spycat
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Everything posted by spycat
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While LaunchBox displays your name on it's main screen, BigBox does not but shows it on it's Options and Settings screen. You can hide your name in LaunchBox by switching to Fullscreen. However, if other people are having a hands-on, it's likely that someone will eventually turn this off and up comes your name. Your name (and your email address) is also available via Help, About, Premium, as well as via Help, License Registration.
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XPadder does not offer a free trial as far as I know, but there is an older, now freeware version (XPadder Version 5.3) on the internet which I've used and which would give you an idea of it's capabilities. If you are prepared to pay for this type of software, then you might also like to check out Pinnacle Game Profiler which does offer a free uncrippled trial period.
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Hi @mothergoose729 The game you mentioned, TANK12_T2R.bin is a valid game and it works fine for me using standalone MAME and LaunchBox. The following games also work for me. GALAXY_HANGMAN.bin INVADERS11.bin INVADERS12.bin TANK11_T2R.bin I really don't know that much about RetroArch, but you seem to have the correct bios and games for the Aamber Pegasus, so maybe you're having an issue with RetroArch itself. I believe that RetroArch also supports MESS and that may be worth a try. Otherwise you may have to wait for someone versed in RetroArch to happen by. Just for reference, to play the cartridge games (bin extension) using standalone MAME in LaunchBox, add the Aamber Pegasus platform to your MAME emulator Associated Platforms and set it's Default Command-Line Parameters to pegasus -cart1 These games will also play using the clone machine (Aamber Pegasus with RAM expansion unit) using the Default Command-Line Parameters pegasusm -cart1
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I don't know about MAME in Retroarch, but the normal MAME handles the Aamber Pegasus ok. The Default Command-Line Parameters for the rom cartridge (bin) games are pegasus -cart1 or pegasusm -cart1 There are only a few games (Galaxy Wars, Hangman, Invaders and Tanks) but they run ok in MAME if you don't mind the lack of sound. I never tested the cassette (wav) games as I could never find any.
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I agree. If a game is already on the database, even if it's only a stub (Name and nothing else) then the best thing for a submitter with lots of images and data fields is to edit the existing game rather than submit a new one. However, the database has one glaring flaw. If a game has been submitted and is still going through moderation, then a second submitter has no knowledge of this and it's in a situation like this that a stub can make it while a heavily research submission is rejected simply by being further down the queue. On a slightly different topic, there were platforms for which more than one game with the same name were published. These games would have been totally different games by different publishers, with the game name being the only thing in common. Curious as to how the mods treat such submissions.
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Hi @4pp_r0n3 I would try a dedicated emulator too, but if you're set on using MAME, then here goes. The parent machine is VIC-1001 (Japan). To run this you need the machine's romset and a device romset vic1001.zip c1541.zip There are 3 clone machines VIC-20 (NTSC). To run this you also need vic20.zip VIC-20 (Sweden/Finland). To run this you also need vic20_se.zip VIC-20 / VIC-20 (PAL). To run this you also need vic20p.zip The cartridge games with the a0 (A0) extension I found the easiest to work with as they open when clicked in LaunchBox. If using cartridge games, your Default Command-Line Params in your MAME (Arcade) Associated Platforms tab will be one of (take your pick) vic1001 -cart1 vic20 -cart1 vic20p -cart1 You may find the game screen size and position a bit different when using the PAL clone. It's been a while since I played around with the VIC-20 under MAME and I didn't try too many games so you may find issues that I didn't. Best of luck and I hope that this has helped you a little.
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If I understand correctly you grabbed a full MAME 185 romset and then reduced it to the games you want and discarded the rest. From a quick glance it looks like you may have multiple issues. A number of your listed games use the QSound device (qsound.zip) and maybe this is missing. The game Astrochase uses the Max-A-Flex Bios (maxaflex.zip) and you may be missing this. The game Afterburner doesn't use any Bios or Device, but it's a clone of Afterburner II, so maybe the parent is missing. Killer Instinct uses a CHD so maybe this is missing, or else the parent is missing and you've kept a clone instead. The game Birdie King 3 is a mystery as this game uses no Bios or Device and has no clones, so this should work ok.
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You can get MAMEUI 185 (64 and 32 bit versions) from the EmuCR site. http://www.emucr.com/2017/04/mameui-v0185.html
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This is very sad news indeed. Brad has devoted so much of his time and talent to this project for as long as I can remember. What can I say only to wish you all the best in your future.
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Hi @DJQuad I'm not too sure if you're talking about the Browser version or the "normal" Dark Castle. If it's the latter running under MAME/MESS and you are getting the UNABLE TO LOAD PRODOS error message when you launch it, then your copy of the game is not bootable.
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MAME or MESS is probably best, but the other choices you mentioned do also work. I've used Nostalgia 5 and had no issues with games with the int extension. Also, blueMSX has no problems running ColecoVision games. You add your ColecoVision platform as an Associated Platform to blueMSX. The Default Command-Line Parameters are /machine "COL - ColecoVision" /rom1 %romfile%
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The whole cache-related image content are reset! HELP
spycat replied to ww97's topic in Troubleshooting
Deleting the Cache folder is no big deal, You can even delete it while LaunchBox is running. I've deleted mine on a number of occasions. LaunchBox creates a new Cache folder. If your images have not refreshed then select Tools and Refresh All Images. -
I would just go with one platform for your Apple IIgs. If all or most of your games are in the dsk (or another flop1 supported) format, then for your Associated Platform Default Command-Line Parameters you can use apple2gs -flop1 This will handle your single disk games. For multiple disk games you can set a Custom Command-Line Parameter for each game. These override the Platform's Default one and take the form apple2gs -flop1 %romfile% -flop2 "full path to disk 2 goes here" and so on if needed. If you have a few games which use a format that only supports flop3 and flop4, you could apply Custom Parameters to those games as well. The MAME Apple IIgs media support list is: flop1 and flop2 and flop3 and flop4 dsk, po, fdi, td0, imd, cqm, d77, d88, 1dd flop1 and flop2 only do, bin, nib flop3 and flop4 only img, image, dc, 2img, 2mg
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And as the 3 games you mention are all single disk games there is no need to add the full rompath as LaunchBox will have been pointed to it when the games were set up. The Default Command-Line Parameters are just apple2gs -flop1
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Just for users of the 32-bit MAME, if you grabbed your copy of MAME 186 32-bit very early, then you may have one that's missing a number of tools such as chdman, floptool, romcomp and so on. MAME itself will run ok. The 32-bit version was pulled temporarily. It's back up (approx 2MB larger) and now extracts all content as expected. However, 3rd party sites hosting MAME 186 32-bit may still be offering the earlier incomplete release. MAME 64-bit is unaffected.
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Just to clarify the qsound device change with MAME186. The file dl-1425.bin replaces the file qsound.bin which is no longer needed.
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The studio2 XML file inside the mame\hash folder shows the actual RCA Studio II keypad buttons to use to open each game. To see the MAME equivalent of these keypad buttons, open the MAME config menu and open the Input (this Machine) menu. The left column lists the keys of the 2 RCA Studio II keypads, and the right column lists their MAME equivalents. I've never got around to trying out RL.
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I used it before and I've just set it up again to test it using 2 games. TV Arcade I: Spacewar TV Arcade V: Speedway + Tag TV Arcade I works using F3 then Q for game 1 F3 then E for game 2 TV Arcade V works using F3 then Q for game 1 F3 then W for game 2 Upper and lower case letter keys both work.
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When your game loads to the flickering image, try pressing F3 and then press Q.
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The Apple IIgs ROM03 is the parent (ROM00 and ROM01 are just 2 of it's clones). The parent machine's romset is apple2gs.zip which you will need (it comes as part of the full MAME romset). Apple IIgs MAME emulation can be fiddly and I found when trying it out some time ago that I needed to use Custom Parameters on a game by game basis. What I found was if a game used, say, the 2mg extension then the params needed to be apple2gs -flop3 as this extension is not supported by flop1 or flop2. But a game with the dsk extension would fail to run using flop3, as the dsk extension is supported by all flop numbers and you have to use the lowest supported. apple2gs -flop1 For games with more than 1 disk you will need a Custom Parameter like apple2gs -flop1 %romfile% -flop2 "your full path to the 2nd floppy" or apple2gs -flop3 %romfile% -flop4 "your full path to the 2nd floppy" depending on the game's disk format. Apple IIgs will also emulate Apple II games provided they are in one of the supported disk formats.
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Place your tekken3.zip in to the roms folder in your Zinc folder. Do not unzip it. Add the game to LaunchBox by pointing LaunchBox to your Zinc exe file and putting the number 61 in the parameters box. This number is correct for Zinc version 1.1. Select NO in the LaunchBox Specify Emulator popup. See image below. Note that Tekken 3 will run under Zinc with some sound issues, and may also run slow depending on your hardware.
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For BigBox menu sounds if you want to add your own sounds there's no need to replace existing stuff in the LaunchBox Sounds folder. You can add as many Sound Packs as you wish and select the one to use in BigBox. Just add a new subfolder to the LaunchBox Sounds folder, give it a name and put your 4 sound files into it. The sound files naming is Back, Move, Select, Startup. Then in BigBox go to Options, Sound and select your Sound Pack. Game background music is different. These files go in the LaunchBox Music folder and have ther own settings in BigBox Options Sound.
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Tekken 3 plays ok with Zinc 1.1 apart from sound issues. With Zinc some keys copy MAME while other differ. See the readme inside of the Zinc folder. To start Tekken 3 5 sets credit Player 1 1 starts Player 1 Cursor Left Right selects your character A accepts character and begins the game Move with the cursors and fight with A, S, D, Z, X, C
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The OpenGL and D3D renderers 1.2 plugin (d3d-ogl12.zip) is on the Emulator Zone. Download and unzip the renderers plugin. Inside this is a file called renderer.cfg and 2 folders with D3D and OpenGL versions of the Zinc renderer. These have the same filename but are different. Decide which version of the renderer.znc file you want to use and copy it into the root of your Zinc emulator folder. Copy the renderer.cfg file into the root of your Zinc emulator folder. Overwrite the existing file when asked.