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Everything posted by Retro808
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Can you post a pic of the edit emulators screen for Citra? Since the games work in Citra there is likely a setting issue in LB. Post a pic of the Details Tab and the Associated Platforms tab.
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I recommend not using that code. Process, close will force close an emulator and on certain ones that need to close properly in order to save the game save state during exit you will have an issue with it not saving. There are several posts about it in this thread. That code will work for a lot of emulators, but better to have a more useful code in case you get one it messes with and you are not aware why. A known emulator is Higan. It is recommended to using something like below. $ESC::WinClose, ahk_exe rpcs3.exe or even this one as you do not need to specify the exe based on the way LB will send the AHK command. $Esc:: { WinClose, ahk_exe {{{StartupEXE}}} }
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So it worked well than. Good to hear.
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Try this and let me know how it looks. If it looks off post a pic. GameMarqueeView.xaml
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Can you share a pic and share the xaml files you are using.
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Pics would be good. Then we can see how to set the grid and adjust positioning.
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What is likely going to be needed is to edit/add a grid to the layout. This way you can set the rows and height and control where the image is to be viewable in the part of the screen you have showing.
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Page 8 has the script you need.
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No. You would need to edit the PlatformMaqueeView and GameMarqueeView xaml files to adjust for this. If you are not able to edit the code directly just reply in this thread and we should be able to help you make the adjustment needed.
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Jason does advise part of the reason why they made the changes in the UI for the game edit screen. So this look is likely something that we will need to get used to if it is allowing Jason to further improve and refine the edit screen.
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Looking at the images I was going to ask about that since you had two SNES folders. Glad you found it.
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OK. So this is not a drive or cloud sync issue. When you go into the image folders for each platform that you are having this issue do you see the image files? For example Wii U. If you go to \Launchbox\Images\Wii U\ do you see your images in the various folders? You said you downloaded all your own images. It could be a naming issue. LB expects image files to be named after the game or the rom file. Or it could be an image priority setting. Sharing pics of what you see is always best. Just saying images are missing is not helpful as there are many places an images can show so knowing exactly what you mean or seeing it helps.
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Sounds like a silly question, but we have had people answer no before. Did you download vidoes for your platforms? Theme’s for BigBox rarely come with them.
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Email support@unbrokensoftware.com
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All these systems should have easily had images downloaded by Launchbox. Users have been scraping these platforms for years without issue. If LB can identify the game and you have the "Scrape As" set to the platform you are downloading images for there should be no issue. Where are you saving your images for your games in Launchbox? Is your LaunchBox build a local build on one pc or are you storing data on a server or cloud to share among computers? Can you go to your \Launchbox\Data\Platforms folder and share a pic of the files inside that folder? We have seen similar issues before and it came down to a multiple xaml issue in the data folder.
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Unable to Add Games to Existing Playlist in BigBox
Retro808 replied to FordPrefect's topic in Troubleshooting
It is likely not refreshing the playlist after you add it in BigBox. I know this happened before and was something I had mentioned once before. When adding to a playlist in BigBox you would have to restart BigBox for it to show up. Been a while since I have added games to a playlist in BigBox so looks like the same issue. I am not sure if it was ever fixed. -
Please do not create duplicate threads. We can move the thread if needed. You can also delete a thread if you think you posted in the wrong forum. I am deleting the other one.
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Limited number of controller buttons recognized in BB/LB
Retro808 replied to ffingers's topic in Troubleshooting
I cannot tell you why BB was coded that way. I can only confirm what it does and clarify what was being said. There has not been a huge outpouring of users requesting otherwise. So Jason has not looked into changing how BigBox sees true gamepad inputs. -
Limited number of controller buttons recognized in BB/LB
Retro808 replied to ffingers's topic in Troubleshooting
Neil is talking about gamepad controllers like DS4, Xbox One or 8bitdo (which is what the controller options in BigBox are for). BigBox does see two controllers, but it does not differentiate between Joy1 and Joy2. Those devices you named such as X-arcade and I-Pac replicate keyboards so yes they have more buttons, but it is seen as a keystrokes. Ipac and Xarcade have trimode options, but once you flip either one to, say Xinput, it now acts as I mentioned true gamepads do. -
You can. Jason even mentioned it in his post dated 16, Oct 2018. If you set up a code to lock BigBox you can remove those items from the locked menu view.
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You likely need to edit the PlatformMarqueeView.xaml and GameMarqueeView.xaml and change the Stretch command from "Uniform" to "Fill". But the odd dimensions of various marquee images could make man not look right. If the theme you are using does not have those view xaml files just copy the ones from the "Default" theme folder and paste into your theme. Then edit both of those with NotePad or NotePad++ and change what I mentioned.
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Moved to platform media subforum. All the subforum titles have descriptions. So you can see which spot is most appropriate. We are not overt sticklers here on that subject, but we do try to keep things close to where it should go.
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Dang, I completely misread the sentence you specified that in. I would recommend a screen just slightly smaller that way you have some sort of bezel. It gives it that arcade cabinet look/feel. The screen was always smaller width wise than the marquee. I would say the same with 4K for a main screen, not necessary, but if you can get one at a good price. Old consoles and arcade games were not 4K. There are some emulators pushing 4K on games like Cemu and there are even 4K patches in Teknoparrot for some modern pc based arcade games. Oh and of course pc games that can run in 4K. So it has its uses.
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Proper would likely be what fits best in the cabinet size you build. There is no standard to the marquee image size that users create so there is no way to properly size based of those dimensions. Just like the marquees used on real cabinets varied in size as well. If you can get a 4K for a good price go for it. There are not a ton of 4K marquee images flying around so I do not see a need for it. With the exception of 1 marquee (21:9 4K) all my others are 1080p stretched lcd and visually they look just a nice.
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I think this is what he said in his original post he was not a huge fan of. I think he wants it to be shown in Platform view and not Category view. Which unfortunately @neosean99 you cannot create a "Playlist" platform. Only a "Playlist" category. The platform level is what games get imported into. The process Shinji posted does do exactly what you want. So at least there is an option to do it.