So are you saying when you double click a game in Launchbox it is opening your rom folder in Windows Explorer? Can you right click one of the games and go to edit and take a shot and post it showing the rom path.
Unfortunately not, they have to be uploaded to the actual games database page for the actual game in question, and then they need to be approved by database moderators. If you want to add them in packs then where you are uploading them currently is the correct place, but users will need to manually download the packs.
Nothing you upload here to the forums will be available in the Launchbox scraper, you need to add them to the database for that. Anything you are uploading here other users will have to come here and manually download your files.
As long as your Gsync/Freesync monitor is plugged into your Gsync/Freesync capable GPU then its the GPU that is pushing the image to the display, not your CPU.
You can add any emulator you like, just type it into the box like you did in your bottom image. Then go to the associated platform tab and type in the platform the emulator is to be used with. That is what that error message is, you didnt specify what platform the emulator is to be used for.
EDIT:
You add emulators via Tools/Manage Emulators.
When the new framework was implemented (which was called LaunchboxNext while in beta but is now just Launchbox) the options were separated out somewhat. Nothing has changed it's just the tree that looks different as there were so many options in the program now that they needed organising a little better. All the old options are still there, just under the legacy tab, and newer options that were not available in the old framework are separated out from the legacy ones.
Yeah as both you and i said Launchbox doesnt know which file to load when there is more than one file in a archive. Thats why i suggested unzipping them, then you would just import the .gdi files into Launchbox, so then the correct file will be passed to the emulator.
It is not possible to specify the file to load coming from a archive. Your best bet would be to extract them or convert them to another format that whatever core you are using supports.
There is only one staff, and thats the dev himself. Can you pull a log of this happening? Just go to Tools/Options/Debugging and turn it on, then use it the way you have been where you get the crash and post the log from Launchbox/Logs.
Thanks.
As @DOS76 said you can name the platform whatever you like, so just make sure you add what you called it to the associated platform tab of the emulator you are using.
While i have no idea what most of that log actually means, i do see references to the pcsx2 configurator plugin in it on several occasions. You could try moving that out of the plugins folder and see if there is any change.
Im sure he had his reasons, likely to do with player numbers, or just updated versions. Also the parent may be in Japanese and maybe he chose the English language versions, which are technically clones of the Japanese parent in some cases.