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CriticalCid

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Everything posted by CriticalCid

  1. Looking great so far! Reflections should be possible because the CoverFlow views are using them as well. It may need some tweaking on @Jason Carr's end though for adding it as a property to a wheel. So that may be another theming request though. I hope you keep track of all your requests because this list is getting longer and longer
  2. Unfortunately, it’s currently only possible to scroll text up and down. And that looks kinda bad with just one line of text.
  3. Dumb question but have you tried to change the platform view? There are a couple of views which don’t support any platform videos.
  4. Hi @Nyny77 Depending on the View you have to change it in multiple files. Wheel2GamesView.xaml (for the Vertical Wheel View with fullscreen game video themes) TwoColumnGameDetailsView.xaml (for the CoverFlow with Details View) GameDetailsView.xaml (for all other Games Views) FilterDetailsView.xaml (for the platform views) Search for the Lines with <GradientStop Color= and change the colorcode to your likings. Keep in mind that there are often 2 values because it's a color gradient.
  5. Hey @ALIE Are you using a 16:9 monitor and desktop resolution? Have you background videos for platforms deactivated?
  6. No, only change the GameDetailsView.xaml if you are sure that you want the same style for multiple views because it is used for nearly every other Games view as well. In your situation it’s way better to just replace the GameDetails Binding with <TextBlock Text="{Binding Path=SelectedGame.Notes}" The other stuff was just the explanation why it doesn’t work for you this way at the moment
  7. Use for the Notes/Description <TextBlock Text="{Binding Path=SelectedGame.Notes}" instead of binding the GameDetailsView. If you haven’t removed everything else except the Notes in your “GameDetailsView.xaml” than it’s no wonder that the details will show up twice For modifying FlowControl (the wheel) look at page 10 in the documentation.pdf. Everything should be explained there. Same thing for scrolling text on page 13, it also works for single lines of text like developers, etc. But you'll have to try it out if that looks any good. Because it currently can only scroll up and down.
  8. That’s a Vertical View Yeah I know, not much that I can do except making the glass bar larger. But I honestly don’t want to do that. My compromise/reference was to make it so big that “The Legend of Zelda: Ocarina of Time” fits in without being cut off.
  9. That's weird. Normally it should start a new line and continue with the title. Doesn't that work for you?
  10. Das Überleben Dem Großen Sprung?There's actually a game named like that? Wow, that's what I call some broken German
  11. Like I said, you can use a horizontal wheel view for that instead. That should behave exactly like you have it described. For using it in Big Box you have to activate it in the theme settings first though. Just open your “ThemeSettings.xml” in your theme folder and set <DisableHorizontalWheel1GamesView> to false. @viking has a view like that in his BigCouch theme. So if you need help for setting up the wheel than I would suggest to check his theme out and see how he has done it.
  12. Ah, gotcha. No that's currently not possible. Maybe worth another feature request
  13. 1. This is handled through the files in the “Styles” folder. You have to edit the ones with "Item" in the name. But I’m not quite sure which one of these handled the box lists. So you have to try it out which is the right one. 2. I’m not sure what you mean with Grid view but you can use a horizontal wheel and replace the clear logos with box cover if that’s what you have in mind.
  14. TwoColumnGameDetailsView.xaml for the CoverFlowWithDetails View. For every other view: GameDetailsView.xaml
  15. BigBox has to cache the box images first when you enter a system for the first time. That’s probably what you saw when the games got populated very slow. That shouldn’t occur anymore when everything is cached properly. To your missing covers. You are pushing them out of the screen with your margin property
  16. If you want to do video from scratch you should probably hit up @BakerMan or @Nyny77 to get some assistance. If you want to record existing HyperSpin Themes than I encourage you to wait a little. I indeed have a tutorial planned for this. But like Brad said it’s a way more complicated process than you might think at first.
  17. Hey viking, the bug comes clearly from the Big Box video engines itself. Depending on the engine you have selected you get 2 totally different buggy behaviors. Some videos aren't affected at all, some more and some less. But that bug always occurs on the exact same videos and I get that with your and my own videos as well, no matter what Big Box theme I use. I also can’t identify a pattern why this occurs because I know that all of my videos were encoded with the exact same settings and the same program version. So that’s something what Jason has to fix. In the meantime, I looked at your theme and fixed it for 16:9 resolutions the same way like I have with my own theme. I calculated how much space a video of yours needs to fit exactly in the right column of your row on the top. Because the size is only optimized for 16:9 aspect ratios you’ll need to do different versions of your theme for different aspect ratios. I know it’s not ideal but it works for now until Jason has fixed that annoying bug. PlatformWheel2FiltersView.xaml Here's a little explanation how I have calculated that exact value:
  18. The recent/favorite element is defined in the “ThumbnailListView.xaml” file. You can remove the text by simply deleting the TextBox in there. But I don’t know if it’s possible to limit the number of games. You may have to Google if that works for a ListBox without any backend code. The only thing you could definitely do though is to reduce the size of the column until the cut off image won’t be shown anymore. But of course that’s not an ideal solution because you’ll have different box image formats for different consoles.So it may or may not be possible to find an ideal value for this.
  19. Trust me, the documentation.pdf issue was reported often enough, but Jason tends to keep to forget to solve it
  20. Nope, 6.9 was the last version which used the old XML. So going back to 6.12 should be fine.
  21. The problem with your wheel could be that you set the image outside of the wheel grid and therefore they have a different ZIndex hierarchy. Try to move it to the grid and see if that helps. I think the size of the recent/favorite games element is based on the space it has to its disposal. Just add additional columns and/or rows to limit the space, similar to the centered video solution that I’ve showed you.
  22. I know you can show the platform (clear) logo in a games view but I’m not quite sure if it’s possible to show other platform images at the moment. Maybe @Jason Carr can help you more with this.
  23. Well, we mentioned him a couple of times here with the @ feature. So the chances are good that he sees this thread anyways. The best way would probably be to create BitBucket tickets for every theming feature you would need. Than write him an e-mail at jason@unbrokensoftware.com and add in there the links to this thread and all your tickets. On this way it's easier for him to keep track of all your requests.
  24. There’s a documentation.pdf file in the “Themes” folder of your LaunchBox installation. On page 10 starts the paragraph about FlowControl (the Wheel) with all kinds of explanations how to modify the sizes and behavior of your wheel. Just go in to the Views folder of your metallic theme, open the PlatformWheel XAML file of the view you want to edit with Notepad++ or any other text editor and change the values of the CoverFlow:FlowControl element to your likings. I hope that helps
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