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Everything posted by Retro808
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You need this xlmns code up in the top of the xaml. You can see an example of gifs working in GridBlocked startup theme. xmlns:gif="clr-namespace:WpfAnimatedGif;assembly=Unbroken.LaunchBox.Wpf"
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Creating a Startup Theme with Video Support
Retro808 replied to Jason Carr's topic in Custom Theme Tutorials
@Jason Carr Thank you for this. I was stuck and it was getting irritating trying to figure this out. At least it is good to know as I read more I started down basically the path you showed here. So at least I was finally heading the right way with the code versus when I first started it. -
For now you have to do a bit of a work around. Updates to marquee support just missed out on the last poll. So hopefully the next poll it will make the cut and maybe Jason can add an image priority for marquees. So for now you can try the below: Any of these will have their drawbacks, but should get what you want done. 1. If you are comfortable editing code you can edit the theme's specific GameMarqueeView.xaml and change the line of code to point to the banner instead of the game marquee. This would need to be done with each specific theme you want to use. 2. You could just copy and paste all banner images into the marquee folders. 3. You could make a symlink in the marquee folder to the banner folder.
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I mentioned it only because people have done this many times without closing Launchbox. Yes, a platform hide feature would be useful. Just tested a couple Steam games and no issue deleting as @fromlostdays mentioned as well. So I am not sure what is going on with your specific set up.
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Share a few pics. In Launchbox go to Tools>Manage emulators and edit the retroach. Share a pic of the Emulator Details tab and the Associated Platform tab (make sure it shows the line with your Neo Geo CD platform listed). Then choose a game from the Neo Geo CD platform you are having issues with and right click and edit the game. Share a pic of the Launcher tab and the Emulation tab.
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If you do the step JoeViking mentioned Launchbox must be closed before you delete the xml from the folder. Otherwise if you have it open and delete the file then close and reopen Launchbox it will regenerate it.
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Launchbox takes a long time saving when importing a rom.
Retro808 replied to ModerateNOOB's topic in Troubleshooting
You can roll back. Just look for the last version of the install you want to use in the /Launchbox/Updates folder. -
Maybe because of Omen's screen name...making a link to "Damien" Omen??
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Launchbox takes a long time saving when importing a rom.
Retro808 replied to ModerateNOOB's topic in Troubleshooting
LOL. Yeah I am not sure what it is. I do not think anything Jason released in the last update altered scraping and importing games. I just know I have randomly seen what you mentioned. When I am talking save I mean the point at which after the media is done downloading the progress bar changes to Now Saving. It is from that point randomly I would get where it took like 1-2 minutes before the prompt showing how many games were imported. Normally it is only a couple seconds. -
Launchbox takes a long time saving when importing a rom.
Retro808 replied to ModerateNOOB's topic in Troubleshooting
I do not think it has anything to do with the updates. I have seen this sporadically during my use over the years with Launchbox. Oddly enough many times closing out Launchbox or rebooting the pc stopped it from happening. Sometimes though it would just randomly go back to normal a few minutes later without doing anything. I just imported 10 pc games and all only took a few seconds to download media and each took about 1-2 seconds to save after the media downloaded. This is on my test pc running the latest beta and on my main arcade. -
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For Snes9x you do not need an AHK just enter the below in the default command line parameters box when you go to Tools>Manage Emulators and edit your Snes9x. -fullscreen
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They are called legacy likely because they came from the legacy framework. Maybe something Jason wanted to do just to reference the old system. I doubt they are going away as they are the foundation settings for your Launchbox setup.
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They have been under the "Legacy" name since 8.6. That was the version Jason released the updated Launchbox interface. The settings from the old interface where put as "Legacy".
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@fromlostdays Not sure if my knowledge can achieve that right now. My coding skills are pretty much on the fly research, trial and error, and dissecting other themes. If I progress more I will keep it in mind. For now though the theme is on hold. I am struggling with a fallback piece. I posted a request for assistance so just holding for now.
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You would have to edit the code in the xaml file for that theme and the specific view. Best thing to do is ask specifically in the theme's support thread. The theme creators usually help with specifics like that.
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Go to Tools>Manage Emulators and edit your Retroarch. In the bottom of the Edit Emulator screen try ticking the box for "Attempt to hide console window" and see if that helps.
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Under "Image Group" at the top of you menu on the right you can set the image type you want for each platform. You don't need to change the image folder. Also if you go into Tools>Options then look in the "Images" section under Legacy you will see image priorities. You can set additional image options for certain categories that will allow an alternate image if the primary image is missing. Example: 3D Box - If a game is missing a 3D box you can have it fallback to Back Front or Steam Banner. You can reorganize the priority order and list as many as you like.
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@viking No worries. I cannot figure out my issue so theme is in limbo for now. Not sure if this might help your #2 but I did see @eatkinola posted a tip on how to do something for font resource so users do not have to install. It is back on page 10 in this thread. Linked below. Font Resource Library
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Thanks for keeping these going. Arcade platforms looking better and better each time!
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Non-skilled coder here needing some help. I have made a Startup theme that will play fullscreen video. Using MediaElement which I see from the thread is probably not the best, but figure since it is fullscreen only I should be ok. I can get the theme to work as intended to play the platform specific video by pulling the active game's platform. The problem is I cannot get a fallback to play a default video in cases where the user may not have a platform video. The code I am using I see used in BigBox themes, but I only get a black screen when the platform video is not present. Any advice? <!-- Video --> <TextBlock x:Name="VideoFileName" Visibility="Collapsed"> <TextBlock.Text> <MultiBinding StringFormat="{}pack://siteoforigin:,,,/StartupThemes/Video Full/Videos/{0}.mp4"> <Binding Path="NonPlaylistNonCategoryPlatformTitle" /> </MultiBinding> </TextBlock.Text> </TextBlock> <MediaElement Grid.RowSpan="5" Grid.ColumnSpan="5" Source="{Binding Text, ElementName=VideoFileName, FallbackValue='pack://siteoforigin:,,,/StartupThemes/Video Full/Videos/Startup.mp4'}" />
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@Mithrot I do apologize. I honestly forgot to look back on this thread. I am a bit puzzled why you are the only one reporting the issue and it is that code that fixed it. I see others are using it without the same affect. I wonder what could be different in your settings that is making that code interfere.
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I am not saying you are wrong at all. However, I would recommend always reading his change logs. Even if you skip a couple updates I would go back and read. If you look at the logs you can see there are plenty of one version jumps where the next one had a lot of changes. It is not a big team developing. It is Jason. So only so much can be done.
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