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C64 Dreams (massive curated C64 collection)


Zombeaver

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Hi all,

First of all, thanks for this awesome set.

I have downloaded and merged the C64 Dreams setup into my current setup (thanks to the simple instructions ?)

All show up and work great in Launchbox (1,200 games shown), but when I try to load in BigBox it is only showing 5 games ?

Any ideas why this might happen, or does this not work in BigBox ?

Thanks in advance

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2 minutes ago, cataclysm67 said:

Hi all,

First of all, thanks for this awesome set.

I have downloaded and merged the C64 Dreams setup into my current setup (thanks to the simple instructions ?)

All show up and work great in Launchbox (1,200 games shown), but when I try to load in BigBox it is only showing 5 games ?

Any ideas why this might happen, or does this not work in BigBox ?

Thanks in advance

Bigbox uses the exact same files as Launchbox does, so its not a "it doesnt work with Bigbox issue". I would check your filters and such in Bigbox to make sure those games are not being hidden for some reason, specifically the "Hide games missing ....... media" options.

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31 minutes ago, neil9000 said:

Bigbox uses the exact same files as Launchbox does, so its not a "it doesnt work with Bigbox issue". I would check your filters and such in Bigbox to make sure those games are not being hidden for some reason, specifically the "Hide games missing ....... media" options.

Perfect, i had Hide all games without videos ticked.

1,200 now showing in BigBox

Thanks a lot.

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  • 2 weeks later...

Hey guys! I'm excited to say that v0.17 is now done, I just want to do a final bit of testing tonight to make sure everything is as it should be, since I moved things over from my primary LB instance to a standalone one. I want to make sure that none of the paths are broken.

Just as a heads up, this will be a complete package once again, and not an update pack. The primary reason for this is that I actually deleted some unnecessary files from the Retroarch folder, cutting its size down by about 150MB. I'm hoping that this is the last time I'll need to do it this way, and that future versions will just be drag and drop. Fingers crossed, anyway.

I should have it up by tomorrow.

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Version 0.17 is now available.

DOWNLOAD HERE

The game details spreadsheet has been updated accordingly.

  • Version Updates
     
    • 1942 - replaced with Remember version
    • 221B Baker Street - replaced with 3 disk Triad version (has more cases)
    • After the War - replaced with Triangle version
    • Airborne Ranger - replaced with Easyflash version by Nostalgia
    • Alcazar: The Forgotten Fortress - replaced with 2006 Hokuto Force version
    • Alien Kill - replaced with Triad version
    • Alien Kill 2 - replaced with Triad version
    • Arc of Yesod, The - replaced with 2011 Pugsy version
    • Arnie - replaced with 2006 101% version by Wanderer
    • Arnie 2 - replaced with Triad version
    • Avenger - replaced with 2016 Hokuto Force version
    • Aztec Challenge - replaced with Remember version
    • B.C. II - Grog's Revenge - replaced with Hokuto Force version
    • Barbarian: The Ultimate Warrior - replaced with Triad version
    • Batman: The Caped Crusader - replaced with 2018 100% version by Fairlight
    • Battle Ships - replaced with 100% version by Remember
    • Beach-Head - replaced with Remember version
    • Blade of Blackpoole, The - replaced with Nostalgia version
    • Blasteroids - replaced with 2016 Hokuto Force version
    • Blood Money - replaced with Triad version
    • Blood Valley - replaced with Fairlight version
    • Citadel - replaced with 2004 101% version by Hokuto Force
    • Death Bringer - replaced with NTSC version by Fucked Beyond Repair (fixes graphical bugs)
    • Tenebra Macabre - replaced with v1.1
       
  • Changes
     
    • Forgotten Worlds and Arhena the Amazon: Special Edition - set to use port 1 so as to only have 1 player in use by default
    • Moved keyboard combo key from numpad asterisk to numpad minus, because numpad asterisk is actually the Vice core's internally mapped key for swapping joystick ports; also shifted over previous and next disk hotkeys from numpad 7 and 8 to numpad 8 and 9 as result
       
  • New
     
    • Some games now have custom notes on the control screen! This is a work in progress and more will be added over time.
    • Controls/notes display now has a keyboard hotkey - numpad plus; press numpad minus + numpad plus to display it, then again to go back to the game.
    • Created some new overlays (bezels) - Black Tiger, Retrograde, and Supremacy - these can be toggled between by going to C64 Dreams > C64 Dreams > Utilities > Overlays and starting the relevant .bat. Project Firestart is the default.
    • Group and version fields added to game details spreadsheet. This is a work in progress and more information will be added over time.
    • Created custom Antimicro profiles for Aquaplane, Death Bringer, and Thrust
       
  • Misc
     
    • Trimmed some unnecessary files from Retroarch - reduced size by about 150MB
    • Added many titles to Best Of - Vol. 3. It now has 123 games.
       
  • Games with custom notes
     
    • 221B Baker Street
    • A.M.C. - Astro Marine Corps
    • Advanced Dungeons & Dragons - Heroes of the Lance
    • Alien - The Computer Game (Electric Dreams)
    • Barbarian - The Ultimate Warrior
    • Bard's Tale - Tales of the Unknown, Volume I, The
    • Bard's Tale II, The
    • Bard's Tale III, The
    • Boom
    • Bruce Lee: Return of Fury
    • Castles of Doctor Creep, The
    • Catacombs of Gold
    • Combat Zone
    • Complex
    • Corx - Rebel Racers
    • Death Bringer
    • Die Hard
    • Dominion
    • Double Dare (GameTek)
    • Dracula's Castle
       
  • New games with multitap (3-4 controller) support
     
    • Ivan 'Ironman' Stewart's Super Off Road
    • Tie Break
       
  • New configs with custom dimensions
     
    • Death Bringer (NTSC dimension adjustments)
    • Donkey Kong (Oxyron)
    • Forgotten Forest
    • Frogger Arcade
    • Paperboy
    • Turbo Outrun
    • Zolyx

Just a reminder, but if you're not using 1080p, you're going to need to change the resolution setting via C64 Dreams > C64 Dreams > Utilities > Screen Resolution Adjustment and then starting one of the .bats. There are options for 1080p (default / complete), 1600x900, 1440p, and 4k. For games that have custom dimension settings (there are 25 of these), the dimensions will need to be adjusted to meet your resolution needs. @jophran has made them for 1600x900, minus the new ones that were added in this set, but none of the others are covered. If anyone who has access to a 1440p or 4k monitor would like to assist with this, please let me know.

New games in v0.17

180
10th Frame
1nvader
360 Arm
4th & Inches
Acid Runner
Across the Galaxy
Action Biker
Addicta Ball
Air Rescue
Akalabeth - World of Doom
Alter Ego - Female Version
Alter Ego - Male Version
Alter Ego (RetroSouls)
Alternate Reality - The City
Alternate Reality II - The Dungeon
Ancipital
Arkanoid - Revenge of Doh
ATV Simulator
Baby Jack II
Bank Run
Barakon
Barney
Barry McGuigan World Championship Boxing
Batalyx
Battle of Yavin, The
Beyond Castle Wolfenstein
Bug Hunt
Captain Cloudberry
Chase H.Q. II
Cobra Mission 2
Cookie
Dark Empire
Decathlon
Digger
Dog
Donkey Kong (Oxyron)
Druid 2
Dungeon Blaster
Dunjon Battler
Eggland
Emlyn Hughes International Soccer
Evil Wizard 2
Experimental Traxter 7
Fire Breath
Flappy Bird
Football Manager
Forgotten Forest
Frantic Freddie
Frantic Freddy
Frogger Arcade
Frosty the Snowman 2 Turbo
Galactic Gardener
Galaxis 9399
Ghosts'n Goblins
Ghouls 'n Ghosts
Gigablast
Goblin
God Slayer
Gods & Heroes
Golden Axe
Goldrake
Grand Prix Simulator
Grayhawk
Great Escape
Great Giana Sisters II, The
Greyfell
Gridrunner
Gunship
He-Man and the Masters of the Universe
Heart of Africa
Hellcat Ace
Hellgate
Hover Raider RX
Hyper Sports
Iceblox Plus
Icicle Race
International Soccer
Ivan 'Ironman' Stewart's Super Off Road
Jack Attack
James Pond 2 - Robocod
Joe Gunn
Judge Dredd
Jump Ninja
Kamikaze
Kane
Kikstart
Kikstart II
Kinetik
Kinetix
Krakout
Kwik Snax
Laser Squad
Laser Zone
Leaderboard
Leaderboard - Executive Edition
Lemans
Lion Hunt
Little Knight Arthur
Lords of Chaos
Lords of Chaos II
Mad Doctor
Mag Max
Mama Llama
Manic Miner
Marauder
Matrix - Gridrunner 2
Mega Thrusterball
Mercenary
Mercenary 2 - The Revenge
Metagalactic Llamas - Battle at the Edge of Time
Miami Vice
Microprose Soccer
Mig Alley Ace
Mission Moon
Monkey Eat Milkey
Mutants
Navy SEALS
Night of the Valkyrie
Nono Pixie
North & South
Operation Thunderbolt
P.C. Fuzz
Paperboy
Pawn, The
Pitfall II - Lost Caverns
Pixel City Skater
Platman
Platman Worlds*
Project Stealth Fighter
Psychedelia
Rally Speedway
Rastan
Rescuing Orc
Return of the Mutant Camels
Revenge of the Mutant Camels
Rox 64
Savage
Savage Pond
Scarper
Sheep in Space
Shinobi
Silence of the Stones, The
Silent Service
Skramble
Smash TV
Soldier of Light
Space Gun
Space Harrier
Spaceman Splorf
Speedball 2 - Brutal Deluxe
Spikes
Star Fortress
Star Raiders II
Star Wars
Starquake
Stifflip & Co
Street Rod
Strip Poker
Strip Poker II
Stunt Car Racer
Sub Battle Simulator
Subterranea
Summer Games II
Super Cycle
Super Scramble Simulator
Super Ski
Tensor 64
Terra Cresta
Tetris (Andromeda Software)
Tetris (DeCapo)
Tetris MP
Theatre Europe
Thing Bounces Back
Thrust
Thruster Ball
Tie Break
Tilt
Time Machine
Total Recall
Turbo Outrun
Tutti Frutti 64
Ultima IV Remastered
UWOL - Quest for Money
Valkyrie 2
Valkyrie 3
Voidrunner
Wings of Fury
Wonderland
World Class Leaderboard
World Games
Worm!
Xain'D Sleena
You Have to Win the Game
Yucatan
Zenji
Zoids
Zolyx
Zombi
Zoo Mania

*this game is still commercial so the rom is not supplied

New magazines

Zzap!64 Issue 26
Zzap!64 Issue 27
Zzap!64 Issue 28
Zzap!64 Issue 29
Zzap!64 Issue 30
Zzap!64 Issue 31
Zzap!64 Issue 32
Zzap!64 Issue 33
Zzap!64 Issue 34
Zzap!64 Issue 35

New demos

Edge of Discgrace by Booze Design
Incoherent Nightmare by Arsenic
Phoenix Code, The by Bonzai
Shores of Reflection, The by Shape
Wonderland XII by Censor Design

New SID

80squares by Jammer
Looper by psycho858o
My Life by LMan + Sunflower
Piece of Moldy Cheese, A by MCH
Pierce the Gravity by psycho858o
SYS64738 Days by Linus
To the Moon! by Shogoon
Whiplash by Flex

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So this is pretty exciting - a couple weeks ago libretro contributors rsn8887 and sonninnos started working on the Vice core, improving and adding features. Less than a week ago they added in savestates!

Unfortunately, in the process a number of core option parameters changed slightly, so I'll need to do a bunch of find and replace on all 297 of the .opt files (these are used to set the joystick port, truedrive emulation, etc. on a per-game basis) as well as retroarch-core-options.cfg.

vice_JoyPort = "port_ > vice_joyport = "Port

vice_DriveTrueEmulation > vice_drive_true_emulation

vice_SidModel > vice_sid_model

vice_ExternalPalette = "pepto-pal" > vice_external_palette = "Pepto PAL"

etc.

Thank god for Notepad++!

A separate Vice64sc core has also been created, which is more accurate. I'm going to try it out on a handful of games that have emulation issues and see if that changes anything.

Because this is going to require quite a few adjustments and then subsequent testing, I won't be releasing an update for the current set, I'm just going to roll it into the next version.

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I've been doing some testing with the new core, I've run into a couple snags so far, mostly minor stuff. I submitted an issue for three of them, the first of which was fixed within an hour of me submitting it so that's encouraging! I really appreciate rsn8887 and sonninnos' work, and I'm really glad the core is getting some more love.

image.thumb.png.0546ae699678f06465a8306bfea9905c.pngEDIT: Issue 2 resolved and issue 3 turns out is actually a bug in Retroarch itself, not the Vice core. Those guys rock!

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Zombeaver, the quality and breadth of the work you are doing with these releases is insane.     New games, new features, updated versions, custom notes,  new bezels, the list goes on.

And now with possible savestates and an improved VICE core around the corner, there is more to come, apparently!  Thank you so much!

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  • 3 weeks later...
On 8/13/2019 at 11:59 AM, Zombeaver said:

I really appreciate rsn8887 and sonninnos' work, and I'm really glad the core is getting some more love.

Yes, with the recent changes I've switched completely to the Retroarch vicex64sc core for all my C64 games.

I did find a weird virtual keyboard issue that only occurred in some games when using a keyboard mapped to RetroPad, not when using a gamepad, and they had it fixed within hours of posting it on the github issues page.

Great work rsn8887 and sonninnos!  

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Wow, this is  a great addition to any C64 retro gamers :). Thanks @Zombeaver ..

I integrated this into my main Launchbox setup, and it seems to work nice except for one thing. The button mapping to bring "Controller Layout" collide with my global quit key-combo. Is it easy to change this, and where do I change it? The best would be if I could disable the global quit key-combo for just C64 Dreams platform, but I have no idea if that is even possible i Launchbox.

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On 9/1/2019 at 7:49 AM, sic said:

Wow, this is  a great addition to any C64 retro gamers :). Thanks @Zombeaver ..

I integrated this into my main Launchbox setup, and it seems to work nice except for one thing. The button mapping to bring "Controller Layout" collide with my global quit key-combo. Is it easy to change this, and where do I change it? The best would be if I could disable the global quit key-combo for just C64 Dreams platform, but I have no idea if that is even possible i Launchbox.

Probably your best bet would be to disable the exit key in Retroarch and then just use your global combo.

Go to C64 Dreams\Retroarch and open up retroarch.cfg in a text editor. Find this line:

input_exit_emulator_btn = "4"

Change "4" to "nul"

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Err wait, I guess I misunderstood your question. You're saying that it's quitting when you want to show the layout. I guess in that case you'd want to move it to the quit key position and then use the global quit key in LB.

So go to C64 Dreams\Retroarch and open up retroarch.cfg in a text editor. Find this line:

input_exit_emulator_btn = "4"

Change "4" to "nul"

Then find this line:

input_overlay_next_btn = "6"

Change "6" to "4"

This will make Back + LB show the overlay and Back + Start do nothing (or quit if that's what you have as the specified quit combo in LB). Keep in mind that the controls for quitting and showing the overlay will be reversed from what's shown in the image, but you'd have to know that to get to that point anyway.

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6 hours ago, Zombeaver said:

Err wait, I guess I misunderstood your question. You're saying that it's quitting when you want to show the layout. I guess in that case you'd want to move it to the quit key position and then use the global quit key in LB.

So go to C64 Dreams\Retroarch and open up retroarch.cfg in a text editor. Find this line:

input_exit_emulator_btn = "4"

Change "4" to "nul"

Then find this line:

input_overlay_next_btn = "6"

Change "6" to "4"

This will make Back + LB show the overlay and Back + Start do nothing (or quit if that's what you have as the specified quit combo in LB). Keep in mind that the controls for quitting and showing the overlay will be reversed from what's shown in the image, but you'd have to know that to get to that point anyway.

 

Thank you, this will solve my problem :)

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  • 3 weeks later...

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