Jump to content
LaunchBox Community Forums

Kondorito

Members
  • Posts

    752
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by Kondorito

  1. Klops, if the base image is always the same, you can do it in reverse in PS. Create an action where you grab the imposed image as base (the one that will provide the filename), then resize the canvas and dpi to how the original base image is and drag and drop it to the doc so it gets placed in 100%. Then proceed with the action. When you batch this, you will be using the images with the filenames as base, and the original base as the imposed template on each one. Thats how I made a lot of sets. Makes sense?
  2. Ah, I see what you mean. I haven't used the theme so don't know, but might be fairly easy to just change the gameplay screenshot with the video path. Don't know for sure though.
  3. Gameplay videos do not come with themes; you need to get them either from Emumovies or your preferred provider
  4. I am setting up WiiWare and facing the same. You can run the wads directly tho, but you will get a popup asking to install it. @JCSRT05 did you find a way of bypassing this? EDIT: A friend found a way! For everybody struggling with the WADs, you need to: Go to ..\Documents\Dolphin Emulator\Config\ Open Dolphin.ini Find EnableSignatureChecks = True Change it to False Save and close the file That's it! BONUS: You can find in that same file ConfirmStop = True, and change it to False, so every time you exit a game, it will close right away without any popups or warnings.
  5. Looking awesome! Will the 'themeability' be manageable for non coders? (i. e. Typing coordinates and image paths/types in a xaml)
  6. @eatkinola is awesome and is making nice progress with his plugin; might even be compatible with Jason's release (they were discussing the best way to deploy both projects aligned).
  7. YESSS! You did it! Thank you Padou! You rock!
  8. I have shared the ones made by Yeuxkes above. I am currently doing Shanghai Dynasty (Japan).
  9. You can find great artwork in the Official Dreamcast Wheel thread over at Hyperspin:
  10. Looks friggin awesome! Loved the music and art selection! The city with the companies names as bilboards, from where is it? Cant wait!
  11. They are looking awesome @Copper!
  12. Ok, linked to the above I think I found a bug. Tagging @Jason Carr Here is my regular list: I will search for the term "Mario", and start clicking the Platforms one by one. On each one I click, it will repopulate the amount of games with the search findings, and it will not refresh back when I click a different one: The only way to make it back to the default state, is to delete the search term, and then click one by one again, so it refreshes the results.
  13. Just updated to 9.1 and I am seeing something that do not know if it is WAD, or if it is a bug. Whenever I open LB, the "All" title does not have the total number to its right side: Only when I click on it, it shows up the number, and then the number stays there during the whole session (even when selecting other platforms and stuff):
  14. Not at all, and spanish has at least 6 types of different symbols. I do not have a regular keyboard here (with Alt Gr). Will test it tomorrow in my desktop and let you know. Does it generate it correctly if you type it outisde the Zeta Editor?
  15. For what I want to accomplish in my set, it is very important, however performance always come first. Ideally, I would have the same png/mp4 as the current Platform/Playlist I am in for the startup screen, add a minimalist Loading message in it with some game metadata info, and then it fuses to RA for example, which has an overlay with the same bg as in BB, so the experience and transition will be smooth from the platform menu up to playing the game (as if we are playing the game inside BB). The same going back from the emu to BB. No bg changes in my case. Not so much, as using MAME and RA gets me covered on this front. The only other emulator that I use and does not have overlays support is Sega Model 2, but I don't mind. Be able to choose between different formats (png, mp4, gif). Different layers (bg image, front image, position them). Metadata info (possibility to display the game name, year, genre, developer, rating, times played, etc.) and its size/format/position in screen. The above bullets also to be able to customize when going back from the game to BB. Question: would it be easier for the fades to be handled by the user in terms of development? So, instead of BB to be handling the programs and windows focuses to go from one to another, to just let the user establish a specific time per platform/emulator/etc. and make the Startup screen on top until the time passes. Just thinking out loud; not sure if I am saying nonsense. My ideal scenario would be to have the EXACT same game details screen as in BB, but with custom/different options. So we could have game details, synopsis, all images, video, manual, rating, retroachievements, etc. BUT I would add the Save State, Load State, Open RA/MAME menu options (in case you want to mess with shaders or any other stuff from the emu). All the Pause menu buttons/selections to be customizable in terms of position from top to bottom (I might use load and save a lot, while another user would not want to have those buttons, but have the Manual and Music ones). Customizable shortcut to trigger it (possibility for the Xbox controller Home button to override the RA menu function for example).
  16. Lust, if you need MAME clear logos with the default/MAME naming convention, I have the set. Let me know and I'll share what I have.
  17. Hey @Jason Carr! I would love to update LB to the latest version, but don't want to break my Cid's theme. Will there be release notes for this deploy, or instructions in what do I need to modify on the theme to make it 9.1 compatible? Thanks!
  18. Just tested it. Works fine for me. I opened Pokemon Red (Game Boy Edition) in Retroarch using Gambatte. Went to Quick Menu > Options > GB Colorization. Saw the GameFreak logo in green and the falling stars red. Pokemons are showing different colors as well. Both "Auto" and "GBC" settings for colorization show the colors as if you would plug the cartridge into a Game Boy Color. The Internal Palette option below lets you customize the palette if you don't want the default DMG one and want a particular one.
  19. Hahaha! Haven't found anything yet. Could be a very interesting project...
×
×
  • Create New...