FlightRisk Posted March 24, 2019 Share Posted March 24, 2019 Enable separate view for each platform in your settings and map a key or button to the switch views function. Now just switch the view when you go into each platform for the one you want. So for SNES choose a view without the spin. It will remember your setting. 2 Quote Link to comment Share on other sites More sharing options...
neil9000 Posted March 24, 2019 Share Posted March 24, 2019 On 3/23/2019 at 12:03 PM, osmodiars said: Hello, great theme. There is a way to disable "spinning discs" feature? Because it works fine for Playstation for instance, but it is rotating for SNES as well when there is not disk. Not sure hwy, by I would like to disable this feature at all. Thanks in advance. Just go to image priorities in Launchbox and uncheck anything in the disc section that isnt a disc. 1 1 Quote Link to comment Share on other sites More sharing options...
BenGmanUk Posted March 24, 2019 Share Posted March 24, 2019 (edited) Hey all, After 2+ years I finally decided to take the plunge and pay for unlimited licensing mainly as I wanted this theme. I seem to get a black screen when trying to enable it however and still get background sounds. There seems to have been an issue fixed in version 9 relating to this but I still get the issue. Other themes also work fine. I only have MAME set up currently with a full arcade rom set. Any ideas at all please? Edited March 24, 2019 by BenGmanUk Quote Link to comment Share on other sites More sharing options...
Jason Carr Posted March 24, 2019 Author Share Posted March 24, 2019 1 hour ago, BenGmanUk said: Hey all, After 2+ years I finally decided to take the plunge and pay for unlimited licensing mainly as I wanted this theme. I seem to get a black screen when trying to enable it however and still get background sounds. There seems to have been an issue fixed in version 9 relating to this but I still get the issue. Other themes also work fine. I only have MAME set up currently with a full arcade rom set. Any ideas at all please? @BenGmanUk Sorry to hear about the trouble. We'll need some more details in order to help: What are your system specs? What version of Windows are you running? What version of LaunchBox/Big Box are you running? Do other themes work correctly? What themes have you tried? What is the resolution of your monitor? Quote Link to comment Share on other sites More sharing options...
Jason Carr Posted March 24, 2019 Author Share Posted March 24, 2019 On 3/23/2019 at 5:03 AM, osmodiars said: Hello, great theme. There is a way to disable "spinning discs" feature? Because it works fine for Playstation for instance, but it is rotating for SNES as well when there is not disk. Not sure hwy, by I would like to disable this feature at all. Thanks in advance. If carts are spinning, basically it just means you're on the wrong view for that platform. You can bind a key to "switch view" in Big Box and switch to one of the other views that do not spin. 1 Quote Link to comment Share on other sites More sharing options...
Jason Carr Posted March 24, 2019 Author Share Posted March 24, 2019 On 3/23/2019 at 5:03 AM, osmodiars said: Hello, great theme. There is a way to disable "spinning discs" feature? Because it works fine for Playstation for instance, but it is rotating for SNES as well when there is not disk. Not sure hwy, by I would like to disable this feature at all. Thanks in advance. All you have to do is use one of the games views that does not spin. 1 Quote Link to comment Share on other sites More sharing options...
osmodiars Posted March 25, 2019 Share Posted March 25, 2019 @Jason Carr @neil9000 Thanks guys I was able to fix the issue. I tried your suggestions. What worked was removing and importing the SNES games again from launchbox. Looks that was some cache issue, I don't know. But works 1 Quote Link to comment Share on other sites More sharing options...
BenGmanUk Posted March 25, 2019 Share Posted March 25, 2019 12 hours ago, Jason Carr said: @BenGmanUk Sorry to hear about the trouble. We'll need some more details in order to help: What are your system specs? What version of Windows are you running? What version of LaunchBox/Big Box are you running? Do other themes work correctly? What themes have you tried? What is the resolution of your monitor? Hi Jason, Thanks for the reply. Specs are i3 @3.7, 8Gb, 250Gb Samsung Evo SSD Windows 10 64bit Launchbox 9.5 Themes so far are Critialzone and default Monitor is 1080p The issue is partly resolved by changing the startup to 'platform categories', though I can't remember what the default was now. Possibly a playlist of some kind? Quote Link to comment Share on other sites More sharing options...
Jason Carr Posted March 25, 2019 Author Share Posted March 25, 2019 9 hours ago, BenGmanUk said: Hi Jason, Thanks for the reply. Specs are i3 @3.7, 8Gb, 250Gb Samsung Evo SSD Windows 10 64bit Launchbox 9.5 Themes so far are Critialzone and default Monitor is 1080p The issue is partly resolved by changing the startup to 'platform categories', though I can't remember what the default was now. Possibly a playlist of some kind? Can you explain what you mean by "partly resolved"? If you have a way of taking screenshots of what you mean, that would be helpful here. Quote Link to comment Share on other sites More sharing options...
laggerific Posted April 5, 2019 Share Posted April 5, 2019 I’m new to launchbox but starting to figure out its intricacies...one of which is figuring out image pathing and associating correctly with themes and views. Love the flexibility...though. my issue is that my arcade platform view only shows the stock marquee, and not the original marquee for the selected game. Do i need to do anything special to get those to show up? thank you! Quote Link to comment Share on other sites More sharing options...
Jason Carr Posted April 5, 2019 Author Share Posted April 5, 2019 12 minutes ago, laggerific said: I’m new to launchbox but starting to figure out its intricacies...one of which is figuring out image pathing and associating correctly with themes and views. Love the flexibility...though. my issue is that my arcade platform view only shows the stock marquee, and not the original marquee for the selected game. Do i need to do anything special to get those to show up? thank you! Unfortunately the Unified/Redux themes aren't built to change the marquee headers for each game, so you'd have to find another theme to do that, or tweak it yourself (which admittedly might be a bit difficult). Quote Link to comment Share on other sites More sharing options...
laggerific Posted April 5, 2019 Share Posted April 5, 2019 34 minutes ago, Jason Carr said: Unfortunately the Unified/Redux themes aren't built to change the marquee headers for each game, so you'd have to find another theme to do that, or tweak it yourself (which admittedly might be a bit difficult). Ah, good to know. That said, I saw a reference in one of the xaml files to selectedgame.marqueeimagepath, so I thought I was doing something wrong. what is that parameter? Is that an unreleased feature in bigbox? Quote Link to comment Share on other sites More sharing options...
Jason Carr Posted April 5, 2019 Author Share Posted April 5, 2019 2 minutes ago, laggerific said: Ah, good to know. That said, I saw a reference in one of the xaml files to selectedgame.marqueeimagepath, so I thought I was doing something wrong. what is that parameter? Is that an unreleased feature in bigbox? That's used for displaying the marquee image on the second monitor (for cabs that have marquee monitors). Quote Link to comment Share on other sites More sharing options...
zetec-s-joe Posted April 6, 2019 Share Posted April 6, 2019 Refried does offer the feature to display marquees on the cabs 1 Quote Link to comment Share on other sites More sharing options...
Fry Posted April 21, 2019 Share Posted April 21, 2019 I am curious if it’s possible (or how difficult would it be) to change the size of the gameplay video in the game wheel view based on the platform? I think it’s 4:3 which is great for the majority of my platforms but the video snaps I got for PS3, WiiU, and my steam games are all 16:9 so there are black bars on top and bottom of the game previews. This is super nit picky but I thought I might tinker with the xaml if it’s possible to put some conditional formatting of the video and the box that goes around it for those platforms which have 16:9 games. Is it possible? Anyone able to point me in the right direction? Also just wanted to say thank you for this awesome theme. I’ve used it for quite some time and it has my cabinet looking fantastic! Quote Link to comment Share on other sites More sharing options...
Jason Carr Posted April 22, 2019 Author Share Posted April 22, 2019 On 4/21/2019 at 8:18 AM, Fry said: I am curious if it’s possible (or how difficult would it be) to change the size of the gameplay video in the game wheel view based on the platform? I think it’s 4:3 which is great for the majority of my platforms but the video snaps I got for PS3, WiiU, and my steam games are all 16:9 so there are black bars on top and bottom of the game previews. This is super nit picky but I thought I might tinker with the xaml if it’s possible to put some conditional formatting of the video and the box that goes around it for those platforms which have 16:9 games. Is it possible? Anyone able to point me in the right direction? Also just wanted to say thank you for this awesome theme. I’ve used it for quite some time and it has my cabinet looking fantastic! I think images are used for the borders, so it would probably be a 2-step process, first to change the border image, and then change the XAML to use it properly. I would first check Unified Refried though to see if RetroHumanoid has already done that. 1 Quote Link to comment Share on other sites More sharing options...
Jason Carr Posted May 6, 2019 Author Share Posted May 6, 2019 3 minutes ago, warhead247 said: I was wondering if it would be possible to move the date and time over to the left side? I have my wheel fade turned off so the art blocks the clock. Much appreciated! You'd be on your own tweaking the XAML to do it, but it's certainly possible. Quote Link to comment Share on other sites More sharing options...
Bobsaidwzob Posted May 8, 2019 Share Posted May 8, 2019 (edited) For the games view, I have horizontal wheel 2 selected. I have the 3d box art with the cart/disc in the foreground. As far as the 3d box goes, it seems that there is a white hue or some sort of brightness on the spine for some reason specifically the snes 3d boxes. I couldn't find where this setting would be in the xml files in order to change whatever that hue is so that it looks normal? I don't think it would the background image itself causing this but if there are any pointers that would be great. I've attached Mega max x as an example. One if from big box and the other is the actual jpg file when viewing it. Edited May 8, 2019 by Bobsaidwzob Quote Link to comment Share on other sites More sharing options...
neil9000 Posted May 8, 2019 Share Posted May 8, 2019 23 minutes ago, Bobsaidwzob said: For the games view, I have horizontal wheel 2 selected. I have the 3d box art with the cart/disc in the foreground. As far as the 3d box goes, it seems that there is a white hue or some sort of brightness on the spine for some reason specifically the snes 3d boxes. I couldn't find where this setting would be in the xml files in order to change whatever that hue is so that it looks normal? I don't think it would the background image itself causing this but if there are any pointers that would be great. I've attached Mega max x as an example. One if from big box and the other is the actual jpg file when viewing it. Im not exactly sure what you are asking here to be honest. You have two completely different images there, you can see that the second one has a Capcom logo at the bottom left where as the other does not, and the top one doesnt look like it has a transparent background on it. Quote Link to comment Share on other sites More sharing options...
Bobsaidwzob Posted May 8, 2019 Share Posted May 8, 2019 2 minutes ago, neil9000 said: Im not exactly sure what you are asking here to be honest. You have two completely different images there, you can see that the second one has a Capcom logo at the bottom left where as the other does not, and the top one doesnt look like it has a transparent background on it. I just realized that. Essentially even though they are different images, this is the issue I run into with every single image. As you can see from the bottom image, the spine looks completely different from the top. The spine looks lighter and I can't figure out why. I want the bottom image to look like the top in big box. You can see how the top image's spine look consistent and the same throughout. The top image is when it is viewed outside of LB or BB. It might be a LB issue too as I noticed that it also looks like this in LB. This is the only console it does that for. Quote Link to comment Share on other sites More sharing options...
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