where games were released in both disc and cassette versions I've made the disc one, otherwise the cassette version is used. The font size of the game titles and publisher are not fixed but vary to match those of the original game boxes. The 2D box fronts (in jpg format) are included. Submitter spycat Submitted 04/18/2018 Category Game Box Art
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I believe that you need 25 accepted submissions in order to be granted moderation status. The database screen at login should let you know your status. On the subject of region field requirements, the database will not allow you to add a Box Front or Box Back without you specifying a region, but most other stuff like screen shots, logos etc will not prompt you for a region. Unfortunately, the member who maintained the guidelines is no longer active to clear all this up. This is a bit like the emulator settings for all platforms which is woefully outdated and here again the maintainer is no longer active.
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On your LaunchBox screen just below the Arabic text which ends with David there are six options. Select the fifth from the left one. Now select the bottom option in the new box. Now open the dropdown language box that is set for Arabic and select English. Finally click the box at bottom left with the green tick in it. Restart LaunchBox and you should be back on English.
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It may most likely be a naming issue. If only a handful of videos are affected, you could open the Edit Game box in LaunchBox and set the Video Game Path manually in the Other tab for each game.
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BBC Micro 3D Boxes (Superior Software games) View File A collection of Superior Software 3d game boxes I made. Some are cassette based and others are disc based. The cassette images are a mix of the standard and wider boxes used by Superior at the time, as also are the disk images. Submitter spycat Submitted 03/27/2018 Category Game Box Art
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Hi @breite07 Launch any one of your Coleco games in LaunchBox. When it opens, use TAB to bring up the menu and select Bios Selection. Change the driver from Original to Thick and press Reset.
- 36 replies
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- colecovision
- retroarch
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(and 2 more)
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The bios coleco.rom is the one used by emulators such as ColEm and blueMSX. Once zipped it works with MAME as well but only allows the original character set to be used. Games will play, but MAME will audit it as missing the thick bios - colecoa.rom. The bios coleco.zip that comes with a full romset is a dual bios that allows the character set to be switched between the original (default) and thick.
- 36 replies
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- colecovision
- retroarch
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(and 2 more)
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Many thanks @Rincewind for those.
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Looks like neoncluster.com is gone. It was working fine when I last used it. You could retry in the future to see if it's returns.
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I also use bezels in MAME and I like the ones with side art, no top or bottom art and a tv style frame. I don't use the cab style myself, although these are nice, especially the upright screen one where it looks like others are gaming either side of you. So far I've had no problem finding ones for most of my 100 or so arcade games. The images usually come with cfg files but using them with a lay is no problem. A big problem I have is finding game bezels for the software systems side of MAME and I usually have to put together my own. Sometimes the arcade one can be used, but othertimes not, as some arcade games that were 3:4 would have been ported to the consoles as 4:3 making the arcade bezel useless. Also, some games were console only releases. But I plod on as I like having different bezels for different games in a software system just like with the arcade side.
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Also, if you're interested in using MAME artwork, a very old MAME like this has no support for the current or even the old type external artwork.
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Yes, it's a false positive. LaunchBox is 100% above board. I've been using it since 2014 and can vouch for it's integrity.
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For entering * try using the @ key. This worked for me when I tested emulating the BBC B via MAME some time ago.
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Having Trouble with Bezel / Overlays in RetroArch
spycat replied to alexeon's topic in Troubleshooting
This is how I got mine to work, with thanks to @Zombeaver To keep your overlays (bezels) tidy and separate from all the existing stuff in the overlays folder, I suggest making a new folder in overlays called bezels and put your bezel pngs in. Some of these images have long names so I renamed all mine to short, obvious names like nes.png snes.png psx.png n64.png genesis.png and so on. Once you've added your pngs, open the borders folder and pick a cfg file, lets say gb.cfg Copy this file into the bezels folder and make as many copies as there are pngs. Rename each copy to match a png, nes.cfg snes.cfg and so on. Edit each cfg in turn and replace the gb.png bit with the png file's name, say nes.png snes.png and so on. Now edit the file retroarch.cfg in the root folder and set input_overlay_enable to false Now open the config folder and in it create some new folders (as many as you have overlays). Rename these new folders to match the core names of the systems you want to use overlays with, like mesen snes9x mupen64plus genesis_plus_gx and so on. Copy the file retroarch.cfg in the root folder and paste a copy of it into each of these new folders. Rename each copy to match the core, so mesen.cfg snes9x.cfg mednafen_psx.cfg and so on. Edit each of these cfg files in turn and set input_overlay_enable to true input_overlay_opacity to 1.000000 input_overlay to the path and file of the correct overlay cfg file in your bezels folder. examples ":\overlays\bezels\psx.cfg" ":\overlays\bezels\snes.cfg" Setting the opacity to 1.000000 is to prevent see-through where the overlay and game areas may overlap, such as overlays with built-in curved tv surrounds. Finally open LaunchBox and edit your Retroarch Associated Platforms to use core specific configs. example for Playstation -L "cores\mednafen_psx_libretro.dll" -c "config\mednafen_psx\mednafen_psx.cfg" All going well you will now have different overlays for different platforms. I don't know how the game area can be changed to fit the bezel window as all my bezels fit just fine.