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Kondorito

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Everything posted by Kondorito

  1. @y2guru impressive work! And even only being barebones I can already tell that this app/tool has A LOT of potential. You are making theme creation available to a wider user base with no coding background. Endless creative possibilities!
  2. Maybe @Cauptain can take a look at it, as it seems it is in the Br translation.
  3. What I did is created symlinks from the Artwork1, Artwork2, Artwork3 and Artwork4 contents, and placed the links in the corresponding LB folders. That way both FEs have the same files (no dupes), and if LB modifies any file name, it wont modify the source ones, just the symlinks. This setup will also help you in not changing the LB paths to the HS ones. This is the extension I installed in my set: http://schinagl.priv.at/nt/hardlinkshellext/linkshellextension.html Its great because its easy as selecting a file or group of files, right-click, "Pick Link Source", then going to the LB desired folder and "Drop as > Symbolic Link".
  4. Dragon, have you tried fully closing LB/BB, unplugging one of the controllers, launching BB again and test? If not please do and try with each one being the only one connected at BB launch. Does is stutter with both joysticks hooked one at a time? The 3rd party 360 is cabled or wireless? Whats the name of the driver in the Device Manager?
  5. I am doing some tests (I am not affected by this issue but feel the urge to help in solving it). I "think" I am seeing a pattern in all the users being affected by the controller lag. If you read this post, have the issue and you are NOT running Windows 10, let me know below. If you have the issue and are running Windows 10, let me know if either you are using the default Windows 10 drivers for the controller, or have installed them manually. Thanks!
  6. Check in your image preferences in the Tools > Options (if I remember correctly) menu, and be sure that for front box images you only have the box checked for front, and nothing else.
  7. Not at the moment. Like the image I crafted in the first post, I started brainstorming some PSDs a long time ago on different ideas for different consoles, all based on the 90's / Nostalgia / Bedroom concept, so somebody with coding capabilities could make them come to life, but got sidetracked with other media projects for the scene and left this one behind. Below are some images of what I was working at that time (base idea from handhelds was from a RetroFe theme by modjo, bg image used for the NES one came from artist Ângelo Fernandes, and the base for the SNES one came from the RetroPie user vice). Expand for true resolution: If any theme creator is interested in making any of these come to life, I would gladly share the PSDs.
  8. Kondorito

    WHY SO SECRETIVE

    "I'm not going to bore you with the specific DMCA regulations (you can look them up yourself if you really want to) but suffice to say they're almost always illegal. Emulators aren't because they don't violate any law, ROMs violate copyright laws. So while it doesn't make sense to use emulators without ROMs, it is legal. Just like it is legal to have an empty beer bottle if you're under 16 but not have alcohol. There is no 24/48 hour exemption. Linking to copyrighted content, hosting it and downloading it is always illegal. You can get in trouble for downloading ROMs of games no longer sold as well, and hosting illegal content is illegal too. Nintendo explains it pretty well on their legal page." "The ONLY time that you can legally have a ROM is if it was 1) purposefully released into the public domain by the copyright owner, 2) was given or sold to you by the copyright owner, 3) has had its copyright expire (75 years after publication, i.e. no video games until well into this century), or 4) it is an archival copy that YOU created for backup purposes (it cannot be a downloaded copy)."
  9. @Iscariath I have a mini PC Acer Veriton with an i5-3337U 1.80GHz 8GB DDR3 500GB SATA and an intel HD 4000; not powerful at all. It has problems with some themes (stutter and slowness on artwork changes), but it works impeccable and smooth with Cid's Unified theme (in all the views). I encourage you to test your set with that theme and see how it goes.
  10. Styph, backup and overwrite the wheel section in the views files with this: <!-- WHEEL --> <coverFlow:FlowControl x:Name="FlowControl" HorizontalAlignment="Stretch" VerticalAlignment="Stretch" Grid.Column="4" Grid.ColumnSpan="3" Grid.Row="0" Grid.RowSpan="8" CoverFactory="{Binding CoverFactory}" ImageType="Clear Logos" CurveAmount="0" CameraZPosition="2.1" VisibleCount="16" PageSize="6" Spacing="1" ItemZPosition="0.7" SelectedItemZPosition="1.1" Panel.ZIndex="10" > <coverFlow:FlowControl.Opacity>100</coverFlow:FlowControl.Opacity> </coverFlow:FlowControl> If you want it as well on the Platform wheels, you will need to change the ImageType from Logos to Logo (no "S"). For the fade, search for the line that start with <!-- FADING WHEEL --> and delete all lines beneath it until the next blank line. Then search for the line <DoubleAnimationUsingKeyFrames Storyboard.TargetName="Pointer" Storyboard.TargetProperty="(Image.Opacity)" > and the line <EasingDoubleKeyFrame KeyTime="0:0:1.4" Value="0.15"/> beneath it. Change the Value from 0.15 to 1. Let me know how it goes.
  11. Wally Wonka made an awesome 3D box pack over at EM last year: https://emumovies.com/files/file/2528-game-boy-3d-boxes-pack/ Just in case if you are missing any or want a second option.
  12. I am not aware of a shader like that, it does look nice though You might want to open a topic about it in RA, as it could already exist,or might be fairly easy to do idk.
  13. Joe! You mean an overlay that shows the gameplay screen blurred on the black sides? That already exists in RA! Its a shader https://forums.libretro.com/t/filling-pillarbox-space-with-scaled-blurred-game-output/11932
  14. Kondorito

    premium

    Cartao de credito se pode, boleto eu nao sei o que e
  15. Kondorito

    premium

    Ola master, vou tentar falar portugueis (minha lingua e espanhol hehe, espero que voce me entenda). Voce tem dos opcoes; licenca regular y pra toda vida. Esta informacao imbaixo e do site do LB premium. Espero sirva: Licença Regular A licença regular permitirá que você use o LaunchBox Premium e o Big Box para sempre, mas será necessário renovar sua licença por US $ 10 para acessar os novos recursos após um ano. Costo da licenca e $ 20. Licença Forever-Updates A licença para atualizações permanentes inclui atualizações para o LaunchBox e Big Box até a morte por calor do universo, ou até que o programa se torne autoconsciente e renomeie-se para o LaunchNet. Costo da licenca e $ 50 Renovar / Atualizar Já tem uma licença regular que você gostaria de atualizar ou renovar? Clique aqui para acessar o assistente de atualização / renovação. Você precisará do seu arquivo de licença atual, e US $ 10 para renovar ou US $ 30 para atualizar.
  16. @srxz tested both options of the plugin, and got videos on both. It would be great fo @fawkesyeah to test the same scenario he previously did with the old plugin with those two videos, and see if now they are getting downloaded. Thank you srxz for your awesome work.
  17. Ok, I just read the whole error message; if I am not mistaken, it seems that the plugin needs to be updated, and have it added the latest yt player source code or similar; at least the error "Could not find the entry function for signature deciphering" seems to point to a parsing error. Maybe @srxz can shed some light into this.
  18. What is the URL you are pasting in the box that triggers the above error? It should not have any extra specifications (i.e. when you play a youtube video from a specific time, it adds an &timer or something similar).
  19. Hey guys. Cannot recall whether this was WAD in OG LB as well or not, but I am sliding the column titles to a certain width (so I can see specific field columns), and every time I remove a game or update something, the columns width goes back to default. Is there a way for LB to remember the columns position/width? Thanks!
  20. Dont know about that, but if the video files (now with the "- video" text removed) have the same name as the rom files, then they get automatically linked, no need to redo the paths.
  21. One thing that also help in "generating" this scenario, is that there is no timeout set to load the media from the highlighted games. This means that on every press and wait, BB tries to load all the metadata and media of the game the cursor moved to, so even when the user is actually scrolling, BB is loading all the stuff on each game reached dinamically, and that could lead to small freezes because of queued content. I am pretty sure that if you try and just leave your up or down button pressed (not tapping it), you will see that the list scrolls without hiccups (assumption, havent tested it). I don't know if a feature like configurable deciseconds of the cursor wait time before loading the meta and media could be a nice addition, or it could potentially mess things up.
  22. There were a lot of folders and a lot were incorrectly placed, but there was one of those tries that had the correct structure; the biggest issue in that one was that the roms were not completely extracted; only a dozen or so. Glad you got it working
  23. Out of curiosity, what are the sizes of those two sets you downloaded?
  24. What happens when you launch a game directly from mame? What is the error message?
  25. Ok, this is awesomely cool, and it is a bummer that it does not have more comments or exposure. I would love to read any updates you have on this project (whether they are big or small). Keep rocking @eatkinola!
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