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Everything posted by sundogak
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Beta 2: Seems to be fixed since not seeing any duplicates now on any of the platforms/controllers that were glitched in Beta 1 or prior.
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DLL just goes directly in the plugins folder.
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thanks @C-Beats. I sent more detail via @faeran ‘s earlier PM as well. It isn’t consistently an issue across all platforms and controller types (using this beta as well).
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The controller support bug where it keeps adding entries appears back in 12.3 release. If you select the game entries and go Tools, Download, Update Metadata and Media. Then with Search for Game information checked, no media checked, and then selecting "Yes, Download and replace all existing metadata and media". LB will add an entry into the Controller Support window each time for any selected games. If do again, it will add another.
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Visual Pinball X VideoSnap Creator
sundogak commented on JoeViking245's file in Third-party Apps and Plugins
Thanks, appreciate all the work on your plug-ins including this one. The bulk add and software list plugins are great as well. I agree on the VR aspect. The hybrid tables are somewhat new animal so likely they will improve on speed over time. The VPW group that does them does good job on physics and graphics which is why downloaded initially (plus comes up in Discord feed so new..means better right?!) The normalizing is a cool deal and hope they incorporate into the main ffmpeg code at some point. Right now you have to do in two stages if doing anything else requiring encoding. Here is are some snips of the simpler code parts for the fade in/out and the logo only fade in/out without the trim/rescaling in the other I posted. With your coding skills and the LB APIs the input for the names would be much simpler since known input versus a match setup. I also attached the master batch file I have which is where married all the above into one big blob....designed for my logic...and not a coders! Each individual function was fairly straight forward but once start getting into chaining filter graphs it was major pain, particularly if the video input was variable length vs fixed (client scope creep and I was the client!). Master Script.zip -
Visual Pinball X VideoSnap Creator
sundogak commented on JoeViking245's file in Third-party Apps and Plugins
The slow tables tend to be some of the dual VR/non-VR tables. Although don't use VR myself and script has VR turned off, it still seems they churn extra code. Most times as you said 20 seconds is plenty for majority of tables (and can always adjust via XML for oddballs). Messed with plugin a bit today, seems to get the backglass on my second screen without problem (minus the DMD). I only have dual screen setup in desktop orientation most times (to lazy to rotate screen) and BG and DMD on second screen. For the DMD recording, is the assumption that the DMD be on screen #3? I don't get a separate DMD recording either for PinMAME DMDs (Ver 3.4) or Virtual DMD (freezy DMDEXT 1.9) on any table I have tried. Only time I see a DMD in a plugin video is if in desktop orientation for playfield and the DMD was coded into the script of the table (but still no separate DMD video). Any DMD placed on top of the BG or playfield screen (if desktop orientation) does not show in table video or BG video. Suspect that is function of gdigrab getting either the B2S or VPX window only so wouldn't capture the DMD window on the playfield/BG video. Not huge issue since not sure what I would do with the DMD videos anyway on my setup (maybe for PinballX but rarely run that). On normalizing, a quick test of the table "24" (attached, with fade/logo). It seems a bit louder normalized (to YouTube/Spotify baseline) than one out of plugin but would be hard pressed to tell unless did side by side (i.e., NOT that bad) plus if everything is out of the plugin they will be consistent. Originally I started the DOS batch script (I am not a coder) to clean up some packs of table videos I had for Future Pinball which were different lengths...vastly different loudness levels, etc. Also, the normalizing routine is unfortunately not part of the ffmpeg build and needs to call a python script....so not plug and play. Yeah, the logos are clear logos, although in theory could use a JPG since ffmpeg doesn't care. Script looks for png the same name as the video and uses ffmpeg to overlay at end of video. Once start getting into complex filters it got to be headache figuring out since makes for a gory command line (particularly since had trim functions). I did all my FX3 and TPA videos with end logos but not sure if will bother on VPX. LB merrily renamed much of my standardized naming for clear logos relative to the tables. I wish the poll item "name media same as ROM" would get some love. So will have to wait until I am procrastinating on something I need to do for work! 😎 24.mp4 -
Visual Pinball X VideoSnap Creator
sundogak commented on JoeViking245's file in Third-party Apps and Plugins
Thanks for adding the sound option and the cool features in 2.0. That makes it (for me) the go to plugin to tackle the video snaps for VP. I had mostly finished Future Pinball, FX3, and TPA the manual way but it took forever and had been avoiding dealing with VP. The backglass and DMD options are great too, need to test those out. I have a ffmpeg script that does a short fade in/out, normalizes audio, adds a png logo and trims the video (not needed with this plugin) but needed to have the source videos dumped to a folder first to do its thing... so this plugin will help on that step. Not super critical, but a bit longer option on delay time beyond 30 secs would be helpful (~45 secs maybe). Some tables seem to take forever to get loaded. Bonus points for an "improve player skill" option since never fails I immediately become super lame while recording....immortalized on video for all to see! -
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chd compression support PCSX2 (PlayStation 2)
sundogak replied to Your Friendly A.I Overlord's topic in Noobs
No, CHD cannot have multi-disks within the archive. You can use the PBP format to compress multiple-disks into one file. -
There isn't a "windows" folder for Queso addon but there is a folder called "PC Games" which is likely what you are wanting to match to the video theme. Normally it will just default to the non-queso version which looks like this: If want it to look like this with wide screen border: Then you adjust this by duplicating each of the views called PC Games.xaml and naming it to Windows.xaml (or whatever your platform is called). The folders are located here: .. Go into each folder above and find the PC Games.XAML and duplicate it. Then rename it to your platform name. In my case it is "Windows.XAML". Replicate for each view. You do not need to do anything in the Addons folder or do any editing of the XAMLs as long as the XAML is named exactly the same as your platform. So when finished should have the original PC Games.XAML and the dupe with your platform name like in example below:
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Got it, my mistake. Didn't even think about it being tied to the priorities settings. My 2 cents is it is confusing that the categories are tied to priorities where as old UI listing was entire list independent of that option. But could just be me. I think renaming it to "unassigned priority" or something along that line might help to clue people in right direction.
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Beta 6 Seems to have fixed the main issue with image type selection. But (to me) there are inconsistencies on a couple of the rolled up image types: Cart Back Images is showing Arcade-Marquee. That is already included in Marquee Image so not sure why duped in cart category. Cart Back Images is missing the Fanart-Cart-Back type (if following how did the Fanart-Cart-Front type). Not sure what the intent of the the "unused images" is supposed to be if really "unused" or supposed to be "other". If supposed to be actual unused then isn't working. For example Clear Logo shows when I have one for this game If intent is for it to be "Misc/Other" then clear logo wouldn't fit here either since already has a header Clear Logo in main list. Something like "Other Images" ? Seems that Advertisement Flyer-Back would match with "Box Back Images" in that the Advertisement Flyer-Front is in the Box Front Images already Seems the Arcade-Circuit Board, Panel, Control Information would be something like "Other Arcade Images" or something like once you move the above items out to their respective headers unless plans for more image types for "other"
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12.2 Beta 5: Also seen this issue. You can add the images but it will not allow change of type. If you select the image type (if new added image) it will put everything into Box-Front. You have to manually drag into the appropriate folder at least for Advert-Front, Gameplay, Select, and Title images I tried. The redundant main entry for Cart Front Images also has "Arcade - Marquee" (not sure why would be in cart header) and "Cart-Back" (this is not in the first "Cart Front" main entry)
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@gpani82 Here is a VPX ring. The Clear Logo was done by Draco1962. FX3 logo was already completed on Page 22. There are also some FX3 genre logos here
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@gpani82page 22 of this thread has FX3 logo.
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Glad you got working. Yeah, the unzipping is what was tripping MAME up. MAME expects things to be in archive format at least for arcade ROM sets.
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Check your MAME emulator setup. Should look something like this for arcade games: Sounds like MAME is getting launched but the ROM/game isn't getting passed. Did you use Tools, Import, MAME Full Arcade Set to import your roms into LB?
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@TempestThere is no control of media naming in LB at this point.
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@cleverest In most cases if you have a full MAME setup you have them already. Some folks like to sort by the actual system board in playlists (I don't typically). So IT boards includes games like Golden Tee Golf. PGM is games like Demon Front (typically shown as IGS on title). Eolith are puzzle games. This link helps tie back games to system boards. But there are definitely some oddball systems that have not heard of, but then the main ones logos have long been done at this point.
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They are in the original file by Viking. First page, View File button. Pinball Zip file
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yeah, if using non-mame name like no-intro then skip to the "kludge" way which is select a non-MAME emulator at first. Then it will import. It's because for MAME LB is trying to compare to a proper MAME arcade name and doesn't see it so it ignores it. Normally it makes sense if using arcade import since want to use the XML MAME provides to convert the zip file name to a real name but for "loose" software it doesn't work.