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kmoney

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Everything posted by kmoney

  1. @Zombeaver Maybe I need to ask over on the pcsx2 configurator next plugin topic but I am having an issue when I click on "Update Config" with the plugin when you update one of your config files for a game. I click on "Update Config" and it changes and updates the ini file in the remote folder in the pcsx2 configurator next plugin folder but it does not change and update the ini file in the pcsx2/ini folder unless I completely delete the config and re download it with the plugin. So any other words "Update Config" does not actually update the config in the pcsx2/ini folder as I have to completely erase the ini for a game and then re download the config with the plugin and then it is correct in the pcsx2/ini folder with your new updates. Have you experienced this at all?
  2. I just downloaded all the configs for my games with the plugin and all worked flawlessly.? Great job!
  3. I am seeing this error also with that game and a few others,must be an issue with the libretro core.
  4. I think a cool feature would be to implement the Mame high scores where you could view them from the Pause menu as well.
  5. Gotcha...I was kinda thinking it must have been related to the new dynamic box sizing. I think it would be nice to have it enabled if dynamic box sizing is off. I don't use the dynamic box sizing option myself so it would be cool to have it enabled?
  6. @Jason Carr or @C-Beats I just noticed an issue with the new default theme on 10.11 that when you drag the games list slider bar the games list box view does not scroll. The details slider bar does however. I also tested other LB themes like Old Default and Cranky Ape and the games list slider bar works as normal when you drag it and it scrolls through the list of games.
  7. Great job on these,I must have missed this somehow when you first uploaded them.
  8. Looks great and the scanlines look correct! Thanks for doing that.☺️
  9. @Mr. RetroLust I have switched over to a 1440P monitor and I have been searching for a scanlines.png image but have not been successful in finding one to replace the one in your theme since the scanlines don't quiet match up as they did with the 1080P monitor. You don't happen to have one do you?
  10. I use a PS4 controller for most of my emulation needs and use this version of DS4 for windows. Works great and its always being worked on and updated. https://github.com/Ryochan7/DS4Windows
  11. There is not currently a default hotkey set for disc eject toggle in the Retroarch settings as they leave that up to the end user to set whatever hotkey they want for that option. The good news is they do have a disc eject toggle hotkey setting just not a default key set.
  12. You can also add an exclusion to BigBox.exe and LaunchBox.exe inside of Windows Security settings so that way Windows Security will not scan those files upon startup. Might be worth a shot. That way you want have to disable Windows Security entirely. https://support.microsoft.com/en-us/help/4028485/windows-10-add-an-exclusion-to-windows-security
  13. The Pause menu does support disc swapping , but if I remember correctly @Jason Carr said that an ahk script would have to be written in order for it to work.
  14. Did you try going into BigBox options and refreshing the image cache for platform wheel images?
  15. At this time there is not a way to turn off the platform/playlist videos. If they are videos in your videos/platforms folder they will play in BigBox. One workaround I have done in the past is just make another platform videos folder and keep it in the videos folder and name it something like videos/platforms alternate. So since the folder is named different the videos stored in that folder will not appear in BigBox. So in a way its better than deleting the videos but you will have to manually move those videos back in the videos/platform folder if you decide to use them. Alternatively you can also put specific videos in any theme videos/platform folder as well if you like specific videos per theme.
  16. It has been awhile since I have messed with it but I believe the colors.ini file has been around for a while even before Rocketblinky. I believe Rocketblinky just makes the setup process easier and more straight forward for the end user so the correct colors and buttons light up.
  17. @playab0yyy Yes you can follow the instructions on arcadecontrols.com for Launchbox. The only real difference when setting up Led Blinky is choosing LaunchBox instead of Hyperspin in the frontend tab inside of the led blinky menu as each frontend has a few different options to pick from and of course enabling led blinky in Launchbox options menu.
  18. Looks fantastic...great job,looking forward to trying these out!
  19. Just gave the new beta a test and it seems to be working great with no added folders such as the Shaders from DosBox Daum be included into the OG DosBox folder. One issue I noticed that is not really an issue for me since I edit most of my dosbox.conf files with notepad++ but I could see it possibly confusing some users using a custom DosBox is when you click on the edit button beside your custom dosbox conf file to enter the Edit DosBox Configuration menu. The menu has most of the DosBox options to change available in different versions of DosBox but one thing I noticed it did not have was a Direct3D output rendering method available which is an option in DosBox Daum for example so it defaulted to Output method "Surface". I had the output method as direct3d in my custom conf but it defaulted to "surface" in the menu since that option was not available. If I were to make some changes in the Config menu and save it,it also would have changed my output rendering method to "surface" in my conf. file since direct3d was not available. I know OG DosBox does not even have direct3d as an option I do not believe, so I am not sure if anything could be done about that or not since I know the Edit Configuration Menu is mainly for OG DosBox.
  20. @Jason Carr I did some more testing today with the new custom dosbox additions. I tried to use DosBox Daum which uses shaders but ran into some issues. I have a separate folder named DosBox Daum thats not in the OG LaunchBox DosBox folder. I pointed the custom config and exe path to the correct paths in my Daum folder and it seemed to read the config file at first correctly but it was not applying shaders. The Shaders folder resides in my DosBox Daum folder as a subfolder and the only way I could get Shaders to work is to put the Shaders folder inside of the OG LaunchBox DosBox folder. So I think LaunchBox is still looking in the LaunchBox/DosBox folder for certain things even though I have a custom config and exe path set and I have a suspicion that its looking in that folder as well when you choose the configure option.
  21. @Jason Carr Great feature with being able to set a path for custom dosbox versions. I have a question regarding loading a game with my custom dosbox.exe. The custom path is reading my custom dosbox and config file but it does not auto load the game and just goes to dosbox command line. The dosbox that comes with LaunchBox auto loads the same game just fine when you select it and you do not have to type in any mount or command lines and etc. Why would this happen with my custom dosbox? I can send you my custom dosbox.exe and config also if needed.
  22. Excellent quality of life additions!
  23. One feature that I would like to see in the Pause screens is a "View Images" option similar to the one on the game details screen. But the difference from the game details screen View Images option would be, is when you clicked on the View Images option in the Pause menu, it would maybe enter into a sub menu where you could choose which image you wanted to look at vs scrolling through all the images. This would solve the problem as well if you wanted to look at controls information, boxart,maps and etc in your LaunchBox/Images folder for various platforms. I also think this would be a great option for users who would prefer the Pause screen to look less crowded when you first enter the Pause menu with no box or cart images covering the fanart.
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