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Retro808

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Everything posted by Retro808

  1. What were you using AHK for that had it running in the background? The reason I ask is AHK is not typically running in the background when LB/BB is running a game. The only time I ever see it running is if I am using a compiled AHK as an additional application when running a game that needs it.
  2. It's possible, Jason may have changed it from when he originally explained it the difference in the two. But, it likely means it does not need it and it is actually responding to controller/keyboard automation. I do not have an AHK script in my set-up for Pinball FX3 and it exits fine. How controller/keyboard automation in LB/BB works is it will first send "Escape" and if the game does not close it will then send Alt+F4. Jason said he even coded it to recognize certain emulators and it will send its unique command like DosBox which uses Ctrl+F9. So it sends each until it closes. Some of course will not respond and need an AHK. But either way as long as it is working. Just wanted to clarify as there are users that were putting AHK in the Exit and it was not responding until they moved it to the Running AHK tab.
  3. Just an FYI. It should properly be in the Running AHK tab. That is the tab for any script to affect emulation during running. The Exit tab is for Exiting from within the LB/BB Pause theme's.
  4. Can you post the WheelGameView xaml file referenced in the error? Maybe we can see the issue. If this your first time using the theme or have you been using it prior to this error?
  5. @Jason Carr Here are two logs from one cabinet. Crashes occurred 2 days apart. LB version 11.1 Log #1 - Unified Redux theme Log #2 - Default theme Debug 2020-07-06 12-05-25 PM.log Debug 2020-07-08 07-57-29 PM.log
  6. Not being able to actually read due to language difference I can see it is telling you, in whatever theme you are using, inside that specific view's xaml file in line 1041 position 188 there seems to be an issue with the code. That line may have an incorrect chain. What theme are you using?
  7. Take a look here. We have another thread discussing the exact issue. https://forums.launchbox-app.com/topic/52601-bigbox-crash-while-sitting-idle-doing-attract-mode/
  8. It should be exactly as the platform is in your Launchbox. The folder is in the theme’s images folder. I think its called Controller Type.
  9. Ah then it should work. It shows when I test it. Just double check spelling from when you renamed it.
  10. Is it Nintendo.jpg or Nintendo.png? Needs to be .png
  11. If your platform in LaunchBox is named "Pinball FX3" then the image folder location would be: \LaunchBox\Images\Pinball FX3 Inside there you will see all the image category folders. That is where you will place them. In the download description for his files he gives you an idea which folder to put each image type he created. I recommend spending a few minutes looking in the Images and Videos folder structure in your LaunchBox folder to familiarize yourself with them. You will quickly see how things are structured and how to name files.
  12. If you were editing the Arcade.xml and had a backup of it in the same folder that was the issue. Backups of those xaml files should not be kept in the \Data\Platform folder. LB will try to read it as well.
  13. You have something going on then. I just tested 5 platforms without issue. In that \Data\Platform folder with all your platform xml files do you by chance have any backups of those platform xml files stored?
  14. Its not that hard, the steps mentioned work. When you edit the xaml is LB open at the same time?
  15. Nah no apologies needed.
  16. My question of how would you know the name is related to any theme when you are in a wheel view. Such as the image you posted or the one below. In that image if you replaced all those games with just text names with a default logo image the text name of the game is gone and all you would see is the logo since the game names are not referenced anywhere else. Many themes that use a wheel view may not have the game name referenced anywhere else as it is the wheel that displays the game name in either a clear logo or text. Not saying having a default image is a bad idea, it would just need to be done in a way that maybe it could use a default image as a background and then upscale the game name text over top of it so it is readable on 4k set-ups.
  17. The clear logo used by games contains reference to the games name (typically the game's name is made into a graphical logo). If you had 100 games without a clear logo and they all used the same default logo how would you know the game's name? You still need some form of text reference.
  18. Yes, unfortunately this particular thread is from 2017 (even though there is one post from 2019), but the Process, Close issue has been brought up in more recent threads from 2019 to current. The WinClose version is best as you stated, but we still have users utilizing the old script. Even in our dedicated thread to AHK there is still a need to recommend not using Process, Close.
  19. Looking at the theme's code it is reading the "Play Mode" field and there are some conversions going on. It is converting the common items in the drop-down list from the edit screen into the numeric values. For example: converting "Multiplayer" into "2+", or "2-Player Alternating" into "2". In testing it looks like it cannot or simply is not converting a user created value into a readable text. This may be due to the coding. I did add a line to the code to have it convert "Test" into a value of "9" and set a game's play mode to "Test" and the theme showed the "9" value. So it may be a case of the theme's code will not convert user created values unless those values are specified in the code. It's easy enough to edit this on your end and add your custom values to have it populate.
  20. If you are using that old of a version of Mame you need to remove the line below from the default command line parameters in the edit window for Mame in LB (>Tools>Manage Emulators and edit mame). -keyboardprovider dinput Removing this should make it work, that line unfortunately is needed to help Pause Menu items function properly and Mame version that old cannot use that command line.
  21. @Rincewind Really appreciate it. Will hang tight until @y2guru is ready to drop the next version. The tool has definitely been a big help with custom marquees for all my games. I am not so talented in theme making (design wise) so been putting custom image part to good use.
  22. I am liking the simplicity of the theme. Any chance to get the theme creator file for the custom images to use to make more for playlists and categories I need? Or would you take some requests?
  23. @triki1 I edited your post. Forums rules prevent posting of copy protected material such as roms and bios files.
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