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mothergoose729

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Everything posted by mothergoose729

  1. I never had that problem. With that being said, retroarch does not provide the proper analog range for the n64 joystick. For example, in mario 64 you can't get mario to run. I would recommend project 64 instead if you are using a n64 controller with the mayflash adapter. For a few of the games that don't work well with the glide plugin, I used dolphin's virtual console (mostly for super smash and pokemon snap).
  2. It looks interesting. I have never tried it.
  3. 15% of the Xbox's library never made it to PC or another console.
  4. Retroarch works great with Xinput devices. Of the ones I linked, only the PS1/PS2 adapter is Xinput, and the rest are Dinput. To set them up in retroarch, just go to the controls menu, configure the buttons, and then save to auto config. It will work the next time you load the game with that controller connected.
  5. atari 2600 - http://www.2600-daptor.com/ NES - https://www.amazon.com/Tomee-NES-Retro-Controller-Adapter-Converter/dp/B00HM3QCN2 SNES - https://www.amazon.com/SNES-Controller-Adapter-USB-Super-NES/dp/B002IXZ5DE Saturn - https://www.amazon.com/Mayflash-Sega-Saturn-Controller-Adapter/dp/B0089O10BC (does not have proper support for 3d pad ) N64 - https://www.amazon.com/MAYFLASH-N64-Controller-Adapter-Pc/dp/B002B9FIUU PS1/PS2 - https://www.amazon.com/Black-Controller-Adapter-Converter-Cable/dp/B00CZ7NCAQ (these are amazing, highly recommend) Gamecube - I have a mayflash adapter, but I want to switch to the Wii U adapter for better compatibility with dolphin Wii Motes - https://www.amazon.com/Mayflash-W010-Wireless-Sensor-DolphinBar/dp/B00HZWEB74
  6. I collect original controllers as well. If you are after authenticity, there is really no where else to go. The controller remakes range from bad to acceptable, but they never feel quite right because they just aren't built exactly the same. For the mainstream consoles of the past I highly recommend doing what you are doing.
  7. I wrote up a guide about this recently for the original Xbox. You can scrape as Microsoft Xbox, add PC games to the platform, and the meta data and media pretty much takes care of itself.
  8. Not to be rude or anything, but I think it is pretty clear what this is about. Read the introduction and the first section.
  9. I would like to add more games to the guide in the future. Let me know if there is any game in particular you would like me to included.
  10. The original Xbox is notoriously difficult to emulate. As many of you know, there are no mainstream emulators for the system, much to ire of the collector and the retro game. So what is a person to do if they want to play original xbox games? Of the 1045 games released for the original Xbox, only 143 are exclusive to the Xbox console. Of the remaining 902 games in the library, 72 of them were ported to Microsoft Windows PCs at some point, and 830 of them were not exclusive to Xbox or windows (for the most part they were co released for the Playstation 2). The vast majority of the Xbox games, including many Xbox games that were initially exclusive, are still playable - either on PC or on another console that has been successfully emulated. This guide focus on games that were release for the PC and the Xbox, but were never released for any other console. This includes a lot of titles that were initially exclusive to the Xbox but where later ported to the pc. The guide includes three parts: how to import titles into launchbox as if they are an Xbox game (which includes original Xbox metadata, box art, and platform media), where to find a legal copy of the game, and how to get it installed and running as well is it can on a modern PC. With the occasional bit of help from joyToKey (a keyboard emulator for PC gamepads) all of these games can be run on a Xbox One or Xbox 360 controllers. So sit back, put your nostalgia glasses on, and to take a retro trip back in time; to the golden age of consoles and the dawn of the Microsoft's first gaming machine - the mighty Xbox! How to import “Xbox” games into Launchbox A primer on Joy2key Halo Halo 2 Fable The Lost Chapters Chronicles of Riddick: Escape from Butcher's Bay: Jade Empire Oddworld: Stranger's Wrath The Elder Scrolls III: Morrowind Star Wars: Knights of the Old Republic Stars Wars: Knights of the Old Republic 2 Half Life 2 Thief: The Deadly Shadows Star Wars Republic Commando Goodies.zip
  11. Based on what I have read, I find the claims that gsync reduces input lag, at least by more than a marginal amount, a little suspect. Especially because gysnc and freesync default to vanilla v sync when your frame rate is greater than or equal to your refresh rate. It does help a lot with removing judder in games though - everyone is familiar with the experience of moving the camera and it feeling less than fluid (*cough* skyrim is the worst *cough*). AFAIK though gysnc is pretty much completely without support in emulators (some of the D3D12 backends might work with it? Not sure). I use the "fast" vsync setting on my nvidia card, which basically lets the GPU generate as many frames as it cans and throws out the extra ones. I don't really feel the difference between it and regular vsync, but at least it didn't cost me anything extra
  12. The problem isn't emulation, it is LCD televisions. https://forums.libretro.com/t/an-input-lag-investigation/4407/424 The difference in lag between an emulated SNES on an LCD gaming monitor, and a real SNES on a CRT television is about one frame. This is as close as we are ever likely to get. If you are gaming on an LCD television the lag can easily stretch to two or three additional frames. This is because modern LCDs apply processing effects to the frame as it is being rendered to the screen; for example, frame duping to artificially inflate the frame rate, interpolation, saturation controls, dynamic contrast, ect. Personally, I do all of my gaming on an IPS LCD television, and to my eye the input lag is fine. My particular model has been tested and it has an approximate input delay of about 30ms, which isn't too far off real world scenarios for gaming monitors. If I leave all of the post processing effects turned on the input lag is way higher. For the best experiencing gaming I enable "game mode" and disable all the extra effects, which basically turns it into a big PC monitor. I recommend everyone gaming on a LCD television to do the same thing, whether you are gaming on a living room pc, a console like the NES classic mini, or a playstation/Xbox.
  13. Very cool. I have my eye on Xenia as well. Compared to RCP3 it seems further along, especially when it comes to performance. The lead developer goes out of his way to admit that it is a hobby project. I don't know how much value to put in that statement considering he has done so much, in a fairly short time, with what appears to be a rather small team.
  14. I didn't know that, thank you for the correction.
  15. The atom cherry trail SOC have very weak graphics and very weak CPUs for emulation. In PCSX2 you are probably going to be forced to use something other than the software render, which is fine for a lot of games, but don't expect perfect emulation for a fair few of them. Intel graphics drivers in windows, in my experience, sometimes have problems, and a lot of those issues are not always well documented in the emulator wikis. You will likely have to do a lot of fiddling and configuration to get some games running really well. Demul is the dreamcast emulator I prefer. I believe it is a fork of the nullDC, so performance requirements should be the same. There isn't much in the way of settings of this emulator... you should set it to native resolution to start, as I doubt a higher scaling will run well on the hardware. You can get more ideas about how to improve performance here: http://www.hyperspin-fe.com/forums/topic/4883-guide-how-to-make-demul-run-at-decent-speeds/ PCSX2 is a lot more flexible in this regard. Again you would want to try native resolution. I would enable 8bit encoding to save some CPU cycles, as it PCSX2 is generally more CPU bound. You can also fiddle with the more aggressive CRC hacks and VU cycle stealing on the more demanding games. You will likely have the best luck with 2d games, and you may have deviate substantially from recommended settings in the PCSX2 wiki. You might be able to find some global settings that work well enough for your games, but I would recommend instead to use the cfgpath argument to load different settings for each game. See the PCSX2 command line wiki for some examples: http://wiki.pcsx2.net/index.php/Command-line_support You might also ask the youtube author to post some of their settings for the games they show in the video. That might give you some ideas as well.
  16. I would recommend leaving it disabled by default. Some games might run too fast or have other problems if it is enabled. For games that ran slow on the real console, enabling that settings can make the game run smoother in the emulator.
  17. Very interesting! Glad I came across this thread. i am curious to know... is there any tangible differences between this and Nestopia in retroarch? I generally prefer using the most accurate emulators available, just for accuracy's sake, but I am curious to know if there are any differences that I can see or hear while playing a NES game?
  18. That command line argument did the trick! Thank you
  19. Do you know how to map analog input in the standalone? I can't find anything online.
  20. I am trying to get analog input to work for sega saturn games. I have a real 3d analog pad for the SS that I have hooked up through a mayflash adapter, and I also have an XBOX One controller on USB. Unfortunately, the mayflash adapter supports the dpad and all the buttons on the 3d controller, but not the analog stick. I haven't found another adapter online that explicitly supports the analog on the 3d controller, so I am forced to use a different pad - in this case the XBOX One controller. If I load up mednafen in retroarch, I can see that the left analog stick on my XBOX pad has been mapped to analog inputs in retroarch. However, if I load up a game like Nights that supports analog input, only the dpad works. According to the mednafen documentation, the standalone client supports sega saturn 3d controller input. When I load up Nights in the standalone client, and then press alt+shift+1 to map my controller in the emulator, I am able to map the digital pad and all the button, but I am not prompted for any analog input. Does anyone know how to get analog input working in sega saturn games? Should I try SSF or yabause instead for my 3d games?
  21. A 2d game is not at all out of the reach of a novice programmer. I would start with a simple 2d game first to get your feet wet. Maybe tic tac toe. Java or javascript have some very simple 2d libraries that make it very easy to draw simple shapes and to move them across the screen. It won't be Super Mario bros, but it will be a game. If writing games is what you want to do, then I would jump on that as soon as possible. You can do it your own way, or follow guided instruction. There are numerous books on the topic.
  22. Reinventing the wheel is a huge part of the learning process. You don't know what you don't know. Most people spend far too much time agonizing over how to get started. The best learning experiences are when you find a problem you want to solve, and conclude that writing a piece of software is best solution to that problem. As often as possible you should be writing code for your own purpose, and it should be fun.
  23. That CRC check bit is really exciting! Thank you LB team for continuing to improve on an already great product :).
  24. CPU core 1 is dual core, CPU core 0 is single core. I have removed from the controller section from all my wii games, because I haven't figured out how to set them in the config yet. Whatever your global settings are, they should apply if you use my config. You mentioned you are using the dolphin bar, so make sure to hit refresh in the controller menu next to devices. You will feel the wii mote buzz saying that dolphin and it are synced up.
  25. Ok, here is my game config. I have done my best to include every setting I could find for a game ini in the file, so that all my settings are set manually per game, rather than some being set in menus. I would recommend setting the efbscale = 7 from efbscale = 9 for 1080p gaming. If you need to squeeze out more performance, you can disable GPU sync and virtual XFB and set efbscale = 2 for native resolution. SX4E01.ini
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