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faeran

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Everything posted by faeran

  1. Are you able to take a screenshot of what you are seeing in LaunchBox? The 60 total games you are seeing at the bottom is referring to the total games you have in your entire library and not in a specific platform/filter.
  2. There's a property on the video element that would allow you to make the videos either Stretch or respect their aspect ratio. That's probably what you'll need to adjust.
  3. The cleanest way would probably be to create a custom Big Box theme, and edit the GameMarquee.xaml to only display images in a folder of your choosing named after the platform or filter type. It would require you to learn a bit about custom themes, and a little about the code. Although, you could probably do it fairly easily using the Community Theme Creator as well.
  4. You would need to edit the theme to make it work with Ultrawide screens. Luckily there's the Community Theme Creator files that you can load up in the CTC. So you could make the changes in a user interface without having to dive into the code itself.
  5. Curious to the steps you are taking to set your shaders. From what I know, here are some basic steps: Launch a game, then enter into the quick menu and go to the Shaders section Load a shader, then click Save, and save it as either a Core Preset, Content Directory Preset, or Game Preset (Game overrides Content Directory, and Content Directory overrides Core)
  6. Really, there's no set size here, especially when dealing with custom themes, you set your own size. The banners that come with LaunchBox have always been close to a 4:3 ratio, but not all of them are the same.
  7. This should be fixed in version 12.13. Give it a try and let us know.
  8. This is currently a limitation of the 12.12 release. This should be fixed in the current beta. If you have time, please update to the beta and see if you can download bezels for arcade platforms when using RetroArch.
  9. The updater pulls, and extracts over-top, the latest stable release from here: https://buildbot.libretro.com/stable/ This includes both the program and the cores.
  10. The 12.13 Beta thread has now been open, and can be found here:
  11. Hey everyone, 12.13 beta 1 is out now. We have a number of fixes and improvements to the bezel integration. Testing is much appreciated. Improvement: The Bezel window will now appear during imports when using older versions of MAME that use the mame64.exe executable, as well as versions of MAMEUI Improvement: Added the ability to display the content image in LaunchBox's ListView (for theme devs) Improvement: Bezels are downloaded for additional applications as well as the primary version of the game Improvement: RetroArch bezels will now have their opacity set to 1.0 via the game override setting Fixed: RetroArch bezels for some Arcade platforms will now properly download Fixed: Pressing Browse in the Add Additional Application window would sometimes throw an error
  12. I don't know too much about Xemu troubleshooting, but you made me curious, since I haven't updated that emulator in a while. However, after updating to the newest version and setting up all the settings in the emulator itself, it worked just fine through LaunchBox. What's puzzling is that this emulators needs no special settings to get working through LaunchBox, so as long as it works by itself, there's not much to getting it to work in LaunchBox. Therefore, you'd want to look at the basics. Make sure your games are pointing to the right ROM file, and pointing to the right version of Xemu that's working on your system. Make sure your Xemu emulator entry in LaunchBox has the correct configuration settings in there (for example the default command line should be: -full-screen -dvd_path ). If you want, take a bunch of screenshots of your Xemu emulator entry in LaunchBox of the Details, and Associated Platforms section. Along with some screenshots of one of your games edit window, of the Launching and Emulator sections.
  13. Thanks @Cauptain. Those are looking good. What kind of actions are you using in photoshop to clean up the images? Also, where are your image packs? 😜
  14. After disabling overlays in RetroArch, go down to Overrides and save either a Core, Content Directory, or Game override.
  15. Replace that with something like this: <Image Grid.Column="1" Grid.Row="1" Grid.RowSpan="4" Source="{Binding Path=ActiveGame.ScreenshotImagePath}" Panel.ZIndex="4" /> This will also replace the video for the text games view, if you use that instead of one of the wheel views. Also note, you can find other image bindings that you can use in the Documentation.pdf file, located in your LaunchBox\Themes folder.
  16. Version 1.0

    868 downloads

    Here's a first attempt at a 2D Box Front image pack. I used the new Image Pack Creator tool in LaunchBox 12.12 to pack these up, so it should work well to import them into LaunchBox. I'm hoping these cover the vast majority of the games that could be in your library. The pack is North America first, with coverage for some European games (and possibly a few Japanese games). I did not create these images, but I heavily up-scaled and treated each one. I'm pretty sure the base pack that I started with was by WallyWonka, so big thanks to him. All images were up-scaled, slightly cleaned, sharpened, and then set at a resolution of 850x850 and saved out as jpgs. The goal here for me, was to figure out a quick way to create for myself a good quality, consistent, pack that was better than what was already out there. As I keep learning about different bulk tools to treat images, the better the results will get (if anyone knows of any good programs for this, I would love to hear about it). Then I can transfer that knowledge to other systems with the hope of being able to apply it to all the platforms in my library.
  17. Sounds like you want to make it so when you enter into a game details page, you see a screenshot of the game instead of it playing a video. You can do this, but it would require that you edit the theme you are using. Custom themes are created by community members, and if you are wanting to change the intended behavior of them, you would have to dive into the custom theme's code and replace the necessary parts to do what you want it to do. In your case, you would have to dive into the TextGamesView.xaml file and replace the code that deals with playing videos with screenshot images.
  18. This is not currently planned for this release, but maybe something like that could be considered in the future.
  19. Beta 5 has been released with the following changes: Improvement: Added item counts to the tab headers of the image pack import wizard Improvement: The Enable Game Controllers option in Big Box is now on by default Fixed: Image pack title matching for extremely short file names should now be more accurate
  20. My first thought is that you may need to enable the controller within Big Box. In Big Box go into Options > Controllers. Enable controllers and either choose to enable all your controllers, or choose your controller from your available options.
  21. Beta 4 is out with image pack support: New Feature: Image packs can now be both created and imported via Tools > Image Packs. This should make it much easier to custom curate the media for your collection using the awesome packs that are available on the LaunchBox Community Forums (and to create your own packs!) Help testing this new feature is much appreciated.
  22. Every custom theme is different. The author of the theme decides how they want to incorporate elements into it, so it's always a good idea to make a comment on the theme's file page and ask there. However, looking at this particular theme, it looks like it uses a Scaneline.png file located inside of BarTop\Images\Theme I would assume if you remove that file, the scanline would no longer appear.
  23. The place on these forums for users to share this type of media would be the playlist media subsections within the downloads area. https://forums.launchbox-app.com/files/category/22-playlists-playlist-media/
  24. There are some orientation triggers that will determine where elements get placed in the grid when in portrait mode. Looks like you would need to adjust these. Possibly add one to make the bottom container span 2 columns.
  25. Maybe one day. I won't have a chance to do this anytime soon, so if someone wants to give it a try, that's okay with me.
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