Colpipes78 Posted November 27, 2018 Share Posted November 27, 2018 I use game trailers as the video snaps, think it works quite well. To add games I use the .txt method or .zip method either will do but i use RocketLauncher to launch my games not sure how helpful that would be just in LB Quote Link to comment Share on other sites More sharing options...
Keith Krummel Posted November 27, 2018 Share Posted November 27, 2018 (edited) Here's the screenshots. It was easy in a gaming programs. They are in LaunchBox and they are in the count for PS3 and the images are there, but no games appear unlike PS1 and PS2 with the import rom instead of EBOOT.BIN. I got a new computer and was hoping to power through the compiling shaders... Edited November 27, 2018 by Keith Krummel Quote Link to comment Share on other sites More sharing options...
Keith Krummel Posted November 27, 2018 Share Posted November 27, 2018 (edited) They stopped responding in LaunchBox for Kodi forum. Edited November 27, 2018 by Keith Krummel Quote Link to comment Share on other sites More sharing options...
Minuteworld Posted December 21, 2018 Share Posted December 21, 2018 so is there no way too add psn digital games too launchbox? only disk based ones with eboots? Quote Link to comment Share on other sites More sharing options...
Lordmonkus Posted December 21, 2018 Share Posted December 21, 2018 1 hour ago, Minuteworld said: so is there no way too add psn digital games too launchbox? only disk based ones with eboots? Yeah, just import them like any other rom, just make sure your eboot is named properly with the game name so the scraper picks it up. Quote Link to comment Share on other sites More sharing options...
Millermulisha7117 Posted July 27, 2019 Share Posted July 27, 2019 right click on the game in rpcs3 and find where the eboot installed and put that as rhe game path in launchbox Quote Link to comment Share on other sites More sharing options...
Hackiss Posted September 12, 2019 Share Posted September 12, 2019 On 8/13/2017 at 11:38 AM, Colpipes78 said: Use Launchbox with Rocketlauncher. I have a tutorial on full set up here: https://youtu.be/3KOhWbUYL58 Hey, the video is unavailable, i have a similar issue where the name is wrong, and i think i could benefit from that zip file method. Think you could either send me the video (if you still have it) or teach me the zip file method? Quote Link to comment Share on other sites More sharing options...
silverchair Posted September 27, 2019 Share Posted September 27, 2019 I'm resurrecting this page because I could not find a more relevant one. Did someone manage to import rpcs3 games in Launchbox in batch? If so, please do share how? I have around 70 games (all playable in rpcs3) that I want to import in launchbox. Doing it file by file and pointing to eboot.bin is tedious task. Will there be a filter implemented in launchbox to search on its own for the eboot.bin file when you point it to Playstation hdd0 folder? @Jason Carr Quote Link to comment Share on other sites More sharing options...
Jason Carr Posted September 27, 2019 Share Posted September 27, 2019 21 minutes ago, silverchair said: I'm resurrecting this page because I could not find a more relevant one. Did someone manage to import rpcs3 games in Launchbox in batch? If so, please do share how? I have around 70 games (all playable in rpcs3) that I want to import in launchbox. Doing it file by file and pointing to eboot.bin is tedious task. Will there be a filter implemented in launchbox to search on its own for the eboot.bin file when you point it to Playstation hdd0 folder? @Jason Carr To be honest I currently have zero experience with RPCS3, so I really have no idea about any of this at current. We can look to add something in future if needed though. Quote Link to comment Share on other sites More sharing options...
neil9000 Posted September 27, 2019 Share Posted September 27, 2019 8 minutes ago, Jason Carr said: To be honest I currently have zero experience with RPCS3, so I really have no idea about any of this at current. We can look to add something in future if needed though. This is the same thing as with Wii U. It's that the games have a folder structure rather than being a single file and you only want to import one of those files to Launchbox, For Wii U its a .rpx file and for PS3 its a EBOOT.bin file, but that file does not have the game name on it so you need to use the folder name instead. However when the imported file is in a folder in a folder that doesnt work. In the case of Wii U it's Folder with game name/Data folder/ something.rpx. So using folder name there will import games called Data. Quote Link to comment Share on other sites More sharing options...
Jason Carr Posted September 29, 2019 Share Posted September 29, 2019 On 9/27/2019 at 4:00 PM, neil9000 said: This is the same thing as with Wii U. It's that the games have a folder structure rather than being a single file and you only want to import one of those files to Launchbox, For Wii U its a .rpx file and for PS3 its a EBOOT.bin file, but that file does not have the game name on it so you need to use the folder name instead. However when the imported file is in a folder in a folder that doesnt work. In the case of Wii U it's Folder with game name/Data folder/ something.rpx. So using folder name there will import games called Data. Generally, in that case, the best solution is to use Windows Explorer to search for the correct files to add, and then you can drag and drop them into LaunchBox and import them that way. If you check the user folder name box, that will work properly, assuming the folders aren't nested as @neil9000 says above. If they're nested, you're probably going to be out of luck without doing some manual work or restructuring the folders somehow. Not sure how we would solve that one. Quote Link to comment Share on other sites More sharing options...
Lordmonkus Posted September 29, 2019 Share Posted September 29, 2019 Yeah both PS3 and WiiU game files that you need to import are 2 folders deep so the "import using folder name" doesn't work. Quote Link to comment Share on other sites More sharing options...
Chris Kant Posted September 29, 2019 Share Posted September 29, 2019 6 minutes ago, Jason Carr said: Generally, in that case, the best solution is to use Windows Explorer to search for the correct files to add, and then you can drag and drop them into LaunchBox and import them that way. If you check the user folder name box, that will work properly, assuming the folders aren't nested as @neil9000 says above. If they're nested, you're probably going to be out of luck without doing some manual work or restructuring the folders somehow. Not sure how we would solve that one. Filtering by file type? As an option during import process? Maybe as an option and if flag is setup a new screen will popup. After you entered ...“eBoot.bin“ or so, yadayadayada Quote Link to comment Share on other sites More sharing options...
jayjay Posted September 29, 2019 Share Posted September 29, 2019 Iv added a plugin to dev section. It locates all param.sfo files within ps3 roms folder. Uses that file to get the location of the eboot and gets the title. Adds them to LB. Check out the video I posted. Done a lot of testing. Is a little hacky but seems to work well. 4 Quote Link to comment Share on other sites More sharing options...
klepp0906 Posted September 29, 2019 Share Posted September 29, 2019 2 hours ago, Jason Carr said: Generally, in that case, the best solution is to use Windows Explorer to search for the correct files to add, and then you can drag and drop them into LaunchBox and import them that way. If you check the user folder name box, that will work properly, assuming the folders aren't nested as @neil9000 says above. If they're nested, you're probably going to be out of luck without doing some manual work or restructuring the folders somehow. Not sure how we would solve that one. ha, was just doing wiiu and will be moving on to PS3 relatively soon. Immediately realized the issue and it caused me concern considering with WiiU, its a relatively minor task to simply handle manually due to the small library. PS3 is a whole nother animal. I know SRM handles the naming issue for wonky consoles that operate via HDD like most of the newer stuff by using a json file that basically pairs titleID with title. So when you run the parser when it sees BLUS38810, it enters it as Final Fantasy XIII. (just an example, totally made up pairing). It also handles arcade stuff in the same way which launchbox is obviously already capable of doing. you can get a complete all region list of what gameID is what title (for disk and downloaded) from gametdb, thats the easy part. As for importing (and this is way above my paygrade so im talking out my tail) perhaps for that specific platform since games will be ran from the same place, you could have it simply look up 2 folders, grab the ID - parse it against the list of gameID to title , and voila! of course, i imagine if it was THAT easy..... Quote Link to comment Share on other sites More sharing options...
klepp0906 Posted September 29, 2019 Share Posted September 29, 2019 1 hour ago, jayjay said: Iv added a plugin to dev section. It locates all param.sfo files within ps3 roms folder. Uses that file to get the location of the eboot and gets the title. Adds them to LB. Check out the video I posted. Done a lot of testing. Is a little hacky but seems to work well. ill be taking a peek VERY soon lol. without looking, does it handle pkg games and disc based games? considering the differing paths. I believe the structure locations of the file within the root path are identical (without looking) but pkg games end up in rpcs3's emulated hdd directory where disc games end up wherever you rip them to. oooor it probably goes based off of the location launchbox gets when you import said file(s) so it doesnt matter? Quote Link to comment Share on other sites More sharing options...
jayjay Posted September 30, 2019 Share Posted September 30, 2019 (edited) 1 hour ago, klepp0906 said: Snip Yeah it handles disk games. As long as the folder structure isn't to wild. It handles pkg games as long as they are installed. The folder structure between the 2 in regards to the location of the eboot to where the param.sfo is, is the same. The only difference that needed to be taken in consideration in regards to folder structure is i use the parent or parent of parent directory to compare against already imported games so not to import the same game twice. I couldn't compare the titles in this case cause a game could already be imported with a different title. I use the param.sfo file because obviously it holds the title. But also because game patches also have eboot.bin. using any method that pulls the eboot could result in many game patch eboots being imported. Game patches are installed to the same directory as pkg games. The param.sfo tells you if the eboot is harddrive Game, disk game or game data. So this method shouldn't pull in any unwanted eboots. Well that's the theory anyway. Let me know how it works for u. Edited September 30, 2019 by jayjay 1 Quote Link to comment Share on other sites More sharing options...
klepp0906 Posted September 30, 2019 Share Posted September 30, 2019 14 minutes ago, jayjay said: Yeah it handles disk games. As long as the folder structure isn't to wild. It handles pkg games as long as they are installed. The folder structure between the 2 in regards to the location of the eboot to where the param.sfo is, is the same. The only difference that needed to be taken in consideration in regards to folder structure is i use the parent or parent of parent directory to compare against already imported games so not to import the same game twice. I couldn't compare the titles in this case cause a game could already be imported with a different title. I use the param.sfo file because obviously it holds the title. But also because game patches also have eboot.bin. using any method that pulls the eboot could result in many game patch eboots being imported. Game patches are installed to the same directory as pkg games. The param.sfo tells you if the eboot is harddrive Game, disk game or game data. So this method shouldn't pull in any unwanted eboots. Well that's the theory anyway. Let me know how it works for u. will do, gonna get on to it in the AM. Shutting down for the night ? Good info though, and thank you very much for putting it together. One more inquiry - your mentioning of the pkg installation location gave me pause. RPCS3 gives an option to move the dev_hdd0 directory which I did. I keep my emulators on their own drive, and since rpcs3 requires installing games to hdd0 coupled with the size of the titles, i placed it on its own drive. I hope this wont present an issue? 1 Quote Link to comment Share on other sites More sharing options...
jayjay Posted September 30, 2019 Share Posted September 30, 2019 (edited) 6 minutes ago, klepp0906 said: will do, gonna get on to it in the AM. Shutting down for the night ? Good info though, and thank you very much for putting it together. One more inquiry - your mentioning of the pkg installation location gave me pause. RPCS3 gives an option to move the dev_hdd0 directory which I did. I keep my emulators on their own drive, and since rpcs3 requires installing games to hdd0 coupled with the size of the titles, i placed it on its own drive. I hope this wont present an issue? I didnt know it could be moved but should be fine. Just point the folder dialog to where the dev_hdd0/Game folder is. Edited September 30, 2019 by jayjay Quote Link to comment Share on other sites More sharing options...
klepp0906 Posted September 30, 2019 Share Posted September 30, 2019 (edited) 2 minutes ago, jayjay said: I didnt know it could be moved but should be fine. Just point the folder dialog to where the dev_hdd0/Game folder is. excellent, thanks again! will let ya know how it goes. And yea, it can be moved, any of the emulated hdd directories can. under the manage tab > virtual file system. I think i moved that and the shader directory or some such. Its been a few Edited September 30, 2019 by klepp0906 1 Quote Link to comment Share on other sites More sharing options...
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