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sundogak

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Everything posted by sundogak

  1. Suspect there may be others but I haven't really looked/ran into them. Just noticeable for something "famous" like Space Invaders. Jason would have to weigh in on question of fixing. I did see in the beta thread he mentioned looking at how betas/prototypes get prioritized in additional apps where betas get set as default. But that wouldn't necessarily fix this issue since related to parent versus clone priority.
  2. At least on a World or North America import, LB picks the clone Cosmic Monsters as the default for the large group of Invaders games rather than Space Invaders. Going to the additional Apps and setting as default fixes it. So next import, look for Cosmic Monsters and then under Additional Apps should see it. Looks like it is picking alphabetical versus the parent for some reason in LB.
  3. Similar to @wallmachine on Bigbox issue noted in post above. The themes (at least Refried and Redux) are breaking since notes in error log of having issues finding path via the ...\Launchbox\Core\Themes shortcut/link. Same error for both, snap below is for Redux.
  4. You can try one of these three with the last one being more targeted if comfortable editing XML: 1) Use Tools "restore" feature and restore from LB autobackup. LB/BB does this on LB and BB shutdown and startup. If do the restore of the startup of Bigbox it would return you to before your made the change (along with all other settings both in BB and LB). Alternatively, look at the date/time stamp and see which one is most recent before you made change. 2) Go to ..\Launchbox\Data\InputBindings.xml and move it to temp location (outside the data folder). LB/BB will regen the input bindings file back to default. Note this will also remove any other custom changes you had for both LB and BB as far as input selections (everything else is untouched). 3) Open up the Inputbindings.XML and search for the key that got changed. Likely look at the BigBoxBack or the BigBoxSelect button entry and modify accordingly back to what you had originally.
  5. Emumovies is working on my end (Beta 9). You might check your antivirus didn't block something and do a reinstall. At least on my setup, Norton was being more difficult then usual blocking LB/BB initially on internet access and/or removing DLLs, until I excluded the processes.
  6. Unfortunately, Flycast requires the CHD folders and files beneath that to be co-located with the MAME roms (see the Flycast wiki) and it is part of how the core looks for things. How to play NAOMI Games: Run NAOMI games stored in MAME format zip files by following the same process as standard Dreamcast games Run NAOMI GD-ROM format games stored in MAME zip + chd format by running the zip file through RetroArch. The zip file should be stored in your roms folder with the chd file in a subdirectory of the roms folder named after the mame ID. Example (MAME ID=ikaruga) - [ROM FOLDER]/ikaruga.zip - [ROM FOLDER]/ikaruga/gdl-0010.chd Each core is its own self contained setup so how the MAME core works (and the MAME.INI) will have no bearing on other cores. Also LB won't have any way to override how the core wants things unless it is a command option within the core. Might be good feature request/enhancement to post here. I have my CHD files and ROMs separately in different folders which for me is easiest way to keep updated based on where sourced. But was similar issue in that Flycast won't work since expects the CHDs as above. DEMUL does allow option to set multiple directory paths for bios, games, etc. So worked in my case since pointed one path to CHDs, the other to ROMs/Bios. Not sure it would work if pointed to path with all merged, but may be worth a look. Otherwise, if want to use Flycast, stuck as far as I know with using path roms and folder/CHD structure.
  7. @handsome1987 While you are working the video angle, for most themes, whatever your prioritize as far as screenshots/titles will show if there is no video available. So if you look in LB under Options and priorities, it will pull the image(s) in the order you have listed in this priorities selection. In my case I have it pulling Title, Gameplay, Select, etc: In case of Future Pinball, images go here ....\LaunchBox\Images\Future Pinball So for example this table Battle of Britain, I don't yet have a video so it shows "title" screenshot since that is the first priority I have indicated and I have an image that matches the the table name. I place the Backglass Images in the Title screenshot folders, desktop table game field images in "GamePlay" and full table images in "Select", but you can place wherever you want and prioritize whichever way you would like:
  8. Wasn't entirely clear on if you wanted multiple or combining the two images? Also those images are not very high resolution so a bit jaggy. Anyway, here is stab at what wanted:
  9. @Johnny T It is community thread and not anything official, so feel free to post/share. More selection is always better.
  10. Beta 9: still getting this error if running full setup on Beta 9 and checking the box to install desktop links:
  11. @JoeViking245 There is a LB glitch in audit view consistency after some further fiddling and noted in post after Neils. This is why I thought it was plugin based issue originally in that two platforms (coincidentally SL) had 5 MAME related columns whereas Arcade had 11 "new" MAME related columns. Thus, it appears to be bug in LB beta based on them adding in new fields. 11 columns versus 5. I nuked Atari 800 by deleting all games and did full re-import thinking it was something related to newer imports. However, same results 5 columns of "new" audit info as snipped above. A full MAME import still results in 11. Sorry I posted that it was plugin related, it is not.
  12. Forgot to attach this ALT that is similar to some others did prior.
  13. Here is a quick one. Not many quality logos for Dual so used top one you attached.
  14. Appears to be an inconsistency in how LB is doing things in the beta. This is the view I have in MAME which didn't use the plugin (more fields than you have). Seems like all these fields would be common to both your view and to the others where this plugin was used (i.e., anything where MAME importer process used either via plugin or built in). Maybe a minor bug in the beta then.
  15. @JoeViking245 Using the beta plugin with LB 11.3 beta 5, I notice that if you run the audit platform within LB, that anything where the plugin was used to import it has these added fields in the end of the audit grid. "Alternate, Clone of, Casino Game, Mature, and Runs in Mame" are getting added. None of my non-SL import platforms have these fields. One was an existing platform (Apple IIGS) and one was a newly imported SL I did for Atari 800. Seems to be partial of a MAME column setup (second snapshot). SL Platform using Import Plugin: Normal MAME view using built in LB fullset import: Not a huge issue since just info window, but interesting in that would think would go one way or other (i.e., none of MAME fields or all of them).
  16. Not seeing that with Beta 4 on my setup. I have Visual Pinball and Future Pinball media named similarly with year and company in parenthesis.
  17. You can use this plugin for MAME software lists:
  18. Download this package below and look under Images\Playlists. Should be those two and many more.
  19. Noted same as Neil. All Beta 2, default themes, no plugins. If audit panel is open and doing various edits it will appear to hang. Audit window is open along with whatever edit window. Clicking actions does nothing. After about 30 seconds it will snap out of whatever loop it is in and operate normally. Doesn't do it all the time but roughly every 3rd or 4th edit. Sometimes it will just hang completely (Edit #1: see attached log for example when did that). Edit #2. Also just noticed that when it is hanging like that if you look in the ..\Launchbox\MetaData\Temp folder it was generating a temp file about every second. I had about 40 of them when LB window activated again and LB deleted all the temp files (so couldn't get screen shot). The Audit pane window will occasionally lose focus and pull behind the LB main window when you close the edit pane versus normal behavior where returns you to audit pain view. Above error on a new install and if you have checked the install of the desktop shortcut. Does not do this on prior versions. Got this error last night (one time) when closing out the edit view within audit window. No special characters in the game being edited. Debug 2020-07-25 12-52-23 PM.log
  20. Maybe this changed somewhere earlier than 11.3 but I noticed when refreshed metadata to pickup the new fields that LB has changed the formatting of images when special characters are used. So for example a Title like: "You Don't Know Jack: Mock 2" in the DB would formerly name the images like You Don_t Know Jack - Mock 2-01.png but in 11.3 it will rename it as You Don_t Know Jack_ Mock 2-01.png The problem is it doesn't pick all the images in the "old" format (dash replaced with underscore for special character), so when refresh is done for metadata (assuming no download of images) you don't pick up the existing image inventory and appears missing even though they were there prior. Since they were properly linked to the LB DB I would assume it would just rename the existing to whatever LB currently wants to see but not the case. A manual "refresh" also won't pick it up either. You have to either download images again or manually relink the existing images.
  21. This is happening to me as well. Additionally, it will also crash in sort an odd way in that the window for LB will still be visible and Windows doesn't indicate LB has stopped working but you cannot click anything (but can move window around like normal), sort of in zombie mode. If close out via the "X" on LB window it does visually appear to close LB. But if try to relaunch it will say you have instance running. You have to go to task manager to force the task closed. It seems to get more unstable after that to where I had to reboot.
  22. If using the Open Game Folder or Open Images Folder feature you get access error below. On a local drive, no change in permissions. Works fine in prior versions. Tried running LB as ADMIN and still get same error.
  23. A kludge fix, but when I unchecked "Mute Audio During Transitions" in the Options, Game Pause window it stopped nuking my Windows audio.
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