Jump to content
LaunchBox Community Forums

kmoney

Moderators
  • Posts

    728
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by kmoney

  1. @Mr.Laor Look for these lines of code in the PlatformFiltersView in Notepad : <!-- FADING WHEEL --> <DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Opacity)" Storyboard.TargetName="FlowControl"> <EasingDoubleKeyFrame KeyTime="0:0:0.0" Value="1"/> <EasingDoubleKeyFrame KeyTime="0:0:0.8" Value="1"/> <EasingDoubleKeyFrame KeyTime="0:0:1.9" Value="0"/> </DoubleAnimationUsingKeyFrames> Change where it has 1.9 as the default and increase the number to whatever you would like it to be such as 5.0 or whatever value you want then save in Notepad and it will increase the time before the platform wheel fades out.
  2. Confirmed that the Incorrect counts in the status bar is now showing correct counts.
  3. @Jason Carr I am not sure if anyone has pointed this out yet with Next, but the total game count at the bottom with all games selected appears to be incorrect and it is correct with regular LaunchBox.
  4. I really like the additions that you did especially the rounder wheels....it looks great!
  5. I have been having a similar issue as well with my arcade cabinet when I have "Use all controllers checked"as far as lag. I have two Ultrastik 360 joysticks on my cabinet and an Ultimarc IPAC Ultimate keyboard encoder. My joysticks are connected to USB though and not the encoder as I just use the ipac for the buttons and not the joysticks. Sometimes when I am scrolling through the wheel game list it seems like it is frozen or crawling and other times it doesnt. I do not think it happens when I do not have "use all controllers checked" but I like having it checked because player 1 and/or player 2 can both control BigBox and scroll through the wheel. When I pull out my Logitech wireless keyboard I never experience this issue,only with the joysticks. One thing I tried just to test, is I hooked up my joysticks to the ipac keyboard encoder to see if the issue went away and it did as it was now simulating keyboard inputs and not joystick inputs.
  6. @Rombo Deadfish Just requoting this that @CriticalCid posted a few pages back in order to remove the weather and time information from the Unified\Themes\Views folder. Just open up the Views xaml in notepad and remove the posted above info and be sure to make a backup first
  7. Yes,it works perfectly fine with BigBox as I use it in my arcade cabinet. Its not ment to be used with LaunchBox though.
  8. Yep...loving the new volume knob with the sound being seperate from windows control. Very nice touch @Jason Carr!
  9. Yes it closes the process and is not in my task manager and LaunchBox Next exits.
  10. @Jason Carr With the newest beta 3,launching into BigBox from LaunchBox Next is not working at all for me. It works fine from regular LaunchBox.
  11. @Jason Carr I know you are probably knee deep in code with other things but wanted to bring a couple issues to your attention to put on your list.? I have been using BigBox and LaunchBox Next quiet a bit lately and getting everything dialed in on my new arcade cabinet and have noticed a few issues that has happened multiple times to me. 1. LaunchBox Next does not always close out completely and sometimes I have to ctrl-alt-delete and kill the program. It seems like I notice this more when I enter into BigBox mode from LaunchBox Next as sometimes LB Next does not close out and never enters into BigBox. 2. I get a black screen with audio still 2 or 3 times out of 10 tries (totally random) with startup videos with VLC or WMP (Sorry, I know you don't want to hear this one as VLC has been a pain in the past with videos)? 3. Attract mode - I have my attract mode set to activate after 20 seconds of inactivity. Sometimes after exiting a game, attract mode starts back up immediately almost like the timer did not reset or attract mode is still running in the background while playing a game. Attract mode will also startup immediately sometimes after the startup video if it is a longer than normal video.
  12. @avaris These are the platform logos Codeman is using in the video.
  13. I noticed one feature that is missing when I add a new game in manually via the "Add" feature in Next. When I close out of the add game menu,Next doesn't automatically show you the added game as I have to scroll to find it where as regular LaunchBox did. I liked that feature as it was a quick visual to let you know the game was added correctly.
  14. @Jason Carr Are you planning on adding in the top right corner or somewhere, where you can click on BigBox mode from LaunchBox Next without having to go into a submenu? I miss having that feature.
  15. @Jason Carr I keeping getting this error when I startup Next with the newest beta. (Inner Exception) 无法载入指定的模块. App: LaunchBox Version: 8.3-beta-13 Type: System.ComponentModel.Win32Exception Site: IntPtr (System.String) Source: Unbroken.LaunchBox at (String ) at Meta.Vlc.Win32Api.LoadLibrary(String lpFileName) at (String ) (Outer Exception) Can't load LibVlc dlls, check the platform and LibVlc target platform (should be same, x86 or x64). App: LaunchBox Version: 8.3-beta-13 Type: Meta.Vlc.LibVlcLoadLibraryException Site: Void (System.String) Source: Unbroken.LaunchBox at (String ) at Meta.Vlc.LibVlcManager.LoadLibVlc(String libVlcDirectory) at () at Meta.Vlc.Wpf.ApiManager.Initialize() at (String , String[] ) at Meta.Vlc.Wpf.ApiManager.Initialize(String libVlcPath, String[] vlcOption) at (VlcPlayer , String , String[] ) at Meta.Vlc.Wpf.VlcPlayer.Initialize(String libVlcPath, String[] libVlcOption) at (VlcPlayer , EventArgs ) at Meta.Vlc.Wpf.VlcPlayer.OnInitialized(EventArgs e) at System.Windows.FrameworkElement.TryFireInitialized() at System.Windows.FrameworkElement.ChangeLogicalParent(DependencyObject newParent) at System.Windows.FrameworkElement.AddLogicalChild(Object child) at System.Windows.Controls.UIElementCollection.AddInternal(UIElement element) at System.Windows.Controls.UIElementCollection.Add(UIElement element) at (VideoControl ) at Unbroken.LaunchBox.Desktop.Next.Controls.VideoControl.<.ctor>b__8_0() at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs) at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler) Recent Log: 10:01:50 PM Exception
  16. Welcome @Krakerman...glad to have you on board!
  17. I think having both versions of the 3D boxes would be great as having more choices is always good. I am sure that both versions would be a hit as people have different taste.
  18. @Jason Carr When I ordered my tempered glass for my arcade cabinet I ordered it from this place. The price was good and they do all sorts of customs sizes. https://www.onedayglass.com/
  19. These videos are great @RetroHumanoid! Always glad to see you on the LaunchBox forums
  20. @Jason Carr The issue with the games not populating on first launch seems to have been fixed and works correctly on my system in the newest beta. On another note I do not think this is a new issue but I have been getting several blank screens with audio with the startup videos upon launching BigBox. It use to happen less frequent but seems to happen more often now like maybe 3 out of 10 times if I had to take a guess.
  21. Loving the theme...its making my arcade cab smile
  22. Can confirm that it is still happening on the latest beta for me as well.
  23. @latin625 This was just uploaded today by @dbinott and could be just what you were looking for.
  24. Thanks @dbinott for the ultramap files as they will come in real handy with my ultrastiks!
×
×
  • Create New...