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Arcanthur

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Everything posted by Arcanthur

  1. Version 1.0 is now uploaded
  2. Version 1.0.0

    621 downloads

    This is version 1.0 of my realistic Switch cart fronts. This is a package of 512 games, and I will be adding more later. I will be uploading a template as well so you can easily create your own if you'd rather not wait on updates.
  3. Hey guys, I've started working on a custom cartridge art collection for the Switch. Since the quality of the assets that are out there now are random to say the least, I decided to try and tackle doing at least a large portion of the best games on the system. I will release a simple to use template as well if anyone would like to create their own. Using the cartridge as a base since there are so many digital only releases and attempting to create box art for all of those has become a failing effort. Since the game icons are all already available I can use those to create a more consistent and higher quality pack. Here is a preview:
  4. Unfortunately no, nothing I can find anyway. The other issue is there are many digital only releases, so box art on many titles simply doesn't exist. So if we want a complete set with matching box art it's going to be a long and tedious process. We really need a team of people that could take it on.
  5. Arc's Nintendo Switch 3D Cover Template View File A highly detailed, high resolution, semi transparent 3D Cover template for Nintendo Switch cover art. I may work or creating a set, but please feel free to use my easy to use photoshop template to create your own. Font included for spine title text. Submitter Arcanthur Submitted 01/30/2022 Category Game Box Art  
  6. Version 1.0.0

    256 downloads

    A highly detailed, high resolution, semi transparent 3D Cover template for Nintendo Switch cover art. I may work or creating a set, but please feel free to use my easy to use photoshop template to create your own. Font included for spine title text.
  7. I decided to make a 3D Cover template PSD for the Nintendo Switch since there doesn't seem to be much in the way of consistency in media for the system. I am releasing this along with a few cover art examples in the hopes that someone has the time to create a more complete set. *UPDATE* I wasn't happy with the case so I scrapped it and started over, created at much higher detail and more accurate proportions. New Template Attached. Switch 3D Box Template-Arc.zip 2078018111_SwitchCaseTemplate2.0(Arc).zip
  8. +1 for this request. Would help from having to create a separate platform for Translations and Hacks, as I don't like having those listed along with official retail games.
  9. I really like the design here, however it doesn't seem to scale properly at 4K, everything is out of place. Hopefully this can be resolved in an update. Here's what is looks like on my screen: https://i.imgur.com/spCMQAJ.jpg
  10. 4K Sega Genesis Mini Retroarch Overlays View File To commemorate the upcoming Genesis Mini, I created some new 4K overlays. Some of these will be fine for other systems, but they match the 80s / 90s Genesis style best. These are inspired by the official overlays, but by no means exact copies. To use, enable integer scaling, and use 4:3 apect ratio. Submitter Arcanthur Submitted 06/17/2019 Category Platform Bezels/Overlays
  11. Version 1.0.0

    535 downloads

    To commemorate the upcoming Genesis Mini, I created some new 4K overlays. Some of these will be fine for other systems, but they match the 80s / 90s Genesis style best. These are inspired by the official overlays, but by no means exact copies. To use, enable integer scaling, and use 4:3 apect ratio.
  12. I ended up getting to work by installing AutoHotKey as a standalone application, and using this to call the AHK on exit: { Run, G:\Launchbox\AutoHotkey\retrochange.ahk } So glad that's finally done, now I can move on with sorting my collection.
  13. Hey Jason, could the exit game AutoHotkey scripts be used to run a batch file after the emulator exits? Otherwise what is the likelihood of having batch editing of "additional apps" being incorporated into the next beta?
  14. Thanks, I just have a simple batch file that runs a command line program to change the resolution. It just runs this one command: changescreenresolution.exe /w=640 /h=480 /f=60 /b=32 /d=0 I'm trying to figure out how to implement either the command itself, or running the batch file when Retroarch exits as an AHK. I thought I had it working, but it only worked one time. I thought maybe the AHK was still running, but even after a reboot it didn't work anymore. What command/s could I try in the AHK section to run that on exit?
  15. Maybe if people knew why it was such an important feature they'd be more willing to vote for it? For me personally, I'm currently in AHK hell trying to run a batch file to get my resolution to change back to 640x480 on my arcade monitor when I exit Retroarch. (I'm using super resolutions). Using the additional apps feature and pointing it to my batch file works perfectly. I'm pulling my hair out trying to get it working.
  16. Any word on this being implemented into future builds? I could really use this feature
  17. Well, I take that back, It was all working and now for some reason it wont load anymore. Now I'm really lost.
  18. I fixed it: G:\LaunchBox\changeres.bat needed to be in quotes like this Run "G:\LaunchBox\changeres.bat"
  19. Hey guys, I recently started using super resolutions for my arcade CRT monitor, and it works great with GroovyMame, but with Retroarch when I load a game the resolution changes as expected, however when I close Retroarch the resolution doesn't go back to my normal desktop resolution of 640x480. I found a program that can change the resolution via command line and I have a batch file that calls it and it works. So what I would like to do is have the batch file run when retroarch closes. I'm currently trying this method and I think I'm close, but so far it's not working: Within my retroarch emulator settings under the Autohotkey tab I have this: SetWorkingDir %A_ScriptDir% run, Autohotkey.exe "retrochange.ahk" And my ahk looks like this: #SingleInstance, Force #Persistent loop { Process, Exist, retroarch.exe pid1 := ErrorLevel If (!pid1) { continue } else { Goto Next } } Next: loop { Process, Exist, retroarch.exe pid1 := ErrorLevel If (!pid1) { Run G:\LaunchBox\changeres.bat ExitApp } } Return The ahk is located in the Launchbox/metadata/Temp folder What am I missing, or is there an easier/better way to run my batch file when Retroarch closes?
  20. Yeah I'm still planning on doing a few more updates, I've just been busy with other things lately. I should be getting back to it very soon though.
  21. Unified Games for Windows 2D Box Art (100+) Includes Template View File Sharing my Games for Windows box art that I started about a year ago, as whats currently out there varies greatly in size and quality. Including a template so users can make their own. Explanation of cover design: Submitter Arcanthur Submitted 10/09/2018 Category Game Box Art
  22. Version 1.0.0

    282 downloads

    Sharing my Games for Windows box art that I started about a year ago, as whats currently out there varies greatly in size and quality. Including a template so users can make their own. Explanation of cover design:
  23. 4K Retroarch bezels/overlays View File I designed some overlays for my 4K TV since I couldn't find any at that resolution at the quality I was looking for. I'm in the process of creating more systems in Photoshop, but the console themed designs take quite a while at 4K resolution. Many of these are inspired by the consoles design, so they aren’t 100% accurate to the source, they are just formatted to look nice as bezels/overlays. These overlays are designed to maximize screen real estate (IE no integer scaling), so there is no gap on the top and bottom of the screen. Use standard 4:3 aspect ratio or custom scaling. So, I won't be creating designs for consoles / handhelds that display primarily in 16:9, as doing that requires shrinking the game. I use the CRT_Geom shader with these settings changed and the screens are curved exactly where they need to be: CRT Geom Curvature Radius: 3.00 CRT Corner Size: 0.00 CRT Geom Sharpness: 3.00 Submitter Arcanthur Submitted 08/18/2018 Category Platform Bezels/Overlays  
  24. Version 1.1.2

    20,593 downloads

    I designed some overlays for my 4K TV since I couldn't find any at that resolution at the quality I was looking for. I'm in the process of creating more systems in Photoshop, but the console themed designs take quite a while at 4K resolution. Many of these are inspired by the consoles design, so they aren’t 100% accurate to the source, they are just formatted to look nice as bezels/overlays. These overlays are designed to maximize screen real estate (IE no integer scaling), so there is no gap on the top and bottom of the screen. Use standard 4:3 aspect ratio or custom scaling. So, I won't be creating designs for consoles / handhelds that display primarily in 16:9, as doing that requires shrinking the game. I use the CRT_Geom shader with these settings changed and the screens are curved exactly where they need to be: CRT Geom Curvature Radius: 3.00 CRT Corner Size: 0.00 CRT Geom Sharpness: 3.00
  25. It's always bugged me that Windows box covers have so many different standards, layouts, looks, etc. Consoles are unified and look great in a collection. So, I've designed my own Games for Windows box art template and started creating a unified set. Here is an example: The logo is a diagonal version of the windows flag with the original colors. They are laid out in the same diamond as the Xbox controller face buttons (ABXY), with the negative space resembling an X, which shows it's relationship to the Xbox as well. I've also designed a "digital download" logo, as these games aren't being played from a physical media, it seems to be a more accurate representation. I can upload the template if others would like to contribute to the project. I hve completed about 20 or so thusfar. It would be great to finally see Windows games have a high quality modern unified look. -Arc
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